diff --git a/src/battle_util.c b/src/battle_util.c index 4c6e5f707e..23dd320c66 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -10888,6 +10888,6 @@ static void SetRandomMultiHitCounter() if (gMultiHitCounter < 4 && GetBattlerHoldEffect(gBattlerAttacker, TRUE) == HOLD_EFFECT_LOADED_DICE) { // If roll 4 or 5 Loaded Dice doesn't do anything. Otherwise it rolls the number of hits as 5 minus a random integer from 0 to 1 inclusive. - gMultiHitCounter = 5 - Random() & 1; + gMultiHitCounter = 5 - (Random() & 1); } }