Sinnoh Mon
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545b3bf128
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@ -10935,7 +10935,9 @@ const struct BaseStats gBaseStats[] =
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.eggGroup1 = EGG_GROUP_FIELD,
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.eggGroup2 = EGG_GROUP_HUMAN_LIKE,
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.abilities = {ABILITY_BLAZE, ABILITY_NONE},
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_IRON_FIST,
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#endif
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.bodyColor = BODY_COLOR_BROWN,
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.noFlip = FALSE,
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},
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@ -10961,7 +10963,9 @@ const struct BaseStats gBaseStats[] =
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.eggGroup1 = EGG_GROUP_FIELD,
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.eggGroup2 = EGG_GROUP_HUMAN_LIKE,
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.abilities = {ABILITY_BLAZE, ABILITY_NONE},
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_IRON_FIST,
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#endif
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.bodyColor = BODY_COLOR_BROWN,
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.noFlip = FALSE,
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},
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@ -10988,7 +10992,9 @@ const struct BaseStats gBaseStats[] =
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.eggGroup1 = EGG_GROUP_FIELD,
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.eggGroup2 = EGG_GROUP_HUMAN_LIKE,
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.abilities = {ABILITY_BLAZE, ABILITY_NONE},
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_IRON_FIST,
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#endif
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.bodyColor = BODY_COLOR_BROWN,
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.noFlip = FALSE,
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},
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@ -11013,7 +11019,9 @@ const struct BaseStats gBaseStats[] =
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.eggGroup1 = EGG_GROUP_WATER_1,
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.eggGroup2 = EGG_GROUP_FIELD,
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.abilities = {ABILITY_TORRENT, ABILITY_NONE},
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_DEFIANT,
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#endif
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.bodyColor = BODY_COLOR_BLUE,
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.noFlip = FALSE,
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},
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@ -11038,7 +11046,9 @@ const struct BaseStats gBaseStats[] =
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.eggGroup1 = EGG_GROUP_WATER_1,
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.eggGroup2 = EGG_GROUP_FIELD,
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.abilities = {ABILITY_TORRENT, ABILITY_NONE},
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_DEFIANT,
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#endif
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.bodyColor = BODY_COLOR_BLUE,
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.noFlip = FALSE,
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},
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@ -11063,7 +11073,9 @@ const struct BaseStats gBaseStats[] =
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.eggGroup1 = EGG_GROUP_WATER_1,
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.eggGroup2 = EGG_GROUP_FIELD,
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.abilities = {ABILITY_TORRENT, ABILITY_NONE},
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_DEFIANT,
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#endif
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.bodyColor = BODY_COLOR_BLUE,
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.noFlip = FALSE,
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},
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@ -11088,7 +11100,9 @@ const struct BaseStats gBaseStats[] =
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.eggGroup1 = EGG_GROUP_FLYING,
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.eggGroup2 = EGG_GROUP_FLYING,
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.abilities = {ABILITY_KEEN_EYE, ABILITY_NONE},
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_RECKLESS,
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#endif
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.bodyColor = BODY_COLOR_BROWN,
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.noFlip = FALSE,
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},
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@ -11113,7 +11127,9 @@ const struct BaseStats gBaseStats[] =
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.eggGroup1 = EGG_GROUP_FLYING,
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.eggGroup2 = EGG_GROUP_FLYING,
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.abilities = {ABILITY_INTIMIDATE, ABILITY_NONE},
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_RECKLESS,
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#endif
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.bodyColor = BODY_COLOR_BROWN,
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.noFlip = FALSE,
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},
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@ -11142,7 +11158,9 @@ const struct BaseStats gBaseStats[] =
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.eggGroup1 = EGG_GROUP_FLYING,
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.eggGroup2 = EGG_GROUP_FLYING,
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.abilities = {ABILITY_INTIMIDATE, ABILITY_NONE},
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_RECKLESS,
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#endif
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.bodyColor = BODY_COLOR_BROWN,
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.noFlip = FALSE,
