@ -1,11 +1,11 @@
ALIGNED ( 4 ) static const u8 sText_EmptyString [ ] = _ ( " " ) ;
ALIGNED ( 4 ) static const u8 sText_Colon [ ] = _ ( " : " ) ;
ALIGNED ( 4 ) static const u8 sText_ID [ ] = _ ( " {ID} " ) ;
ALIGNED ( 4 ) static const u8 sText_PleaseStartOver [ ] = _ ( " Please start over from the beginning. " ) ;
ALIGNED ( 4 ) static const u8 sText_WirelessSearchCanceled [ ] = _ ( " The WIRELESS COMMUNICATION\n SYSTEM search has been canceled. " ) ;
ALIGNED ( 4 ) static const u8 sText_AwaitingCommunucation2 [ ] = _ ( " Awaiting communication\n from another player. " ) ; // Unused
ALIGNED ( 4 ) static const u8 sText_AwaitingCommunication [ ] = _ ( " {STR_VAR_1} ! Awaiting\n communication from another player. " ) ;
ALIGNED ( 4 ) static const u8 sText_AwaitingLinkPressStart [ ] = _ ( " {STR_VAR_1} ! Awaiting link!\n Press START when everyone's ready. " ) ;
ALIGNED ( 4 ) static const u8 sText_PleaseStartOver [ ] = _ ( " 请从起始的地方开始。 " ) ;
ALIGNED ( 4 ) static const u8 sText_WirelessSearchCanceled [ ] = _ ( " 无线通讯\n 系统搜索被取消了。 " ) ;
ALIGNED ( 4 ) static const u8 sText_AwaitingCommunucation2 [ ] = _ ( " 等待其他\n 选手的通信。 " ) ; // Unused
ALIGNED ( 4 ) static const u8 sText_AwaitingCommunication [ ] = _ ( " {STR_VAR_1} !等待\n 其他选手的通信。 " ) ;
ALIGNED ( 4 ) static const u8 sText_AwaitingLinkPressStart [ ] = _ ( " {STR_VAR_1} !等待连接!\n 当所有人准备完毕后按开始键。 " ) ;
ALIGNED ( 4 ) static const u8 sJPText_SingleBattle [ ] = _ ( " シングルバトルを かいさいする " ) ;
ALIGNED ( 4 ) static const u8 sJPText_DoubleBattle [ ] = _ ( " ダブルバトルを かいさいする " ) ;
ALIGNED ( 4 ) static const u8 sJPText_MultiBattle [ ] = _ ( " マルチバトルを かいさいする " ) ;
@ -38,14 +38,14 @@ static const u8 *const sJPLinkGroupActionTexts[] = {
sJPText_HoldSpinShop
} ;
static const u8 sText_1PlayerNeeded [ ] = _ ( " 1 player\n needed. " ) ;
static const u8 sText_2PlayersNeeded [ ] = _ ( " 2 players\n needed. " ) ;
static const u8 sText_3PlayersNeeded [ ] = _ ( " 3 players\n needed. " ) ;
static const u8 sText_4PlayersNeeded [ ] = _ ( " 4 players\n needed. " ) ;
static const u8 sText_2PlayerMode [ ] = _ ( " 2 -PLAYER\n MODE " ) ;
static const u8 sText_3PlayerMode [ ] = _ ( " 3 -PLAYER\n MODE " ) ;
static const u8 sText_4PlayerMode [ ] = _ ( " 4 -PLAYER\n MODE " ) ;
static const u8 sText_5PlayerMode [ ] = _ ( " 5 -PLAYER\n MODE " ) ;
static const u8 sText_1PlayerNeeded [ ] = _ ( " 需要\n 1个玩家。 " ) ;
static const u8 sText_2PlayersNeeded [ ] = _ ( " 需要\n 2个玩家。 " ) ;
static const u8 sText_3PlayersNeeded [ ] = _ ( " 需要\n 3个玩家。 " ) ;
static const u8 sText_4PlayersNeeded [ ] = _ ( " 需要\n 4个玩家。 " ) ;
static const u8 sText_2PlayerMode [ ] = _ ( " 2 个玩家\n 模式 " ) ;
static const u8 sText_3PlayerMode [ ] = _ ( " 3 个玩家\n 模式 " ) ;
static const u8 sText_4PlayerMode [ ] = _ ( " 4 个玩家\n 模式 " ) ;
static const u8 sText_5PlayerMode [ ] = _ ( " 5 个玩家\n 模式 " ) ;
static const u8 * const sPlayersNeededOrModeTexts [ ] [ 5 ] = {
// 2 players required
@ -85,38 +85,38 @@ static const u8 *const sPlayersNeededOrModeTexts[][5] = {
}
} ;
ALIGNED ( 4 ) static const u8 sText_BButtonCancel [ ] = _ ( " {B_BUTTON} CANCEL " ) ;
ALIGNED ( 4 ) static const u8 sText_BButtonCancel [ ] = _ ( " {B_BUTTON} 取消 " ) ;
