Add single stage growth to debug menu
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@ -14,7 +14,7 @@
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// Berry settings
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#define OW_BERRY_MUTATIONS FALSE // If enabled, Berry plants can mutate based on berries planted next to them.
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#define OW_BERRY_MULCH_USAGE TRUE // If enabled, Mulch can be used on soil to fertilize it. Otherwise, it is considered unusable.
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#define OW_BERRY_MULCH_USAGE FALSE // If enabled, Mulch can be used on soil to fertilize it. Otherwise, it is considered unusable. Note that moisture effects only work with OW_BERRY_MOISTURE enabled!
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#define OW_BERRY_WEEDS FALSE // If enabled, weeds may grow on Berry plants that the player needs to take care of.
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#define OW_BERRY_PESTS FALSE // If enabled, pests may approach Berry plants that the player needs to take care of.
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#define OW_BERRY_MOISTURE FALSE // If enabled, Berry watering is not a matter of watering it once per stage, but rather of keeping the soil moist.
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39
src/debug.c
39
src/debug.c
@ -218,6 +218,7 @@ enum BerryFunctionsMenu
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{
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DEBUG_BERRY_FUNCTIONS_MENU_CLEAR_ALL,
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DEBUG_BERRY_FUNCTIONS_MENU_READY,
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DEBUG_BERRY_FUNCTIONS_MENU_NEXT_STAGE,
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DEBUG_BERRY_FUNCTIONS_MENU_WEEDS,
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DEBUG_BERRY_FUNCTIONS_MENU_PESTS,
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};
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@ -414,6 +415,7 @@ static void DebugAction_Sound_MUS_SelectId(u8 taskId);
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static void DebugAction_BerryFunctions_ClearAll(u8 taskId);
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static void DebugAction_BerryFunctions_Ready(u8 taskId);
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static void DebugAction_BerryFunctions_NextStage(u8 taskId);
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static void DebugAction_BerryFunctions_Pests(u8 taskId);
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static void DebugAction_BerryFunctions_Weeds(u8 taskId);
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@ -600,6 +602,7 @@ static const u8 sDebugText_Sound_Music_ID[] = _("Music Id: {STR_VAR_3}
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// Berry Function Menu
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static const u8 sDebugText_BerryFunctions_ClearAll[] = _("Clear map trees");
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static const u8 sDebugText_BerryFunctions_Ready[] = _("Ready map trees");
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static const u8 sDebugText_BerryFunctions_NextStage[] = _("Grow map trees");
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static const u8 sDebugText_BerryFunctions_Pests[] = _("Give map trees pests");
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static const u8 sDebugText_BerryFunctions_Weeds[] = _("Give map trees weeds");
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@ -785,10 +788,11 @@ static const struct ListMenuItem sDebugMenu_Items_Sound[] =
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static const struct ListMenuItem sDebugMenu_Items_BerryFunctions[] =
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{
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[DEBUG_BERRY_FUNCTIONS_MENU_CLEAR_ALL] = {sDebugText_BerryFunctions_ClearAll, DEBUG_BERRY_FUNCTIONS_MENU_CLEAR_ALL},
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[DEBUG_BERRY_FUNCTIONS_MENU_READY] = {sDebugText_BerryFunctions_Ready, DEBUG_BERRY_FUNCTIONS_MENU_READY},
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[DEBUG_BERRY_FUNCTIONS_MENU_PESTS] = {sDebugText_BerryFunctions_Pests, DEBUG_BERRY_FUNCTIONS_MENU_PESTS},
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[DEBUG_BERRY_FUNCTIONS_MENU_WEEDS] = {sDebugText_BerryFunctions_Weeds, DEBUG_BERRY_FUNCTIONS_MENU_WEEDS},
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[DEBUG_BERRY_FUNCTIONS_MENU_CLEAR_ALL] = {sDebugText_BerryFunctions_ClearAll, DEBUG_BERRY_FUNCTIONS_MENU_CLEAR_ALL},
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[DEBUG_BERRY_FUNCTIONS_MENU_READY] = {sDebugText_BerryFunctions_Ready, DEBUG_BERRY_FUNCTIONS_MENU_READY},
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[DEBUG_BERRY_FUNCTIONS_MENU_NEXT_STAGE] = {sDebugText_BerryFunctions_NextStage, DEBUG_BERRY_FUNCTIONS_MENU_NEXT_STAGE},
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[DEBUG_BERRY_FUNCTIONS_MENU_PESTS] = {sDebugText_BerryFunctions_Pests, DEBUG_BERRY_FUNCTIONS_MENU_PESTS},
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[DEBUG_BERRY_FUNCTIONS_MENU_WEEDS] = {sDebugText_BerryFunctions_Weeds, DEBUG_BERRY_FUNCTIONS_MENU_WEEDS},
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};
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// *******************************
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@ -892,10 +896,11 @@ static void (*const sDebugMenu_Actions_Sound[])(u8) =
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static void (*const sDebugMenu_Actions_BerryFunctions[])(u8) =
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{
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[DEBUG_BERRY_FUNCTIONS_MENU_CLEAR_ALL] = DebugAction_BerryFunctions_ClearAll,
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[DEBUG_BERRY_FUNCTIONS_MENU_READY] = DebugAction_BerryFunctions_Ready,
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[DEBUG_BERRY_FUNCTIONS_MENU_PESTS] = DebugAction_BerryFunctions_Pests,
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[DEBUG_BERRY_FUNCTIONS_MENU_WEEDS] = DebugAction_BerryFunctions_Weeds,
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[DEBUG_BERRY_FUNCTIONS_MENU_CLEAR_ALL] = DebugAction_BerryFunctions_ClearAll,
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[DEBUG_BERRY_FUNCTIONS_MENU_READY] = DebugAction_BerryFunctions_Ready,
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[DEBUG_BERRY_FUNCTIONS_MENU_NEXT_STAGE] = DebugAction_BerryFunctions_NextStage,
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[DEBUG_BERRY_FUNCTIONS_MENU_PESTS] = DebugAction_BerryFunctions_Pests,
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[DEBUG_BERRY_FUNCTIONS_MENU_WEEDS] = DebugAction_BerryFunctions_Weeds,
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};
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// *******************************
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@ -4704,6 +4709,24 @@ static void DebugAction_BerryFunctions_Ready(u8 taskId)
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Debug_DestroyMenu_Full(taskId);
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}
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static void DebugAction_BerryFunctions_NextStage(u8 taskId)
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{
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u8 i;
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struct BerryTree *tree;
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for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
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{
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if (gObjectEvents[i].movementType == MOVEMENT_TYPE_BERRY_TREE_GROWTH)
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{
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tree = &gSaveBlock1Ptr->berryTrees[GetObjectEventBerryTreeId(i)];
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BerryTreeGrow(tree);
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}
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}
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ScriptContext_Enable();
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Debug_DestroyMenu_Full(taskId);
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}
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static void DebugAction_BerryFunctions_Pests(u8 taskId)
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{
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u8 i;
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