master merge
This commit is contained in:
commit
90eef35715
@ -424,8 +424,8 @@ B_TRAINER1_NAME_WITH_CLASS = FD 42
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B_TRAINER2_NAME_WITH_CLASS = FD 43
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B_PARTNER_NAME_WITH_CLASS = FD 44
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B_ATK_TRAINER_NAME_WITH_CLASS = FD 45
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B_SCR_TEAM1 = FD 46
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B_SCR_TEAM2 = FD 47
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B_EFF_TEAM1 = FD 46
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B_EFF_TEAM2 = FD 47
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@ indicates the end of a town/city name (before " TOWN" or " CITY")
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NAME_END = FC 00
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@ -2740,12 +2740,6 @@ BattleScript_MoveMissed::
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waitmessage B_WAIT_TIME_LONG
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goto BattleScript_MoveEnd
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BattleScript_EffectDarkVoid::
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.if B_DARK_VOID_FAIL >= GEN_7
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jumpifspecies SPECIES_DARKRAI, BattleScript_EffectNonVolatileStatus
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goto BattleScript_PokemonCantUseTheMove
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.endif
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BattleScript_TerrainPreventsEnd2::
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pause B_WAIT_TIME_SHORT
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printfromtable gTerrainPreventsStringIds
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@ -4543,6 +4537,11 @@ BattleScript_FlatterTryConfuse::
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seteffectprimary BS_ATTACKER, BS_TARGET, MOVE_EFFECT_CONFUSION
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goto BattleScript_MoveEnd
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BattleScript_EffectDarkVoid::
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.if B_DARK_VOID_FAIL >= GEN_7
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jumpifspecies SPECIES_DARKRAI, BattleScript_EffectNonVolatileStatus
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goto BattleScript_PokemonCantUseTheMove
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.endif
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BattleScript_EffectNonVolatileStatus::
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attackcanceler
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attackstring
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@ -6540,30 +6539,30 @@ BattleScript_UltraBurst::
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end3
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BattleScript_GulpMissileFormChange::
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call BattleScript_AttackerFormChange
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call BattleScript_BattlerFormChange
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goto BattleScript_FromTwoTurnMovesSecondTurnRet
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BattleScript_AttackerFormChange::
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BattleScript_BattlerFormChange::
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pause 5
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call BattleScript_AbilityPopUp
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call BattleScript_AbilityPopUpScripting
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flushtextbox
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BattleScript_AttackerFormChangeNoPopup::
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handleformchange BS_ATTACKER, 0
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handleformchange BS_ATTACKER, 1
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playanimation BS_ATTACKER, B_ANIM_FORM_CHANGE
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BattleScript_BattlerFormChangeNoPopup:
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handleformchange BS_SCRIPTING, 0
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handleformchange BS_SCRIPTING, 1
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playanimation BS_SCRIPTING, B_ANIM_FORM_CHANGE
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waitanimation
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handleformchange BS_ATTACKER, 2
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handleformchange BS_SCRIPTING, 2
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return
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BattleScript_AttackerFormChangeEnd3::
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call BattleScript_AttackerFormChange
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BattleScript_BattlerFormChangeEnd3::
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call BattleScript_BattlerFormChange
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end3
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BattleScript_AttackerFormChangeEnd3NoPopup::
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call BattleScript_AttackerFormChangeNoPopup
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BattleScript_BattlerFormChangeEnd3NoPopup::
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call BattleScript_BattlerFormChangeNoPopup
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end3
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BattleScript_AttackerFormChangeWithStringEnd3::
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BattleScript_BattlerFormChangeWithStringEnd3::
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pause 5
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call BattleScript_AbilityPopUpScripting
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flushtextbox
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@ -6639,19 +6638,6 @@ BattleScript_TargetFormChangeWithStringNoPopup::
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waitmessage B_WAIT_TIME_LONG
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return
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BattleScript_BattlerFormChangeWithStringEnd3::
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pause 5
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call BattleScript_AbilityPopUpScripting
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flushtextbox
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handleformchange BS_SCRIPTING, 0
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handleformchange BS_SCRIPTING, 1
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playanimation BS_SCRIPTING, B_ANIM_FORM_CHANGE, NULL
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waitanimation
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handleformchange BS_SCRIPTING, 2
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printstring STRINGID_PKMNTRANSFORMED
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waitmessage B_WAIT_TIME_LONG
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end3
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BattleScript_IllusionOffAndTerastallization::
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call BattleScript_IllusionOff
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goto BattleScript_Terastallization
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@ -7422,6 +7408,7 @@ BattleScript_IntimidateLoopIncrement:
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copybyte sBATTLER, gBattlerAttacker
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destroyabilitypopup
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restoretarget
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restoreattacker
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pause B_WAIT_TIME_MED
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end3
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@ -7450,7 +7437,6 @@ BattleScript_IntimidateInReverse::
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BattleScript_SupersweetSyrupActivates::
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savetarget
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call BattleScript_AbilityPopUp
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destroyabilitypopup
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printstring STRINGID_SUPERSWEETAROMAWAFTS
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waitmessage B_WAIT_TIME_LONG
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setbyte gBattlerTarget, 0
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@ -7479,6 +7465,7 @@ BattleScript_SupersweetSyrupLoopIncrement:
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copybyte sBATTLER, gBattlerAttacker
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destroyabilitypopup
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restoretarget
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restoreattacker
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pause B_WAIT_TIME_MED
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end3
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@ -7623,10 +7610,8 @@ BattleScript_HospitalityActivates::
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printstring STRINGID_HOSPITALITYRESTORATION
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waitmessage B_WAIT_TIME_LONG
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orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
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healthbarupdate BS_TARGET
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datahpupdate BS_TARGET
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restoreattacker
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restoretarget
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healthbarupdate BS_EFFECT_BATTLER
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datahpupdate BS_EFFECT_BATTLER
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end3
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BattleScript_AttackWeakenedByStrongWinds::
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@ -8080,6 +8065,7 @@ BattleScript_FellStingerRaisesAtkEnd:
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BattleScript_AttackerAbilityStatRaiseEnd3::
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call BattleScript_AttackerAbilityStatRaise
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restoreattacker
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end3
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BattleScript_SwitchInAbilityMsg::
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@ -581,7 +581,8 @@ struct BattlerState
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u32 pursuitTarget:1;
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u32 stompingTantrumTimer:2;
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u32 canPickupItem:1;
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u32 padding:17;
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u32 itemCanBeKnockedOff:1;
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u32 padding:16;
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// End of Word
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};
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@ -84,8 +84,8 @@
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#define B_TXT_TRAINER2_NAME_WITH_CLASS 0x43
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#define B_TXT_PARTNER_NAME_WITH_CLASS 0x44
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#define B_TXT_ATK_TRAINER_NAME_WITH_CLASS 0x45
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#define B_TXT_SCR_TEAM1 0x46
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#define B_TXT_SCR_TEAM2 0x47
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#define B_TXT_EFF_TEAM1 0x46
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#define B_TXT_EFF_TEAM2 0x47
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#define B_BUFF_STRING 0
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#define B_BUFF_NUMBER 1
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@ -372,10 +372,10 @@ extern const u8 BattleScript_IllusionOffEnd3[];
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extern const u8 BattleScript_IllusionOffAndTerastallization[];
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extern const u8 BattleScript_DancerActivates[];
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extern const u8 BattleScript_AftermathDmg[];
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extern const u8 BattleScript_AttackerFormChange[];
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extern const u8 BattleScript_AttackerFormChangeEnd3[];
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extern const u8 BattleScript_BattlerFormChange[];
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extern const u8 BattleScript_BattlerFormChangeEnd3[];
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extern const u8 BattleScript_AttackerFormChangeWithString[];
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extern const u8 BattleScript_AttackerFormChangeWithStringEnd3[];
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extern const u8 BattleScript_BattlerFormChangeWithStringEnd3[];
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extern const u8 BattleScript_TargetFormChange[];
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extern const u8 BattleScript_AnticipationActivates[];
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extern const u8 BattleScript_SlowStartEnds[];
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@ -448,7 +448,7 @@ extern const u8 BattleScript_WanderingSpiritActivates[];
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extern const u8 BattleScript_MirrorArmorReflect[];
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extern const u8 BattleScript_GooeyActivates[];
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extern const u8 BattleScript_PastelVeilActivates[];
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extern const u8 BattleScript_AttackerFormChangeEnd3NoPopup[];
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extern const u8 BattleScript_BattlerFormChangeEnd3NoPopup[];
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extern const u8 BattleScript_AttackerFormChangeMoveEffect[];
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extern const u8 BattleScript_BothCanNoLongerEscape[];
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extern const u8 BattleScript_OctolockEndTurn[];
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@ -422,7 +422,6 @@ enum __attribute__((packed)) MoveEffects
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MOVE_EFFECT_REMOVE_ARG_TYPE,
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MOVE_EFFECT_RECHARGE,
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MOVE_EFFECT_RAGE,
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MOVE_EFFECT_STEAL_ITEM,
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MOVE_EFFECT_PREVENT_ESCAPE,
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MOVE_EFFECT_NIGHTMARE,
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MOVE_EFFECT_ALL_STATS_UP,
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@ -458,8 +457,6 @@ enum __attribute__((packed)) MoveEffects
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MOVE_EFFECT_TRAP_BOTH,
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MOVE_EFFECT_ROUND,
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MOVE_EFFECT_DIRE_CLAW,
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MOVE_EFFECT_STEALTH_ROCK,
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MOVE_EFFECT_SPIKES,
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MOVE_EFFECT_SYRUP_BOMB,
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MOVE_EFFECT_FLORAL_HEALING,
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MOVE_EFFECT_SECRET_POWER,
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@ -473,6 +470,11 @@ enum __attribute__((packed)) MoveEffects
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MOVE_EFFECT_LIGHT_SCREEN,
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MOVE_EFFECT_SALT_CURE,
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MOVE_EFFECT_EERIE_SPELL,
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// Max move effects happen earlier in the execution chain.
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// For example stealth rock from G-Max Stonesurge is set up before abilities but from Stone Axe after.
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// Stone Axe can also fail to set up rocks if user faints where as Stonesurge will always go up.
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// This means we need to be careful if we want to re-use those effects for (new) vanilla moves
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MOVE_EFFECT_RAISE_TEAM_ATTACK,
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MOVE_EFFECT_RAISE_TEAM_DEFENSE,
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MOVE_EFFECT_RAISE_TEAM_SPEED,
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@ -514,11 +516,14 @@ enum __attribute__((packed)) MoveEffects
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MOVE_EFFECT_LOWER_EVASIVENESS_SIDE,
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MOVE_EFFECT_AROMATHERAPY,
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MOVE_EFFECT_CONFUSE_SIDE,
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MOVE_EFFECT_STEELSURGE,
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MOVE_EFFECT_STEELSURGE, // Steel type rocks
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MOVE_EFFECT_STEALTH_ROCK, // Max Move rocks, not to be confused for rocks set up from Ceasless Edge (same but differ in execution order)
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MOVE_EFFECT_TORMENT_SIDE,
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MOVE_EFFECT_LOWER_SPEED_2_SIDE,
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MOVE_EFFECT_FIRE_SPIN_SIDE,
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MOVE_EFFECT_FIXED_POWER,
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// Max move effects end. They can be used for (custom) normal moves.
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NUM_MOVE_EFFECTS
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};
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@ -157,6 +157,7 @@ enum __attribute__((packed)) BattleMoveEffects
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EFFECT_BRICK_BREAK,
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EFFECT_YAWN,
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EFFECT_KNOCK_OFF,
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EFFECT_STEAL_ITEM,
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EFFECT_ENDEAVOR,
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EFFECT_POWER_BASED_ON_USER_HP,
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EFFECT_SKILL_SWAP,
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@ -351,6 +352,8 @@ enum __attribute__((packed)) BattleMoveEffects
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EFFECT_LIFE_DEW,
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EFFECT_ICE_SPINNER, // Removes terrain unless attacker is removed from field either by fainting or ejected out
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EFFECT_STEEL_ROLLER, // Will fail if there is no terrain up but removes it regardless if attacker is removed from field or not
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EFFECT_STONE_AXE, // Not to be confused with MOVE_EFFECT_STEALTH_ROCK. They have two different activation timings.
