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@ -243,16 +243,10 @@
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#define OBJ_EVENT_GFX_POKE_BALL 239
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#define OBJ_EVENT_GFX_OW_MON 240
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// NOTE: By default, the max value for NUM_OBJ_EVENT_GFX is 239.
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//
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// Object event graphics ids are 1 byte in size (max value of 255), and the dynamic
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// graphics ids that start after NUM_OBJ_EVENT_GFX reach this limit. No graphics id
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// uses the value 239 itself, so removing the "+ 1" in OBJ_EVENT_GFX_VARS would
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// allow increasing NUM_OBJ_EVENT_GFX to 240. There are also a handful of unused
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// object graphics that can be removed. If more graphics are needed, anything that
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// stores graphics ids will need to be increased in size. See wiki entry below:
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// https://github.com/pret/pokeemerald/wiki/Feature-Branches#overworld-expansion
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#define NUM_OBJ_EVENT_GFX 256
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// NOTE: The maximum amount of object events has been expanded from 255 to 65535.
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// Since dynamic graphics ids still require at least 16 free values, the actual limit
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// is 65519, but even considering follower Pokémon, this should be more than enough :)
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#define NUM_OBJ_EVENT_GFX 241
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// These are dynamic object gfx ids.
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@ -64,7 +64,7 @@ static const u8 sEmotion_QuestionMarkGfx[] = INCBIN_U8("graphics/field_effects/p
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static const u8 sEmotion_HeartGfx[] = INCBIN_U8("graphics/field_effects/pics/emotion_heart.4bpp");
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static const u8 sEmotion_DoubleExclamationMarkGfx[] = INCBIN_U8("graphics/field_effects/pics/emotion_double_exclamation.4bpp");
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static const u8 sEmotion_XGfx[] = INCBIN_U8("graphics/field_effects/pics/emote_x.4bpp");
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// TODO: Credit https://www.spriters-resource.com/ds_dsi/pokemonheartgoldsoulsilver/sheet/30497/
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// HGSS emote graphics ripped by Lemon on The Spriters Resource: https://www.spriters-resource.com/ds_dsi/pokemonheartgoldsoulsilver/sheet/30497/
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static const u8 sEmotion_Gfx[] = INCBIN_U8("graphics/misc/emotes.4bpp");
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static u8 (*const sDirectionalApproachDistanceFuncs[])(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y) =
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