diff --git a/src/battle_util.c b/src/battle_util.c index 1625ff919c..8436cb5e25 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -1774,7 +1774,7 @@ u8 TrySetCantSelectMoveBattleScript(void) } } - if (!gBattleStruct->zmove.active && gDisableStructs[gActiveBattler].tauntTimer != 0 && IS_MOVE_STATUS(move)) + if (gBattleStruct->zmove.toBeUsed[gBattlerAttacker] == MOVE_NONE && gDisableStructs[gActiveBattler].tauntTimer != 0 && IS_MOVE_STATUS(move)) { gCurrentMove = move; if (gBattleTypeFlags & BATTLE_TYPE_PALACE) @@ -1789,7 +1789,7 @@ u8 TrySetCantSelectMoveBattleScript(void) } } - if (!gBattleStruct->zmove.active && gDisableStructs[gActiveBattler].throatChopTimer != 0 && gBattleMoves[move].flags & FLAG_SOUND) + if (gBattleStruct->zmove.toBeUsed[gBattlerAttacker] == MOVE_NONE && gDisableStructs[gActiveBattler].throatChopTimer != 0 && gBattleMoves[move].flags & FLAG_SOUND) { gCurrentMove = move; if (gBattleTypeFlags & BATTLE_TYPE_PALACE) @@ -1804,7 +1804,7 @@ u8 TrySetCantSelectMoveBattleScript(void) } } - if (!gBattleStruct->zmove.active && GetImprisonedMovesCount(gActiveBattler, move)) + if (gBattleStruct->zmove.toBeUsed[gBattlerAttacker] == MOVE_NONE && GetImprisonedMovesCount(gActiveBattler, move)) { gCurrentMove = move; if (gBattleTypeFlags & BATTLE_TYPE_PALACE) @@ -1819,7 +1819,7 @@ u8 TrySetCantSelectMoveBattleScript(void) } } - if (!gBattleStruct->zmove.active && IsGravityPreventingMove(move)) + if (gBattleStruct->zmove.toBeUsed[gBattlerAttacker] == MOVE_NONE && IsGravityPreventingMove(move)) { gCurrentMove = move; if (gBattleTypeFlags & BATTLE_TYPE_PALACE) @@ -1834,7 +1834,7 @@ u8 TrySetCantSelectMoveBattleScript(void) } } - if (!gBattleStruct->zmove.active && IsHealBlockPreventingMove(gActiveBattler, move)) + if (gBattleStruct->zmove.toBeUsed[gBattlerAttacker] == MOVE_NONE && IsHealBlockPreventingMove(gActiveBattler, move)) { gCurrentMove = move; if (gBattleTypeFlags & BATTLE_TYPE_PALACE) @@ -1849,7 +1849,7 @@ u8 TrySetCantSelectMoveBattleScript(void) } } - if (!gBattleStruct->zmove.active && IsBelchPreventingMove(gActiveBattler, move)) + if (gBattleStruct->zmove.toBeUsed[gBattlerAttacker] == MOVE_NONE && IsBelchPreventingMove(gActiveBattler, move)) { gCurrentMove = move; if (gBattleTypeFlags & BATTLE_TYPE_PALACE) @@ -3547,7 +3547,7 @@ u8 AtkCanceller_UnableToUseMove(void) gBattleStruct->atkCancellerTracker++; break; case CANCELLER_DISABLED: // disabled move - if (gDisableStructs[gBattlerAttacker].disabledMove == gCurrentMove && gDisableStructs[gBattlerAttacker].disabledMove != MOVE_NONE) + if (gBattleStruct->zmove.toBeUsed[gBattlerAttacker] == MOVE_NONE && gDisableStructs[gBattlerAttacker].disabledMove == gCurrentMove && gDisableStructs[gBattlerAttacker].disabledMove != MOVE_NONE) { gProtectStructs[gBattlerAttacker].usedDisabledMove = TRUE; gBattleScripting.battler = gBattlerAttacker; @@ -3559,7 +3559,7 @@ u8 AtkCanceller_UnableToUseMove(void) gBattleStruct->atkCancellerTracker++; break; case CANCELLER_HEAL_BLOCKED: - if (gStatuses3[gBattlerAttacker] & STATUS3_HEAL_BLOCK && IsHealBlockPreventingMove(gBattlerAttacker, gCurrentMove)) + if (gBattleStruct->zmove.toBeUsed[gBattlerAttacker] == MOVE_NONE && gStatuses3[gBattlerAttacker] & STATUS3_HEAL_BLOCK && IsHealBlockPreventingMove(gBattlerAttacker, gCurrentMove)) { gProtectStructs[gBattlerAttacker].usedHealBlockedMove = TRUE; gBattleScripting.battler = gBattlerAttacker; @@ -3583,7 +3583,7 @@ u8 AtkCanceller_UnableToUseMove(void) gBattleStruct->atkCancellerTracker++; break; case CANCELLER_TAUNTED: // taunt - if (gDisableStructs[gBattlerAttacker].tauntTimer && IS_MOVE_STATUS(gCurrentMove)) + if (gBattleStruct->zmove.toBeUsed[gBattlerAttacker] == MOVE_NONE && gDisableStructs[gBattlerAttacker].tauntTimer && IS_MOVE_STATUS(gCurrentMove)) { gProtectStructs[gBattlerAttacker].usedTauntedMove = TRUE; CancelMultiTurnMoves(gBattlerAttacker); @@ -3594,7 +3594,7 @@ u8 AtkCanceller_UnableToUseMove(void) gBattleStruct->atkCancellerTracker++; break; case CANCELLER_IMPRISONED: // imprisoned - if (GetImprisonedMovesCount(gBattlerAttacker, gCurrentMove)) + if (gBattleStruct->zmove.toBeUsed[gBattlerAttacker] == MOVE_NONE && GetImprisonedMovesCount(gBattlerAttacker, gCurrentMove)) { gProtectStructs[gBattlerAttacker].usedImprisonedMove = TRUE; CancelMultiTurnMoves(gBattlerAttacker); @@ -3758,7 +3758,7 @@ u8 AtkCanceller_UnableToUseMove(void) gBattleStruct->atkCancellerTracker++; break; case CANCELLER_THROAT_CHOP: - if (gDisableStructs[gBattlerAttacker].throatChopTimer && gBattleMoves[gCurrentMove].flags & FLAG_SOUND) + if (gBattleStruct->zmove.toBeUsed[gBattlerAttacker] == MOVE_NONE && gDisableStructs[gBattlerAttacker].throatChopTimer && gBattleMoves[gCurrentMove].flags & FLAG_SOUND) { gProtectStructs[gBattlerAttacker].usedThroatChopPreventedMove = TRUE; CancelMultiTurnMoves(gBattlerAttacker);