Bugfixes batch (#6750)
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1f5d949013
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9259b7ee69
@ -8399,7 +8399,7 @@ BattleScript_BattlerAbilityStatRaiseOnSwitchIn::
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BattleScript_ScriptingAbilityStatRaise::
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copybyte gBattlerAbility, sBATTLER
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call BattleScript_AbilityPopUp
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copybyte sSAVED_DMG, gBattlerAttacker
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saveattacker
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copybyte gBattlerAttacker, sBATTLER
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN, NULL
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setgraphicalstatchangevalues
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@ -8407,7 +8407,7 @@ BattleScript_ScriptingAbilityStatRaise::
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waitanimation
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printstring STRINGID_ATTACKERABILITYSTATRAISE
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waitmessage B_WAIT_TIME_LONG
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copybyte gBattlerAttacker, sSAVED_DMG
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restoreattacker
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return
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BattleScript_WeakArmorActivates::
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@ -736,19 +736,19 @@ struct BattleStruct
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u8 debugBattler;
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u8 magnitudeBasePower;
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u8 presentBasePower;
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u8 roostTypes[MAX_BATTLERS_COUNT][2];
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u8 roostTypes[MAX_BATTLERS_COUNT][NUM_BATTLE_SIDES];
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u8 savedBattlerTarget[5];
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u8 savedBattlerAttacker[5];
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u8 savedTargetCount:4;
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u8 savedAttackerCount:4;
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bool8 ateBoost[MAX_BATTLERS_COUNT];
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u8 abilityPopUpSpriteIds[MAX_BATTLERS_COUNT][2]; // two per battler
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u8 abilityPopUpSpriteIds[MAX_BATTLERS_COUNT][NUM_BATTLE_SIDES]; // two per battler
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struct ZMoveData zmove;
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struct DynamaxData dynamax;
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struct BattleGimmickData gimmick;
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const u8 *trainerSlideMsg;
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enum BattleIntroStates introState:8;
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u8 ateBerry[2]; // array id determined by side, each party pokemon as bit
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u8 ateBerry[NUM_BATTLE_SIDES]; // array id determined by side, each party pokemon as bit
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u8 stolenStats[NUM_BATTLE_STATS]; // hp byte is used for which stats to raise, other inform about by how many stages
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u8 lastMoveTarget[MAX_BATTLERS_COUNT]; // The last target on which each mon used a move, for the sake of Instruct
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u16 tracedAbility[MAX_BATTLERS_COUNT];
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@ -804,13 +804,14 @@ struct BattleStruct
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u32 stellarBoostFlags[NUM_BATTLE_SIDES]; // stored as a bitfield of flags for all types for each side
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u8 monCausingSleepClause[NUM_BATTLE_SIDES]; // Stores which pokemon on a given side is causing Sleep Clause to be active as the mon's index in the party
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u8 additionalEffectsCounter:4; // A counter for the additionalEffects applied by the current move in Cmd_setadditionaleffects
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s16 savedcheekPouchDamage; // Cheek Pouch can happen in the middle of an attack execution so we need to store the current dmg
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u8 cheekPouchActivated:1;
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u8 padding2:3;
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u8 pursuitStoredSwitch; // Stored id for the Pursuit target's switch
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s32 battlerExpReward;
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u16 prevTurnSpecies[MAX_BATTLERS_COUNT]; // Stores species the AI has in play at start of turn
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s32 moveDamage[MAX_BATTLERS_COUNT];
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s32 critChance[MAX_BATTLERS_COUNT];
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s16 moveDamage[MAX_BATTLERS_COUNT];
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s16 critChance[MAX_BATTLERS_COUNT];
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u16 moveResultFlags[MAX_BATTLERS_COUNT];
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u8 missStringId[MAX_BATTLERS_COUNT];
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u8 noResultString[MAX_BATTLERS_COUNT];
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@ -821,10 +822,10 @@ struct BattleStruct
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u8 numSpreadTargets:2;
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u8 bypassMoldBreakerChecks:1; // for ABILITYEFFECT_IMMUNITY
