From 8f5b2fddf791db458ec2827138672c7f49d3d854 Mon Sep 17 00:00:00 2001 From: Pawkkie <61265402+Pawkkie@users.noreply.github.com> Date: Sat, 26 Apr 2025 03:46:10 -0400 Subject: [PATCH] Fix bracket typo in AI_CheckBadMove conditional (#6695) --- src/battle_ai_main.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/battle_ai_main.c b/src/battle_ai_main.c index 6a1448dcb8..f3e7550123 100644 --- a/src/battle_ai_main.c +++ b/src/battle_ai_main.c @@ -868,7 +868,7 @@ static s32 AI_CheckBadMove(u32 battlerAtk, u32 battlerDef, u32 move, s32 score) for (i = 0; i < MAX_MON_MOVES; i++) { aiMove = gBattleMons[battlerAtk].moves[i]; - if (GetMoveType(aiMove) != TYPE_FIRE && !CanBurnHitThaw(aiMove) && GetMovePower(gBattleMons[battlerAtk].moves[i] != 0)) + if (GetMoveType(aiMove) != TYPE_FIRE && !CanBurnHitThaw(aiMove) && GetMovePower(gBattleMons[battlerAtk].moves[i]) != 0) { ADJUST_SCORE(-1); break;