ALIGNED ( 4 ) static const u8 sJPText_SearchingForParticipants [ ] = _ ( " ため \n さんかしゃ ぼしゅうちゅう です! " ) ; // Unused, may have been cut off
ALIGNED ( 4 ) static const u8 sText_PlayerContactedYouForXAccept [ ] = _ ( " {STR_VAR_2} contacted you for\n {STR_VAR_1}. Accept? " ) ;
ALIGNED ( 4 ) static const u8 sText_PlayerContactedYouShareX [ ] = _ ( " {STR_VAR_2} contacted you.\n Will you share {STR_VAR_1}? " ) ;
ALIGNED ( 4 ) static const u8 sText_PlayerContactedYouAddToMembers [ ] = _ ( " {STR_VAR_2} contacted you.\n Add to the members? " ) ;
ALIGNED ( 4 ) static const u8 sText_AreTheseMembersOK [ ] = _ ( " {STR_VAR_1} !\n Are these members OK? " ) ;
ALIGNED ( 4 ) static const u8 sText_CancelModeWithTheseMembers [ ] = _ ( " Cancel {STR_VAR_1} MODE\n with these members? " ) ;
ALIGNED ( 4 ) static const u8 sText_AnOKWasSentToPlayer [ ] = _ ( " An “OK” was sent\n to {STR_VAR_1}. " ) ;
ALIGNED ( 4 ) static const u8 sText_OtherTrainerUnavailableNow [ ] = _ ( " The other TRAINER doesn't appear\n to be available now …\ p " ) ;
ALIGNED ( 4 ) static const u8 sText_CantTransmitTrainerTooFar [ ] = _ ( " You can't transmit with a TRAINER\n who is too far away. \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_TrainersNotReadyYet [ ] = _ ( " The other TRAINER(S) is/are not\n ready yet. \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_PlayerContactedYouForXAccept [ ] = _ ( " {STR_VAR_2} 想要与你连接\n \n {STR_VAR_1}接受吗? " ) ;
ALIGNED ( 4 ) static const u8 sText_PlayerContactedYouShareX [ ] = _ ( " {STR_VAR_2} 连接上了你。\n 想要交换{STR_VAR_1}? " ) ;
ALIGNED ( 4 ) static const u8 sText_PlayerContactedYouAddToMembers [ ] = _ ( " {STR_VAR_2} 连接上了你。\n 添加到成员? " ) ;
ALIGNED ( 4 ) static const u8 sText_AreTheseMembersOK [ ] = _ ( " {STR_VAR_1} ! \n 这些成员可以吗? " ) ;
ALIGNED ( 4 ) static const u8 sText_CancelModeWithTheseMembers [ ] = _ ( " 取消和其他成员的\n {STR_VAR_1}模式 " ) ;
ALIGNED ( 4 ) static const u8 sText_AnOKWasSentToPlayer [ ] = _ ( " 已向\n {STR_VAR_1}提交确认。 " ) ; // 待定
ALIGNED ( 4 ) static const u8 sText_OtherTrainerUnavailableNow [ ] = _ ( " 其他训练师好像\n 现在不可见 …\ p " ) ;
ALIGNED ( 4 ) static const u8 sText_CantTransmitTrainerTooFar [ ] = _ ( " 你不能和一个太远的\n 训练师进行通信。 \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_TrainersNotReadyYet [ ] = _ ( " 其他训练师没有\n 准备好。 \ p " ) ;
static const u8 * const sCantTransmitToTrainerTexts [ ] = {
[ UR_TRADE_PLAYER_NOT_READY - 1 ] = sText_CantTransmitTrainerTooFar ,
[ UR_TRADE_PARTNER_NOT_READY - 1 ] = sText_TrainersNotReadyYet
} ;
ALIGNED ( 4 ) static const u8 sText_ModeWithTheseMembersWillBeCanceled [ ] = _ ( " The {STR_VAR_1} MODE with\n these members will be canceled. {PAUSE 60}" ) ;
ALIGNED ( 4 ) static const u8 sText_MemberNoLongerAvailable [ ] = _ ( " There is a member who can no\n longer remain available. \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_ModeWithTheseMembersWillBeCanceled [ ] = _ ( " 和其他成员的{STR_VAR_1}模式\n 将要被取消。 {PAUSE 60}" ) ;
ALIGNED ( 4 ) static const u8 sText_MemberNoLongerAvailable [ ] = _ ( " 对方好像不太方便…… \ p " ) ;
static const u8 * const sPlayerUnavailableTexts [ ] = {
sText_OtherTrainerUnavailableNow ,
sText_MemberNoLongerAvailable
} ;