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},
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@ -11166,8 +11184,12 @@ const struct BaseStats gBaseStats[] =
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.growthRate = GROWTH_MEDIUM_FAST,
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.eggGroup1 = EGG_GROUP_WATER_1,
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.eggGroup2 = EGG_GROUP_FIELD,
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_SIMPLE, ABILITY_UNAWARE},
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.abilityHidden = ABILITY_MOODY,
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#else
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.abilities = {ABILITY_NONE, ABILITY_NONE},
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#endif
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.bodyColor = BODY_COLOR_BROWN,
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.noFlip = FALSE,
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},
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@ -11191,8 +11213,12 @@ const struct BaseStats gBaseStats[] =
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.growthRate = GROWTH_MEDIUM_FAST,
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.eggGroup1 = EGG_GROUP_WATER_1,
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.eggGroup2 = EGG_GROUP_FIELD,
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_SIMPLE, ABILITY_UNAWARE},
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.abilityHidden = ABILITY_MOODY,
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#else
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.abilities = {ABILITY_NONE, ABILITY_NONE},
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#endif
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.bodyColor = BODY_COLOR_BROWN,
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.noFlip = FALSE,
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},
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@ -11244,7 +11270,9 @@ const struct BaseStats gBaseStats[] =
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.eggGroup1 = EGG_GROUP_BUG,
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.eggGroup2 = EGG_GROUP_BUG,
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.abilities = {ABILITY_SWARM, ABILITY_NONE},
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_TECHNICIAN,
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#endif
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.bodyColor = BODY_COLOR_RED,
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.noFlip = FALSE,
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},
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@ -11268,7 +11296,11 @@ const struct BaseStats gBaseStats[] =
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.growthRate = GROWTH_MEDIUM_SLOW,
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.eggGroup1 = EGG_GROUP_FIELD,
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.eggGroup2 = EGG_GROUP_FIELD,
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_RIVALRY, ABILITY_INTIMIDATE},
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#else
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.abilities = {ABILITY_NONE, ABILITY_INTIMIDATE},
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#endif
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.abilityHidden = ABILITY_GUTS,
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.bodyColor = BODY_COLOR_BLUE,
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.noFlip = FALSE,
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@ -11293,7 +11325,11 @@ const struct BaseStats gBaseStats[] =
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.growthRate = GROWTH_MEDIUM_SLOW,
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.eggGroup1 = EGG_GROUP_FIELD,
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.eggGroup2 = EGG_GROUP_FIELD,
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_RIVALRY, ABILITY_INTIMIDATE},
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#else
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.abilities = {ABILITY_NONE, ABILITY_INTIMIDATE},
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#endif
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.abilityHidden = ABILITY_GUTS,
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.bodyColor = BODY_COLOR_BLUE,
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.noFlip = FALSE,
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@ -11318,7 +11354,11 @@ const struct BaseStats gBaseStats[] =
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.growthRate = GROWTH_MEDIUM_SLOW,
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.eggGroup1 = EGG_GROUP_FIELD,
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.eggGroup2 = EGG_GROUP_FIELD,
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_RIVALRY, ABILITY_INTIMIDATE},
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#else
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.abilities = {ABILITY_NONE, ABILITY_INTIMIDATE},
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#endif
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.abilityHidden = ABILITY_GUTS,
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.bodyColor = BODY_COLOR_BLUE,
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.noFlip = FALSE,
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@ -11345,7 +11385,9 @@ const struct BaseStats gBaseStats[] =
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.eggGroup1 = EGG_GROUP_UNDISCOVERED,
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.eggGroup2 = EGG_GROUP_UNDISCOVERED,
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.abilities = {ABILITY_NATURAL_CURE, ABILITY_POISON_POINT},
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_LEAF_GUARD,
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#endif
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.bodyColor = BODY_COLOR_GREEN,
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.noFlip = FALSE,
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},
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@ -11375,7 +11417,9 @@ const struct BaseStats gBaseStats[] =
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.eggGroup1 = EGG_GROUP_FAIRY,
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.eggGroup2 = EGG_GROUP_GRASS,