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u8 noTargetPresent:1;
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u8 usedEjectItem;
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u8 usedMicleBerry;
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struct MessageStatus slideMessageStatus;
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u8 trainerSlideSpriteIds[MAX_BATTLERS_COUNT];
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u8 storeBattlerSpriteId;
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u16 opponentMonCanTera:6;
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u16 opponentMonCanDynamax:6;
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u16 padding:4;
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@ -1677,6 +1677,7 @@ static void AccuracyCheck(bool32 recalcDragonDarts, const u8 *nextInstr, const u
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gBattleStruct->blunderPolicy = TRUE; // Only activates from missing through acc/evasion checks
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if (effect == EFFECT_DRAGON_DARTS
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&& !IsAffectedByFollowMe(gBattlerAttacker, GetBattlerSide(battlerDef), gCurrentMove)
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&& !recalcDragonDarts // So we don't jump back and forth between targets
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&& CanTargetPartner(gBattlerAttacker, battlerDef)
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&& !TargetFullyImmuneToCurrMove(gBattlerAttacker, BATTLE_PARTNER(battlerDef)))
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@ -6496,8 +6497,7 @@ static void Cmd_moveend(void)
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else if (moveRecoil > 0
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&& !(gBattleStruct->moveResultFlags[gBattlerTarget] & MOVE_RESULT_NO_EFFECT)
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&& IsBattlerAlive(gBattlerAttacker)
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&& IsBattlerTurnDamaged(gBattlerTarget)
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&& gBattleScripting.savedDmg != 0) // Some checks may be redundant alongside this one
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&& IsBattlerTurnDamaged(gBattlerTarget))
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{
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gBattleStruct->moveDamage[gBattlerAttacker] = max(1, gBattleScripting.savedDmg * max(1, moveRecoil) / 100);
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BattleScriptPushCursor();
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@ -7006,6 +7006,7 @@ static void Cmd_moveend(void)
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else
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{
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if (moveEffect == EFFECT_DRAGON_DARTS
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&& !IsAffectedByFollowMe(gBattlerAttacker, GetBattlerSide(gBattlerTarget), gCurrentMove)
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&& !(gBattleStruct->moveResultFlags[BATTLE_PARTNER(gBattlerTarget)] & MOVE_RESULT_MISSED) // didn't miss the other target
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&& CanTargetPartner(gBattlerAttacker, gBattlerTarget)
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&& !TargetFullyImmuneToCurrMove(gBattlerAttacker, BATTLE_PARTNER(gBattlerTarget)))
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@ -7157,6 +7158,10 @@ static void Cmd_moveend(void)
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if (!(ejectPackBattlers & 1u << battler))
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continue;
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// Hit escape moves activate before Eject Pack for user
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if (moveEffect == EFFECT_HIT_ESCAPE && gBattlerAttacker == battler)
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continue;
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gBattleScripting.battler = battler;
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gLastUsedItem = gBattleMons[battler].item;
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@ -9048,7 +9053,7 @@ static bool32 TryCheekPouch(u32 battler, u32 itemId)
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&& !IsBattlerAtMaxHp(battler))
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{
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gBattleStruct->cheekPouchActivated = TRUE;
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gBattleScripting.savedDmg = gBattleStruct->moveDamage[battler];
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gBattleStruct->savedcheekPouchDamage = gBattleStruct->moveDamage[battler];
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gBattleStruct->moveDamage[battler] = GetNonDynamaxMaxHP(battler) / 3;
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if (gBattleStruct->moveDamage[battler] == 0)
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gBattleStruct->moveDamage[battler] = 1;
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@ -9066,7 +9071,7 @@ static void TryRestoreDamageAfterCheeckPouch(u32 battler)
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{
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if (gBattleStruct->cheekPouchActivated)
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{
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gBattleStruct->moveDamage[battler] = gBattleScripting.savedDmg;
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gBattleStruct->moveDamage[battler] = gBattleStruct->savedcheekPouchDamage;
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gBattleStruct->cheekPouchActivated = FALSE;
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}
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}
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@ -10602,6 +10607,7 @@ static void Cmd_various(void)