ALIGNED ( 4 ) static const u8 sText_TrainerAppearsUnavailable [ ] = _ ( " The other TRAINER appears\n unavailable …\ p " ) ;
ALIGNED ( 4 ) static const u8 sText_PlayerSentBackOK [ ] = _ ( " {STR_VAR_1} sent back an “OK”! " ) ;
ALIGNED ( 4 ) static const u8 sText_PlayerOKdRegistration [ ] = _ ( " {STR_VAR_1} OK'd your registration as\n a member. " ) ;
ALIGNED ( 4 ) static const u8 sText_PlayerRepliedNo [ ] = _ ( " {STR_VAR_1} replied, “No …”\ p " ) ;
ALIGNED ( 4 ) static const u8 sText_AwaitingOtherMembers [ ] = _ ( " {STR_VAR_1} !\n Awaiting other members! " ) ;
ALIGNED ( 4 ) static const u8 sText_QuitBeingMember [ ] = _ ( " Quit being a member? " ) ;
ALIGNED ( 4 ) static const u8 sText_StoppedBeingMember [ ] = _ ( " You stopped being a member. \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_TrainerAppearsUnavailable [ ] = _ ( " 其他训练师\n 断开了 …\ p " ) ;
ALIGNED ( 4 ) static const u8 sText_PlayerSentBackOK [ ] = _ ( " {STR_VAR_1} 回复“是”! " ) ;
ALIGNED ( 4 ) static const u8 sText_PlayerOKdRegistration [ ] = _ ( " {STR_VAR_1} 确认被你登录为\n 成员。 " ) ;
ALIGNED ( 4 ) static const u8 sText_PlayerRepliedNo [ ] = _ ( " {STR_VAR_1} 回复,“否 …”\ p " ) ;
ALIGNED ( 4 ) static const u8 sText_AwaitingOtherMembers [ ] = _ ( " {STR_VAR_1} ! \n 等待其他成员! " ) ;
ALIGNED ( 4 ) static const u8 sText_QuitBeingMember [ ] = _ ( " 取消加入? " ) ;
ALIGNED ( 4 ) static const u8 sText_StoppedBeingMember [ ] = _ ( " 你停止加入。 \ p " ) ;
static const u8 * const sPlayerDisconnectedTexts [ ] = {
[ RFU_STATUS_OK ] = NULL ,
@ -131,10 +131,10 @@ static const u8 *const sPlayerDisconnectedTexts[] = {
[ RFU_STATUS_LEAVE_GROUP ] = sText_StoppedBeingMember
} ;
ALIGNED ( 4 ) static const u8 sText_WirelessLinkEstablished [ ] = _ ( " The WIRELESS COMMUNICATION\n SYSTEM link has been established. " ) ;
ALIGNED ( 4 ) static const u8 sText_WirelessLinkDropped [ ] = _ ( " The WIRELESS COMMUNICATION\n SYSTEM link has been dropped …" ) ;
ALIGNED ( 4 ) static const u8 sText_LinkWithFriendDropped [ ] = _ ( " The link with your friend has been\n dropped …" ) ;
ALIGNED ( 4 ) static const u8 sText_PlayerRepliedNo2 [ ] = _ ( " {STR_VAR_1} replied, “No …”" ) ;
ALIGNED ( 4 ) static const u8 sText_WirelessLinkEstablished [ ] = _ ( " 无线通讯\n 系统连接已确定。 " ) ;
ALIGNED ( 4 ) static const u8 sText_WirelessLinkDropped [ ] = _ ( " 无线通讯\n 系统连接失败 …" ) ;
ALIGNED ( 4 ) static const u8 sText_LinkWithFriendDropped [ ] = _ ( " 与好友的连接\n 失败 …" ) ;
ALIGNED ( 4 ) static const u8 sText_PlayerRepliedNo2 [ ] = _ ( " {STR_VAR_1} 回复,“否 …”" ) ;
static const u8 * const sLinkDroppedTexts [ ] = {
[ RFU_STATUS_OK ] = NULL ,
@ -149,8 +149,8 @@ static const u8 *const sLinkDroppedTexts[] = {
[ RFU_STATUS_LEAVE_GROUP ] = NULL
} ;
ALIGNED ( 4 ) static const u8 sText_DoYouWantXMode [ ] = _ ( " Do you want the {STR_VAR_2}\n MODE? " ) ;
ALIGNED ( 4 ) static const u8 sText_DoYouWantXMode2 [ ] = _ ( " Do you want the {STR_VAR_2}\n MODE? " ) ;
ALIGNED ( 4 ) static const u8 sText_DoYouWantXMode [ ] = _ ( " 你想要加入{STR_VAR_2}\n 模式? " ) ;
ALIGNED ( 4 ) static const u8 sText_DoYouWantXMode2 [ ] = _ ( " 你想要加入{STR_VAR_2}\n 模式? " ) ;
// Unused
static const u8 * const sDoYouWantModeTexts [ ] = {
