From 929e4749dabafb2e90a97a2b9fa8bd93c33dd2f7 Mon Sep 17 00:00:00 2001 From: CallmeEchoo Date: Sat, 22 Apr 2023 02:34:50 +0200 Subject: [PATCH] temporarily rename test string for easier test runs --- test/item_effect_cure_status.c | 32 ++++++++++++++++---------------- test/item_effect_restore_hp.c | 26 +++++++++++++------------- 2 files changed, 29 insertions(+), 29 deletions(-) diff --git a/test/item_effect_cure_status.c b/test/item_effect_cure_status.c index 9747d18be6..f014a29b78 100644 --- a/test/item_effect_cure_status.c +++ b/test/item_effect_cure_status.c @@ -1,7 +1,7 @@ #include "global.h" #include "test_battle.h" -SINGLE_BATTLE_TEST("Paralyze Heal heals a battler from being paralyzed") +SINGLE_BATTLE_TEST("Cure Status: Paralyze Heal heals a battler from being paralyzed") { GIVEN { ASSUME(gItems[ITEM_PARALYZE_HEAL].battleUsage == EFFECT_ITEM_CURE_STATUS); @@ -14,7 +14,7 @@ SINGLE_BATTLE_TEST("Paralyze Heal heals a battler from being paralyzed") } } -SINGLE_BATTLE_TEST("Antidote heals a battler from being poisoned") +SINGLE_BATTLE_TEST("Cure Status: Antidote heals a battler from being poisoned") { GIVEN { ASSUME(gItems[ITEM_ANTIDOTE].battleUsage == EFFECT_ITEM_CURE_STATUS); @@ -27,7 +27,7 @@ SINGLE_BATTLE_TEST("Antidote heals a battler from being poisoned") } } -SINGLE_BATTLE_TEST("Antidote heals a battler from being badly poisoned") +SINGLE_BATTLE_TEST("Cure Status: Antidote heals a battler from being badly poisoned") { GIVEN { ASSUME(gItems[ITEM_ANTIDOTE].battleUsage == EFFECT_ITEM_CURE_STATUS); @@ -40,7 +40,7 @@ SINGLE_BATTLE_TEST("Antidote heals a battler from being badly poisoned") } } -SINGLE_BATTLE_TEST("Awakening heals a battler from being asleep") +SINGLE_BATTLE_TEST("Cure Status: Awakening heals a battler from being asleep") { GIVEN { ASSUME(gItems[ITEM_AWAKENING].battleUsage == EFFECT_ITEM_CURE_STATUS); @@ -53,7 +53,7 @@ SINGLE_BATTLE_TEST("Awakening heals a battler from being asleep") } } -SINGLE_BATTLE_TEST("Burn Heal heals a battler from being burned") +SINGLE_BATTLE_TEST("Cure Status: Burn Heal heals a battler from being burned") { GIVEN { ASSUME(gItems[ITEM_BURN_HEAL].battleUsage == EFFECT_ITEM_CURE_STATUS); @@ -66,7 +66,7 @@ SINGLE_BATTLE_TEST("Burn Heal heals a battler from being burned") } } -SINGLE_BATTLE_TEST("Ice Heal heals a battler from being paralyzed") +SINGLE_BATTLE_TEST("Cure Status: Ice Heal heals a battler from being paralyzed") { GIVEN { ASSUME(gItems[ITEM_ICE_HEAL].battleUsage == EFFECT_ITEM_CURE_STATUS); @@ -79,7 +79,7 @@ SINGLE_BATTLE_TEST("Ice Heal heals a battler from being paralyzed") } } -SINGLE_BATTLE_TEST("Full Heal heals a battler from any primary status") +SINGLE_BATTLE_TEST("Cure Status: Full Heal heals a battler from any primary status") { u16 status; PARAMETRIZE{ status = STATUS1_BURN; } @@ -99,7 +99,7 @@ SINGLE_BATTLE_TEST("Full Heal heals a battler from any primary status") } } -SINGLE_BATTLE_TEST("Pewter Crunchies heals a battler from any primary status") +SINGLE_BATTLE_TEST("Cure Status: Pewter Crunchies heals a battler