Made Gen6 exp share easier to understand (#3384)
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@ -18,6 +18,8 @@
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#define I_REUSABLE_TMS FALSE // In Gen5-8, TMs are reusable. Setting this to TRUE will make all vanilla TMs reusable, though they can also be cherry-picked by setting their importance to 1.
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#define I_REUSABLE_TMS FALSE // In Gen5-8, TMs are reusable. Setting this to TRUE will make all vanilla TMs reusable, though they can also be cherry-picked by setting their importance to 1.
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// Exp. Share config
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// Exp. Share config
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// To use this feature, replace the 0 with the flag ID you're assigning it to.
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// Eg: Replace with FLAG_UNUSED_0x264 so you can use that flag to toggle the feature.
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#define I_EXP_SHARE_FLAG 0 // If this flag is set, every Pokémon in the party will gain experience, regardless if they participated in the battle or not.
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#define I_EXP_SHARE_FLAG 0 // If this flag is set, every Pokémon in the party will gain experience, regardless if they participated in the battle or not.
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#define I_EXP_SHARE_ITEM GEN_5 // In Gen6+, the Exp. Share was changed from a held item to a Key item that toggles the effect described above.
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#define I_EXP_SHARE_ITEM GEN_5 // In Gen6+, the Exp. Share was changed from a held item to a Key item that toggles the effect described above.
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@ -11197,7 +11197,7 @@ bool32 IsAlly(u32 battlerAtk, u32 battlerDef)
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bool32 IsGen6ExpShareEnabled(void)
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bool32 IsGen6ExpShareEnabled(void)
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{
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{
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#if I_EXP_SHARE_ITEM < GEN_6
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#if I_EXP_SHARE_FLAG <= TEMP_FLAGS_END
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return FALSE;
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return FALSE;
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#else
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#else
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return FlagGet(I_EXP_SHARE_FLAG);
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return FlagGet(I_EXP_SHARE_FLAG);
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