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EFFECT_CEASELESS_EDGE, // Same applies to spikes
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NUM_BATTLE_MOVE_EFFECTS,
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};
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@ -142,7 +142,6 @@ enum MoveEndEffects
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MOVEEND_ATTACKER_VISIBLE,
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MOVEEND_TARGET_VISIBLE,
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MOVEEND_ITEM_EFFECTS_TARGET,
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MOVEEND_FIRST_MOVE_BLOCK,
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MOVEEND_ITEM_EFFECTS_ALL,
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MOVEEND_SYMBIOSIS,
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MOVEEND_KINGSROCK, // These item effects will occur each strike of a multi-hit move
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@ -153,7 +152,7 @@ enum MoveEndEffects
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MOVEEND_DEFROST,
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MOVEEND_NEXT_TARGET, // Everything up until here is handled for each strike of a spread move
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MOVEEND_MULTIHIT_MOVE,
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MOVEEND_SECOND_MOVE_BLOCK,
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MOVEEND_MOVE_BLOCK,
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MOVEEND_ITEM_EFFECTS_ATTACKER,
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MOVEEND_ABILITY_BLOCK,
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MOVEEND_SHEER_FORCE, // If move is Sheer Force affected, skip until Opportunist
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@ -290,7 +290,7 @@ void BattleAI_SetupAIData(u8 defaultScoreMoves, u32 battler)
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{
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if (moveLimitations & (1u << moveIndex))
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SET_SCORE(battler, moveIndex, 0);
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if (defaultScoreMoves & 1)
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else if (defaultScoreMoves & 1)
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SET_SCORE(battler, moveIndex, AI_SCORE_DEFAULT);
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else
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SET_SCORE(battler, moveIndex, 0);
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@ -2769,7 +2769,7 @@ static s32 AI_CheckBadMove(u32 battlerAtk, u32 battlerDef, u32 move, s32 score)
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break;
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case EFFECT_MAGNET_RISE:
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if (gFieldStatuses & STATUS_FIELD_GRAVITY
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|| gDisableStructs[battlerAtk].magnetRiseTimer != 0
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|| gDisableStructs[battlerAtk].magnetRiseTimer > gBattleTurnCounter
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|| aiData->holdEffects[battlerAtk] == HOLD_EFFECT_IRON_BALL
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|| gStatuses3[battlerAtk] & (STATUS3_ROOTED | STATUS3_MAGNET_RISE | STATUS3_SMACKED_DOWN)
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|| !IsBattlerGrounded(battlerAtk))
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@ -5118,6 +5118,69 @@ case EFFECT_GUARD_SPLIT:
|
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}
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}
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break;
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case EFFECT_STEAL_ITEM:
|
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{
|
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bool32 canSteal = FALSE;
|
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|
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if (B_TRAINERS_KNOCK_OFF_ITEMS == TRUE)
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canSteal = TRUE;
|
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|
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if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER || IsOnPlayerSide(battlerAtk))
|
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canSteal = TRUE;
|
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|
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if (canSteal && aiData->items[battlerAtk] == ITEM_NONE
|
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&& aiData->items[battlerDef] != ITEM_NONE
|
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&& CanBattlerGetOrLoseItem(battlerDef, aiData->items[battlerDef])
|
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&& CanBattlerGetOrLoseItem(battlerAtk, aiData->items[battlerDef])
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&& !HasMoveWithEffect(battlerAtk, EFFECT_ACROBATICS)
|
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&& aiData->abilities[battlerDef] != ABILITY_STICKY_HOLD)
|
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{
|
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switch (aiData->holdEffects[battlerDef])
|
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{
|
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case HOLD_EFFECT_NONE:
|
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break;
|
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case HOLD_EFFECT_CHOICE_BAND:
|
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case HOLD_EFFECT_CHOICE_SCARF:
|
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case HOLD_EFFECT_CHOICE_SPECS:
|
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ADJUST_SCORE(DECENT_EFFECT);
|
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break;
|
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case HOLD_EFFECT_TOXIC_ORB:
|
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if (ShouldPoison(battlerAtk, battlerAtk))
|
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ADJUST_SCORE(DECENT_EFFECT);
|
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break;
|
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case HOLD_EFFECT_FLAME_ORB:
|
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if (ShouldBurn(battlerAtk, battlerAtk, aiData->abilities[battlerAtk]))
|
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ADJUST_SCORE(DECENT_EFFECT);
|
||||
break;
|
||||
case HOLD_EFFECT_BLACK_SLUDGE:
|
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if (IS_BATTLER_OF_TYPE(battlerAtk, TYPE_POISON))
|
||||
ADJUST_SCORE(DECENT_EFFECT);
|
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break;
|
||||
case HOLD_EFFECT_IRON_BALL:
|
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if (HasMoveWithEffect(battlerAtk, EFFECT_FLING))
|
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ADJUST_SCORE(DECENT_EFFECT);
|
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break;
|
||||
case HOLD_EFFECT_LAGGING_TAIL:
|
||||
case HOLD_EFFECT_STICKY_BARB:
|
||||
break;
|
||||
default:
|
||||
ADJUST_SCORE(WEAK_EFFECT);
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case EFFECT_STONE_AXE:
|
||||
case EFFECT_CEASELESS_EDGE:
|
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if (AI_ShouldSetUpHazards(battlerAtk, battlerDef, aiData));
|
||||
{
|
||||
if (gDisableStructs[battlerAtk].isFirstTurn)
|
||||
ADJUST_SCORE(BEST_EFFECT);
|
||||
else
|
||||
ADJUST_SCORE(DECENT_EFFECT);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
} // move effect checks
|
||||
@ -5261,60 +5324,7 @@ case EFFECT_GUARD_SPLIT:
|
||||
else if (GetItemPocket(aiData->items[battlerDef]) == POCKET_BERRIES || aiData->holdEffects[battlerDef] == HOLD_EFFECT_GEMS)
|
||||
ADJUST_SCORE(DECENT_EFFECT);
|
||||
break;
|
||||
case MOVE_EFFECT_STEAL_ITEM:
|
||||
{
|
||||
bool32 canSteal = FALSE;
|
||||
|
||||
if (B_TRAINERS_KNOCK_OFF_ITEMS == TRUE)
|
||||
canSteal = TRUE;
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER || IsOnPlayerSide(battlerAtk))
|
||||
canSteal = TRUE;
|
||||
|
||||
if (canSteal && aiData->items[battlerAtk] == ITEM_NONE
|
||||
&& aiData->items[battlerDef] != ITEM_NONE
|
||||
&& CanBattlerGetOrLoseItem(battlerDef, aiData->items[battlerDef])
|
||||
&& CanBattlerGetOrLoseItem(battlerAtk, aiData->items[battlerDef])
|
||||
&& !HasMoveWithEffect(battlerAtk, EFFECT_ACROBATICS)
|
||||
&& aiData->abilities[battlerDef] != ABILITY_STICKY_HOLD)
|
||||
{
|
||||
switch (aiData->holdEffects[battlerDef])
|
||||
{
|
||||
case HOLD_EFFECT_NONE:
|
||||
break;
|
||||
case HOLD_EFFECT_CHOICE_BAND:
|
||||
case HOLD_EFFECT_CHOICE_SCARF:
|
||||
case HOLD_EFFECT_CHOICE_SPECS:
|
||||
ADJUST_SCORE(DECENT_EFFECT);
|
||||
break;
|
||||
case HOLD_EFFECT_TOXIC_ORB:
|
||||
if (ShouldPoison(battlerAtk, battlerAtk))
|
||||
ADJUST_SCORE(DECENT_EFFECT);
|
||||
break;
|
||||
case HOLD_EFFECT_FLAME_ORB:
|
||||
if (ShouldBurn(battlerAtk, battlerAtk, aiData->abilities[battlerAtk]))
|
||||
ADJUST_SCORE(DECENT_EFFECT);
|
||||
break;
|
||||
case HOLD_EFFECT_BLACK_SLUDGE:
|
||||
if (IS_BATTLER_OF_TYPE(battlerAtk, TYPE_POISON))
|
||||
ADJUST_SCORE(DECENT_EFFECT);
|
||||
break;
|
||||
case HOLD_EFFECT_IRON_BALL:
|
||||
if (HasMoveWithEffect(battlerAtk, EFFECT_FLING))
|
||||
ADJUST_SCORE(DECENT_EFFECT);
|
||||
break;
|
||||
case HOLD_EFFECT_LAGGING_TAIL:
|
||||
case HOLD_EFFECT_STICKY_BARB:
|
||||
break;
|
||||
default:
|
||||
ADJUST_SCORE(WEAK_EFFECT);
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case MOVE_EFFECT_STEALTH_ROCK:
|
||||
case MOVE_EFFECT_SPIKES:
|
||||
if (AI_ShouldSetUpHazards(battlerAtk, battlerDef, aiData));
|
||||
{
|
||||
if (gDisableStructs[battlerAtk].isFirstTurn)
|
||||
@ -5381,7 +5391,6 @@ static s32 AI_CheckViability(u32 battlerAtk, u32 battlerDef, u32 move, s32 score
|
||||
// Effects that are encouraged on the first turn of battle
|
||||
static s32 AI_ForceSetupFirstTurn(u32 battlerAtk, u32 battlerDef, u32 move, s32 score)
|
||||
{
|
||||
u8 i;
|
||||
if (IsTargetingPartner(battlerAtk, battlerDef)
|
||||
|| gBattleResults.battleTurnCounter != 0)
|
||||
return score;
|
||||
@ -5479,27 +5488,10 @@ static s32 AI_ForceSetupFirstTurn(u32 battlerAtk, u32 battlerDef, u32 move, s32
|
||||
case EFFECT_CHILLY_RECEPTION:
|
||||
case EFFECT_GEOMANCY:
|
||||
case EFFECT_VICTORY_DANCE:
|
||||
case EFFECT_CEASELESS_EDGE:
|
||||
case EFFECT_STONE_AXE:
|
||||
ADJUST_SCORE(DECENT_EFFECT);
|
||||
break;
|
||||
case EFFECT_HIT:
|
||||
{
|
||||
// TEMPORARY - should applied to all moves regardless of EFFECT
|
||||
// Consider move effects
|
||||
u32 additionalEffectCount = GetMoveAdditionalEffectCount(move);
|
||||
for (i = 0; i < additionalEffectCount; i++)
|
||||
{
|
||||
const struct AdditionalEffect *additionalEffect = GetMoveAdditionalEffectById(move, i);
|
||||
switch (additionalEffect->moveEffect)
|
||||
{
|
||||
case MOVE_EFFECT_STEALTH_ROCK:
|
||||
case MOVE_EFFECT_SPIKES:
|
||||
ADJUST_SCORE(DECENT_EFFECT);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
@ -852,7 +852,7 @@ struct SimulatedDamage AI_CalcDamage(u32 move, u32 battlerAtk, u32 battlerDef, u
|
||||
SetDynamicMoveCategory(battlerAtk, battlerDef, move);
|
||||
SetTypeBeforeUsingMove(move, battlerAtk);
|
||||
|
||||
// We can set those globals because they are going to get rerolled on attack execution
|
||||
// We can set those globals because they are going to get rerolled on attack execution
|
||||
gBattleStruct->magnitudeBasePower = 70;
|
||||
gBattleStruct->presentBasePower = 80;
|
||||
|
||||
@ -1654,7 +1654,7 @@ u32 AI_GetSwitchinWeather(struct BattlePokemon battleMon)
|
||||
return B_WEATHER_NONE;
|
||||
if (gBattleWeather & B_WEATHER_PRIMAL_ANY)
|
||||
return gBattleWeather;
|
||||
|
||||
|
||||
// Switchin will introduce new weather
|
||||
switch(ability)
|
||||
{
|
||||
@ -1668,7 +1668,7 @@ u32 AI_GetSwitchinWeather(struct BattlePokemon battleMon)
|
||||
return B_SNOW_WARNING >= GEN_9 ? B_WEATHER_SNOW : B_WEATHER_HAIL;
|
||||
default:
|
||||
return gBattleWeather;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
enum WeatherState IsWeatherActive(u32 flags)
|
||||
@ -4314,7 +4314,7 @@ bool32 IsRecycleEncouragedItem(u32 item)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool32 HasMoveThatChangesKOThreshold(u32 battlerId, u32 noOfHitsToFaint, u32 aiIsFaster)
|
||||
static bool32 HasMoveThatChangesKOThreshold(u32 battlerId, u32 noOfHitsToFaint, u32 aiIsFaster)
|
||||
{
|
||||
s32 i;
|
||||
u16 *moves = GetMovesArray(battlerId);
|
||||
@ -4345,13 +4345,41 @@ bool32 HasMoveThatChangesKOThreshold(u32 battlerId, u32 noOfHitsToFaint, u32 aiI
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static enum AIScore IncreaseStatUpScoreInternal(u32 battlerAtk, u32 battlerDef, enum StatChange statId, bool32 considerContrary)
|
||||
static u32 GetStatBeingChanged(enum StatChange statChange)
|
||||
{
|
||||
switch(statChange)
|
||||
{
|
||||
case STAT_CHANGE_ATK:
|
||||
case STAT_CHANGE_ATK_2:
|
||||
return STAT_ATK;
|
||||
case STAT_CHANGE_DEF:
|
||||
case STAT_CHANGE_DEF_2:
|
||||
return STAT_DEF;
|
||||
case STAT_CHANGE_SPEED:
|
||||
case STAT_CHANGE_SPEED_2:
|
||||
return STAT_SPEED;
|
||||
case STAT_CHANGE_SPATK:
|
||||
case STAT_CHANGE_SPATK_2:
|
||||
return STAT_SPATK;
|
||||
case STAT_CHANGE_SPDEF:
|
||||
case STAT_CHANGE_SPDEF_2:
|
||||
return STAT_SPDEF;
|
||||
case STAT_CHANGE_ACC:
|
||||
return STAT_ACC;
|
||||
case STAT_CHANGE_EVASION:
|
||||
return STAT_EVASION;
|
||||
}
|
||||
return 0; // STAT_HP, should never be getting changed
|
||||
}
|
||||
|
||||
static enum AIScore IncreaseStatUpScoreInternal(u32 battlerAtk, u32 battlerDef, enum StatChange statChange, bool32 considerContrary)
|
||||
{
|
||||
enum AIScore tempScore = NO_INCREASE;
|
||||
u32 noOfHitsToFaint = NoOfHitsForTargetToFaintBattler(battlerDef, battlerAtk);
|
||||
u32 aiIsFaster = AI_IsFaster(battlerAtk, battlerDef, TRUE);
|
||||
u32 shouldSetUp = ((noOfHitsToFaint >= 2 && aiIsFaster) || (noOfHitsToFaint >= 3 && !aiIsFaster) || noOfHitsToFaint == UNKNOWN_NO_OF_HITS);
|
||||
u32 i;
|
||||
u32 statId = GetStatBeingChanged(statChange);
|
||||
|
||||
if (considerContrary && gAiLogicData->abilities[battlerAtk] == ABILITY_CONTRARY)
|
||||
return NO_INCREASE;
|
||||
@ -4419,7 +4447,7 @@ static enum AIScore IncreaseStatUpScoreInternal(u32 battlerAtk, u32 battlerDef,
|
||||
tempScore += WEAK_EFFECT;
|
||||
}
|
||||
|
||||
switch (statId)
|
||||
switch (statChange)
|
||||
{
|
||||
case STAT_CHANGE_ATK:
|
||||
if (HasMoveWithCategory(battlerAtk, DAMAGE_CATEGORY_PHYSICAL) && shouldSetUp)
|
||||
@ -4482,7 +4510,7 @@ static enum AIScore IncreaseStatUpScoreInternal(u32 battlerAtk, u32 battlerDef,
|
||||
}
|
||||
break;
|
||||
case STAT_CHANGE_ACC:
|
||||
if (gBattleMons[battlerAtk].statStages[STAT_ACC] <= 3) // Increase only if necessary
|
||||
if (gBattleMons[battlerAtk].statStages[statId] <= 3) // Increase only if necessary
|
||||
tempScore += DECENT_EFFECT;
|
||||
break;
|
||||
case STAT_CHANGE_EVASION:
|
||||
@ -4496,14 +4524,14 @@ static enum AIScore IncreaseStatUpScoreInternal(u32 battlerAtk, u32 battlerDef,
|
||||
return tempScore;
|
||||
}
|
||||
|
||||
u32 IncreaseStatUpScore(u32 battlerAtk, u32 battlerDef, enum StatChange statId)
|
||||
u32 IncreaseStatUpScore(u32 battlerAtk, u32 battlerDef, enum StatChange statChange)
|
||||
{
|
||||
return IncreaseStatUpScoreInternal(battlerAtk, battlerDef, statId, TRUE);
|
||||
return IncreaseStatUpScoreInternal(battlerAtk, battlerDef, statChange, TRUE);
|
||||
}
|
||||
|
||||
u32 IncreaseStatUpScoreContrary(u32 battlerAtk, u32 battlerDef, enum StatChange statId)
|
||||
u32 IncreaseStatUpScoreContrary(u32 battlerAtk, u32 battlerDef, enum StatChange statChange)
|
||||
{
|
||||
return IncreaseStatUpScoreInternal(battlerAtk, battlerDef, statId, FALSE);
|
||||
return IncreaseStatUpScoreInternal(battlerAtk, battlerDef, statChange, FALSE);
|
||||
}
|
||||
|
||||
void IncreasePoisonScore(u32 battlerAtk, u32 battlerDef, u32 move, s32 *score)
|
||||
|
||||
@ -250,7 +250,7 @@ static void Intro_TryShinyAnimShowHealthbox(u32 battler)
|
||||
|
||||
|
||||
DestroySprite(&gSprites[gBattleControllerData[battler]]);
|
||||
SetBattlerShadowSpriteCallback(battler, GetMonData(GetBattlerMon(battler), MON_DATA_SPECIES));
|
||||
SetBattlerShadowSpriteCallback(battler, GetBattlerVisualSpecies(battler));
|
||||
|
||||
gBattleSpritesDataPtr->animationData->introAnimActive = FALSE;
|
||||
gBattleSpritesDataPtr->healthBoxesData[battler].bgmRestored = FALSE;
|
||||
|
||||
@ -1901,9 +1901,7 @@ void StartSendOutAnim(u32 battler, bool32 dontClearTransform, bool32 dontClearSu
|
||||
|
||||
ClearTemporarySpeciesSpriteData(battler, dontClearTransform, dontClearSubstituteBit);
|
||||
gBattlerPartyIndexes[battler] = gBattleResources->bufferA[battler][1];
|
||||
species = GetIllusionMonSpecies(battler);
|
||||
if (species == SPECIES_NONE)
|
||||
species = GetMonData(mon, MON_DATA_SPECIES);
|
||||
species = GetBattlerVisualSpecies(battler);
|
||||
gBattleControllerData[battler] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim);
|
||||
// Load sprite for opponent only, player sprite is expected to be already loaded.
