fix follower check
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@ -4155,7 +4155,7 @@ bool8 IsRockClimbActive(void)
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#if FOLLOW_ME_IMPLEMENTED
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static void TryAttachFollowerToPlayer(void)
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{
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if (gFollowerState.inProgress)
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if (PlayerHasFollower())
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{
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//Keep the follow close by while its hidden to prevent it from going too far out of view
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struct ObjectEvent* player = &gObjectEvents[gPlayerAvatar.eventObjectId];
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