From 9f1dbeeead51494910dd3480576594f2fb6685ef Mon Sep 17 00:00:00 2001 From: kittenchilly Date: Thu, 28 Sep 2023 15:41:42 -0500 Subject: [PATCH] Pickup Table Refactor (#3351) --- include/battle_script_commands.h | 6 +++ src/battle_script_commands.c | 87 +++++++++++++++----------------- 2 files changed, 46 insertions(+), 47 deletions(-) diff --git a/include/battle_script_commands.h b/include/battle_script_commands.h index ed08b5eb4f..e78b57e4d1 100644 --- a/include/battle_script_commands.h +++ b/include/battle_script_commands.h @@ -16,6 +16,12 @@ struct StatFractions u8 divisor; }; +struct PickupItem +{ + u16 itemId; + u8 percentage[10]; +}; + s32 CalcCritChanceStageArgs(u32 battlerAtk, u32 battlerDef, u32 move, bool32 recordAbility, u32 abilityAtk, u32 abilityDef, u32 holdEffectAtk); s32 CalcCritChanceStage(u32 battlerAtk, u32 battlerDef, u32 move, bool32 recordAbility); s32 GetCritHitChance(s32 critChanceIndex); diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index ac0f42fca6..c4badc5a50 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -1060,47 +1060,43 @@ static const u16 sNaturePowerMoves[BATTLE_TERRAIN_COUNT] = [BATTLE_TERRAIN_ULTRA_SPACE] = MOVE_PSYSHOCK, }; -static const u16 sPickupItems[] = -{ - ITEM_POTION, - ITEM_ANTIDOTE, - ITEM_SUPER_POTION, - ITEM_GREAT_BALL, - ITEM_REPEL, - ITEM_ESCAPE_ROPE, - ITEM_X_ATTACK, - ITEM_FULL_HEAL, - ITEM_ULTRA_BALL, - ITEM_HYPER_POTION, - ITEM_RARE_CANDY, - ITEM_PROTEIN, - ITEM_REVIVE, - ITEM_HP_UP, - ITEM_FULL_RESTORE, - ITEM_MAX_REVIVE, - ITEM_PP_UP, - ITEM_MAX_ELIXIR, +#define _ 0 + +static const struct PickupItem sPickupTable[] = +{// Item 1+ 11+ 21+ 31+ 41+ 51+ 61+ 71+ 81+ 91+ Levels + { ITEM_POTION, { 35, _, _, _, _, _, _, _, _, _, } }, + { ITEM_TINY_MUSHROOM, { 25, 10, _, _, _, _, _, _, _, _, } }, + { ITEM_REPEL, { 8, 30, _, _, _, _, _, _, _, _, } }, + { ITEM_SUPER_POTION, { 8, 10, 30, _, _, _, _, _, _, _, } }, + { ITEM_POKE_DOLL, { 8, 10, 9, 30, _, _, _, _, _, _, } }, + { ITEM_BIG_MUSHROOM, { 3, 10, 9, _, _, _, _, _, _, _, } }, + { ITEM_SUPER_REPEL, { 3, 10, 9, 9, 30, _, _, _, _, _, } }, + { ITEM_FULL_HEAL, { 3, 3, 9, 8, 9, 30, _, _, _, _, } }, + { ITEM_REVIVE, { 3, 3, 3, 8, 8, 9, 30, _, _, _, } }, + { ITEM_HYPER_POTION, { 3, 3, 3, 4, 8, 9, 8, 30, _, _, } }, + { ITEM_ETHER, { 1, 1, 3, 4, 4, _, _, _, _, _, } }, + { ITEM_MAX_REPEL, { _, 3, 3, 4, 4, 9, 8, 8, 30, _, } }, + { ITEM_MOON_STONE, { _, 3, 3, 4, 4, 4, 4, 5, 9, 10, } }, + { ITEM_SUN_STONE, { _, 3, 3, 4, 4, 4, 4, 5, 9, 10, } }, + { ITEM_RARE_CANDY, { _, 1, 1, 1, 1, 4, 4, 5, 4, 5, } }, + { ITEM_NUGGET, { _, _, 3, 4, 4, 4, 4, 5, 4, 5, } }, + { ITEM_MAX_POTION, { _, _, 3, 4, 4, 4, 8, 8, 9, 30, } }, + { ITEM_MAX_ETHER, { _, _, 1, 1, 4, 4, 4, _, _, _, } }, + { ITEM_PP_UP, { _, _, 1, 1, 1, 4, 4, 5, 4, 5, } }, + { ITEM_BIG_NUGGET, { _, _, 1, 1, 1, 1, 4, 5, 4, 5, } }, + { ITEM_DESTINY_KNOT, { _, _, 1, 1, 1, 1, 1, 1, 1, 1, } }, + { ITEM_LEFTOVERS, { _, _, 1, 1, 1, 1, 1, 1, 1, 1, } }, + { ITEM_MENTAL_HERB, { _, _, 1, 1, 1, 1, 1, 1, 1, 1, } }, + { ITEM_POWER_HERB, { _, _, 1, 1, 1, 1, 1, 1, 1, 1, } }, + { ITEM_WHITE_HERB, { _, _, 1, 1, 1, 1, 1, 1, 1, 1, } }, + { ITEM_BALM_MUSHROOM, { _, _, 1, 4, 4, 4, 4, 5, 4, 5, } }, + { ITEM_MAX_REVIVE, { _, _, _, 4, 4, 4, 4, 7, 9, 9, } }, + { ITEM_ELIXIR, { _, _, _, _, 1, 1, 4, 5, 4, 5, } }, + { ITEM_MAX_ELIXIR, { _, _, _, _, _, _, 1, 1, 4, 5, } }, + { ITEM_BOTTLE_CAP, { _, _, _, _, _, _, _, 1, 1, 1, } }, }; -static const u16 sRarePickupItems[] = -{ - ITEM_HYPER_POTION, - ITEM_NUGGET, - ITEM_KINGS_ROCK, - ITEM_FULL_RESTORE, - ITEM_ETHER, - ITEM_WHITE_HERB, - ITEM_TM_REST, - ITEM_ELIXIR, - ITEM_TM_FOCUS_PUNCH, - ITEM_LEFTOVERS, - ITEM_TM_EARTHQUAKE, -}; - -static const u8 sPickupProbabilities[] = -{ - 30, 40, 50, 60, 70, 80, 90, 94, 98 -}; +#undef _ static const u8 sTerrainToType[BATTLE_TERRAIN_COUNT] = { @@ -14618,17 +14614,14 @@ static void Cmd_pickup(void) else { u32 rand = Random() % 100; + u32 percentTotal = 0; - for (j = 0; j < ARRAY_COUNT(sPickupProbabilities); j++) + for (j = 0; j < ARRAY_COUNT(sPickupTable); j++) { - if (sPickupProbabilities[j] > rand) + percentTotal += sPickupTable[j].percentage[lvlDivBy10]; + if (rand < percentTotal) { - SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &sPickupItems[lvlDivBy10 + j]); - break; - } - else if (rand == 99 || rand == 98) - { - SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &sRarePickupItems[lvlDivBy10 + (99 - rand)]); + SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &sPickupTable[j].itemId); break; } }