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.abilities = {ABILITY_NATURAL_CURE, ABILITY_POISON_POINT},
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_TECHNICIAN,
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#endif
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.bodyColor = BODY_COLOR_GREEN,
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.noFlip = FALSE,
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},
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@ -11399,8 +11443,12 @@ const struct BaseStats gBaseStats[] =
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.growthRate = GROWTH_ERRATIC,
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.eggGroup1 = EGG_GROUP_MONSTER,
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.eggGroup2 = EGG_GROUP_MONSTER,
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_MOLD_BREAKER, ABILITY_NONE},
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.abilityHidden = ABILITY_SHEER_FORCE,
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#else
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.abilities = {ABILITY_NONE, ABILITY_NONE},
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#endif
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.bodyColor = BODY_COLOR_BLUE,
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.noFlip = FALSE,
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},
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@ -11424,8 +11472,12 @@ const struct BaseStats gBaseStats[] =
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.growthRate = GROWTH_ERRATIC,
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.eggGroup1 = EGG_GROUP_MONSTER,
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.eggGroup2 = EGG_GROUP_MONSTER,
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_MOLD_BREAKER, ABILITY_NONE},
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.abilityHidden = ABILITY_SHEER_FORCE,
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#else
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.abilities = {ABILITY_NONE, ABILITY_NONE},
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#endif
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.bodyColor = BODY_COLOR_BLUE,
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.noFlip = FALSE,
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},
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@ -11500,7 +11552,9 @@ const struct BaseStats gBaseStats[] =
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.eggGroup1 = EGG_GROUP_BUG,
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.eggGroup2 = EGG_GROUP_BUG,
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.abilities = {ABILITY_SHED_SKIN, ABILITY_NONE},
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_OVERCOAT,
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#endif
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.bodyColor = BODY_COLOR_GREEN,
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.noFlip = FALSE,
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},
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@ -11573,8 +11627,12 @@ const struct BaseStats gBaseStats[] =
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.growthRate = GROWTH_MEDIUM_FAST,
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.eggGroup1 = EGG_GROUP_BUG,
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.eggGroup2 = EGG_GROUP_BUG,
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_ANTICIPATION, ABILITY_NONE},
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.abilityHidden = ABILITY_OVERCOAT,
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#else
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.abilities = {ABILITY_NONE, ABILITY_NONE},
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#endif
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.bodyColor = BODY_COLOR_GREEN,
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.noFlip = FALSE,
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},
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@ -11599,8 +11657,12 @@ const struct BaseStats gBaseStats[] =
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.growthRate = GROWTH_MEDIUM_FAST,
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.eggGroup1 = EGG_GROUP_BUG,
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.eggGroup2 = EGG_GROUP_BUG,
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_ANTICIPATION, ABILITY_NONE},
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.abilityHidden = ABILITY_OVERCOAT,
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#else
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.abilities = {ABILITY_NONE, ABILITY_NONE},
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#endif
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.bodyColor = BODY_COLOR_BROWN,
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.noFlip = FALSE,
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},
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@ -11626,8 +11688,12 @@ const struct BaseStats gBaseStats[] =
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.growthRate = GROWTH_MEDIUM_FAST,
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.eggGroup1 = EGG_GROUP_BUG,
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.eggGroup2 = EGG_GROUP_BUG,
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_ANTICIPATION, ABILITY_NONE},
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.abilityHidden = ABILITY_OVERCOAT,
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#else
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.abilities = {ABILITY_NONE, ABILITY_NONE},
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#endif
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.bodyColor = BODY_COLOR_RED,
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.noFlip = FALSE,
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},
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@ -11654,7 +11720,9 @@ const struct BaseStats gBaseStats[] =
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.eggGroup1 = EGG_GROUP_BUG,
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.eggGroup2 = EGG_GROUP_BUG,
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.abilities = {ABILITY_SWARM, ABILITY_NONE},
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_TINTED_LENS,
