diff --git a/include/config/ai.h b/include/config/ai.h index be091649af..8a97430d4b 100644 --- a/include/config/ai.h +++ b/include/config/ai.h @@ -77,9 +77,9 @@ #define ASSUME_STAB_SEES_ABILITY FALSE // Flag also gives omniscience for player's ability. Can use AI_FLAG_WEIGH_ABILITY_PREDICTION instead for smarter prediction without omniscience. // AI_FLAG_ASSUME_POWERFUL_STATUS settings -#define ASSUME_POWERFUL_STATUS_HIGH_ODDS 95 // Chance for AI to see extremely likely moves for a pokemon to have, like Spore -#define ASSUME_POWERFUL_STATUS_MEDIUM_ODDS 75 // Chance for AI to see moderately likely moves for a pokemon to have, like Protect -#define ASSUME_POWERFUL_STATUS_LOW_ODDS 50 // Chance for AI to see niche moves a pokemon may have but probably won't, like Trick Room or Speed Swap +#define ASSUME_POWERFUL_STATUS_HIGH_ODDS 90 // Chance for AI to see extremely likely moves for a pokemon to have, like Spore +#define ASSUME_POWERFUL_STATUS_MEDIUM_ODDS 70 // Chance for AI to see moderately likely moves for a pokemon to have, like Protect +#define ASSUME_POWERFUL_STATUS_LOW_ODDS 40 // Chance for AI to see niche moves a pokemon may have but probably won't, like Trick Room or Speed Swap // AI_FLAG_SMART_SWITCHING settings #define SMART_SWITCHING_OMNISCIENT FALSE // AI will use omniscience for switching calcs, regardless of omniscience setting otherwise