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if ((battlerAbility == ABILITY_MOXIE
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|| battlerAbility == ABILITY_CHILLING_NEIGH
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|| battlerAbility == ABILITY_AS_ONE_ICE_RIDER)
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&& IsBattlerAlive(battler)
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&& HasAttackerFaintedTarget()
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&& !NoAliveMonsForEitherParty()
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&& CompareStat(gBattlerAttacker, STAT_ATK, MAX_STAT_STAGE, CMP_LESS_THAN))
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@ -10625,6 +10631,7 @@ static void Cmd_various(void)
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if ((battlerAbility == ABILITY_GRIM_NEIGH
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|| battlerAbility == ABILITY_AS_ONE_SHADOW_RIDER)
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&& IsBattlerAlive(battler)
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&& HasAttackerFaintedTarget()
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&& !NoAliveMonsForEitherParty()
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&& CompareStat(gBattlerAttacker, STAT_SPATK, MAX_STAT_STAGE, CMP_LESS_THAN))
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@ -10663,7 +10670,8 @@ static void Cmd_various(void)
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VARIOUS_ARGS();
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i = GetHighestStatId(battler);
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if (GetBattlerAbility(battler) == ABILITY_BEAST_BOOST
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if (IsBattlerAlive(battler)
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&& GetBattlerAbility(battler) == ABILITY_BEAST_BOOST
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&& HasAttackerFaintedTarget()
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&& !NoAliveMonsForEitherParty()
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&& CompareStat(gBattlerAttacker, i, MAX_STAT_STAGE, CMP_LESS_THAN))
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@ -10701,6 +10709,7 @@ static void Cmd_various(void)
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{
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VARIOUS_ARGS();
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if (GetMoveEffect(gCurrentMove) == EFFECT_FELL_STINGER
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&& IsBattlerAlive(gBattlerAttacker)
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&& HasAttackerFaintedTarget()
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&& !NoAliveMonsForEitherParty()
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&& CompareStat(gBattlerAttacker, STAT_ATK, MAX_STAT_STAGE, CMP_LESS_THAN))
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@ -11122,7 +11131,7 @@ static void Cmd_various(void)
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if (cmd->case_ == 0)
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{
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// Save sprite IDs, because trainer slide in will overwrite gBattlerSpriteIds variable.
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gBattleScripting.savedDmg = (gBattlerSpriteIds[battler] & 0xFF) | (gBattlerSpriteIds[BATTLE_PARTNER(battler)] << 8);
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gBattleStruct->storeBattlerSpriteId = (gBattlerSpriteIds[battler] & 0xFF) | (gBattlerSpriteIds[BATTLE_PARTNER(battler)] << 8);
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}
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else if (cmd->case_ == 1)
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{
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@ -11131,9 +11140,8 @@ static void Cmd_various(void)
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}
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else
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{
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gBattlerSpriteIds[BATTLE_PARTNER(battler)] = gBattleScripting.savedDmg >> 8;
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gBattlerSpriteIds[battler] = gBattleScripting.savedDmg & 0xFF;
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gBattleScripting.savedDmg = 0;
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gBattlerSpriteIds[BATTLE_PARTNER(battler)] = gBattleStruct->storeBattlerSpriteId >> 8;
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gBattlerSpriteIds[battler] = gBattleStruct->storeBattlerSpriteId & 0xFF;
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if (IsBattlerAlive(battler))
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{
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SetBattlerShadowSpriteCallback(battler, gBattleMons[battler].species);
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@ -227,15 +227,28 @@ static bool32 ShouldTeraShellDistortTypeMatchups(u32 move, u32 battlerDef, u32 a
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return FALSE;
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}
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static inline bool32 IsDragonDartsSecondHit(u32 effect)
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{
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if (effect != EFFECT_DRAGON_DARTS)
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return FALSE;
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if (gMultiHitCounter == 1)
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return TRUE;
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return FALSE;
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}
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bool32 IsAffectedByFollowMe(u32 battlerAtk, u32 defSide, u32 move)
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{
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u32 ability = GetBattlerAbility(battlerAtk);
