Show chosen move in the battle debug menu (#7382)
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@ -813,11 +813,16 @@ static void PutMovesPointsText(struct BattleDebugMenu *data)
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if (gAiLogicData->shouldSwitch & (1u << data->aiBattlerId))
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{
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u32 switchMon = GetMonData(&gEnemyParty[gAiLogicData->mostSuitableMonId[data->aiBattlerId]], MON_DATA_SPECIES);
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AddTextPrinterParameterized(data->aiMovesWindowId, FONT_NORMAL, COMPOUND_STRING("Switching to "), 74, 64, 0, NULL);
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AddTextPrinterParameterized(data->aiMovesWindowId, FONT_NORMAL, gSpeciesInfo[switchMon].speciesName, 74 + 68, 64, 0, NULL);
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}
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else
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{
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u32 chosenMoveIndex = gAiBattleData->chosenMoveIndex[data->aiBattlerId];
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AddTextPrinterParameterized(data->aiMovesWindowId, FONT_NORMAL, COMPOUND_STRING("Chosen move: "), 74, 64, 0, NULL);
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AddTextPrinterParameterized(data->aiMovesWindowId, FONT_NORMAL, GetMoveName(gBattleMons[data->aiBattlerId].moves[chosenMoveIndex]), 74 + 68, 64, 0, NULL);
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}
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CopyWindowToVram(data->aiMovesWindowId, COPYWIN_FULL);
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Free(text);
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}
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