|
||||
if (!IsOnPlayerSide(battler))
|
||||
@ -2219,7 +2217,7 @@ void BtlController_HandleSetRawMonData(u32 battler)
|
||||
void BtlController_HandleLoadMonSprite(u32 battler)
|
||||
{
|
||||
struct Pokemon *mon = GetBattlerMon(battler);
|
||||
u16 species = GetMonData(mon, MON_DATA_SPECIES);
|
||||
u16 species = GetBattlerVisualSpecies(battler);
|
||||
|
||||
BattleLoadMonSpriteGfx(mon, battler);
|
||||
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battler));
|
||||
@ -2912,7 +2910,7 @@ void TrySetBattlerShadowSpriteCallback(u32 battler)
|
||||
if (gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].shadowSpriteIdPrimary].callback == SpriteCallbackDummy
|
||||
&& (B_ENEMY_MON_SHADOW_STYLE <= GEN_3 || P_GBA_STYLE_SPECIES_GFX == TRUE
|
||||
|| gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].shadowSpriteIdSecondary].callback == SpriteCallbackDummy))
|
||||
SetBattlerShadowSpriteCallback(battler, GetMonData(GetBattlerMon(battler), MON_DATA_SPECIES));
|
||||
SetBattlerShadowSpriteCallback(battler, GetBattlerVisualSpecies(battler));
|
||||
}
|
||||
|
||||
void TryShinyAnimAfterMonAnim(u32 battler)
|
||||
|
||||
@ -481,10 +481,16 @@ static bool32 HandleEndTurnFirstEventBlock(u32 battler)
|
||||
gBattleStruct->eventBlockCounter++;
|
||||
break;
|
||||
case FIRST_EVENT_BLOCK_GRASSY_TERRAIN_HEAL:
|
||||
if (gFieldStatuses & STATUS_FIELD_GRASSY_TERRAIN && IsBattlerAlive(battler) && !IsBattlerAtMaxHp(battler) && IsBattlerGrounded(battler))
|
||||
if (gFieldStatuses & STATUS_FIELD_GRASSY_TERRAIN
|
||||
&& IsBattlerAlive(battler)
|
||||
&& !IsBattlerAtMaxHp(battler)
|
||||
&& !(gStatuses3[battler] & (STATUS3_SEMI_INVULNERABLE | STATUS3_HEAL_BLOCK))
|
||||
&& IsBattlerGrounded(battler))
|
||||
{
|
||||
gBattlerAttacker = battler;
|
||||
gBattleStruct->moveDamage[battler] = -(GetNonDynamaxMaxHP(battler) / 16);
|
||||
if (gBattleStruct->moveDamage[battler] == 0)
|
||||
gBattleStruct->moveDamage[battler] = -1;
|
||||
BattleScriptExecute(BattleScript_GrassyTerrainHeals);
|
||||
effect = TRUE;
|
||||
}
|
||||
|
||||
@ -1161,7 +1161,7 @@ void CreateEnemyShadowSprite(u32 battler)
|
||||
{
|
||||
if (B_ENEMY_MON_SHADOW_STYLE >= GEN_4 && P_GBA_STYLE_SPECIES_GFX == FALSE)
|
||||
{
|
||||
u16 species = SanitizeSpeciesId(gBattleMons[battler].species);
|
||||
u16 species = GetBattlerVisualSpecies(battler);
|
||||
u8 size = gSpeciesInfo[species].enemyShadowSize;
|
||||
|
||||
gBattleSpritesDataPtr->healthBoxesData[battler].shadowSpriteIdPrimary = CreateSprite(&gSpriteTemplate_EnemyShadow,
|
||||
@ -1275,7 +1275,7 @@ void SpriteCB_EnemyShadow(struct Sprite *shadowSprite)
|
||||
}
|
||||
else if (B_ENEMY_MON_SHADOW_STYLE >= GEN_4 && P_GBA_STYLE_SPECIES_GFX == FALSE)
|
||||
{
|
||||
u16 species = SanitizeSpeciesId(gBattleMons[battler].species);
|
||||
u16 species = GetBattlerVisualSpecies(battler);
|
||||
xOffset = gSpeciesInfo[species].enemyShadowXOffset + (shadowSprite->tSpriteSide == SPRITE_SIDE_LEFT ? -16 : 16);
|
||||
yOffset = gSpeciesInfo[species].enemyShadowYOffset + 16;
|
||||
size = gSpeciesInfo[species].enemyShadowSize;
|
||||
|
||||
@ -318,7 +318,7 @@ const u8 *const gBattleStringsTable[STRINGID_COUNT] =
|
||||
[STRINGID_PKMNENDUREDHIT] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} endured the hit!"),
|
||||
[STRINGID_MAGNITUDESTRENGTH] = COMPOUND_STRING("Magnitude {B_BUFF1}!"),
|
||||
[STRINGID_PKMNCUTHPMAXEDATTACK] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} cut its own HP and maximized its Attack!"),
|
||||
[STRINGID_PKMNCOPIEDSTATCHANGES] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} copied {B_SCR_NAME_WITH_PREFIX2}'s stat changes!"),
|
||||
[STRINGID_PKMNCOPIEDSTATCHANGES] = COMPOUND_STRING("{B_SCR_NAME_WITH_PREFIX} copied {B_EFF_NAME_WITH_PREFIX2}'s stat changes!"),
|
||||
[STRINGID_PKMNGOTFREE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} got free of {B_DEF_NAME_WITH_PREFIX2}'s {B_BUFF1}!"), //not in gen 5+, generic rapid spin?
|
||||
[STRINGID_PKMNSHEDLEECHSEED] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} shed Leech Seed!"), //not in gen 5+, generic rapid spin?
|
||||
[STRINGID_PKMNBLEWAWAYSPIKES] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} blew away Spikes!"), //not in gen 5+, generic rapid spin?
|
||||
@ -628,13 +628,13 @@ const u8 *const gBattleStringsTable[STRINGID_COUNT] =
|
||||
[STRINGID_ICEBODYHPGAIN] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX}'s {B_ATK_ABILITY} healed it a little bit!"), //don't think this message is displayed anymore
|
||||
[STRINGID_SNOWWARNINGHAIL] = COMPOUND_STRING("It started to hail!"),
|
||||
[STRINGID_FRISKACTIVATES] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} frisked {B_DEF_NAME_WITH_PREFIX2} and found its {B_LAST_ITEM}!"),
|
||||
[STRINGID_UNNERVEENTERS] = COMPOUND_STRING("{B_SCR_TEAM1} team is too nervous to eat Berries!"),
|
||||
[STRINGID_UNNERVEENTERS] = COMPOUND_STRING("{B_EFF_TEAM1} team is too nervous to eat Berries!"),
|
||||
[STRINGID_HARVESTBERRY] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} harvested its {B_LAST_ITEM}!"),
|
||||
[STRINGID_MAGICBOUNCEACTIVATES] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} bounced the {B_ATK_NAME_WITH_PREFIX2} back!"),
|
||||
[STRINGID_PROTEANTYPECHANGE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX}'s {B_ATK_ABILITY} transformed it into the {B_BUFF1} type!"),
|
||||
[STRINGID_SYMBIOSISITEMPASS] = COMPOUND_STRING("{B_SCR_NAME_WITH_PREFIX} passed its {B_LAST_ITEM} to {B_EFF_NAME_WITH_PREFIX2} through {B_LAST_ABILITY}!"),
|
||||
[STRINGID_STEALTHROCKDMG] = COMPOUND_STRING("Pointed stones dug into {B_SCR_NAME_WITH_PREFIX2}!"),
|
||||
[STRINGID_TOXICSPIKESABSORBED] = COMPOUND_STRING("The poison spikes disappeared from the ground around {B_SCR_TEAM2} team!"),
|
||||
[STRINGID_TOXICSPIKESABSORBED] = COMPOUND_STRING("The poison spikes disappeared from the ground around {B_EFF_TEAM2} team!"),
|
||||
[STRINGID_TOXICSPIKESPOISONED] = COMPOUND_STRING("{B_SCR_NAME_WITH_PREFIX} was poisoned!"),
|
||||
[STRINGID_TOXICSPIKESBADLYPOISONED] = COMPOUND_STRING("{B_SCR_NAME_WITH_PREFIX} was badly poisoned!"),
|
||||
[STRINGID_STICKYWEBSWITCHIN] = COMPOUND_STRING("{B_SCR_NAME_WITH_PREFIX} was caught in a sticky web!"),
|
||||
@ -854,7 +854,7 @@ const u8 *const gBattleStringsTable[STRINGID_COUNT] =
|
||||
[STRINGID_SWAMPENVELOPEDSIDE] = COMPOUND_STRING("A swamp enveloped {B_DEF_TEAM2} team!"),
|
||||
[STRINGID_THESWAMPDISAPPEARED] = COMPOUND_STRING("The swamp around {B_ATK_TEAM2} team disappeared!"),
|
||||
[STRINGID_PKMNTELLCHILLINGRECEPTIONJOKE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} is preparing to tell a chillingly bad joke!"),
|
||||
[STRINGID_HOSPITALITYRESTORATION] = COMPOUND_STRING("{B_ATK_PARTNER_NAME} drank down all the matcha that {B_ATK_NAME_WITH_PREFIX2} made!"),
|
||||
[STRINGID_HOSPITALITYRESTORATION] = COMPOUND_STRING("{B_EFF_NAME_WITH_PREFIX} drank down all the matcha that {B_SCR_NAME_WITH_PREFIX2} made!"),
|
||||
[STRINGID_ELECTROSHOTCHARGING] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} absorbed electricity!"),
|
||||
[STRINGID_ITEMWASUSEDUP] = COMPOUND_STRING("The {B_LAST_ITEM} was used up…"),
|
||||
[STRINGID_ATTACKERLOSTITSTYPE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} lost its {B_BUFF1} type!"),
|
||||
@ -1203,7 +1203,7 @@ const u16 gGotBurnedStringIds[] =
|
||||
const u16 gGotFrostbiteStringIds[] =
|
||||
{
|
||||
[B_MSG_STATUSED] = STRINGID_PKMNGOTFROSTBITE,
|
||||
[B_MSG_STATUSED_BY_ABILITY] = STRINGID_PKMNGOTFROSTBITE
|
||||
[B_MSG_STATUSED_BY_ABILITY] = STRINGID_PKMNGOTFROSTBITE,
|
||||
};
|
||||
|
||||
const u16 gFrostbiteHealedStringIds[] =
|
||||
@ -3121,14 +3121,14 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst, u32 dstSize)
|
||||
else
|
||||
toCpy = sText_Opposing2;
|
||||
break;
|
||||
case B_TXT_SCR_TEAM1:
|
||||
if (IsOnPlayerSide(gBattleScripting.battler))
|
||||
case B_TXT_EFF_TEAM1:
