Fix Echoing Voice calcs (#7416)
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7b2fe32050
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@ -8219,7 +8219,7 @@ static inline u32 CalcMoveBasePower(struct DamageCalculationData *damageCalcData
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}
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case EFFECT_ECHOED_VOICE:
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// gBattleStruct->sameMoveTurns incremented in ppreduce
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if (gBattleStruct->sameMoveTurns[battlerAtk] != 0)
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if (gBattleStruct->sameMoveTurns[battlerAtk] != 0 && GetMoveEffect(gLastResultingMoves[battlerAtk]) == EFFECT_ECHOED_VOICE)
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{
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basePower += (basePower * gBattleStruct->sameMoveTurns[battlerAtk]);
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if (basePower > 200)
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@ -1268,3 +1268,18 @@ AI_SINGLE_BATTLE_TEST("AI_FLAG_SMART_SWITCHING: AI considers 0 hits to KO as los
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TURN { MOVE(player, MOVE_TACKLE); EXPECT_SEND_OUT(opponent, 2); }
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}
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}
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AI_SINGLE_BATTLE_TEST("AI_FLAG_SMART_MON_CHOICES: AI sees Echoed Voice damage correctly")
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{
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GIVEN {
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AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_CHECK_VIABILITY | AI_FLAG_TRY_TO_FAINT | AI_FLAG_SMART_MON_CHOICES | AI_FLAG_OMNISCIENT);
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PLAYER(SPECIES_WOBBUFFET) { Speed(5); Moves(MOVE_SCRATCH, MOVE_ECHOED_VOICE); }
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OPPONENT(SPECIES_ZIGZAGOON) { Speed(4); Level(55); Moves(MOVE_CELEBRATE); }
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OPPONENT(SPECIES_DRAPION) { Speed(4); SpDefense(25); Moves(MOVE_WICKED_BLOW); Ability(ABILITY_SNIPER); }
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OPPONENT(SPECIES_GASTLY) { Speed(4); Level(1); Moves(MOVE_TACKLE); }
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} WHEN {
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TURN { MOVE(player, MOVE_SCRATCH); EXPECT_MOVE(opponent, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_SCRATCH); EXPECT_MOVE(opponent, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_SCRATCH); EXPECT_MOVE(opponent, MOVE_CELEBRATE); EXPECT_SEND_OUT(opponent, 1); }
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}
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}
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