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u32 effect = GetMoveEffect(move);
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if (gSideTimers[defSide].followmeTimer == 0
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|| !IsBattlerAlive(gSideTimers[defSide].followmeTarget)
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|| effect == EFFECT_SNIPE_SHOT || effect == EFFECT_SKY_DROP
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|| ability == ABILITY_PROPELLER_TAIL || ability == ABILITY_STALWART)
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|| (!IsBattlerAlive(gSideTimers[defSide].followmeTarget) && !IsDragonDartsSecondHit(effect))
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|| effect == EFFECT_SNIPE_SHOT
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|| effect == EFFECT_SKY_DROP
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|| ability == ABILITY_PROPELLER_TAIL
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|| ability == ABILITY_STALWART)
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return FALSE;
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if (effect == EFFECT_PURSUIT && IsPursuitTargetSet())
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@ -3582,6 +3595,9 @@ static void CancellerWeatherPrimal(u32 *effect)
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}
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if (*effect == 1)
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{
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gBattleScripting.moveEffect = 0;
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gProtectStructs[gBattlerAttacker].chargingTurn = FALSE;
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CancelMultiTurnMoves(gBattlerAttacker);
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gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_PrimalWeatherBlocksMove;
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@ -3696,6 +3712,7 @@ static void CancellerMultihitMoves(u32 *effect)
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gMultiHitCounter = GetMoveStrikeCount(gCurrentMove);
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if (GetMoveEffect(gCurrentMove) == EFFECT_DRAGON_DARTS
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&& !IsAffectedByFollowMe(gBattlerAttacker, GetBattlerSide(gBattlerTarget), gCurrentMove)
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&& CanTargetPartner(gBattlerAttacker, gBattlerTarget)
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&& TargetFullyImmuneToCurrMove(gBattlerAttacker, gBattlerTarget))
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gBattlerTarget = BATTLE_PARTNER(gBattlerTarget);
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@ -7355,6 +7372,7 @@ u32 RestoreWhiteHerbStats(u32 battler)
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}
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if (effect != 0)
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{
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gLastUsedItem = gBattleMons[battler].item;
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gBattleScripting.battler = battler;
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gPotentialItemEffectBattler = battler;
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}
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@ -7679,10 +7697,7 @@ u32 ItemBattleEffects(enum ItemCaseId caseID, u32 battler, bool32 moveTurn)
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case HOLD_EFFECT_RESTORE_STATS:
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effect = RestoreWhiteHerbStats(battler);
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if (effect != 0)
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{
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gBattlerAttacker = battler;
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BattleScriptExecute(BattleScript_WhiteHerbEnd2);
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}
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break;
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case HOLD_EFFECT_CONFUSE_SPICY:
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if (B_BERRIES_INSTANT >= GEN_4)
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@ -7898,10 +7913,7 @@ u32 ItemBattleEffects(enum ItemCaseId caseID, u32 battler, bool32 moveTurn)
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case HOLD_EFFECT_RESTORE_STATS:
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effect = RestoreWhiteHerbStats(battler);
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if (effect != 0)
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{
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gBattlerAttacker = battler;
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BattleScriptExecute(BattleScript_WhiteHerbEnd2);
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}
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break;
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case HOLD_EFFECT_BLACK_SLUDGE:
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if (IS_BATTLER_OF_TYPE(battler, TYPE_POISON))
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@ -8190,7 +8202,7 @@ u32 ItemBattleEffects(enum ItemCaseId caseID, u32 battler, bool32 moveTurn)
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break;
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case HOLD_EFFECT_LIFE_ORB:
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if (IsBattlerAlive(gBattlerAttacker)
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&& (IsBattlerTurnDamaged(gBattlerTarget) || gBattleStruct->moveDamage[gBattlerTarget]) // Needs the second check in case of Substitute
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&& (IsBattlerTurnDamaged(gBattlerTarget) || !(gBattleStruct->moveResultFlags[gBattlerTarget] & MOVE_RESULT_NO_EFFECT)) // Needs the second check in case of Substitute