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#endif
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.bodyColor = BODY_COLOR_YELLOW,
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.noFlip = FALSE,
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},
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@ -11679,7 +11747,11 @@ const struct BaseStats gBaseStats[] =
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.growthRate = GROWTH_MEDIUM_SLOW,
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.eggGroup1 = EGG_GROUP_BUG,
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.eggGroup2 = EGG_GROUP_BUG,
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_HONEY_GATHER, ABILITY_NONE},
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#else
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.abilities = {ABILITY_NONE, ABILITY_NONE},
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#endif
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.abilityHidden = ABILITY_HUSTLE,
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.bodyColor = BODY_COLOR_YELLOW,
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.noFlip = FALSE,
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@ -11707,7 +11779,9 @@ const struct BaseStats gBaseStats[] =
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.eggGroup1 = EGG_GROUP_BUG,
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.eggGroup2 = EGG_GROUP_BUG,
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.abilities = {ABILITY_PRESSURE, ABILITY_NONE},
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_UNNERVE,
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#endif
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.bodyColor = BODY_COLOR_YELLOW,
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.noFlip = FALSE,
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},
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@ -11832,7 +11906,11 @@ const struct BaseStats gBaseStats[] =
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.growthRate = GROWTH_MEDIUM_FAST,
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.eggGroup1 = EGG_GROUP_FAIRY,
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.eggGroup2 = EGG_GROUP_GRASS,
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_FLOWER_GIFT, ABILITY_NONE},
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#else
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.abilities = {ABILITY_NONE, ABILITY_NONE},
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#endif
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.bodyColor = BODY_COLOR_PURPLE,
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.noFlip = TRUE,
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},
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@ -11856,8 +11934,12 @@ const struct BaseStats gBaseStats[] =
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.growthRate = GROWTH_MEDIUM_FAST,
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.eggGroup1 = EGG_GROUP_WATER_1,
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.eggGroup2 = EGG_GROUP_AMORPHOUS,
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_STICKY_HOLD, ABILITY_STORM_DRAIN},
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.abilityHidden = ABILITY_SAND_FORCE,
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#else
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.abilities = {ABILITY_STICKY_HOLD, ABILITY_NONE},
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#endif
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.bodyColor = BODY_COLOR_PURPLE,
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.noFlip = FALSE,
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},
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@ -11881,8 +11963,12 @@ const struct BaseStats gBaseStats[] =
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.growthRate = GROWTH_MEDIUM_FAST,
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.eggGroup1 = EGG_GROUP_WATER_1,
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.eggGroup2 = EGG_GROUP_AMORPHOUS,
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_STICKY_HOLD, ABILITY_STORM_DRAIN},
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.abilityHidden = ABILITY_SAND_FORCE,
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#else
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.abilities = {ABILITY_STICKY_HOLD, ABILITY_NONE},
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#endif
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.bodyColor = BODY_COLOR_PURPLE,
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.noFlip = FALSE,
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},
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@ -11906,8 +11992,12 @@ const struct BaseStats gBaseStats[] =
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.growthRate = GROWTH_FAST,
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.eggGroup1 = EGG_GROUP_FIELD,
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.eggGroup2 = EGG_GROUP_FIELD,
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_TECHNICIAN, ABILITY_PICKUP},
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.abilityHidden = ABILITY_SKILL_LINK,
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#else
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.abilities = {ABILITY_NONE, ABILITY_PICKUP},
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#endif
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.bodyColor = BODY_COLOR_PURPLE,
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.noFlip = FALSE,
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},
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@ -11931,8 +12021,12 @@ const struct BaseStats gBaseStats[] =
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.growthRate = GROWTH_FLUCTUATING,
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.eggGroup1 = EGG_GROUP_AMORPHOUS,
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.eggGroup2 = EGG_GROUP_AMORPHOUS,
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_AFTERMATH, ABILITY_UNBURDEN},
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.abilityHidden = ABILITY_FLARE_BOOST,
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#else
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.abilities = {ABILITY_NONE, ABILITY_NONE},