@ -158,13 +158,13 @@ static const u8 *const sDoYouWantModeTexts[] = {
sText_DoYouWantXMode2
} ;
ALIGNED ( 4 ) static const u8 sText_CommunicatingPleaseWait [ ] = _ ( " Communicating…\n Please wait. " ) ; // Unused
ALIGNED ( 4 ) static const u8 sText_AwaitingPlayersResponseAboutTrade [ ] = _ ( " Awaiting {STR_VAR_1}'s response about\n the trade …" ) ;
ALIGNED ( 4 ) static const u8 sText_Communicating [ ] = _ ( " Communicating {PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.\n "
ALIGNED ( 4 ) static const u8 sText_CommunicatingPleaseWait [ ] = _ ( " 连接中…\n 请稍后。 " ) ; // Unused
ALIGNED ( 4 ) static const u8 sText_AwaitingPlayersResponseAboutTrade [ ] = _ ( " 等待{STR_VAR_1}的\n 交换回复 …" ) ;
ALIGNED ( 4 ) static const u8 sText_Communicating [ ] = _ ( " 连接中 {PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.\n "
" {PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}. " ) ;
ALIGNED ( 4 ) static const u8 sText_CommunicatingWithPlayer [ ] = _ ( " Communicating with {STR_VAR_1} {PAUSE 15}.{PAUSE 15}.{PAUSE 15}.\n "
ALIGNED ( 4 ) static const u8 sText_CommunicatingWithPlayer [ ] = _ ( " 正在与{STR_VAR_1}连接…… {PAUSE 15}.{PAUSE 15}.{PAUSE 15}.\n "
" {PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}. " ) ;
ALIGNED ( 4 ) static const u8 sText_PleaseWaitAWhile [ ] = _ ( " Please wait a while {PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.\n "
ALIGNED ( 4 ) static const u8 sText_PleaseWaitAWhile [ ] = _ ( " 请稍等…… {PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.\n "
" {PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}. " ) ;
static const u8 * const sCommunicatingWaitTexts [ ] = {
@ -173,10 +173,10 @@ static const u8 *const sCommunicatingWaitTexts[] = {
sText_PleaseWaitAWhile
} ;
ALIGNED ( 4 ) static const u8 sText_HiDoSomethingMale [ ] = _ ( " Hiya! Is there something that you\n wanted to do? " ) ;
ALIGNED ( 4 ) static const u8 sText_HiDoSomethingFemale [ ] = _ ( " Hello!\n Would you like to do something ?" ) ;
ALIGNED ( 4 ) static const u8 sText_HiDoSomethingAgainMale [ ] = _ ( " {STR_VAR_1} : Hiya, we meet again!\n What are you up for this time? " ) ;
ALIGNED ( 4 ) static const u8 sText_HiDoSomethingAgainFemale [ ] = _ ( " {STR_VAR_1} : Oh! {PLAYER}, hello!\n Would you like to do something? " ) ;
ALIGNED ( 4 ) static const u8 sText_HiDoSomethingMale [ ] = _ ( " 嘿!有什么\n 想做的吗? " ) ;
ALIGNED ( 4 ) static const u8 sText_HiDoSomethingFemale [ ] = _ ( " 你好!\n 想要做什么? ?" ) ;
ALIGNED ( 4 ) static const u8 sText_HiDoSomethingAgainMale [ ] = _ ( " {STR_VAR_1} :嘿,我们又见面了!\n 最近怎么样? " ) ;
ALIGNED ( 4 ) static const u8 sText_HiDoSomethingAgainFemale [ ] = _ ( " {STR_VAR_1} :哦!{PLAYER},你好!\n 想要做什么? " ) ;
static const u8 * const sHiDoSomethingTexts [ ] [ GENDER_COUNT ] = {
{
@ -188,10 +188,10 @@ static const u8 *const sHiDoSomethingTexts[][GENDER_COUNT] = {
}
} ;
ALIGNED ( 4 ) static const u8 sText_DoSomethingMale [ ] = _ ( " Want to do something ?" ) ;
ALIGNED ( 4 ) static const u8 sText_DoSomethingFemale [ ] = _ ( " Would you like to do something? " ) ;
ALIGNED ( 4 ) static const u8 sText_DoSomethingAgainMale [ ] = _ ( " {STR_VAR_1} : What would you like to\n do now ?" ) ;
