diff --git a/src/battle_ai_util.c b/src/battle_ai_util.c index fe97577ac7..db7ab937b1 100644 --- a/src/battle_ai_util.c +++ b/src/battle_ai_util.c @@ -1433,7 +1433,7 @@ s32 AI_WhoStrikesFirst(u32 battlerAI, u32 battler, u32 aiMoveConsidered, u32 pla bool32 CanEndureHit(u32 battler, u32 battlerTarget, u32 move) { enum BattleMoveEffects effect = GetMoveEffect(move); - if (!AI_BattlerAtMaxHp(battlerTarget) || effect == EFFECT_MULTI_HIT) + if (!AI_BattlerAtMaxHp(battlerTarget) || effect == EFFECT_MULTI_HIT || gAiLogicData->abilities[battler] == ABILITY_PARENTAL_BOND) return FALSE; if (GetMoveStrikeCount(move) > 1 && !(effect == EFFECT_DRAGON_DARTS && !HasTwoOpponents(battler))) return FALSE; diff --git a/test/battle/ai/ai_trytofaint.c b/test/battle/ai/ai_trytofaint.c index a1a23efdec..50ab376503 100644 --- a/test/battle/ai/ai_trytofaint.c +++ b/test/battle/ai/ai_trytofaint.c @@ -59,3 +59,17 @@ AI_SINGLE_BATTLE_TEST("AI sees Loaded Dice damage increase from multi hit moves" MESSAGE("Wobbuffet fainted!"); } } + +AI_SINGLE_BATTLE_TEST("AI sees Parental Bond killing through sturdy") +{ + GIVEN { + AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY); + PLAYER(SPECIES_MAGNEZONE){Level(64); Ability(ABILITY_STURDY); Moves(MOVE_TACKLE, MOVE_LIGHT_SCREEN); } + OPPONENT(SPECIES_KANGASKHAN_MEGA){Level(64); Moves(MOVE_DRAIN_PUNCH, MOVE_TAUNT); } + } WHEN { + TURN{ MOVE(player, MOVE_TACKLE); + EXPECT_MOVE(opponent, MOVE_DRAIN_PUNCH); // AI should see drain punch as a kill due to multi hit, outscoring taunt + } + } +} +