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#endif
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.bodyColor = BODY_COLOR_PURPLE,
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.noFlip = FALSE,
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},
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@ -11956,8 +12050,12 @@ const struct BaseStats gBaseStats[] =
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.growthRate = GROWTH_FLUCTUATING,
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.eggGroup1 = EGG_GROUP_AMORPHOUS,
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.eggGroup2 = EGG_GROUP_AMORPHOUS,
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_AFTERMATH, ABILITY_UNBURDEN},
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.abilityHidden = ABILITY_FLARE_BOOST,
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#else
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.abilities = {ABILITY_NONE, ABILITY_NONE},
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#endif
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.bodyColor = BODY_COLOR_PURPLE,
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.noFlip = FALSE,
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},
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@ -11981,7 +12079,11 @@ const struct BaseStats gBaseStats[] =
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.growthRate = GROWTH_MEDIUM_FAST,
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.eggGroup1 = EGG_GROUP_FIELD,
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.eggGroup2 = EGG_GROUP_HUMAN_LIKE,
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_RUN_AWAY, ABILITY_KLUTZ},
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#else
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.abilities = {ABILITY_RUN_AWAY, ABILITY_NONE},
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#endif
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.abilityHidden = ABILITY_LIMBER,
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.bodyColor = BODY_COLOR_BROWN,
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.noFlip = FALSE,
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@ -12006,7 +12108,11 @@ const struct BaseStats gBaseStats[] =
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.growthRate = GROWTH_MEDIUM_FAST,
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.eggGroup1 = EGG_GROUP_FIELD,
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.eggGroup2 = EGG_GROUP_HUMAN_LIKE,
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_CUTE_CHARM, ABILITY_KLUTZ},
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#else
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.abilities = {ABILITY_CUTE_CHARM, ABILITY_NONE},
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#endif
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.abilityHidden = ABILITY_LIMBER,
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.bodyColor = BODY_COLOR_BROWN,
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.noFlip = FALSE,
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@ -12056,8 +12162,12 @@ const struct BaseStats gBaseStats[] =
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.growthRate = GROWTH_MEDIUM_SLOW,
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.eggGroup1 = EGG_GROUP_FLYING,
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.eggGroup2 = EGG_GROUP_FLYING,
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_INSOMNIA, ABILITY_SUPER_LUCK},
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.abilityHidden = ABILITY_MOXIE,
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#else
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.abilities = {ABILITY_INSOMNIA, ABILITY_NONE},
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#endif
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.bodyColor = BODY_COLOR_BLACK,
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.noFlip = FALSE,
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},
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@ -12107,7 +12217,9 @@ const struct BaseStats gBaseStats[] =
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.eggGroup1 = EGG_GROUP_FIELD,
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.eggGroup2 = EGG_GROUP_FIELD,
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.abilities = {ABILITY_THICK_FAT, ABILITY_OWN_TEMPO},
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_DEFIANT,
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#endif
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.bodyColor = BODY_COLOR_GRAY,
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.noFlip = FALSE,
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},
|
||||
@ -12156,7 +12268,11 @@ const struct BaseStats gBaseStats[] =
|
||||
.growthRate = GROWTH_MEDIUM_FAST,
|
||||
.eggGroup1 = EGG_GROUP_FIELD,
|
||||
.eggGroup2 = EGG_GROUP_FIELD,
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilities = {ABILITY_STENCH, ABILITY_AFTERMATH},
|
||||
#else
|
||||
.abilities = {ABILITY_STENCH, ABILITY_NONE},
|
||||
#endif
|
||||
.abilityHidden = ABILITY_KEEN_EYE,
|
||||
.bodyColor = BODY_COLOR_PURPLE,
|
||||
.noFlip = FALSE,
|
||||
@ -12181,7 +12297,11 @@ const struct BaseStats gBaseStats[] =
|
||||
.growthRate = GROWTH_MEDIUM_FAST,
|
||||
.eggGroup1 = EGG_GROUP_FIELD,
|
||||
.eggGroup2 = EGG_GROUP_FIELD,
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilities = {ABILITY_STENCH, ABILITY_AFTERMATH},
|
||||
#else
|
||||
.abilities = {ABILITY_STENCH, ABILITY_NONE},
|
||||
#endif
|
||||
.abilityHidden = ABILITY_KEEN_EYE,
|
||||
.bodyColor = BODY_COLOR_PURPLE,
|
||||
.noFlip = FALSE,
|
||||
@ -12207,8 +12327,12 @@ const struct BaseStats gBaseStats[] =
|
||||
.growthRate = GROWTH_MEDIUM_FAST,
|
||||
.eggGroup1 = EGG_GROUP_MINERAL,
|
||||
.eggGroup2 = EGG_GROUP_MINERAL,
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilities = {ABILITY_LEVITATE, ABILITY_HEATPROOF},
|
||||
.abilityHidden = ABILITY_HEAVY_METAL,
|
||||
#else
|
||||
.abilities = {ABILITY_LEVITATE, ABILITY_NONE},
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_GREEN,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -12234,8 +12358,12 @@ const struct BaseStats gBaseStats[] =
|
||||
.growthRate = GROWTH_MEDIUM_FAST,
|
||||
.eggGroup1 = EGG_GROUP_MINERAL,
|
||||
.eggGroup2 = EGG_GROUP_MINERAL,
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilities = {ABILITY_LEVITATE, ABILITY_HEATPROOF},