ALIGNED ( 4 ) static const u8 sText_DoSomethingAgainFemale [ ] = _ ( " {STR_VAR_1} : Want to do anything else ?" ) ; // Unused
ALIGNED ( 4 ) static const u8 sText_DoSomethingMale [ ] = _ ( " 想做点什么? ?" ) ;
ALIGNED ( 4 ) static const u8 sText_DoSomethingFemale [ ] = _ ( " 想做点什么? " ) ;
ALIGNED ( 4 ) static const u8 sText_DoSomethingAgainMale [ ] = _ ( " {STR_VAR_1} :你现在想要\n 做什么? ?" ) ;
ALIGNED ( 4 ) static const u8 sText_DoSomethingAgainFemale [ ] = _ ( " {STR_VAR_1} :想做点其他的不? ?" ) ; // Unused
// Unused
static const u8 * const sDoSomethingTexts [ ] [ GENDER_COUNT ] = {
@ -204,31 +204,31 @@ static const u8 *const sDoSomethingTexts[][GENDER_COUNT] = {
}
} ;
ALIGNED ( 4 ) static const u8 sText_SomebodyHasContactedYou [ ] = _ ( " Somebody has contacted you. {PAUSE 60}" ) ;
ALIGNED ( 4 ) static const u8 sText_PlayerHasContactedYou [ ] = _ ( " {STR_VAR_1} has contacted you. {PAUSE 60}" ) ;
ALIGNED ( 4 ) static const u8 sText_SomebodyHasContactedYou [ ] = _ ( " 有人连接上了你。 {PAUSE 60}" ) ;
ALIGNED ( 4 ) static const u8 sText_PlayerHasContactedYou [ ] = _ ( " {STR_VAR_1} 连接上了你。 {PAUSE 60}" ) ;
static const u8 * const sPlayerContactedYouTexts [ ] = {
sText_SomebodyHasContactedYou ,
sText_PlayerHasContactedYou
} ;
ALIGNED ( 4 ) static const u8 sText_AwaitingResponseFromTrainer [ ] = _ ( " Awaiting a response from\n the other TRAINER …" ) ;
ALIGNED ( 4 ) static const u8 sText_AwaitingResponseFromPlayer [ ] = _ ( " Awaiting a response from\n {STR_VAR_1} …" ) ;
ALIGNED ( 4 ) static const u8 sText_AwaitingResponseFromTrainer [ ] = _ ( " 等待\n 另一个训练师回复 …" ) ;
ALIGNED ( 4 ) static const u8 sText_AwaitingResponseFromPlayer [ ] = _ ( " 等待\n {STR_VAR_1}的回复 …" ) ;
static const u8 * const sAwaitingResponseTexts [ ] = {
sText_AwaitingResponseFromTrainer ,
sText_AwaitingResponseFromPlayer
} ;
ALIGNED ( 4 ) static const u8 sText_ShowTrainerCard [ ] = _ ( " The other TRAINER showed\n you their TRAINER CARD. \ pWould you like to show your \n TRAINER CARD? " ) ;
ALIGNED ( 4 ) static const u8 sText_BattleChallenge [ ] = _ ( " The other TRAINER challenges you\n to battle. \ pWill you accept the battle \n challenge? " ) ;
ALIGNED ( 4 ) static const u8 sText_ChatInvitation [ ] = _ ( " The other TRAINER invites you\n to chat. \ pWill you accept the chat \n invitation? " ) ;
ALIGNED ( 4 ) static const u8 sText_OfferToTradeMon [ ] = _ ( " There is an offer to trade your\n registered Lv. {DYNAMIC 0} {DYNAMIC 1} \ pin exchange for a \n Lv. {DYNAMIC 2} {DYNAMIC 3}. \ pWill you accept this trade \n offer? " ) ;
ALIGNED ( 4 ) static const u8 sText_OfferToTradeEgg [ ] = _ ( " There is an offer to trade your\n registered EGG. \ lWill you accept this trade offer? " ) ;
ALIGNED ( 4 ) static const u8 sText_ChatDropped [ ] = _ ( " The chat has been dropped. \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_OfferDeclined1 [ ] = _ ( " You declined the offer. \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_OfferDeclined2 [ ] = _ ( " You declined the offer. \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_ChatEnded [ ] = _ ( " The chat was ended. \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_ShowTrainerCard [ ] = _ ( " 其他训练师展示\n 给你看他们的训练师卡片。 \ p你也要展示 \n 训练师卡片? " ) ;
