diff --git a/src/battle_ai_switch_items.c b/src/battle_ai_switch_items.c index 2fb8417ad9..c33878465a 100644 --- a/src/battle_ai_switch_items.c +++ b/src/battle_ai_switch_items.c @@ -1610,7 +1610,7 @@ static u32 GetSwitchinHitsToKO(s32 damageTaken, u32 battler) u8 weatherDuration = gWishFutureKnock.weatherDuration, holdEffectParam = ItemId_GetHoldEffectParam(item); u32 opposingBattler = GetBattlerAtPosition(BATTLE_OPPOSITE(GetBattlerPosition(battler))); u32 opposingAbility = gBattleMons[opposingBattler].ability, ability = AI_DATA->switchinCandidate.battleMon.ability; - bool32 usedSingleUseHealingItem = FALSE; + bool32 usedSingleUseHealingItem = FALSE, opponentCanBreakMold = IsMoldBreakerTypeAbility(opposingBattler, opposingAbility); s32 currentHP = startingHP; // No damage being dealt @@ -1632,7 +1632,7 @@ static u32 GetSwitchinHitsToKO(s32 damageTaken, u32 battler) currentHP = currentHP - damageTaken; // One shot prevention effects - if (damageTaken >= maxHP && currentHP == maxHP && (heldItemEffect == HOLD_EFFECT_FOCUS_SASH || (B_STURDY >= GEN_5 && ability == ABILITY_STURDY))) + if (damageTaken >= maxHP && currentHP == maxHP && (heldItemEffect == HOLD_EFFECT_FOCUS_SASH || (!opponentCanBreakMold && B_STURDY >= GEN_5 && ability == ABILITY_STURDY))) currentHP = 1; // If mon is still alive, apply weather impact first, as it might KO the mon before it can heal with its item (order is weather -> item -> status) @@ -1697,6 +1697,10 @@ static u32 GetSwitchinHitsToKO(s32 damageTaken, u32 battler) hitsToKO++; } + // Disguise will always add an extra hit to KO + if (opponentCanBreakMold && AI_DATA->switchinCandidate.battleMon.species == SPECIES_MIMIKYU_DISGUISED) + hitsToKO++; + // If mon had a hypothetical status from TSpikes, clear it if (AI_DATA->switchinCandidate.hypotheticalStatus == TRUE) {