|
||||
.abilityHidden = ABILITY_HEAVY_METAL,
|
||||
#else
|
||||
.abilities = {ABILITY_LEVITATE, ABILITY_NONE},
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_GREEN,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -12260,7 +12388,9 @@ const struct BaseStats gBaseStats[] =
|
||||
.eggGroup1 = EGG_GROUP_UNDISCOVERED,
|
||||
.eggGroup2 = EGG_GROUP_UNDISCOVERED,
|
||||
.abilities = {ABILITY_STURDY, ABILITY_ROCK_HEAD},
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilityHidden = ABILITY_RATTLED,
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_BROWN,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -12289,8 +12419,12 @@ const struct BaseStats gBaseStats[] =
|
||||
.growthRate = GROWTH_MEDIUM_FAST,
|
||||
.eggGroup1 = EGG_GROUP_UNDISCOVERED,
|
||||
.eggGroup2 = EGG_GROUP_UNDISCOVERED,
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilities = {ABILITY_SOUNDPROOF, ABILITY_FILTER},
|
||||
.abilityHidden = ABILITY_TECHNICIAN,
|
||||
#else
|
||||
.abilities = {ABILITY_SOUNDPROOF, ABILITY_NONE},
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_PINK,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -12316,7 +12450,9 @@ const struct BaseStats gBaseStats[] =
|
||||
.eggGroup1 = EGG_GROUP_UNDISCOVERED,
|
||||
.eggGroup2 = EGG_GROUP_UNDISCOVERED,
|
||||
.abilities = {ABILITY_NATURAL_CURE, ABILITY_SERENE_GRACE},
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilityHidden = ABILITY_FRIEND_GUARD,
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_PINK,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -12341,8 +12477,12 @@ const struct BaseStats gBaseStats[] =
|
||||
.growthRate = GROWTH_MEDIUM_SLOW,
|
||||
.eggGroup1 = EGG_GROUP_FLYING,
|
||||
.eggGroup2 = EGG_GROUP_FLYING,
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilities = {ABILITY_KEEN_EYE, ABILITY_TANGLED_FEET},
|
||||
.abilityHidden = ABILITY_BIG_PECKS,
|
||||
#else
|
||||
.abilities = {ABILITY_KEEN_EYE, ABILITY_NONE},
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_BLACK,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -12368,7 +12508,9 @@ const struct BaseStats gBaseStats[] =
|
||||
.eggGroup1 = EGG_GROUP_AMORPHOUS,
|
||||
.eggGroup2 = EGG_GROUP_AMORPHOUS,
|
||||
.abilities = {ABILITY_PRESSURE, ABILITY_NONE},
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilityHidden = ABILITY_INFILTRATOR,
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_PURPLE,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -12470,7 +12612,9 @@ const struct BaseStats gBaseStats[] =
|
||||
.eggGroup1 = EGG_GROUP_UNDISCOVERED,
|
||||
.eggGroup2 = EGG_GROUP_UNDISCOVERED,
|
||||
.abilities = {ABILITY_PICKUP, ABILITY_THICK_FAT},
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilityHidden = ABILITY_GLUTTONY,
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_BLACK,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -12494,8 +12638,12 @@ const struct BaseStats gBaseStats[] =
|
||||
.growthRate = GROWTH_MEDIUM_SLOW,
|
||||
.eggGroup1 = EGG_GROUP_UNDISCOVERED,
|
||||
.eggGroup2 = EGG_GROUP_UNDISCOVERED,
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilities = {ABILITY_STEADFAST, ABILITY_INNER_FOCUS},
|
||||
.abilityHidden = ABILITY_PRANKSTER,
|
||||
#else
|
||||
.abilities = {ABILITY_NONE, ABILITY_INNER_FOCUS},
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_BLUE,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -12520,8 +12668,12 @@ const struct BaseStats gBaseStats[] =
|
||||
.growthRate = GROWTH_MEDIUM_SLOW,
|
||||
.eggGroup1 = EGG_GROUP_FIELD,
|
||||
.eggGroup2 = EGG_GROUP_HUMAN_LIKE,
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilities = {ABILITY_STEADFAST, ABILITY_INNER_FOCUS},
|
||||
.abilityHidden = ABILITY_JUSTIFIED,
|
||||
#else
|
||||
.abilities = {ABILITY_NONE, ABILITY_INNER_FOCUS},
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_BLUE,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -12546,7 +12698,9 @@ const struct BaseStats gBaseStats[] =
|
||||
.eggGroup1 = EGG_GROUP_FIELD,
|
||||
.eggGroup2 = EGG_GROUP_FIELD,
|
||||
.abilities = {ABILITY_SAND_STREAM, ABILITY_NONE},
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilityHidden = ABILITY_SAND_FORCE,
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_BROWN,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -12571,7 +12725,9 @@ const struct BaseStats gBaseStats[] =
|
||||
.eggGroup1 = EGG_GROUP_FIELD,
|
||||
.eggGroup2 = EGG_GROUP_FIELD,
|
||||
.abilities = {ABILITY_SAND_STREAM, ABILITY_NONE},
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilityHidden = ABILITY_SAND_FORCE,
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_BROWN,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -12596,7 +12752,11 @@ const struct BaseStats gBaseStats[] =
|
||||
.growthRate = GROWTH_SLOW,
|
||||
.eggGroup1 = EGG_GROUP_BUG,
|
||||
.eggGroup2 = EGG_GROUP_WATER_3,
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilities = {ABILITY_BATTLE_ARMOR, ABILITY_SNIPER},
|
||||
#else
|
||||
.abilities = {ABILITY_BATTLE_ARMOR, ABILITY_NONE},
|
||||
#endif
|
||||
.abilityHidden = ABILITY_KEEN_EYE,
|
||||
.bodyColor = BODY_COLOR_PURPLE,
|
||||
.noFlip = FALSE,
|
||||
@ -12622,7 +12782,11 @@ const struct BaseStats gBaseStats[] =
|
||||
.growthRate = GROWTH_SLOW,
|
||||
.eggGroup1 = EGG_GROUP_BUG,
|
||||
.eggGroup2 = EGG_GROUP_WATER_3,
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilities = {ABILITY_BATTLE_ARMOR, ABILITY_SNIPER},
|
||||
#else
|
||||
.abilities = {ABILITY_BATTLE_ARMOR, ABILITY_NONE},
|
||||
#endif
|
||||
.abilityHidden = ABILITY_KEEN_EYE,
|
||||
.bodyColor = BODY_COLOR_PURPLE,
|
||||
.noFlip = FALSE,
|
||||
@ -12648,8 +12812,12 @@ const struct BaseStats gBaseStats[] =
|
||||
.growthRate = GROWTH_MEDIUM_FAST,
|
||||
.eggGroup1 = EGG_GROUP_HUMAN_LIKE,
|
||||
.eggGroup2 = EGG_GROUP_HUMAN_LIKE,
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilities = {ABILITY_ANTICIPATION, ABILITY_DRY_SKIN},
|
||||
.abilityHidden = ABILITY_POISON_TOUCH,
|
||||
#else
|
||||
.abilities = {ABILITY_NONE, ABILITY_NONE},
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_BLUE,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -12674,8 +12842,12 @@ const struct BaseStats gBaseStats[] =
|
||||
.growthRate = GROWTH_MEDIUM_FAST,
|
||||
.eggGroup1 = EGG_GROUP_HUMAN_LIKE,
|
||||
.eggGroup2 = EGG_GROUP_HUMAN_LIKE,
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilities = {ABILITY_ANTICIPATION, ABILITY_DRY_SKIN},
