Fixed a bunch of move anims (#5936)
Co-authored-by: Hedara <hedara90@gmail.com>
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@ -257,6 +257,10 @@ const struct SpriteTemplate gPunishmentImpactSpriteTemplate =
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.callback = AnimPunishment,
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};
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// arg 0: x pixel offset
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// arg 1: y pixel offset
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// arg 2: Something
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// arg 3: Something
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static void AnimPunishment(struct Sprite *sprite)
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{
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StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
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@ -646,6 +646,13 @@ static void AnimUnusedCirclingShock(struct Sprite *sprite)
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sprite->callback = TranslateSpriteInCircle;
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}
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// arg 0:
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// arg 1:
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// arg 2:
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// arg 3: duration
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// arg 4: target
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// arg 5:
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// arg 6:
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void AnimSparkElectricity(struct Sprite *sprite)
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{
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u8 battler;
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@ -908,7 +908,7 @@ static void AnimTask_SlideOffScreen_Step(u8 taskId)
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// arg 1: wave amplitude
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// arg 2: wave period
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// arg 3: num sways
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// arg 4: which mon (0 = attacker, 1`= target)
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// arg 4: which mon (0 = attacker, 1 = target)
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void AnimTask_SwayMon(u8 taskId)
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{
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u8 spriteId;
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