|
||||
if (IsOnPlayerSide(gEffectBattler))
|
||||
toCpy = sText_Your1;
|
||||
else
|
||||
toCpy = sText_Opposing1;
|
||||
break;
|
||||
case B_TXT_SCR_TEAM2:
|
||||
if (IsOnPlayerSide(gBattleScripting.battler))
|
||||
case B_TXT_EFF_TEAM2:
|
||||
if (IsOnPlayerSide(gEffectBattler))
|
||||
toCpy = sText_Your2;
|
||||
else
|
||||
toCpy = sText_Opposing2;
|
||||
|
||||
@ -930,8 +930,6 @@ static const u16 sProtectSuccessRates[] = {USHRT_MAX, USHRT_MAX / 2, USHRT_MAX /
|
||||
|
||||
static const u16 sFinalStrikeOnlyEffects[] =
|
||||
{
|
||||
MOVE_EFFECT_BUG_BITE,
|
||||
MOVE_EFFECT_STEAL_ITEM,
|
||||
MOVE_EFFECT_REMOVE_ARG_TYPE,
|
||||
MOVE_EFFECT_REMOVE_STATUS,
|
||||
MOVE_EFFECT_RECOIL_HP_25,
|
||||
@ -2448,6 +2446,14 @@ static void Cmd_datahpupdate(void)
|
||||
&& GetMoveCategory(gCurrentMove) != DAMAGE_CATEGORY_STATUS
|
||||
&& IsBattlerTurnDamaged(gBattlerTarget))
|
||||
gBattleStruct->timesGotHit[GetBattlerSide(gBattlerTarget)][gBattlerPartyIndexes[gBattlerTarget]]++;
|
||||
|
||||
if (GetMoveEffect(gCurrentMove) == EFFECT_KNOCK_OFF
|
||||
&& IsBattlerTurnDamaged(gBattlerTarget)
|
||||
&& gBattleMons[gBattlerTarget].item != 0
|
||||
&& !DoesSubstituteBlockMove(gBattlerAttacker, battler, gCurrentMove)
|
||||
&& CanBattlerGetOrLoseItem(gBattlerTarget, gBattleMons[gBattlerTarget].item)
|
||||
&& !NoAliveMonsForEitherParty())
|
||||
gBattleStruct->battlerState[gBattlerTarget].itemCanBeKnockedOff = TRUE;
|
||||
}
|
||||
|
||||
TryRestoreDamageAfterCheekPouch(battler);
|
||||
@ -2827,7 +2833,7 @@ void StealTargetItem(u8 battlerStealer, u8 battlerItem)
|
||||
|
||||
if (B_STEAL_WILD_ITEMS >= GEN_9
|
||||
&& !(gBattleTypeFlags & (BATTLE_TYPE_TRAINER | BATTLE_TYPE_PALACE))
|
||||
&& MoveHasAdditionalEffect(gCurrentMove, MOVE_EFFECT_STEAL_ITEM)
|
||||
&& GetMoveEffect(gCurrentMove) == EFFECT_STEAL_ITEM
|
||||
&& battlerStealer == gBattlerAttacker) // ensure that Pickpocket isn't activating this
|
||||
{
|
||||
AddBagItem(gLastUsedItem, 1);
|
||||
@ -2994,10 +3000,8 @@ void SetMoveEffect(u32 battler, u32 effectBattler, bool32 primary, bool32 certai
|
||||
switch (gBattleScripting.moveEffect) // Set move effects which happen later on
|
||||
{
|
||||
case MOVE_EFFECT_STEALTH_ROCK:
|
||||
case MOVE_EFFECT_SPIKES:
|
||||
case MOVE_EFFECT_PAYDAY:
|
||||
case MOVE_EFFECT_BUG_BITE:
|
||||
case MOVE_EFFECT_STEAL_ITEM:
|
||||
activateAfterFaint = TRUE;
|
||||
break;
|
||||
}
|
||||
@ -3317,35 +3321,6 @@ void SetMoveEffect(u32 battler, u32 effectBattler, bool32 primary, bool32 certai
|
||||
gBattleMons[gBattlerAttacker].volatiles.rage = TRUE;
|
||||
gBattlescriptCurrInstr++;
|
||||
break;
|
||||
case MOVE_EFFECT_STEAL_ITEM:
|
||||
if (!CanStealItem(gBattlerAttacker, gBattlerTarget, gBattleMons[gBattlerTarget].item)
|
||||
|| gBattleMons[gBattlerAttacker].item != ITEM_NONE
|
||||
|| gBattleMons[gBattlerTarget].item == ITEM_NONE)
|
||||
{
|
||||
gBattlescriptCurrInstr++;
|
||||
}
|
||||
else if (GetBattlerAbility(gBattlerTarget) == ABILITY_STICKY_HOLD)
|
||||
{
|
||||
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
||||
gBattlescriptCurrInstr = BattleScript_NoItemSteal;
|
||||
|
||||
gLastUsedAbility = gBattleMons[gBattlerTarget].ability;
|
||||
RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
|
||||
}
|
||||
else
|
||||
{
|
||||
StealTargetItem(gBattlerAttacker, gBattlerTarget); // Attacker steals target item
|
||||
|
||||
if (!(B_STEAL_WILD_ITEMS >= GEN_9
|
||||
&& !(gBattleTypeFlags & (BATTLE_TYPE_TRAINER | BATTLE_TYPE_PALACE))))
|
||||
{
|
||||
gBattleMons[gBattlerAttacker].item = ITEM_NONE; // Item assigned later on with thief (see MOVEEND_CHANGED_ITEMS)
|
||||
gBattleStruct->changedItems[gBattlerAttacker] = gLastUsedItem; // Stolen item to be assigned later
|
||||
}
|
||||
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
||||
gBattlescriptCurrInstr = BattleScript_ItemSteal;
|
||||
}
|
||||
break;
|
||||
case MOVE_EFFECT_PREVENT_ESCAPE:
|
||||
if (!gBattleMons[gBattlerTarget].volatiles.escapePrevention)
|
||||
{
|
||||
@ -3558,18 +3533,6 @@ void SetMoveEffect(u32 battler, u32 effectBattler, bool32 primary, bool32 certai
|
||||
gBattlescriptCurrInstr = BattleScript_StealthRockActivates;
|
||||
}
|
||||
break;
|
||||
case MOVE_EFFECT_SPIKES:
|
||||
if (gSideTimers[GetBattlerSide(gEffectBattler)].spikesAmount < 3)
|
||||
{
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SPIKESSCATTERED;
|
||||
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
||||
|
||||
if (gBattleStruct->isSkyBattle)
|
||||
gBattlescriptCurrInstr++;
|
||||
else
|
||||
gBattlescriptCurrInstr = BattleScript_SpikesActivates;
|
||||
}
|
||||
break;
|
||||
case MOVE_EFFECT_SYRUP_BOMB:
|
||||
if (!(gStatuses4[gEffectBattler] & STATUS4_SYRUP_BOMB))
|
||||
{
|
||||
@ -4072,14 +4035,12 @@ void SetMoveEffect(u32 battler, u32 effectBattler, bool32 primary, bool32 certai
|
||||
gBattlescriptCurrInstr = BattleScript_EffectHealBell_FromHeal;
|
||||
break;
|
||||
case MOVE_EFFECT_RECYCLE_BERRIES:
|
||||
{
|
||||
if (RandomPercentage(RNG_G_MAX_REPLENISH, 50))
|
||||
{
|
||||
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
||||
gBattlescriptCurrInstr = BattleScript_EffectRecycleBerriesAllies;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case MOVE_EFFECT_REMOVE_STATUS:
|
||||
{
|
||||
u32 argStatus = GetMoveEffectArg_Status(gCurrentMove);
|
||||
@ -5551,45 +5512,6 @@ static void Cmd_unused_0x48(void)
|
||||
{
|
||||
}
|
||||
|
||||
static bool32 TryKnockOffBattleScript(u32 battlerDef)
|
||||
{
|
||||
if (gBattleMons[battlerDef].item != 0
|
||||
&& CanBattlerGetOrLoseItem(battlerDef, gBattleMons[battlerDef].item)
|
||||
&& !NoAliveMonsForEitherParty())
|
||||
{
|
||||
if (GetBattlerAbility(battlerDef) == ABILITY_STICKY_HOLD && IsBattlerAlive(battlerDef))
|
||||
{
|
||||
gBattlerAbility = battlerDef;
|
||||
BattleScriptCall(BattleScript_StickyHoldActivates);
|
||||
}
|
||||
else
|
||||
{
|
||||
u32 side = GetBattlerSide(battlerDef);
|
||||
|
||||
gLastUsedItem = gBattleMons[battlerDef].item;
|
||||
gBattleMons[battlerDef].item = 0;
|
||||
if (gBattleMons[battlerDef].ability != ABILITY_GORILLA_TACTICS)
|
||||
gBattleStruct->choicedMove[battlerDef] = 0;
|
||||
CheckSetUnburden(battlerDef);
|
||||
|
||||
// In Gen 5+, Knock Off removes the target's item rather than rendering it unusable.
|
||||
if (B_KNOCK_OFF_REMOVAL >= GEN_5)
|
||||
{
|
||||
BtlController_EmitSetMonData(battlerDef, B_COMM_TO_CONTROLLER, REQUEST_HELDITEM_BATTLE, 0, sizeof(gBattleMons[battlerDef].item), &gBattleMons[battlerDef].item);
|
||||
MarkBattlerForControllerExec(battlerDef);
|
||||
}
|
||||
else
|
||||
{
|
||||
gWishFutureKnock.knockedOffMons[side] |= 1u << gBattlerPartyIndexes[battlerDef];
|
||||
}
|
||||
|
||||
BattleScriptCall(BattleScript_KnockedOff);
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static inline bool32 TryTriggerSymbiosis(u32 battler, u32 ally)
|
||||
{
|
||||
return GetBattlerAbility(ally) == ABILITY_SYMBIOSIS
|
||||
@ -5796,6 +5718,220 @@ static bool32 HandleMoveEndAbilityBlock(u32 battlerAtk, u32 battlerDef, u32 move
|
||||
return effect;
|
||||
}
|
||||
|
||||
static bool32 HandleMoveEndMoveBlock(u32 moveEffect)
|
||||
{
|
||||
if (gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE)
|
||||
return FALSE;
|
||||
|
||||
u32 effect = FALSE;
|
||||
switch (moveEffect)
|
||||
{
|
||||
case EFFECT_KNOCK_OFF:
|
||||
if (gBattleStruct->battlerState[gBattlerTarget].itemCanBeKnockedOff && IsBattlerAlive(gBattlerAttacker))
|
||||
{
|
||||
u32 side = GetBattlerSide(gBattlerTarget);
|
||||
gLastUsedItem = gBattleMons[gBattlerTarget].item;
|
||||
gBattleMons[gBattlerTarget].item = 0;
|
||||
if (gBattleMons[gBattlerTarget].ability != ABILITY_GORILLA_TACTICS)
|
||||
gBattleStruct->choicedMove[gBattlerTarget] = 0;
|
||||
CheckSetUnburden(gBattlerTarget);
|
||||
|
||||
// In Gen 5+, Knock Off removes the target's item rather than rendering it unusable.