from any primary status") { u16 status; PARAMETRIZE{ status = STATUS1_BURN; } @@ -119,7 +119,7 @@ SINGLE_BATTLE_TEST("Pewter Crunchies heals a battler from any primary status") } } -SINGLE_BATTLE_TEST("Lava Cookies heals a battler from any primary status") +SINGLE_BATTLE_TEST("Cure Status: Lava Cookies heals a battler from any primary status") { u16 status; PARAMETRIZE{ status = STATUS1_BURN; } @@ -139,7 +139,7 @@ SINGLE_BATTLE_TEST("Lava Cookies heals a battler from any primary status") } } -SINGLE_BATTLE_TEST("Rage Candy Bar heals a battler from any primary status") +SINGLE_BATTLE_TEST("Cure Status: Rage Candy Bar heals a battler from any primary status") { u16 status; PARAMETRIZE{ status = STATUS1_BURN; } @@ -159,7 +159,7 @@ SINGLE_BATTLE_TEST("Rage Candy Bar heals a battler from any primary status") } } -SINGLE_BATTLE_TEST("Old Gateu heals a battler from any primary status") +SINGLE_BATTLE_TEST("Cure Status: Old Gateu heals a battler from any primary status") { u16 status; PARAMETRIZE{ status = STATUS1_BURN; } @@ -179,7 +179,7 @@ SINGLE_BATTLE_TEST("Old Gateu heals a battler from any primary status") } } -SINGLE_BATTLE_TEST("Casteliacone heals a battler from any primary status") +SINGLE_BATTLE_TEST("Cure Status: Casteliacone heals a battler from any primary status") { u16 status; PARAMETRIZE{ status = STATUS1_BURN; } @@ -199,7 +199,7 @@ SINGLE_BATTLE_TEST("Casteliacone heals a battler from any primary status") } } -SINGLE_BATTLE_TEST("Lumiose Galette heals a battler from any primary status") +SINGLE_BATTLE_TEST("Cure Status: Lumiose Galette heals a battler from any primary status") { u16 status; PARAMETRIZE{ status = STATUS1_BURN; } @@ -219,7 +219,7 @@ SINGLE_BATTLE_TEST("Lumiose Galette heals a battler from any primary status") } } -SINGLE_BATTLE_TEST("Shalour Sable heals a battler from any primary status") +SINGLE_BATTLE_TEST("Cure Status: Shalour Sable heals a battler from any primary status") { u16 status; PARAMETRIZE{ status = STATUS1_BURN; } @@ -239,7 +239,7 @@ SINGLE_BATTLE_TEST("Shalour Sable heals a battler from any primary status") } } -SINGLE_BATTLE_TEST("Big Malasada heals a battler from any primary status") +SINGLE_BATTLE_TEST("Cure Status: Big Malasada heals a battler from any primary status") { u16 status; PARAMETRIZE{ status = STATUS1_BURN; } @@ -259,7 +259,7 @@ SINGLE_BATTLE_TEST("Big Malasada heals a battler from any primary status") } } -SINGLE_BATTLE_TEST("Full Heal and local specialties heal a battler from being confused") +SINGLE_BATTLE_TEST("Cure Status: Full Heal and local specialties heal a battler from being confused") { u16 item; PARAMETRIZE { item = ITEM_FULL_HEAL; } diff --git a/test/item_effect_restore_hp.c b/test/item_effect_restore_hp.c index d5d652f65b..8898c772b5 100644 --- a/test/item_effect_restore_hp.c +++ b/test/item_effect_restore_hp.c @@ -1,7 +1,7 @@ #include "global.h" #include "test_battle.h" -SINGLE_BATTLE_TEST("Potion restores a battler's HP by 20") +SINGLE_BATTLE_TEST("Restore HP: Potion restores a battler's HP by 20") { s16 