From 9b25ce9e1f8754361d0ee258ed6e2d9cf332cd92 Mon Sep 17 00:00:00 2001 From: Ariel Antonitis Date: Tue, 2 Mar 2021 22:28:43 -0500 Subject: [PATCH] Fixed tall grass & ripples not being time-blended. --- src/field_effect.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/field_effect.c b/src/field_effect.c index e1ad829408..a721196b9c 100644 --- a/src/field_effect.c +++ b/src/field_effect.c @@ -770,6 +770,7 @@ void FieldEffectScript_LoadFadedPalette(u8 **script) struct SpritePalette *palette = (struct SpritePalette *)FieldEffectScript_ReadWord(script); LoadSpritePalette(palette); UpdateSpritePaletteWithWeather(IndexOfSpritePaletteTag(palette->tag)); + UpdateSpritePaletteWithTime(IndexOfSpritePaletteTag(palette->tag)); // Ensure field effects are blended (*script) += 4; }