|
||||
if (B_KNOCK_OFF_REMOVAL >= GEN_5)
|
||||
{
|
||||
BtlController_EmitSetMonData(gBattlerTarget, B_COMM_TO_CONTROLLER, REQUEST_HELDITEM_BATTLE, 0, sizeof(gBattleMons[gBattlerTarget].item), &gBattleMons[gBattlerTarget].item);
|
||||
MarkBattlerForControllerExec(gBattlerTarget);
|
||||
}
|
||||
else
|
||||
{
|
||||
gWishFutureKnock.knockedOffMons[side] |= 1u << gBattlerPartyIndexes[gBattlerTarget];
|
||||
}
|
||||
|
||||
gBattleStruct->battlerState[gBattlerTarget].itemCanBeKnockedOff = FALSE;
|
||||
BattleScriptCall(BattleScript_KnockedOff);
|
||||
effect = TRUE;
|
||||
}
|
||||
break;
|
||||
case EFFECT_STEAL_ITEM:
|
||||
if (!CanStealItem(gBattlerAttacker, gBattlerTarget, gBattleMons[gBattlerTarget].item)
|
||||
|| gBattleMons[gBattlerAttacker].item != ITEM_NONE
|
||||
|| gBattleMons[gBattlerTarget].item == ITEM_NONE
|
||||
|| !IsBattlerAlive(gBattlerAttacker)
|
||||
|| !IsBattlerTurnDamaged(gBattlerTarget))
|
||||
{
|
||||
effect = FALSE;
|
||||
}
|
||||
else if (GetBattlerAbility(gBattlerTarget) == ABILITY_STICKY_HOLD)
|
||||
{
|
||||
BattleScriptCall(BattleScript_NoItemSteal);
|
||||
gLastUsedAbility = gBattleMons[gBattlerTarget].ability;
|
||||
RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
|
||||
effect = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
StealTargetItem(gBattlerAttacker, gBattlerTarget); // Attacker steals target item
|
||||
|
||||
if (!(B_STEAL_WILD_ITEMS >= GEN_9
|
||||
&& !(gBattleTypeFlags & (BATTLE_TYPE_TRAINER | BATTLE_TYPE_PALACE))))
|
||||
{
|
||||
gBattleMons[gBattlerAttacker].item = ITEM_NONE; // Item assigned later on with thief (see MOVEEND_CHANGED_ITEMS)
|
||||
gBattleStruct->changedItems[gBattlerAttacker] = gLastUsedItem; // Stolen item to be assigned later
|
||||
}
|
||||
BattleScriptCall(BattleScript_ItemSteal);
|
||||
effect = TRUE;
|
||||
}
|
||||
break;
|
||||
case EFFECT_HIT_SWITCH_TARGET:
|
||||
if (IsBattlerTurnDamaged(gBattlerTarget)
|
||||
&& IsBattlerAlive(gBattlerTarget)
|
||||
&& IsBattlerAlive(gBattlerAttacker)
|
||||
&& !(gStatuses3[BATTLE_PARTNER(gBattlerTarget)] & STATUS3_COMMANDER))
|
||||
{
|
||||
u32 targetAbility = GetBattlerAbility(gBattlerTarget);
|
||||
if (targetAbility == ABILITY_GUARD_DOG)
|
||||
return FALSE;
|
||||
|
||||
if (targetAbility == ABILITY_SUCTION_CUPS)
|
||||
{
|
||||
BattleScriptCall(BattleScript_AbilityPreventsPhasingOutRet);
|
||||
}
|
||||
else if (gStatuses3[gBattlerTarget] & STATUS3_ROOTED)
|
||||
{
|
||||
BattleScriptCall(BattleScript_PrintMonIsRootedRet);
|
||||
}
|
||||
else if (GetActiveGimmick(gBattlerTarget) == GIMMICK_DYNAMAX)
|
||||
{
|
||||
BattleScriptCall(BattleScript_HitSwitchTargetDynamaxed);
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleScripting.switchCase = B_SWITCH_HIT;
|
||||
BattleScriptCall(BattleScript_TryHitSwitchTarget);
|
||||
}
|
||||
effect = TRUE;
|
||||
}
|
||||
break;
|
||||
case EFFECT_SMACK_DOWN:
|
||||
if (!IsBattlerGrounded(gBattlerTarget)
|
||||
&& IsBattlerTurnDamaged(gBattlerTarget)
|
||||
&& IsBattlerAlive(gBattlerTarget)
|
||||
&& !DoesSubstituteBlockMove(gBattlerAttacker, gBattlerTarget, gCurrentMove))
|
||||
{
|
||||
gStatuses3[gBattlerTarget] |= STATUS3_SMACKED_DOWN;
|
||||
gStatuses3[gBattlerTarget] &= ~(STATUS3_MAGNET_RISE | STATUS3_TELEKINESIS | STATUS3_ON_AIR);
|
||||
BattleScriptCall(BattleScript_MoveEffectSmackDown);
|
||||
effect = TRUE;
|
||||
}
|
||||
break;
|
||||
case EFFECT_RECOIL_IF_MISS:
|
||||
if (IsBattlerAlive(gBattlerAttacker)
|
||||
&& (!IsBattlerTurnDamaged(gBattlerTarget) || gBattleStruct->moveResultFlags[gBattlerTarget] & MOVE_RESULT_NO_EFFECT)
|
||||
&& !gBattleStruct->noTargetPresent)
|
||||
{
|
||||
if (B_RECOIL_IF_MISS_DMG >= GEN_5 || (B_CRASH_IF_TARGET_IMMUNE == GEN_4 && gBattleStruct->moveResultFlags[gBattlerTarget] & MOVE_RESULT_DOESNT_AFFECT_FOE))
|
||||
gBattleStruct->moveDamage[gBattlerAttacker] = GetNonDynamaxMaxHP(gBattlerAttacker) / 2;
|
||||
else if (B_RECOIL_IF_MISS_DMG == GEN_4 && (GetNonDynamaxMaxHP(gBattlerTarget) / 2) < gBattleStruct->moveDamage[gBattlerTarget])
|
||||
gBattleStruct->moveDamage[gBattlerAttacker] = GetNonDynamaxMaxHP(gBattlerTarget) / 2;
|
||||
else // Fallback if B_RECOIL_IF_MISS_DMG is set to gen3 or lower.
|
||||
gBattleStruct->moveDamage[gBattlerAttacker] = GetNonDynamaxMaxHP(gBattlerTarget) / 2;
|
||||
|
||||
if (gBattleStruct->moveDamage[gBattlerAttacker] == 0)
|
||||
gBattleStruct->moveDamage[gBattlerAttacker] = 1;
|
||||
|
||||
BattleScriptCall(BattleScript_RecoilIfMiss);
|
||||
effect = TRUE;
|
||||
}
|
||||
break;
|
||||
case EFFECT_RECOIL:
|
||||
if (IsBattlerTurnDamaged(gBattlerTarget) && IsBattlerAlive(gBattlerAttacker))
|
||||
{
|
||||
gBattleStruct->moveDamage[gBattlerAttacker] = max(1, gBattleScripting.savedDmg * max(1, GetMoveRecoil(gCurrentMove)) / 100);
|
||||
BattleScriptCall(BattleScript_MoveEffectRecoil);
|
||||
effect = TRUE;
|
||||
}
|
||||
break;
|
||||
case EFFECT_EXPLOSION:
|
||||
if (!IsAbilityOnField(ABILITY_DAMP))
|
||||
{
|
||||
gBattleStruct->moveDamage[gBattlerAttacker] = 0;
|
||||
BattleScriptCall(BattleScript_FaintAttackerForExplosion);
|
||||
effect = TRUE;
|
||||
}
|
||||
break;
|
||||
case EFFECT_MAX_HP_50_RECOIL:
|
||||
if (IsBattlerAlive(gBattlerAttacker)
|
||||
&& !(gBattleStruct->moveResultFlags[gBattlerTarget] & MOVE_RESULT_FAILED)
|
||||
&& GetBattlerAbility(gBattlerAttacker) != ABILITY_MAGIC_GUARD)
|
||||
{
|
||||
gBattleStruct->moveDamage[gBattlerAttacker] = (GetNonDynamaxMaxHP(gBattlerAttacker) + 1) / 2; // Half of Max HP Rounded UP
|
||||
BattleScriptCall(BattleScript_MaxHp50Recoil);
|
||||
effect = TRUE;
|
||||
}
|
||||
break;
|
||||
case EFFECT_CHLOROBLAST:
|
||||
if (IsBattlerTurnDamaged(gBattlerTarget) && IsBattlerAlive(gBattlerAttacker))
|
||||
{
|
||||
gBattleStruct->moveDamage[gBattlerAttacker] = (GetNonDynamaxMaxHP(gBattlerAttacker) + 1) / 2; // Half of Max HP Rounded UP
|
||||
BattleScriptCall(BattleScript_MoveEffectRecoil);
|
||||
effect = TRUE;
|
||||
}
|
||||
break;
|
||||
case EFFECT_RAPID_SPIN:
|
||||
if (IsBattlerTurnDamaged(gBattlerTarget))
|
||||
{
|
||||
BattleScriptCall(BattleScript_RapidSpinAway);
|
||||
effect = TRUE;
|
||||
}
|
||||
break;
|
||||
case EFFECT_FELL_STINGER:
|
||||
if (IsBattlerAlive(gBattlerAttacker)
|
||||
&& !IsBattlerAlive(gBattlerTarget)
|
||||
&& IsBattlerTurnDamaged(gBattlerTarget)
|
||||
&& !NoAliveMonsForEitherParty()
|
||||
&& CompareStat(gBattlerAttacker, STAT_ATK, MAX_STAT_STAGE, CMP_LESS_THAN))
|
||||
{
|
||||
SET_STATCHANGER(STAT_ATK, GetGenConfig(GEN_CONFIG_FELL_STINGER_STAT_RAISE) >= GEN_7 ? 3 : 2, FALSE);
|
||||
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_ATK);
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_FellStingerRaisesStat;
|
||||
effect = TRUE;
|
||||
}
|
||||
break;
|
||||
case EFFECT_STONE_AXE:
|
||||
if (!IsHazardOnSide(GetBattlerSide(gBattlerTarget), HAZARDS_STEALTH_ROCK) && IsBattlerAlive(gBattlerAttacker))
|
||||
{
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_POINTEDSTONESFLOAT;
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_StealthRockActivates;
|
||||
effect = TRUE;
|
||||
}
|
||||
break;
|
||||
case EFFECT_CEASELESS_EDGE:
|
||||
if (gSideTimers[GetBattlerSide(gBattlerTarget)].spikesAmount < 3 && IsBattlerAlive(gBattlerAttacker))
|
||||
{
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SPIKESSCATTERED;
|
||||
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
||||
if (gBattleStruct->isSkyBattle)
|
||||
{
|
||||
effect = FALSE;
|
||||
}
|
||||
else
|
||||
{
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_SpikesActivates;
|
||||
effect = TRUE;
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
effect = FALSE;
|
||||
break;
|
||||
}
|
||||
|
||||
return effect;
|
||||
}
|
||||
|
||||
static void Cmd_moveend(void)
|
||||
{
|
||||
CMD_ARGS(u8 endMode, u8 endState);
|
||||
@ -6065,71 +6201,6 @@ static void Cmd_moveend(void)
|
||||
}
|
||||
gBattleScripting.moveendState++;
|
||||
break;
|
||||
case MOVEEND_FIRST_MOVE_BLOCK:
|
||||
if ((gSpecialStatuses[gBattlerAttacker].parentalBondState == PARENTAL_BOND_1ST_HIT && IsBattlerAlive(gBattlerTarget))
|
||||
|| gBattleStruct->moveResultFlags[gBattlerTarget] & MOVE_RESULT_NO_EFFECT
|
||||
|| gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE)
|
||||
{
|
||||
gBattleScripting.moveendState++;
|
||||
break;
|
||||
}
|
||||
|
||||
switch (moveEffect)
|
||||
{
|
||||
case EFFECT_KNOCK_OFF:
|
||||
if (!DoesSubstituteBlockMove(gBattlerAttacker, gBattlerTarget, gCurrentMove))
|
||||
effect = TryKnockOffBattleScript(gBattlerTarget);
|
||||
break;
|
||||
case EFFECT_HIT_SWITCH_TARGET:
|
||||
if (IsBattlerTurnDamaged(gBattlerTarget)
|
||||
&& IsBattlerAlive(gBattlerTarget)
|
||||
&& IsBattlerAlive(gBattlerAttacker)
|
||||
&& !(gStatuses3[BATTLE_PARTNER(gBattlerTarget)] & STATUS3_COMMANDER))
|
||||
{
|
||||
u32 targetAbility = GetBattlerAbility(gBattlerTarget);
|
||||
if (targetAbility == ABILITY_GUARD_DOG)
|
||||
{
|
||||
gBattleScripting.moveendState++;
|
||||
break;
|
||||
}
|
||||
|
||||
effect = TRUE;
|
||||
if (targetAbility == ABILITY_SUCTION_CUPS)
|
||||
{
|
||||
BattleScriptCall(BattleScript_AbilityPreventsPhasingOutRet);
|
||||
}
|
||||
else if (gStatuses3[gBattlerTarget] & STATUS3_ROOTED)
|
||||
{
|
||||
BattleScriptCall(BattleScript_PrintMonIsRootedRet);
|
||||
}
|
||||
else if (GetActiveGimmick(gBattlerTarget) == GIMMICK_DYNAMAX)
|
||||
{
|
||||
BattleScriptCall(BattleScript_HitSwitchTargetDynamaxed);
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleScripting.switchCase = B_SWITCH_HIT;
|
||||
BattleScriptCall(BattleScript_TryHitSwitchTarget);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case EFFECT_SMACK_DOWN:
|
||||
if (!IsBattlerGrounded(gBattlerTarget)
|
||||
&& IsBattlerAlive(gBattlerTarget)
|
||||
&& !DoesSubstituteBlockMove(gBattlerAttacker, gBattlerTarget, gCurrentMove))
|
||||
{
|
||||
gStatuses3[gBattlerTarget] |= STATUS3_SMACKED_DOWN;
|
||||
gStatuses3[gBattlerTarget] &= ~(STATUS3_MAGNET_RISE | STATUS3_TELEKINESIS | STATUS3_ON_AIR);
|
||||
effect = TRUE;
|
||||
BattleScriptPush(gBattlescriptCurrInstr);
|
||||
gBattlescriptCurrInstr = BattleScript_MoveEffectSmackDown;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
gBattleScripting.moveendState++;
|
||||
break;
|
||||
case MOVEEND_ITEM_EFFECTS_ALL: // item effects for all battlers
|
||||
if (ItemBattleEffects(ITEMEFFECT_MOVE_END, 0))
|
||||
effect = TRUE;
|
||||
@ -6464,90 +6535,8 @@ static void Cmd_moveend(void)
|
||||
gBattleScripting.moveendState++;
|
||||
break;
|
||||
}
|
||||
case MOVEEND_SECOND_MOVE_BLOCK:
|
||||
if (gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE)
|
||||
{
|
||||
gBattleScripting.moveendState++;
|
||||
break;
|
||||
}
|
||||
|
||||
switch (moveEffect)
|
||||
{
|
||||
case EFFECT_RECOIL_IF_MISS:
|
||||
if (IsBattlerAlive(gBattlerAttacker)
|
||||
&& (!IsBattlerTurnDamaged(gBattlerTarget) || gBattleStruct->moveResultFlags[gBattlerTarget] & MOVE_RESULT_NO_EFFECT)
|
||||
&& !gBattleStruct->noTargetPresent)
|
||||
{
|
||||
if (B_RECOIL_IF_MISS_DMG >= GEN_5 || (B_CRASH_IF_TARGET_IMMUNE == GEN_4 && gBattleStruct->moveResultFlags[gBattlerTarget] & MOVE_RESULT_DOESNT_AFFECT_FOE))
|
||||
gBattleStruct->moveDamage[gBattlerAttacker] = GetNonDynamaxMaxHP(gBattlerAttacker) / 2;
|
||||
else if (B_RECOIL_IF_MISS_DMG == GEN_4 && (GetNonDynamaxMaxHP(gBattlerTarget) / 2) < gBattleStruct->moveDamage[gBattlerTarget])
|
||||
gBattleStruct->moveDamage[gBattlerAttacker] = GetNonDynamaxMaxHP(gBattlerTarget) / 2;
|
||||
else // Fallback if B_RECOIL_IF_MISS_DMG is set to gen3 or lower.