ALIGNED ( 4 ) static const u8 sText_BattleChallenge [ ] = _ ( " 其他训练师想通过\n 宝可梦对战挑战你。 \ p你想要接受 \n 挑战吗? " ) ;
ALIGNED ( 4 ) static const u8 sText_ChatInvitation [ ] = _ ( " 其他训练师邀请你\n 聊天。 \ p你想要接受 \n 聊天申请吗? " ) ;
ALIGNED ( 4 ) static const u8 sText_OfferToTradeMon [ ] = _ ( " 有人愿意用一只\n 等级{DYNAMIC 0}的{DYNAMIC 1} \ p与你登记的等级{DYNAMIC 2} \n 的{DYNAMIC 3}交换。 \ p你同意吗? " ) ;
ALIGNED ( 4 ) static const u8 sText_OfferToTradeEgg [ ] = _ ( " 有人想要交换你\n 登记的蛋。 \ l你想要接受交换申请吗? " ) ;
ALIGNED ( 4 ) static const u8 sText_ChatDropped [ ] = _ ( " 聊天断开。 \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_OfferDeclined1 [ ] = _ ( " 你拒绝了请求。 \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_OfferDeclined2 [ ] = _ ( " 你拒绝了请求。 \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_ChatEnded [ ] = _ ( " 聊天停止了。 \ p " ) ;
// Unused
static const u8 * const sInvitationTexts [ ] = {
@ -238,10 +238,10 @@ static const u8 *const sInvitationTexts[] = {
sText_OfferToTradeMon
} ;
ALIGNED ( 4 ) static const u8 sText_JoinChatMale [ ] = _ ( " Oh, hey! We're in a chat right now.\n Want to join us? " ) ;
ALIGNED ( 4 ) static const u8 sText_PlayerJoinChatMale [ ] = _ ( " {STR_VAR_1} : Hey, {PLAYER}!\n We're having a chat right now. \ lWant to join us? " ) ;
ALIGNED ( 4 ) static const u8 sText_JoinChatFemale [ ] = _ ( " Oh, hi! We're having a chat now.\n Would you like to join us? " ) ;
ALIGNED ( 4 ) static const u8 sText_PlayerJoinChatFemale [ ] = _ ( " {STR_VAR_1} : Oh, hi, {PLAYER}!\n We're having a chat now. \ lWould you like to join us ?" ) ;
ALIGNED ( 4 ) static const u8 sText_JoinChatMale [ ] = _ ( " 嘿!我们正在聊天。\n 想要加入我们吗? " ) ;
ALIGNED ( 4 ) static const u8 sText_PlayerJoinChatMale [ ] = _ ( " {STR_VAR_1} :嘿,{PLAYER}! \n 我们正在聊天。 \ l想要加入我们吗? " ) ;
ALIGNED ( 4 ) static const u8 sText_JoinChatFemale [ ] = _ ( " 哦,你好!我们正在聊天。\n 想要加入我们吗? " ) ;
ALIGNED ( 4 ) static const u8 sText_PlayerJoinChatFemale [ ] = _ ( " {STR_VAR_1} :你好,{PLAYER}! \n 我们在聊天。 \ l想要加入我们吗? ?" ) ;
static const u8 * const sJoinChatTexts [ ] [ GENDER_COUNT ] = {
{
@ -253,13 +253,13 @@ static const u8 *const sJoinChatTexts[][GENDER_COUNT] = {
}
} ;
ALIGNED ( 4 ) static const u8 sText_TrainerAppearsBusy [ ] = _ ( " …… \n The TRAINER appears to be busy… \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_WaitForBattleMale [ ] = _ ( " A battle, huh?\n All right, just give me some time. " ) ;
ALIGNED ( 4 ) static const u8 sText_WaitForChatMale [ ] = _ ( " You want to chat, huh?\n Sure, just wait a little. " ) ;
ALIGNED ( 4 ) static const u8 sText_ShowTrainerCardMale [ ] = _ ( " Sure thing! As my “Greetings,”\n here's my TRAINER CARD. " ) ;
ALIGNED ( 4 ) static const u8 sText_WaitForBattleFemale [ ] = _ ( " A battle? Of course, but I need\n time to get ready. " ) ;
ALIGNED ( 4 ) static const u8 sText_WaitForChatFemale [ ] = _ ( " Did you want to chat?\n Okay, but please wait a moment. " ) ;
ALIGNED ( 4 ) static const u8 sText_ShowTrainerCardFemale [ ] = _ ( " As my introduction, I'll show you\n my TRAINER CARD. " ) ;
