diff --git a/src/battle_ai_main.c b/src/battle_ai_main.c index 65e61e2ff5..fe3ff13ee2 100644 --- a/src/battle_ai_main.c +++ b/src/battle_ai_main.c @@ -5220,7 +5220,8 @@ case EFFECT_GUARD_SPLIT: if (isBattle1v1) { - IncreaseStatUpScore(battlerAtk, battlerDef, STAT_CHANGE_SPEED); + if (aiData->speedStats[battlerAtk] * 2 > aiData->speedStats[battlerDef]) + ADJUST_SCORE(IncreaseStatUpScore(battlerAtk, battlerDef, STAT_CHANGE_SPEED)); if (CountUsablePartyMons(battlerAtk) != 0) ADJUST_SCORE(WEAK_EFFECT);