|
||||
gBattleStruct->moveDamage[gBattlerAttacker] = GetNonDynamaxMaxHP(gBattlerTarget) / 2;
|
||||
|
||||
if (gBattleStruct->moveDamage[gBattlerAttacker] == 0)
|
||||
gBattleStruct->moveDamage[gBattlerAttacker] = 1;
|
||||
|
||||
BattleScriptCall(BattleScript_RecoilIfMiss);
|
||||
effect = TRUE;
|
||||
}
|
||||
break;
|
||||
case EFFECT_RECOIL:
|
||||
if (IsBattlerTurnDamaged(gBattlerTarget) && IsBattlerAlive(gBattlerAttacker))
|
||||
{
|
||||
gBattleStruct->moveDamage[gBattlerAttacker] = max(1, gBattleStruct->moveDamage[gBattlerTarget] * max(1, GetMoveRecoil(gCurrentMove)) / 100);
|
||||
BattleScriptCall(BattleScript_MoveEffectRecoil);
|
||||
effect = TRUE;
|
||||
}
|
||||
break;
|
||||
case EFFECT_EXPLOSION:
|
||||
case EFFECT_MISTY_EXPLOSION:
|
||||
gBattleStruct->moveDamage[gBattlerAttacker] = 0;
|
||||
BattleScriptCall(BattleScript_FaintAttackerForExplosion);
|
||||
effect = TRUE;
|
||||
break;
|
||||
case EFFECT_MAX_HP_50_RECOIL:
|
||||
if (IsBattlerAlive(gBattlerAttacker)
|
||||
&& !(gBattleStruct->moveResultFlags[gBattlerTarget] & MOVE_RESULT_FAILED)
|
||||
&& GetBattlerAbility(gBattlerAttacker) != ABILITY_MAGIC_GUARD)
|
||||
{
|
||||
gBattleStruct->moveDamage[gBattlerAttacker] = (GetNonDynamaxMaxHP(gBattlerAttacker) + 1) / 2; // Half of Max HP Rounded UP
|
||||
BattleScriptCall(BattleScript_MaxHp50Recoil);
|
||||
effect = TRUE;
|
||||
}
|
||||
break;
|
||||
case EFFECT_CHLOROBLAST:
|
||||
if (IsBattlerTurnDamaged(gBattlerTarget) && IsBattlerAlive(gBattlerAttacker))
|
||||
{
|
||||
gBattleStruct->moveDamage[gBattlerAttacker] = (GetNonDynamaxMaxHP(gBattlerAttacker) + 1) / 2; // Half of Max HP Rounded UP
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_MoveEffectRecoil;
|
||||
effect = TRUE;
|
||||
}
|
||||
break;
|
||||
case EFFECT_RAPID_SPIN:
|
||||
if (IsBattlerTurnDamaged(gBattlerTarget))
|
||||
{
|
||||
BattleScriptCall(BattleScript_RapidSpinAway);
|
||||
effect = TRUE;
|
||||
}
|
||||
break;
|
||||
case EFFECT_FELL_STINGER:
|
||||
if (IsBattlerAlive(gBattlerAttacker)
|
||||
&& !IsBattlerAlive(gBattlerTarget)
|
||||
&& IsBattlerTurnDamaged(gBattlerTarget)
|
||||
&& !NoAliveMonsForEitherParty()
|
||||
&& CompareStat(gBattlerAttacker, STAT_ATK, MAX_STAT_STAGE, CMP_LESS_THAN))
|
||||
{
|
||||
SET_STATCHANGER(STAT_ATK, GetGenConfig(GEN_CONFIG_FELL_STINGER_STAT_RAISE) >= GEN_7 ? 3 : 2, FALSE);
|
||||
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_ATK);
|
||||
BattleScriptCall(BattleScript_FellStingerRaisesStat);
|
||||
effect = TRUE;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case MOVEEND_MOVE_BLOCK:
|
||||
effect = HandleMoveEndMoveBlock(moveEffect);
|
||||
gBattleScripting.moveendState++;
|
||||
break;
|
||||
case MOVEEND_ITEM_EFFECTS_ATTACKER:
|
||||
@ -6866,7 +6855,9 @@ static void Cmd_moveend(void)
|
||||
switch (moveEffect)
|
||||
{
|
||||
case EFFECT_ICE_SPINNER:
|
||||
if (IsBattlerAlive(gBattlerAttacker) && IsBattlerTurnDamaged(gBattlerTarget))
|
||||
if (gFieldStatuses & STATUS_FIELD_TERRAIN_ANY
|
||||
&& IsBattlerAlive(gBattlerAttacker)
|
||||
&& IsBattlerTurnDamaged(gBattlerTarget))
|
||||
{
|
||||
BattleScriptCall(BattleScript_RemoveTerrain);
|
||||
effect = TRUE;
|
||||
@ -7773,7 +7764,7 @@ void TryHazardsOnSwitchIn(u32 battler, u32 side, enum Hazards hazardType)
|
||||
gBattleStruct->hazardsCounter--; // reduce counter so the next hazard can be applied
|
||||
gSideTimers[GetBattlerSide(battler)].toxicSpikesAmount = 0;
|
||||
RemoveHazardFromField(side, HAZARDS_TOXIC_SPIKES);
|
||||
gBattleScripting.battler = battler;
|
||||
gEffectBattler = battler;
|
||||
BattleScriptCall(BattleScript_ToxicSpikesAbsorbed);
|
||||
}
|
||||
else if (IsBattlerAffectedByHazards(battler, TRUE)
|
||||
@ -15828,9 +15819,14 @@ void BS_TryGulpMissile(void)
|
||||
&& (gCurrentMove == MOVE_DIVE)
|
||||
&& GetBattlerAbility(gBattlerAttacker) == ABILITY_GULP_MISSILE
|
||||
&& TryBattleFormChange(gBattlerAttacker, FORM_CHANGE_BATTLE_HP_PERCENT))
|
||||
{
|
||||
gBattleScripting.battler = gBattlerAttacker;
|
||||
gBattlescriptCurrInstr = BattleScript_GulpMissileFormChange;
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattlescriptCurrInstr = cmd->nextInstr;
|
||||
}
|
||||
}
|
||||
|
||||
void BS_TryActivateGulpMissile(void)
|
||||
|
||||
@ -840,10 +840,6 @@ static void AddMovePoints(u8 caseId, u16 arg1, u8 arg2, u8 arg3)
|
||||
const struct AdditionalEffect *additionalEffect = GetMoveAdditionalEffectById(move, i);
|
||||
switch (additionalEffect->moveEffect)
|
||||
{
|
||||
case MOVE_EFFECT_STEAL_ITEM:
|
||||
if ((additionalEffect->chance == 100 || additionalEffect->chance == 0))
|
||||
baseFromEffect += 3;
|
||||
break;
|
||||
case MOVE_EFFECT_THRASH:
|
||||
if (additionalEffect->self == TRUE)
|
||||
baseFromEffect += 3;
|
||||
|
||||
@ -1864,7 +1864,8 @@ static inline bool32 TryFormChangeBeforeMove(void)
|
||||
if (!result)
|
||||
return FALSE;
|
||||
|
||||
BattleScriptCall(BattleScript_AttackerFormChange);
|
||||
gBattleScripting.battler = gBattlerAttacker;
|
||||
BattleScriptCall(BattleScript_BattlerFormChange);
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
@ -3603,7 +3604,7 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
|
||||
case ABILITY_UNNERVE:
|
||||
if (!gSpecialStatuses[battler].switchInAbilityDone && !gDisableStructs[battler].unnerveActivated)
|
||||
{
|
||||
gBattleScripting.battler = GetOppositeBattler(battler);
|
||||
gEffectBattler = GetOppositeBattler(battler);
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_UNNERVE;
|
||||
gDisableStructs[battler].unnerveActivated = TRUE;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||
@ -3615,7 +3616,7 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
|
||||
case ABILITY_AS_ONE_SHADOW_RIDER:
|
||||
if (!gSpecialStatuses[battler].switchInAbilityDone && !gDisableStructs[battler].unnerveActivated)
|
||||
{
|
||||
gBattleScripting.battler = GetOppositeBattler(battler);
|
||||
gEffectBattler = GetOppositeBattler(battler);
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_ASONE;
|
||||
gDisableStructs[battler].unnerveActivated = TRUE;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||
@ -3729,6 +3730,8 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
|
||||
if (CompareStat(battler, statId, MAX_STAT_STAGE, CMP_LESS_THAN))
|
||||
{
|
||||
SET_STATCHANGER(statId, 1, FALSE);
|
||||
SaveBattlerAttacker(gBattlerAttacker);
|
||||
gBattlerAttacker = battler;
|
||||
PREPARE_STAT_BUFFER(gBattleTextBuff1, statId);
|
||||
BattleScriptPushCursorAndCallback(BattleScript_AttackerAbilityStatRaiseEnd3);
|
||||
effect++;
|
||||
@ -3878,7 +3881,8 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
|
||||
case ABILITY_INTIMIDATE:
|
||||
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
||||
{
|
||||
gBattlerAbility = gBattlerAttacker = battler;
|
||||
SaveBattlerAttacker(gBattlerAttacker);
|
||||
gBattlerAttacker = battler;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||
SET_STATCHANGER(STAT_ATK, 1, TRUE);
|
||||
BattleScriptPushCursorAndCallback(BattleScript_IntimidateActivates);
|
||||
@ -3889,7 +3893,8 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
|
||||
if (!gSpecialStatuses[battler].switchInAbilityDone
|
||||
&& !gBattleStruct->partyState[GetBattlerSide(battler)][gBattlerPartyIndexes[battler]].supersweetSyrup)
|
||||
{
|
||||
gBattlerAbility = gBattlerAttacker = battler;
|
||||
SaveBattlerAttacker(gBattlerAttacker);
|
||||
gBattlerAttacker = battler;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||
gBattleStruct->partyState[GetBattlerSide(battler)][gBattlerPartyIndexes[battler]].supersweetSyrup = TRUE;
|
||||
BattleScriptPushCursorAndCallback(BattleScript_SupersweetSyrupActivates);
|
||||
@ -3921,7 +3926,7 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
|
||||
case ABILITY_SHIELDS_DOWN:
|
||||
if (TryBattleFormChange(battler, FORM_CHANGE_BATTLE_HP_PERCENT))
|
||||
{
|
||||
BattleScriptPushCursorAndCallback(BattleScript_AttackerFormChangeEnd3);
|
||||
BattleScriptPushCursorAndCallback(BattleScript_BattlerFormChangeEnd3);
|
||||
effect++;
|
||||
}
|
||||
break;
|
||||
@ -4043,10 +4048,9 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
|
||||
&& CountBattlerStatIncreases(BATTLE_PARTNER(battler), FALSE))
|
||||
{
|
||||
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||
gBattlerAttacker = gBattlerAbility = battler;
|
||||
for (i = 0; i < NUM_BATTLE_STATS; i++)
|
||||
gBattleMons[battler].statStages[i] = gBattleMons[BATTLE_PARTNER(battler)].statStages[i];
|
||||
gBattleScripting.battler = BATTLE_PARTNER(battler);
|
||||
gEffectBattler = BATTLE_PARTNER(battler);
|
||||
BattleScriptPushCursorAndCallback(BattleScript_CostarActivates);
|
||||
effect++;
|
||||
}
|
||||
@ -4074,10 +4078,7 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
|
||||
&& gBattleMons[partner].hp < gBattleMons[partner].maxHP
|
||||
&& IsBattlerAlive(partner))
|
||||
{
|
||||
SaveBattlerAttacker(gBattlerAttacker);
|
||||
SaveBattlerTarget(gBattlerTarget);
|
||||
gBattlerTarget = partner;
|
||||
gBattlerAttacker = battler;
|
||||
gEffectBattler = partner;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||
gBattleStruct->moveDamage[partner] = (GetNonDynamaxMaxHP(partner) / 4) * -1;
|
||||
BattleScriptPushCursorAndCallback(BattleScript_HospitalityActivates);
|
||||
@ -4117,7 +4118,7 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
|
||||
{
|
||||
gBattleScripting.abilityPopupOverwrite = gLastUsedAbility = ABILITY_TERA_SHIFT;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||
BattleScriptPushCursorAndCallback(BattleScript_AttackerFormChangeWithStringEnd3);
|
||||
BattleScriptPushCursorAndCallback(BattleScript_BattlerFormChangeWithStringEnd3);
|
||||
effect++;
|
||||
}
|
||||
break;
|
||||
@ -4336,7 +4337,8 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
|
||||
case ABILITY_SHIELDS_DOWN:
|
||||
if (TryBattleFormChange(battler, FORM_CHANGE_BATTLE_HP_PERCENT))
|
||||
{
|
||||
BattleScriptPushCursorAndCallback(BattleScript_AttackerFormChangeEnd3);
|
||||
gBattleScripting.battler = battler;
|
||||
BattleScriptPushCursorAndCallback(BattleScript_BattlerFormChangeEnd3);
|
||||
effect++;
|
||||
}
|
||||
break;
|
||||
@ -4368,7 +4370,7 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
|
||||
&& TryBattleFormChange(battler, FORM_CHANGE_BATTLE_TURN_END))
|
||||
{
|
||||
gBattleScripting.battler = battler;
|
||||
BattleScriptPushCursorAndCallback(BattleScript_AttackerFormChangeEnd3NoPopup);
|
||||
BattleScriptPushCursorAndCallback(BattleScript_BattlerFormChangeEnd3NoPopup);
|
||||
effect++;
|
||||
}
|
||||
break;
|
||||
@ -4393,6 +4395,16 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
|
||||
case ABILITYEFFECT_MOVE_END: // Think contact abilities.