|
||||
.abilityHidden = ABILITY_POISON_TOUCH,
|
||||
#else
|
||||
.abilities = {ABILITY_NONE, ABILITY_NONE},
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_BLUE,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -12723,7 +12895,11 @@ const struct BaseStats gBaseStats[] =
|
||||
.growthRate = GROWTH_ERRATIC,
|
||||
.eggGroup1 = EGG_GROUP_WATER_2,
|
||||
.eggGroup2 = EGG_GROUP_WATER_2,
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilities = {ABILITY_SWIFT_SWIM, ABILITY_STORM_DRAIN},
|
||||
#else
|
||||
.abilities = {ABILITY_SWIFT_SWIM, ABILITY_NONE},
|
||||
#endif
|
||||
.abilityHidden = ABILITY_WATER_VEIL,
|
||||
.bodyColor = BODY_COLOR_BLUE,
|
||||
.noFlip = FALSE,
|
||||
@ -12748,7 +12924,11 @@ const struct BaseStats gBaseStats[] =
|
||||
.growthRate = GROWTH_ERRATIC,
|
||||
.eggGroup1 = EGG_GROUP_WATER_2,
|
||||
.eggGroup2 = EGG_GROUP_WATER_2,
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilities = {ABILITY_SWIFT_SWIM, ABILITY_STORM_DRAIN},
|
||||
#else
|
||||
.abilities = {ABILITY_SWIFT_SWIM, ABILITY_NONE},
|
||||
#endif
|
||||
.abilityHidden = ABILITY_WATER_VEIL,
|
||||
.bodyColor = BODY_COLOR_BLUE,
|
||||
.noFlip = FALSE,
|
||||
@ -12799,7 +12979,11 @@ const struct BaseStats gBaseStats[] =
|
||||
.growthRate = GROWTH_SLOW,
|
||||
.eggGroup1 = EGG_GROUP_MONSTER,
|
||||
.eggGroup2 = EGG_GROUP_GRASS,
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilities = {ABILITY_SNOW_WARNING, ABILITY_NONE},
|
||||
#else
|
||||
.abilities = {ABILITY_NONE, ABILITY_NONE},
|
||||
#endif
|
||||
.abilityHidden = ABILITY_SOUNDPROOF,
|
||||
.bodyColor = BODY_COLOR_WHITE,
|
||||
.noFlip = FALSE,
|
||||
@ -12826,7 +13010,11 @@ const struct BaseStats gBaseStats[] =
|
||||
.growthRate = GROWTH_SLOW,
|
||||
.eggGroup1 = EGG_GROUP_MONSTER,
|
||||
.eggGroup2 = EGG_GROUP_GRASS,
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilities = {ABILITY_SNOW_WARNING, ABILITY_NONE},
|
||||
#else
|
||||
.abilities = {ABILITY_NONE, ABILITY_NONE},
|
||||
#endif
|
||||
.abilityHidden = ABILITY_SOUNDPROOF,
|
||||
.bodyColor = BODY_COLOR_WHITE,
|
||||
.noFlip = FALSE,
|
||||
@ -12854,7 +13042,9 @@ const struct BaseStats gBaseStats[] =
|
||||
.eggGroup1 = EGG_GROUP_FIELD,
|
||||
.eggGroup2 = EGG_GROUP_FIELD,
|
||||
.abilities = {ABILITY_PRESSURE, ABILITY_NONE},
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilityHidden = ABILITY_PICKPOCKET,
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_BLACK,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -12880,7 +13070,9 @@ const struct BaseStats gBaseStats[] =
|
||||
.eggGroup1 = EGG_GROUP_MINERAL,
|
||||
.eggGroup2 = EGG_GROUP_MINERAL,
|
||||
.abilities = {ABILITY_MAGNET_PULL, ABILITY_STURDY},
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilityHidden = ABILITY_ANALYTIC,
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_GRAY,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -12930,8 +13122,12 @@ const struct BaseStats gBaseStats[] =
|
||||
.growthRate = GROWTH_SLOW,
|
||||
.eggGroup1 = EGG_GROUP_MONSTER,
|
||||
.eggGroup2 = EGG_GROUP_FIELD,
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilities = {ABILITY_LIGHTNING_ROD, ABILITY_SOLID_ROCK},
|
||||
.abilityHidden = ABILITY_RECKLESS,
|
||||
#else
|
||||
.abilities = {ABILITY_LIGHTNING_ROD, ABILITY_NONE},
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_GRAY,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -12955,8 +13151,12 @@ const struct BaseStats gBaseStats[] =
|
||||
.growthRate = GROWTH_MEDIUM_FAST,
|
||||
.eggGroup1 = EGG_GROUP_GRASS,
|
||||
.eggGroup2 = EGG_GROUP_GRASS,
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilities = {ABILITY_CHLOROPHYLL, ABILITY_LEAF_GUARD},
|
||||
.abilityHidden = ABILITY_REGENERATOR,
|
||||
#else
|
||||
.abilities = {ABILITY_CHLOROPHYLL, ABILITY_NONE},
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_BLUE,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -12981,7 +13181,11 @@ const struct BaseStats gBaseStats[] =
|
||||
.growthRate = GROWTH_MEDIUM_FAST,
|
||||
.eggGroup1 = EGG_GROUP_HUMAN_LIKE,
|
||||
.eggGroup2 = EGG_GROUP_HUMAN_LIKE,
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilities = {ABILITY_MOTOR_DRIVE, ABILITY_NONE},
|
||||
#else
|
||||
.abilities = {ABILITY_NONE, ABILITY_NONE},
|
||||
#endif
|
||||
.abilityHidden = ABILITY_VITAL_SPIRIT,
|
||||
.bodyColor = BODY_COLOR_YELLOW,
|
||||
.noFlip = FALSE,
|
||||
@ -13039,7 +13243,9 @@ const struct BaseStats gBaseStats[] =
|
||||
.eggGroup1 = EGG_GROUP_FLYING,
|
||||
.eggGroup2 = EGG_GROUP_FAIRY,
|
||||
.abilities = {ABILITY_HUSTLE, ABILITY_SERENE_GRACE},
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilityHidden = ABILITY_SUPER_LUCK,
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_WHITE,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -13064,8 +13270,12 @@ const struct BaseStats gBaseStats[] =
|
||||
.growthRate = GROWTH_MEDIUM_FAST,
|
||||
.eggGroup1 = EGG_GROUP_BUG,
|
||||
.eggGroup2 = EGG_GROUP_BUG,
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilities = {ABILITY_SPEED_BOOST, ABILITY_TINTED_LENS},
|
||||
.abilityHidden = ABILITY_FRISK,
|
||||
#else
|
||||
.abilities = {ABILITY_SPEED_BOOST, ABILITY_NONE},
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_GREEN,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -13089,7 +13299,11 @@ const struct BaseStats gBaseStats[] =
|
||||
.growthRate = GROWTH_MEDIUM_FAST,
|
||||
.eggGroup1 = EGG_GROUP_FIELD,
|
||||
.eggGroup2 = EGG_GROUP_FIELD,
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilities = {ABILITY_LEAF_GUARD, ABILITY_LEAF_GUARD},
|
||||
#else
|
||||
.abilities = {ABILITY_NONE, ABILITY_NONE},
|
||||
#endif
|
||||
.abilityHidden = ABILITY_CHLOROPHYLL,
|
||||
.bodyColor = BODY_COLOR_GREEN,
|
||||
.noFlip = FALSE,
|
||||
@ -13114,8 +13328,12 @@ const struct BaseStats gBaseStats[] =
|
||||
.growthRate = GROWTH_MEDIUM_FAST,
|
||||
.eggGroup1 = EGG_GROUP_FIELD,
|
||||
.eggGroup2 = EGG_GROUP_FIELD,
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilities = {ABILITY_SNOW_CLOAK, ABILITY_SNOW_CLOAK},
|
||||
.abilityHidden = ABILITY_ICE_BODY,
|
||||
#else
|
||||
.abilities = {ABILITY_NONE, ABILITY_NONE},
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_BLUE,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -13140,7 +13358,9 @@ const struct BaseStats gBaseStats[] =
|
||||
.eggGroup1 = EGG_GROUP_BUG,
|
||||
.eggGroup2 = EGG_GROUP_BUG,
|
||||
.abilities = {ABILITY_HYPER_CUTTER, ABILITY_SAND_VEIL},
