From 8c77ae59d6e97a0bf3017919215eaab7578b580d Mon Sep 17 00:00:00 2001 From: Bassoonian Date: Sun, 4 Dec 2022 21:57:02 +0100 Subject: [PATCH] Use official Double Shock message --- src/battle_message.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/battle_message.c b/src/battle_message.c index 07598d95af..416b106135 100644 --- a/src/battle_message.c +++ b/src/battle_message.c @@ -759,7 +759,7 @@ static const u8 sText_AttackerBrokeThroughParalysis[] = _("{B_ATK_NAME_WITH_PREF static const u8 sText_AttackerHealedItsBurn[] = _("{B_ATK_NAME_WITH_PREFIX} healed its burn with\nits sheer determination!"); static const u8 sText_AttackerMeltedTheIce[] = _("{B_ATK_NAME_WITH_PREFIX} melted the ice with\nits fiery determination!"); static const u8 sText_TargetToughedItOut[] = _("{B_DEF_NAME_WITH_PREFIX} toughed it out\nto show you its best side!"); -static const u8 sText_AttackerLostElectricType[] = _("{B_ATK_NAME_WITH_PREFIX} discharged itself out!"); // Unofficial text until the string from the main games is known +static const u8 sText_AttackerLostElectricType[] = _("{B_ATK_NAME_WITH_PREFIX} used up all\nof its electricity!"); const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] = {