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&& !(TestIfSheerForceAffected(gBattlerAttacker, gCurrentMove))
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&& GetBattlerAbility(gBattlerAttacker) != ABILITY_MAGIC_GUARD
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&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
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@ -8311,7 +8323,7 @@ u32 ItemBattleEffects(enum ItemCaseId caseID, u32 battler, bool32 moveTurn)
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effect = TrySetEnigmaBerry(battler);
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break;
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case HOLD_EFFECT_JABOCA_BERRY: // consume and damage attacker if used physical move
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if (IsBattlerAlive(battler)
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if (IsBattlerAlive(gBattlerAttacker)
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&& IsBattlerTurnDamaged(gBattlerTarget)
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&& !DoesSubstituteBlockMove(gBattlerAttacker, battler, gCurrentMove)
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&& IsBattleMovePhysical(gCurrentMove)
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@ -8331,7 +8343,7 @@ u32 ItemBattleEffects(enum ItemCaseId caseID, u32 battler, bool32 moveTurn)
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}
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break;
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case HOLD_EFFECT_ROWAP_BERRY: // consume and damage attacker if used special move
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if (IsBattlerAlive(battler)
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if (IsBattlerAlive(gBattlerAttacker)
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&& IsBattlerTurnDamaged(gBattlerTarget)
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&& !DoesSubstituteBlockMove(gBattlerAttacker, battler, gCurrentMove)
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&& IsBattleMoveSpecial(gCurrentMove)
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@ -36,3 +36,23 @@ SINGLE_BATTLE_TEST("Beast Boost boosts the most proficient stat when knocking ou
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}
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}
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}
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SINGLE_BATTLE_TEST("Beast Boost doesn't trigger if user is fainted")
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{
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GIVEN {
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ASSUME(GetMoveEffect(MOVE_DESTINY_BOND) == EFFECT_DESTINY_BOND);
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ASSUME(GetMovePower(MOVE_SCRATCH) > 0);
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PLAYER(SPECIES_WOBBUFFET) { HP(1); }
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PLAYER(SPECIES_WYNAUT);
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OPPONENT(SPECIES_KARTANA) { Ability(ABILITY_BEAST_BOOST); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_DESTINY_BOND); MOVE(opponent, MOVE_SCRATCH); SEND_OUT(player, 1); SEND_OUT(opponent, 1); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_DESTINY_BOND, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, opponent);
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NOT ABILITY_POPUP(opponent, ABILITY_BEAST_BOOST);
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SEND_IN_MESSAGE("Wynaut");
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MESSAGE("2 sent out Wobbuffet!");
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}
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}
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@ -65,3 +65,21 @@ SINGLE_BATTLE_TEST("Desolate Land does not block a move if pokemon is asleep and
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MESSAGE("The opposing Wobbuffet is fast asleep.");
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}
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}
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SINGLE_BATTLE_TEST("Desolate Land will not create a softlock when move in semi invulnerable position is blocked")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_GROUDON) { Item(ITEM_RED_ORB); }
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} WHEN {
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TURN { MOVE(player, MOVE_DIVE); }
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TURN { SWITCH(opponent, 1); SKIP_TURN(player); }
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TURN { MOVE(player, MOVE_CELEBRATE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_DIVE, player);
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ABILITY_POPUP(opponent, ABILITY_DESOLATE_LAND);
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NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_DIVE, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
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}
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}
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@ -58,3 +58,18 @@ SINGLE_BATTLE_TEST("Jaboca Berry tirggers before Bug Bite can steal it")
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NOT MESSAGE("Wynaut stole and ate the opposing Wobbuffet's Jaboca Berry!");
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}
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}
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SINGLE_BATTLE_TEST("Jaboca Berry is triggered even if berry user dies")
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{
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GIVEN {
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ASSUME(GetMoveCategory(MOVE_SWIFT) == DAMAGE_CATEGORY_SPECIAL);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET) { HP(1); Item(ITEM_JABOCA_BERRY); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_TACKLE); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