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilityHidden = ABILITY_POISON_HEAL,
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_PURPLE,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -13164,7 +13384,11 @@ const struct BaseStats gBaseStats[] =
|
||||
.growthRate = GROWTH_SLOW,
|
||||
.eggGroup1 = EGG_GROUP_FIELD,
|
||||
.eggGroup2 = EGG_GROUP_FIELD,
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilities = {ABILITY_OBLIVIOUS, ABILITY_SNOW_CLOAK},
|
||||
#else
|
||||
.abilities = {ABILITY_OBLIVIOUS, ABILITY_NONE},
|
||||
#endif
|
||||
.abilityHidden = ABILITY_THICK_FAT,
|
||||
.bodyColor = BODY_COLOR_BROWN,
|
||||
.noFlip = FALSE,
|
||||
@ -13189,8 +13413,12 @@ const struct BaseStats gBaseStats[] =
|
||||
.growthRate = GROWTH_MEDIUM_FAST,
|
||||
.eggGroup1 = EGG_GROUP_MINERAL,
|
||||
.eggGroup2 = EGG_GROUP_MINERAL,
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilities = {ABILITY_ADAPTABILITY, ABILITY_DOWNLOAD},
|
||||
.abilityHidden = ABILITY_ANALYTIC,
|
||||
#else
|
||||
.abilities = {ABILITY_NONE, ABILITY_NONE},
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_RED,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -13214,8 +13442,12 @@ const struct BaseStats gBaseStats[] =
|
||||
.growthRate = GROWTH_SLOW,
|
||||
.eggGroup1 = EGG_GROUP_AMORPHOUS,
|
||||
.eggGroup2 = EGG_GROUP_AMORPHOUS,
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilities = {ABILITY_STEADFAST, ABILITY_NONE},
|
||||
.abilityHidden = ABILITY_JUSTIFIED,
|
||||
#else
|
||||
.abilities = {ABILITY_NONE, ABILITY_NONE},
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_WHITE,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -13242,7 +13474,9 @@ const struct BaseStats gBaseStats[] =
|
||||
.eggGroup1 = EGG_GROUP_MINERAL,
|
||||
.eggGroup2 = EGG_GROUP_MINERAL,
|
||||
.abilities = {ABILITY_STURDY, ABILITY_MAGNET_PULL},
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilityHidden = ABILITY_SAND_FORCE,
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_GRAY,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -13269,7 +13503,9 @@ const struct BaseStats gBaseStats[] =
|
||||
.eggGroup1 = EGG_GROUP_AMORPHOUS,
|
||||
.eggGroup2 = EGG_GROUP_AMORPHOUS,
|
||||
.abilities = {ABILITY_PRESSURE, ABILITY_NONE},
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilityHidden = ABILITY_FRISK,
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_BLACK,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -13293,8 +13529,12 @@ const struct BaseStats gBaseStats[] =
|
||||
.growthRate = GROWTH_MEDIUM_FAST,
|
||||
.eggGroup1 = EGG_GROUP_FAIRY,
|
||||
.eggGroup2 = EGG_GROUP_MINERAL,
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilities = {ABILITY_SNOW_CLOAK, ABILITY_NONE},
|
||||
.abilityHidden = ABILITY_CURSED_BODY,
|
||||
#else
|
||||
.abilities = {ABILITY_NONE, ABILITY_NONE},
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_WHITE,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -13545,7 +13785,9 @@ const struct BaseStats gBaseStats[] =
|
||||
.eggGroup1 = EGG_GROUP_UNDISCOVERED,
|
||||
.eggGroup2 = EGG_GROUP_UNDISCOVERED,
|
||||
.abilities = {ABILITY_PRESSURE, ABILITY_NONE},
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilityHidden = ABILITY_TELEPATHY,
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_WHITE,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -13570,7 +13812,9 @@ const struct BaseStats gBaseStats[] =
|
||||
.eggGroup1 = EGG_GROUP_UNDISCOVERED,
|
||||
.eggGroup2 = EGG_GROUP_UNDISCOVERED,
|
||||
.abilities = {ABILITY_PRESSURE, ABILITY_NONE},
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilityHidden = ABILITY_TELEPATHY,
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_PURPLE,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -13619,7 +13863,11 @@ const struct BaseStats gBaseStats[] =
|
||||
.growthRate = GROWTH_SLOW,
|
||||
.eggGroup1 = EGG_GROUP_UNDISCOVERED,
|
||||
.eggGroup2 = EGG_GROUP_UNDISCOVERED,
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilities = {ABILITY_SLOW_START, ABILITY_NONE},
|
||||
#else
|
||||
.abilities = {ABILITY_NONE, ABILITY_NONE},
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_WHITE,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -13644,7 +13892,9 @@ const struct BaseStats gBaseStats[] =
|
||||
.eggGroup1 = EGG_GROUP_UNDISCOVERED,
|
||||
.eggGroup2 = EGG_GROUP_UNDISCOVERED,
|
||||
.abilities = {ABILITY_PRESSURE, ABILITY_NONE},
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilityHidden = ABILITY_TELEPATHY,
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_BLACK,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -13692,7 +13942,11 @@ const struct BaseStats gBaseStats[] =
|
||||
.growthRate = GROWTH_SLOW,
|
||||
.eggGroup1 = EGG_GROUP_WATER_1,
|
||||
.eggGroup2 = EGG_GROUP_FAIRY,
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilities = {ABILITY_HYDRATION, ABILITY_NONE},
|
||||
#else
|
||||
.abilities = {ABILITY_NONE, ABILITY_NONE},
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_BLUE,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -13716,7 +13970,11 @@ const struct BaseStats gBaseStats[] =
|
||||
.growthRate = GROWTH_SLOW,
|
||||
.eggGroup1 = EGG_GROUP_WATER_1,
|
||||
.eggGroup2 = EGG_GROUP_FAIRY,
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilities = {ABILITY_HYDRATION, ABILITY_NONE},
|
||||
#else
|
||||
.abilities = {ABILITY_NONE, ABILITY_NONE},
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_BLUE,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -13741,7 +13999,11 @@ const struct BaseStats gBaseStats[] =
|
||||
.growthRate = GROWTH_SLOW,
|
||||
.eggGroup1 = EGG_GROUP_UNDISCOVERED,
|
||||
.eggGroup2 = EGG_GROUP_UNDISCOVERED,
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilities = {ABILITY_BAD_DREAMS, ABILITY_NONE},
|
||||
#else
|
||||
.abilities = {ABILITY_NONE, ABILITY_NONE},
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_BLACK,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -13791,7 +14053,11 @@ const struct BaseStats gBaseStats[] =
|
||||
.growthRate = GROWTH_SLOW,
|
||||
.eggGroup1 = EGG_GROUP_UNDISCOVERED,
|
||||
.eggGroup2 = EGG_GROUP_UNDISCOVERED,
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilities = {ABILITY_MULTITYPE, ABILITY_NONE},
|
||||
#else
|
||||
.abilities = {ABILITY_NONE, ABILITY_NONE},
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_WHITE,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user