fix follower check

This commit is contained in:
Evan 2020-10-25 09:50:16 -06:00
parent 8f5bef1ec5
commit 8c556c7274

View File

@ -4155,7 +4155,7 @@ bool8 IsRockClimbActive(void)
#if FOLLOW_ME_IMPLEMENTED
static void TryAttachFollowerToPlayer(void)
{
if (gFollowerState.inProgress)
if (PlayerHasFollower())
{
//Keep the follow close by while its hidden to prevent it from going too far out of view
struct ObjectEvent* player = &gObjectEvents[gPlayerAvatar.eventObjectId];