ALIGNED ( 4 ) static const u8 sText_TrainerAppearsBusy [ ] = _ ( " …… \n 训练师好像正在忙…\ p \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_WaitForBattleMale [ ] = _ ( " 宝可梦对战,嗯?\n 好吧,等我一下。 " ) ;
ALIGNED ( 4 ) static const u8 sText_WaitForChatMale [ ] = _ ( " 想要聊天,嗯?\n 好的,等一下。 " ) ;
ALIGNED ( 4 ) static const u8 sText_ShowTrainerCardMale [ ] = _ ( " 当然!作为“问候”\n 这是我的训练师卡片。 " ) ;
ALIGNED ( 4 ) static const u8 sText_WaitForBattleFemale [ ] = _ ( " 宝可梦对战?当然,但是\n 我需要准备一下。 " ) ;
ALIGNED ( 4 ) static const u8 sText_WaitForChatFemale [ ] = _ ( " 你想聊天?\n 好的,但是请稍等。 " ) ;
ALIGNED ( 4 ) static const u8 sText_ShowTrainerCardFemale [ ] = _ ( " 作为自我介绍,我会展示\n 给你我的训练师卡片。 " ) ;
static const u8 * const sText_WaitOrShowCardTexts [ GENDER_COUNT ] [ 4 ] = {
{
@ -275,14 +275,14 @@ static const u8 *const sText_WaitOrShowCardTexts[GENDER_COUNT][4] = {
}
} ;
ALIGNED ( 4 ) static const u8 sText_WaitForChatMale2 [ ] = _ ( " You want to chat, huh?\n Sure, just wait a little. " ) ; // Unused
ALIGNED ( 4 ) static const u8 sText_DoneWaitingBattleMale [ ] = _ ( " Thanks for waiting!\n Let's get our battle started! {PAUSE 60}" ) ;
ALIGNED ( 4 ) static const u8 sText_DoneWaitingChatMale [ ] = _ ( " All right!\n Let's chat! {PAUSE 60}" ) ;
ALIGNED ( 4 ) static const u8 sText_DoneWaitingBattleFemale [ ] = _ ( " Sorry I made you wait!\n Let's get started! {PAUSE 60}" ) ;
ALIGNED ( 4 ) static const u8 sText_DoneWaitingChatFemale [ ] = _ ( " Sorry I made you wait!\n Let's chat. {PAUSE 60}" ) ;
ALIGNED ( 4 ) static const u8 sText_TradeWillBeStarted [ ] = _ ( " The trade will be started. {PAUSE 60}" ) ;
ALIGNED ( 4 ) static const u8 sText_BattleWillBeStarted [ ] = _ ( " The battle will be started. {PAUSE 60}" ) ;
ALIGNED ( 4 ) static const u8 sText_EnteringChat [ ] = _ ( " Entering the chat …{PAUSE 60}" ) ;
ALIGNED ( 4 ) static const u8 sText_WaitForChatMale2 [ ] = _ ( " 想聊天,嗯?\n 好,等下。 " ) ; // Unused
ALIGNED ( 4 ) static const u8 sText_DoneWaitingBattleMale [ ] = _ ( " 感谢您的等待!\n 让我们的宝可梦对战 \ p开始吧! {PAUSE 60}" ) ;
ALIGNED ( 4 ) static const u8 sText_DoneWaitingChatMale [ ] = _ ( " 好的!\n 开始聊天! {PAUSE 60}" ) ;
ALIGNED ( 4 ) static const u8 sText_DoneWaitingBattleFemale [ ] = _ ( " 抱歉让你久等了!\n 让我们开始吧! {PAUSE 60}" ) ;
ALIGNED ( 4 ) static const u8 sText_DoneWaitingChatFemale [ ] = _ ( " 抱歉让你久等了!\n 开始聊天吧。 {PAUSE 60}" ) ;
ALIGNED ( 4 ) static const u8 sText_TradeWillBeStarted [ ] = _ ( " 交换开始。 {PAUSE 60}" ) ;
ALIGNED ( 4 ) static const u8 sText_BattleWillBeStarted [ ] = _ ( " 宝可梦对战开始。 {PAUSE 60}" ) ;
ALIGNED ( 4 ) static const u8 sText_EnteringChat [ ] = _ ( " 进入聊天中 …{PAUSE 60}" ) ;
static const u8 * const sStartActivityTexts [ ] [ GENDER_COUNT ] [ 3 ] = {
{
@ -308,36 +308,36 @@ static const u8 *const sStartActivityTexts[][GENDER_COUNT][3] = {
}
} ;
ALIGNED ( 4 ) static const u8 sText_BattleDeclinedMale [ ] = _ ( " Sorry! My POKéMON don't seem to\n be feeling too well right now. \ lLet me battle you another time. \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_BattleDeclinedFemale [ ] = _ ( " I'm terribly sorry, but my POKéMON\n aren't feeling well… \ pLet's battle another time. \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_BattleDeclinedMale [ ] = _ ( " 对不起!我的宝可梦看\n 起来好像不太好。 \ l下次再战斗吧。 \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_BattleDeclinedFemale [ ] = _ ( " 非常抱歉,但是我的\n 宝可梦现在很不好… \ p下次再战斗吧。 \ p " ) ;
