use one iterator
This commit is contained in:
parent
80df54adc6
commit
9eee076e64
@ -1669,14 +1669,15 @@ static bool32 EndTurnTerrain(u32 terrainFlag, u32 stringTableId)
|
||||
|
||||
static bool32 TryEndTurnWeather(void)
|
||||
{
|
||||
u32 i = 0;
|
||||
u32 effect = 0;
|
||||
u32 currBattleWeather = 0xFF;
|
||||
|
||||
for (u32 weather = 0; weather < ARRAY_COUNT(sBattleWeatherInfo); weather++)
|
||||
for (i = 0; i < ARRAY_COUNT(sBattleWeatherInfo); i++)
|
||||
{
|
||||
if (gBattleWeather & sBattleWeatherInfo[weather].flag)
|
||||
if (gBattleWeather & sBattleWeatherInfo[i].flag)
|
||||
{
|
||||
currBattleWeather = weather;
|
||||
currBattleWeather = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -1687,7 +1688,7 @@ static bool32 TryEndTurnWeather(void)
|
||||
if (gWishFutureKnock.weatherDuration > 0 && --gWishFutureKnock.weatherDuration == 0)
|
||||
{
|
||||
gBattleWeather = B_WEATHER_NONE;
|
||||
for (u32 i = 0; i < gBattlersCount; i++)
|
||||
for (i = 0; i < gBattlersCount; i++)
|
||||
gDisableStructs[i].weatherAbilityDone = FALSE;
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = sBattleWeatherInfo[currBattleWeather].endMessage;
|
||||
BattleScriptExecute(BattleScript_WeatherFaded);
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user