formatting

This commit is contained in:
Evan 2020-11-20 08:26:50 -07:00
parent ef43596a79
commit 9472bc894f

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@ -3063,8 +3063,8 @@ void CreateAbilityPopUp(u8 battlerId, u32 ability, bool32 isDoubleBattle)
gSprites[spriteId2].tRightToLeft = FALSE;
}
gBattleStruct->abilityPopUpSpriteIds[gBattleAnimAttacker][0] = spriteId1;
gBattleStruct->abilityPopUpSpriteIds[gBattleAnimAttacker][1] = spriteId2;
gBattleStruct->abilityPopUpSpriteIds[gBattleAnimAttacker][0] = spriteId1;
gBattleStruct->abilityPopUpSpriteIds[gBattleAnimAttacker][1] = spriteId2;
taskId = CreateTask(Task_FreeAbilityPopUpGfx, 5);
gTasks[taskId].tSpriteId1 = spriteId1;
@ -3121,8 +3121,8 @@ static void SpriteCb_AbilityPopUp(struct Sprite *sprite)
void DestroyAbilityPopUp(u8 battlerId)
{
gSprites[gBattleStruct->abilityPopUpSpriteIds[battlerId][0]].tFrames = 0;
gSprites[gBattleStruct->abilityPopUpSpriteIds[battlerId][1]].tFrames = 0;
gSprites[gBattleStruct->abilityPopUpSpriteIds[battlerId][0]].tFrames = 0;
gSprites[gBattleStruct->abilityPopUpSpriteIds[battlerId][1]].tFrames = 0;
gBattleScripting.fixedPopup = FALSE;
}