damage; GIVEN { @@ -17,7 +17,7 @@ SINGLE_BATTLE_TEST("Potion restores a battler's HP by 20") } } -SINGLE_BATTLE_TEST("Super Potion restores a battler's HP by 50") +SINGLE_BATTLE_TEST("Restore HP: Super Potion restores a battler's HP by 50") { s16 damage; GIVEN { @@ -33,7 +33,7 @@ SINGLE_BATTLE_TEST("Super Potion restores a battler's HP by 50") } } -SINGLE_BATTLE_TEST("Hyper Potion restores a battler's HP by 200") +SINGLE_BATTLE_TEST("Restore HP: Hyper Potion restores a battler's HP by 200") { s16 damage; GIVEN { @@ -49,7 +49,7 @@ SINGLE_BATTLE_TEST("Hyper Potion restores a battler's HP by 200") } } -SINGLE_BATTLE_TEST("Max Potion restores a battler's HP fully") +SINGLE_BATTLE_TEST("Restore HP: Max Potion restores a battler's HP fully") { s16 damage; GIVEN { @@ -63,7 +63,7 @@ SINGLE_BATTLE_TEST("Max Potion restores a battler's HP fully") } } -SINGLE_BATTLE_TEST("Fresh Water restores a battler's HP by 30") +SINGLE_BATTLE_TEST("Restore HP: Fresh Water restores a battler's HP by 30") { s16 damage; GIVEN { @@ -79,7 +79,7 @@ SINGLE_BATTLE_TEST("Fresh Water restores a battler's HP by 30") } } -SINGLE_BATTLE_TEST("Soda Pop restores a battler's HP by 50") +SINGLE_BATTLE_TEST("Restore HP: Soda Pop restores a battler's HP by 50") { s16 damage; GIVEN { @@ -95,7 +95,7 @@ SINGLE_BATTLE_TEST("Soda Pop restores a battler's HP by 50") } } -SINGLE_BATTLE_TEST("Lemonade restores a battler's HP by 70") +SINGLE_BATTLE_TEST("Restore HP: Lemonade restores a battler's HP by 70") { s16 damage; GIVEN { @@ -111,7 +111,7 @@ SINGLE_BATTLE_TEST("Lemonade restores a battler's HP by 70") } } -SINGLE_BATTLE_TEST("Moomoo Milk restores a battler's HP by 100") +SINGLE_BATTLE_TEST("Restore HP: Moomoo Milk restores a battler's HP by 100") { s16 damage; GIVEN { @@ -127,7 +127,7 @@ SINGLE_BATTLE_TEST("Moomoo Milk restores a battler's HP by 100") } } -SINGLE_BATTLE_TEST("Energy Powder restores a battler's HP by 50(60)") +SINGLE_BATTLE_TEST("Restore HP: Energy Powder restores a battler's HP by 60(50)") { s16 damage; GIVEN { @@ -147,7 +147,7 @@ SINGLE_BATTLE_TEST("Energy Powder restores a battler's HP by 50(60)") } } -SINGLE_BATTLE_TEST("Energy Root restores a battler's HP by 120(200)") +SINGLE_BATTLE_TEST("Restore HP: Energy Root restores a battler's HP by 120(200)") { s16 damage; GIVEN { @@ -167,7 +167,7 @@ SINGLE_BATTLE_TEST("Energy Root restores a battler's HP by 120(200)") } } -SINGLE_BATTLE_TEST("Sweet Heart restores a battler's HP by 20") +SINGLE_BATTLE_TEST("Restore HP: Sweet Heart restores a battler's HP by 20") { s16 damage; GIVEN { @@ -183,7 +183,7 @@ SINGLE_BATTLE_TEST("Sweet Heart restores a battler's HP by 20") } } -SINGLE_BATTLE_TEST("Oran Berry restores a battler's HP by 10") +SINGLE_BATTLE_TEST("Restore HP: Oran Berry restores a battler's HP by 10") { s16 damage; GIVEN { @@ -199,7 +199,7 @@ SINGLE_BATTLE_TEST("Oran Berry restores a battler's HP by 10") } } -SINGLE_BATTLE_TEST("Sitrus Berry restores a battler's HP") +SINGLE_BATTLE_TEST("Restore HP: Sitrus Berry restores a battler's HP") { s16 damage; GIVEN {