|
||||
HP_BAR(player);
|
||||
MESSAGE("Wobbuffet was hurt by the opposing Wobbuffet's Jaboca Berry!");
|
||||
}
|
||||
}
|
||||
|
||||
@ -0,0 +1,17 @@
|
||||
#include "global.h"
|
||||
#include "test/battle.h"
|
||||
|
||||
SINGLE_BATTLE_TEST("Life Orb activates if it hits a Substitute")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_LIFE_ORB); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_SUBSTITUTE); MOVE(player, MOVE_TACKLE); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_SUBSTITUTE, opponent);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
|
||||
HP_BAR(player);
|
||||
MESSAGE("Wobbuffet was hurt by the Life Orb!");
|
||||
}
|
||||
}
|
||||
@ -217,3 +217,21 @@ SINGLE_BATTLE_TEST("White Herb has correct interactions with Intimidate triggere
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
DOUBLE_BATTLE_TEST("White Herb is correctly displayed")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
PLAYER(SPECIES_WYNAUT) { Item(ITEM_WHITE_HERB); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WYNAUT);
|
||||
} WHEN {
|
||||
TURN { MOVE(playerRight, MOVE_SUPERPOWER, target: opponentRight); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, playerRight);
|
||||
MESSAGE("Wynaut returned its stats to normal using its White Herb!");
|
||||
} THEN {
|
||||
EXPECT(playerLeft->item == ITEM_NONE);
|
||||
EXPECT(playerLeft->statStages[STAT_DEF] = DEFAULT_STAT_STAGE);
|
||||
}
|
||||
}
|
||||
|
||||
@ -57,3 +57,18 @@ SINGLE_BATTLE_TEST("Rowap Berry is not triggered by a physical move")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Rowap Berry is triggered even if berry user dies")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(GetMoveCategory(MOVE_TACKLE) == DAMAGE_CATEGORY_PHYSICAL);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET) { HP(1); Item(ITEM_ROWAP_BERRY); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_SWIFT); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_SWIFT, player);
|
||||
HP_BAR(player);
|
||||
MESSAGE("Wobbuffet was hurt by the opposing Wobbuffet's Rowap Berry!");
|
||||
}
|
||||
}
|
||||
|
||||
@ -76,6 +76,7 @@ DOUBLE_BATTLE_TEST("Dragon Darts strikes an opponent twice if the other one is F
|
||||
PARAMETRIZE { chosenTarget = opponentRight; finalTarget = opponentRight; speciesLeft = SPECIES_CLEFAIRY; speciesRight = SPECIES_WOBBUFFET; }
|
||||
PARAMETRIZE { chosenTarget = opponentLeft; finalTarget = opponentLeft; speciesLeft = SPECIES_WOBBUFFET; speciesRight = SPECIES_CLEFAIRY; }
|
||||
PARAMETRIZE { chosenTarget = opponentRight; finalTarget = opponentLeft; speciesLeft = SPECIES_WOBBUFFET; speciesRight = SPECIES_CLEFAIRY; }
|
||||
|
||||
GIVEN {
|
||||
ASSUME(gSpeciesInfo[SPECIES_CLEFAIRY].types[0] == TYPE_FAIRY || gSpeciesInfo[SPECIES_CLEFAIRY].types[1] == TYPE_FAIRY);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
@ -252,3 +253,61 @@ DOUBLE_BATTLE_TEST("Dragon Darts strikes right ally twice if one strike misses")
|
||||
MESSAGE("The Pokémon was hit 2 time(s)!");
|
||||
}
|
||||
}
|
||||
|
||||
DOUBLE_BATTLE_TEST("Dragon Darts strikes will be both redirected to Follow Me user")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gSpeciesInfo[SPECIES_CLEFAIRY].types[0] == TYPE_FAIRY || gSpeciesInfo[SPECIES_CLEFAIRY].types[1] == TYPE_FAIRY);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponentRight, MOVE_FOLLOW_ME); MOVE(playerLeft, MOVE_DRAGON_DARTS, target: opponentLeft); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DARTS, playerLeft);
|
||||
HP_BAR(opponentRight);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DARTS, playerLeft);
|
||||
HP_BAR(opponentRight);
|
||||
MESSAGE("The Pokémon was hit 2 time(s)!");
|
||||
}
|
||||
}
|
||||
|
||||
DOUBLE_BATTLE_TEST("Dragon Darts fails to strike any target if under a fairy type follow me user")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gSpeciesInfo[SPECIES_CLEFAIRY].types[0] == TYPE_FAIRY || gSpeciesInfo[SPECIES_CLEFAIRY].types[1] == TYPE_FAIRY);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_CLEFAIRY);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponentRight, MOVE_FOLLOW_ME); MOVE(playerLeft, MOVE_DRAGON_DARTS, target: opponentLeft); }
|
||||
} SCENE {
|
||||
NONE_OF {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DARTS, playerLeft);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DARTS, playerLeft);
|
||||
MESSAGE("The Pokémon was hit 2 time(s)!");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
DOUBLE_BATTLE_TEST("Dragon Darts fails to strike the second target if first target fainted and follow me was active")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gSpeciesInfo[SPECIES_CLEFAIRY].types[0] == TYPE_FAIRY || gSpeciesInfo[SPECIES_CLEFAIRY].types[1] == TYPE_FAIRY);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET) { HP(1); }
|
||||
} WHEN {
|
||||
TURN { MOVE(opponentRight, MOVE_FOLLOW_ME); MOVE(playerLeft, MOVE_DRAGON_DARTS, target: opponentLeft); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DARTS, playerLeft);
|
||||
HP_BAR(opponentRight);
|
||||
NONE_OF {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DARTS, playerLeft);
|
||||
MESSAGE("The Pokémon was hit 2 time(s)!");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -179,3 +179,19 @@ SINGLE_BATTLE_TEST("Hit Escape: Electric Seed boost is received by the right pok
|
||||
EXPECT_EQ(player->statStages[STAT_DEF], DEFAULT_STAT_STAGE + 1);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Hit Escape: U-turn triggers before Eject Pack")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_EJECT_PACK); };
|
||||
PLAYER(SPECIES_WYNAUT);
|
||||
OPPONENT(SPECIES_GOODRA_HISUI) { Ability(ABILITY_GOOEY); };
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_U_TURN); SEND_OUT(player, 1); }
|
||||
} SCENE {
|
||||
NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_U_TURN, player);
|
||||
HP_BAR(opponent);
|
||||
SEND_IN_MESSAGE("Wynaut");
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user