|
||||
switch (gLastUsedAbility)
|
||||
{
|
||||
case ABILITY_STICKY_HOLD:
|
||||
if (gBattleStruct->battlerState[gBattlerTarget].itemCanBeKnockedOff && IsBattlerAlive(gBattlerTarget))
|
||||
{
|
||||
gBattleStruct->battlerState[gBattlerTarget].itemCanBeKnockedOff = FALSE;
|
||||
gBattlerAbility = gBattlerTarget;
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_StickyHoldActivates;
|
||||
effect++;
|
||||
}
|
||||
break;
|
||||
case ABILITY_JUSTIFIED:
|
||||
if (IsBattlerTurnDamaged(battler)
|
||||
&& IsBattlerAlive(battler)
|
||||
@ -4950,7 +4962,8 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
|
||||
&& ((gCurrentMove == MOVE_SURF && IsBattlerTurnDamaged(gBattlerTarget)) || gStatuses3[gBattlerAttacker] & STATUS3_UNDERWATER)
|
||||
&& TryBattleFormChange(gBattlerAttacker, FORM_CHANGE_BATTLE_HP_PERCENT))
|
||||
{
|
||||
BattleScriptCall(BattleScript_AttackerFormChange);
|
||||
gBattleScripting.battler = gBattlerAttacker;
|
||||
BattleScriptCall(BattleScript_BattlerFormChange);
|
||||
effect++;
|
||||
}
|
||||
break;
|
||||
@ -6939,6 +6952,12 @@ u32 ItemBattleEffects(enum ItemCaseId caseID, u32 battler)
|
||||
case ITEMEFFECT_MOVE_END:
|
||||
for (battler = 0; battler < gBattlersCount; battler++)
|
||||
{
|
||||
// If item can be knocked off berry activation will be blocked, but not other items
|
||||
if (gBattleStruct->battlerState[battler].itemCanBeKnockedOff
|
||||
&& (GetItemPocket(gBattleMons[battler].item) == POCKET_BERRIES
|
||||
|| GetBattlerHoldEffect(battler, TRUE) == HOLD_EFFECT_RESTORE_HP))
|
||||
continue;
|
||||
|
||||
gLastUsedItem = gBattleMons[battler].item;
|
||||
effect = ItemEffectMoveEnd(battler, GetBattlerHoldEffect(battler, TRUE));
|
||||
if (effect)
|
||||
|
||||
@ -1004,6 +1004,12 @@ const struct BattleMoveEffect gBattleMoveEffects[NUM_BATTLE_MOVE_EFFECTS] =
|
||||
.battleTvScore = 2,
|
||||
},
|
||||
|
||||
[EFFECT_STEAL_ITEM] =
|
||||
{
|
||||
.battleScript = BattleScript_EffectHit,
|
||||
.battleTvScore = 3,
|
||||
},
|
||||
|
||||
[EFFECT_ENDEAVOR] =
|
||||
{
|
||||
.battleScript = BattleScript_EffectEndeavor,
|
||||
@ -2230,4 +2236,16 @@ const struct BattleMoveEffect gBattleMoveEffects[NUM_BATTLE_MOVE_EFFECTS] =
|
||||
.battleScript = BattleScript_EffectSteelRoller,
|
||||
.battleTvScore = 0, // TODO: Assign points
|
||||
},
|
||||
|
||||
[EFFECT_STONE_AXE] =
|
||||
{
|
||||
.battleScript = BattleScript_EffectHit,
|
||||
.battleTvScore = 0, // TODO: Assign points
|
||||
},
|
||||
|
||||
[EFFECT_CEASELESS_EDGE] =
|
||||
{
|
||||
.battleScript = BattleScript_EffectHit,
|
||||
.battleTvScore = 0, // TODO: Assign points
|
||||
},
|
||||
};
|
||||
|
||||
@ -4484,7 +4484,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
.description = COMPOUND_STRING(
|
||||
"While attacking, it may\n"
|
||||
"steal the foe's held item."),
|
||||
.effect = EFFECT_HIT,
|
||||
.effect = EFFECT_STEAL_ITEM,
|
||||
.power = B_UPDATED_MOVE_DATA >= GEN_6 ? 60 : 40,
|
||||
.type = TYPE_DARK,
|
||||
.accuracy = 100,
|
||||
@ -4493,9 +4493,6 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
.priority = 0,
|
||||
.category = DAMAGE_CATEGORY_PHYSICAL,
|
||||
.makesContact = TRUE,
|
||||
.additionalEffects = ADDITIONAL_EFFECTS({
|
||||
.moveEffect = MOVE_EFFECT_STEAL_ITEM,
|
||||
}),
|
||||
.ignoresKingsRock = (B_UPDATED_MOVE_FLAGS == GEN_3 || B_UPDATED_MOVE_FLAGS == GEN_4),
|
||||
.meFirstBanned = TRUE,
|
||||
.metronomeBanned = TRUE,
|
||||
@ -9043,7 +9040,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
.description = COMPOUND_STRING(
|
||||
"Cutely begs to obtain an\n"
|
||||
"item held by the foe."),
|
||||
.effect = EFFECT_HIT,
|
||||
.effect = EFFECT_STEAL_ITEM,
|
||||
.power = B_UPDATED_MOVE_DATA >= GEN_5 ? 60 : 40,
|
||||
.type = TYPE_NORMAL,
|
||||
.accuracy = 100,
|
||||
@ -9056,9 +9053,6 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
.metronomeBanned = TRUE,
|
||||
.copycatBanned = TRUE,
|
||||
.assistBanned = TRUE,
|
||||
.additionalEffects = ADDITIONAL_EFFECTS({
|
||||
.moveEffect = MOVE_EFFECT_STEAL_ITEM,
|
||||
}),
|
||||
.contestEffect = CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONES,
|
||||
.contestCategory = CONTEST_CATEGORY_CUTE,
|
||||
.contestComboStarterId = 0,
|
||||
@ -19197,7 +19191,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
.description = COMPOUND_STRING(
|
||||
"High critical hit ratio. Sets\n"
|
||||
"Splinters that hurt the foe."),
|
||||
.effect = EFFECT_HIT,
|
||||
.effect = EFFECT_STONE_AXE,
|
||||
.power = 65,
|
||||
.type = TYPE_ROCK,
|
||||
.accuracy = 90,
|
||||
@ -19208,8 +19202,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
.makesContact = TRUE,
|
||||
.slicingMove = TRUE,
|
||||
.additionalEffects = ADDITIONAL_EFFECTS({
|
||||
.moveEffect = MOVE_EFFECT_STEALTH_ROCK,
|
||||
.chance = 100,
|
||||
.sheerForceBoost = SHEER_FORCE_BOOST,
|
||||
}),
|
||||
.battleAnimScript = gBattleAnimMove_StoneAxe,
|
||||
},
|
||||
@ -19523,7 +19516,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
.description = COMPOUND_STRING(
|
||||
"High critical hit ratio. Sets\n"
|
||||
"Splinters that hurt the foe."),
|
||||
.effect = EFFECT_HIT,
|
||||
.effect = EFFECT_CEASELESS_EDGE,
|
||||
.power = 65,
|
||||
.type = TYPE_DARK,
|
||||
.accuracy = 90,
|
||||
@ -19534,8 +19527,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
.makesContact = TRUE,
|
||||
.slicingMove = TRUE,
|
||||
.additionalEffects = ADDITIONAL_EFFECTS({
|
||||
.moveEffect = MOVE_EFFECT_SPIKES,
|
||||
.chance = 100,
|
||||
.sheerForceBoost = SHEER_FORCE_BOOST,
|
||||
}),
|
||||
.battleAnimScript = gBattleAnimMove_CeaselessEdge,
|
||||
},
|
||||
|
||||
@ -1,7 +1,6 @@
|
||||
#include "global.h"
|
||||
#include "test/battle.h"
|
||||
|
||||
|
||||
ASSUMPTIONS
|
||||
{
|
||||
ASSUME(MoveIsAffectedBySheerForce(MOVE_ELECTRO_SHOT) == TRUE);
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
SINGLE_BATTLE_TEST("Sticky Hold prevents item theft")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(MoveHasAdditionalEffect(MOVE_THIEF, MOVE_EFFECT_STEAL_ITEM));
|
||||
ASSUME(GetMoveEffect(MOVE_THIEF) == EFFECT_STEAL_ITEM);
|
||||
PLAYER(SPECIES_URSALUNA) { Item(ITEM_NONE); }
|
||||
OPPONENT(SPECIES_GASTRODON) { Ability(ABILITY_STICKY_HOLD); Item(ITEM_LIFE_ORB); }
|
||||
} WHEN {
|
||||
|
||||
@ -882,6 +882,19 @@ AI_SINGLE_BATTLE_TEST("Move scoring comparison properly awards bonus point to be
|
||||
}
|
||||
}
|
||||
|
||||
AI_SINGLE_BATTLE_TEST("AI will stop setting up at +4")
|
||||
{
|
||||
GIVEN {
|
||||
AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_CHECK_VIABILITY | AI_FLAG_TRY_TO_FAINT | AI_FLAG_OMNISCIENT);
|
||||
PLAYER(SPECIES_ZIGZAGOON) { Moves(MOVE_CELEBRATE); }
|
||||
OPPONENT(SPECIES_ZIGZAGOON) { Moves(MOVE_TACKLE, MOVE_IRON_DEFENSE); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_CELEBRATE); EXPECT_MOVE(opponent, MOVE_IRON_DEFENSE); }
|
||||
TURN { MOVE(player, MOVE_CELEBRATE); EXPECT_MOVE(opponent, MOVE_IRON_DEFENSE); }
|
||||
TURN { MOVE(player, MOVE_CELEBRATE); EXPECT_MOVE(opponent, MOVE_TACKLE); }
|
||||
}
|
||||
}
|
||||
|
||||
AI_SINGLE_BATTLE_TEST("Move scoring comparison properly awards bonus point to best OHKO move")
|
||||
{
|
||||
GIVEN {
|
||||
|
||||
@ -102,17 +102,14 @@ SINGLE_BATTLE_TEST("Air Balloon pops before it can be stolen with Magician")
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Air Balloon pops before it can be stolen with Thief or Covet")
|
||||
SINGLE_BATTLE_TEST("Air Balloon pops before it can be stolen by Thief")
|
||||
{
|
||||
u32 move;
|
||||
PARAMETRIZE { move = MOVE_THIEF; }
|
||||
PARAMETRIZE { move = MOVE_COVET; }
|
||||
GIVEN {
|
||||
ASSUME(MoveHasAdditionalEffect(move, MOVE_EFFECT_STEAL_ITEM) == TRUE);
|
||||
ASSUME(GetMoveEffect(MOVE_THIEF) == EFFECT_STEAL_ITEM);
|
||||
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_AIR_BALLOON); };
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, move); }
|
||||
TURN { MOVE(opponent, MOVE_THIEF); }
|
||||
} SCENE {
|
||||
MESSAGE("Wobbuffet floats in the air with its Air Balloon!");
|
||||
MESSAGE("Wobbuffet's Air Balloon popped!");
|
||||
|
||||
@ -170,7 +170,7 @@ SINGLE_BATTLE_TEST("Red Card does not activate if stolen by a move")
|
||||
bool32 activate;
|
||||
PARAMETRIZE { item = ITEM_NONE; activate = FALSE; }
|
||||
PARAMETRIZE { item = ITEM_POTION; activate = TRUE; }
|
||||
ASSUME(MoveHasAdditionalEffect(MOVE_THIEF, MOVE_EFFECT_STEAL_ITEM) == TRUE);
|
||||
ASSUME(GetMoveEffect(MOVE_THIEF) == EFFECT_STEAL_ITEM);
|
||||
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_RED_CARD); }
|
||||
|
||||
@ -132,23 +132,22 @@ SINGLE_BATTLE_TEST("White Herb wont have time to activate if it is knocked off o
|
||||
PARAMETRIZE { move = MOVE_KNOCK_OFF; }
|
||||
|
||||
GIVEN {
|
||||
ASSUME(MoveHasAdditionalEffect(MOVE_THIEF, MOVE_EFFECT_STEAL_ITEM) == TRUE);
|
||||
ASSUME(GetMoveEffect(MOVE_KNOCK_OFF) == EFFECT_KNOCK_OFF);
|
||||
ASSUME(GetMoveEffect(MOVE_THIEF) == EFFECT_STEAL_ITEM);
|
||||
PLAYER(SPECIES_SLUGMA) { Ability(ABILITY_WEAK_ARMOR); Item(ITEM_WHITE_HERB); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, move); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, move, opponent);
|
||||
if (move == MOVE_THIEF) {
|
||||
MESSAGE("The opposing Wobbuffet stole Slugma's White Herb!");
|
||||
}
|
||||
ABILITY_POPUP(player, ABILITY_WEAK_ARMOR);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
|
||||
MESSAGE("Slugma's Weak Armor lowered its Defense!");
|
||||
MESSAGE("Slugma's Weak Armor raised its Speed!");
|
||||
if (move == MOVE_KNOCK_OFF) {
|
||||
MESSAGE("The opposing Wobbuffet knocked off Slugma's White Herb!");
|
||||
} else if (move == MOVE_THIEF) {
|
||||
MESSAGE("The opposing Wobbuffet stole Slugma's White Herb!");
|
||||
}
|
||||
NONE_OF {
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
||||
|
||||
@ -3,7 +3,7 @@
|
||||
|
||||
ASSUMPTIONS
|
||||
{
|
||||
ASSUME(MoveHasAdditionalEffect(MOVE_CEASELESS_EDGE, MOVE_EFFECT_SPIKES) == TRUE);
|
||||
ASSUME(GetMoveEffect(MOVE_CEASELESS_EDGE) == EFFECT_CEASELESS_EDGE);
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Ceaseless Edge sets up hazards after hitting the target")
|
||||
@ -62,3 +62,19 @@ SINGLE_BATTLE_TEST("Ceaseless Edge can set up to 3 layers of Spikes")
|
||||
MESSAGE("The opposing Wynaut was hurt by the spikes!");
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Ceaseless Edge fails to set up hazards if user faints")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(1); }
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_ROCKY_HELMET); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_CEASELESS_EDGE); SEND_OUT(player, 1); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_CEASELESS_EDGE, player);
|
||||
HP_BAR(player);
|
||||
MESSAGE("Wobbuffet was hurt by the opposing Wobbuffet's Rocky Helmet!");
|
||||
NOT MESSAGE("Spikes were scattered on the ground all around the opposing team!");
|
||||
}
|
||||
}
|
||||
@ -43,7 +43,7 @@ DOUBLE_BATTLE_TEST("Dragon Tail switches the target with a random non-battler, n
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Dragon Tail does not fail if no replacements")
|
||||
SINGLE_BATTLE_TEST("Dragon Tail fails if no replacements")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
@ -56,7 +56,7 @@ SINGLE_BATTLE_TEST("Dragon Tail does not fail if no replacements")
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Dragon Tail does not fail if replacements fainted")
|
||||
SINGLE_BATTLE_TEST("Dragon Tail fails if replacements fainted")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
|
||||
@ -96,7 +96,10 @@ SINGLE_BATTLE_TEST("Ice Spinner doesn't fail if there is no terrain on the field
|
||||
TURN { MOVE(player, MOVE_ICE_SPINNER); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_ICE_SPINNER, player);
|
||||
NOT MESSAGE("But it failed!");
|
||||
NONE_OF {
|
||||
MESSAGE("But it failed!");
|
||||
MESSAGE("Mist swirled around the battlefield!");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -99,6 +99,22 @@ SINGLE_BATTLE_TEST("Knock Off does not remove items through Substitute")
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Knock Off does not remove items through Substitute even if it breaks it")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WYNAUT);
|
||||
OPPONENT(SPECIES_WOBBUFFET) { MaxHP(4); HP(4); Item(ITEM_LEFTOVERS); };
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_SUBSTITUTE); MOVE(player, MOVE_KNOCK_OFF); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_KNOCK_OFF, player);
|
||||
MESSAGE("The opposing Wobbuffet's substitute faded!");
|
||||
NOT { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_ITEM_KNOCKOFF); }
|
||||
} THEN {
|
||||
EXPECT(opponent->item == ITEM_LEFTOVERS);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Knock Off does not remove items through Protect")
|
||||
{
|
||||
GIVEN {
|
||||
@ -229,18 +245,6 @@ DOUBLE_BATTLE_TEST("Knock Off does not trigger the opposing ally's Symbiosis")
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Knock Off doesn't knock off items from Pokemon behind substitutes")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_POKE_BALL); }
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_SUBSTITUTE); MOVE(player, MOVE_KNOCK_OFF); }
|
||||
} SCENE {
|
||||
NOT MESSAGE("Wobbuffet knocked off the opposing Wobbuffet's Poké Ball!");
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Knock Off does knock off Mega Stones from Pokemon that don't actually use them")
|
||||
{
|
||||
GIVEN {
|
||||
@ -360,3 +364,33 @@ SINGLE_BATTLE_TEST("Knock Off doesn't knock off begin-battle form-change hold it
|
||||
NOT MESSAGE("Wobbuffet knocked off the opposing Zamazenta's Rusted Shield!");
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Knock Off does not activate if user faints")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(1); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_ROCKY_HELMET); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_KNOCK_OFF); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_KNOCK_OFF, player);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
|
||||
MESSAGE("Wobbuffet was hurt by the opposing Wobbuffet's Rocky Helmet!");
|
||||
MESSAGE("Wobbuffet fainted!");
|
||||
} THEN {
|
||||
EXPECT(opponent->item == ITEM_ROCKY_HELMET);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Knock Off doesn't remove item if it's prevented by Sticky Hold")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_MUK) { MaxHP(100); HP(51); Item(ITEM_ORAN_BERRY); Ability(ABILITY_STICKY_HOLD); }
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_CELEBRATE); MOVE(player, MOVE_KNOCK_OFF); }
|
||||
} SCENE {
|
||||
ABILITY_POPUP(opponent, ABILITY_STICKY_HOLD);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
|
||||
}
|
||||
}
|
||||
|
||||
94
test/battle/move_effect/stone_axe.c
Normal file
94
test/battle/move_effect/stone_axe.c
Normal file
@ -0,0 +1,94 @@
|
||||
#include "global.h"
|
||||
#include "test/battle.h"
|
||||
|
||||
ASSUMPTIONS
|
||||
{
|
||||
ASSUME(GetMoveEffect(MOVE_STONE_AXE) == EFFECT_STONE_AXE);
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Stone Axe sets up hazards after hitting the target")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_STONE_AXE); }
|
||||
TURN { SWITCH(opponent, 1); }
|
||||
} SCENE {
|
||||
s32 maxHP = GetMonData(&OPPONENT_PARTY[1], MON_DATA_MAX_HP);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_STONE_AXE, player);
|
||||
HP_BAR(opponent);
|
||||
MESSAGE("Pointed stones float in the air around the opposing team!");
|
||||
MESSAGE("2 sent out Wobbuffet!");
|
||||
HP_BAR(opponent, damage: maxHP / 8);
|
||||
MESSAGE("Pointed stones dug into the opposing Wobbuffet!");
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Stone Axe can set up pointed stones only once")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WYNAUT);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_STONE_AXE); }
|
||||
TURN { MOVE(player, MOVE_STONE_AXE); }
|
||||
TURN { MOVE(player, MOVE_STONE_AXE); }
|
||||
TURN { MOVE(player, MOVE_STONE_AXE); }
|
||||
TURN { SWITCH(opponent, 1); }
|
||||
} SCENE {
|
||||
s32 maxHP = GetMonData(&OPPONENT_PARTY[1], MON_DATA_MAX_HP);
|
||||
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_STONE_AXE, player);
|
||||
HP_BAR(opponent);
|
||||
MESSAGE("Pointed stones float in the air around the opposing team!");
|
||||
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_STONE_AXE, player);
|
||||
HP_BAR(opponent);
|
||||
NOT MESSAGE("Pointed stones float in the air around the opposing team!");
|
||||
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_STONE_AXE, player);
|
||||
HP_BAR(opponent);
|
||||
NOT MESSAGE("Pointed stones float in the air around the opposing team!");
|
||||
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_STONE_AXE, player);
|
||||
HP_BAR(opponent);
|
||||
NOT MESSAGE("Pointed stones float in the air around the opposing team!");
|
||||
|
||||
MESSAGE("2 sent out Wynaut!");
|
||||
HP_BAR(opponent, damage: maxHP / 8);
|
||||
MESSAGE("Pointed stones dug into the opposing Wynaut!");
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Stone Axe sets up hazards after any ability activation")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_SKARMORY) { Ability(ABILITY_WEAK_ARMOR); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_STONE_AXE); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_STONE_AXE, player);
|
||||
ABILITY_POPUP(opponent, ABILITY_WEAK_ARMOR);
|
||||
MESSAGE("Pointed stones float in the air around the opposing team!");
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Stone Axe fails to set up hazards if user faints")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(1); }
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_ROCKY_HELMET); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_STONE_AXE); SEND_OUT(player, 1); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_STONE_AXE, player);
|
||||
HP_BAR(player);
|
||||
MESSAGE("Wobbuffet was hurt by the opposing Wobbuffet's Rocky Helmet!");
|
||||
NOT MESSAGE("Pointed stones float in the air around the opposing team!");
|
||||
}
|
||||
}
|
||||
@ -3,7 +3,7 @@
|
||||
|
||||
ASSUMPTIONS
|
||||
{
|
||||
ASSUME(MoveHasAdditionalEffect(MOVE_PAY_DAY, MOVE_EFFECT_PAYDAY));
|
||||
ASSUME(MoveHasAdditionalEffectWithChance(MOVE_PAY_DAY, MOVE_EFFECT_PAYDAY, 0) == TRUE);
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Pay Day Scatters coins around after it hits - singles")
|
||||
|
||||
@ -3,8 +3,8 @@
|
||||
|
||||
ASSUMPTIONS
|
||||
{
|
||||
ASSUME(MoveHasAdditionalEffect(MOVE_THIEF, MOVE_EFFECT_STEAL_ITEM) == TRUE);
|
||||
ASSUME(MoveHasAdditionalEffect(MOVE_COVET, MOVE_EFFECT_STEAL_ITEM) == TRUE);
|
||||
ASSUME(GetMoveEffect(MOVE_THIEF == EFFECT_STEAL_ITEM));
|
||||
ASSUME(GetMoveEffect(MOVE_COVET == EFFECT_STEAL_ITEM));
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Thief and Covet steal target's held item")
|
||||
@ -127,3 +127,41 @@ WILD_BATTLE_TEST("Thief and Covet steal target's held item and it's added to Bag
|
||||
EXPECT_EQ(opponent->item, ITEM_NONE);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Thief and Covet can't steal target's held item if user faints before")
|
||||
{
|
||||
u32 move;
|
||||
PARAMETRIZE { move = MOVE_THIEF; }
|
||||
PARAMETRIZE { move = MOVE_COVET; }
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(1); };
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_ROCKY_HELMET); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, move); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, move, player);
|
||||
HP_BAR(opponent);
|
||||
NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_ITEM_STEAL, opponent);
|
||||
} THEN {
|
||||
EXPECT_EQ(player->item, ITEM_NONE);
|
||||
EXPECT_EQ(opponent->item, ITEM_ROCKY_HELMET);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Thief and Covet: Berry activation happens before the item can be stolen")
|
||||
{
|
||||
u32 move;
|
||||
PARAMETRIZE { move = MOVE_THIEF; }
|
||||
PARAMETRIZE { move = MOVE_COVET; }
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WYNAUT);
|
||||
OPPONENT(SPECIES_WOBBUFFET) { MaxHP(200); HP(101); Item(ITEM_ORAN_BERRY); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, move); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, move, player);
|
||||
HP_BAR(opponent);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
|
||||
NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_ITEM_STEAL, opponent);
|
||||
}
|
||||
}
|
||||
|
||||
@ -3,63 +3,19 @@
|
||||
|
||||
ASSUMPTIONS
|
||||
{
|
||||
ASSUME(MoveHasAdditionalEffect(MOVE_STONE_AXE, MOVE_EFFECT_STEALTH_ROCK) == TRUE);
|
||||
ASSUME(MoveHasAdditionalEffect(MOVE_G_MAX_STONESURGE, MOVE_EFFECT_STEALTH_ROCK));
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Stone Axe sets up hazards after hitting the target")
|
||||
SINGLE_BATTLE_TEST("Steath Rock: Rock from G-Max Stonesurge are set up before any ability activation")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
PLAYER(SPECIES_DREDNAW) { GigantamaxFactor(TRUE); }
|
||||
OPPONENT(SPECIES_SKARMORY) { Ability(ABILITY_WEAK_ARMOR); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_STONE_AXE); }
|
||||
TURN { SWITCH(opponent, 1); }
|
||||
TURN { MOVE(player, MOVE_WATERFALL, gimmick: GIMMICK_DYNAMAX); }
|
||||
} SCENE {
|
||||
s32 maxHP = GetMonData(&OPPONENT_PARTY[1], MON_DATA_MAX_HP);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_STONE_AXE, player);
|
||||
HP_BAR(opponent);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_G_MAX_STONESURGE, player);
|
||||
MESSAGE("Pointed stones float in the air around the opposing team!");
|
||||
MESSAGE("2 sent out Wobbuffet!");
|
||||
HP_BAR(opponent, damage: maxHP / 8);
|
||||
MESSAGE("Pointed stones dug into the opposing Wobbuffet!");
|
||||
ABILITY_POPUP(opponent, ABILITY_WEAK_ARMOR);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Stone Axe can set up pointed stones only once")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WYNAUT);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_STONE_AXE); }
|
||||
TURN { MOVE(player, MOVE_STONE_AXE); }
|
||||
TURN { MOVE(player, MOVE_STONE_AXE); }
|
||||
TURN { MOVE(player, MOVE_STONE_AXE); }
|
||||
TURN { SWITCH(opponent, 1); }
|
||||
} SCENE {
|
||||
s32 maxHP = GetMonData(&OPPONENT_PARTY[1], MON_DATA_MAX_HP);
|
||||
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_STONE_AXE, player);
|
||||
HP_BAR(opponent);
|
||||
MESSAGE("Pointed stones float in the air around the opposing team!");
|
||||
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_STONE_AXE, player);
|
||||
HP_BAR(opponent);
|
||||
NOT MESSAGE("Pointed stones float in the air around the opposing team!");
|
||||
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_STONE_AXE, player);
|
||||
HP_BAR(opponent);
|
||||
NOT MESSAGE("Pointed stones float in the air around the opposing team!");
|
||||
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_STONE_AXE, player);
|
||||
HP_BAR(opponent);
|
||||
NOT MESSAGE("Pointed stones float in the air around the opposing team!");
|
||||
|
||||
MESSAGE("2 sent out Wynaut!");
|
||||
HP_BAR(opponent, damage: maxHP / 8);
|
||||
MESSAGE("Pointed stones dug into the opposing Wynaut!");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -3,7 +3,7 @@
|
||||
|
||||
ASSUMPTIONS
|
||||
{
|
||||
ASSUME(MoveHasAdditionalEffect(MOVE_MAKE_IT_RAIN, MOVE_EFFECT_PAYDAY));
|
||||
ASSUME(MoveHasAdditionalEffectWithChance(MOVE_MAKE_IT_RAIN, MOVE_EFFECT_PAYDAY, 0) == TRUE);
|
||||
ASSUME(MoveHasAdditionalEffectSelf(MOVE_MAKE_IT_RAIN, MOVE_EFFECT_SP_ATK_MINUS_1));
|
||||
}
|
||||
|
||||
|
||||
@ -102,3 +102,23 @@ SINGLE_BATTLE_TEST("Recoil: Flare Blitz is absorbed by Flash Fire and no recoil
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Recoil: The correct amount of recoil damage is dealt after targets recovery berry proc")
|
||||
{
|
||||
s16 directDamage;
|
||||
s16 recoilDamage;
|
||||
|
||||
GIVEN {
|
||||
ASSUME(GetMoveRecoil(MOVE_TAKE_DOWN) == 25);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET) { MaxHP(100); HP(51); Item(ITEM_SITRUS_BERRY); };
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_TAKE_DOWN); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TAKE_DOWN, player);
|
||||
HP_BAR(opponent, captureDamage: &directDamage);
|
||||
HP_BAR(player, captureDamage: &recoilDamage);
|
||||
} THEN {
|
||||
EXPECT_MUL_EQ(directDamage, UQ_4_12(0.25), recoilDamage);
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user