static const u8 * const sBattleDeclinedTexts [ GENDER_COUNT ] = {
sText_BattleDeclinedMale ,
sText_BattleDeclinedFemale
} ;
ALIGNED ( 4 ) static const u8 sText_ShowTrainerCardDeclinedMale [ ] = _ ( " Huh? My TRAINER CARD…\n Where'd it go now? \ lSorry! I'll show you another time! \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_ShowTrainerCardDeclinedFemale [ ] = _ ( " Oh? Now where did I put my\n TRAINER CARD?… \ lSorry! I'll show you later! \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_ShowTrainerCardDeclinedMale [ ] = _ ( " 嗯?我的训练师卡片…\n 找不到了? \ l对不起! 下次展示给你吧! \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_ShowTrainerCardDeclinedFemale [ ] = _ ( " 哦?我的\n 训练师卡片呢?… \ l对不起! 以后展示给你看吧! \ p " ) ;
static const u8 * const sShowTrainerCardDeclinedTexts [ GENDER_COUNT ] = {
sText_ShowTrainerCardDeclinedMale ,
sText_ShowTrainerCardDeclinedFemale
} ;
ALIGNED ( 4 ) static const u8 sText_IfYouWantToDoSomethingMale [ ] = _ ( " If you want to do something with\n me, just give me a shout! \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_IfYouWantToDoSomethingFemale [ ] = _ ( " If you want to do something with\n me, don't be shy. \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_IfYouWantToDoSomethingMale [ ] = _ ( " 如果以后有什么事找我\n 尽管叫我! \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_IfYouWantToDoSomethingFemale [ ] = _ ( " 如果以后有什么事找我\n 不要客气啊。 \ p " ) ;
static const u8 * const sIfYouWantToDoSomethingTexts [ GENDER_COUNT ] = {
sText_IfYouWantToDoSomethingMale ,
sText_IfYouWantToDoSomethingFemale
} ;
ALIGNED ( 4 ) static const u8 sText_TrainerBattleBusy [ ] = _ ( " Whoops! Sorry, but I have to do\n something else. \ lAnother time, okay? \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_NeedTwoMonsOfLevel30OrLower1 [ ] = _ ( " If you want to battle, you need\n two POKéMON that are below \ lLv. 30. \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_NeedTwoMonsOfLevel30OrLower2 [ ] = _ ( " For a battle, you need two\n POKéMON that are below Lv. 30. \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_TrainerBattleBusy [ ] = _ ( " 哎呦!抱歉,但是我有事\n 要做。 \ l下次吧, 好吧? \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_NeedTwoMonsOfLevel30OrLower1 [ ] = _ ( " 如果想要宝可梦对战,你\n 需要两只宝可梦必须是 \ l等级30以下的。 \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_NeedTwoMonsOfLevel30OrLower2 [ ] = _ ( " 如果想要宝可梦对战,你\n 需要宝可梦必须是 \ l等级30以下的。 \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_DeclineChatMale [ ] = _ ( " Oh, all right.\n Come see me anytime, okay? \ p " ) ;
ALIGNED ( 4 ) static const u8 stext_DeclineChatFemale [ ] = _ ( " Oh…\n Please come by anytime. \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_DeclineChatMale [ ] = _ ( " 好吧。\n 随时可以来看我,好吧? \ p " ) ;
ALIGNED ( 4 ) static const u8 stext_DeclineChatFemale [ ] = _ ( " 哦…\n 请随时过来看我。 \ p " ) ;
// Response from partner when player declines chat
static const u8 * const sDeclineChatTexts [ GENDER_COUNT ] = {
@ -345,8 +345,8 @@ static const u8 *const sDeclineChatTexts[GENDER_COUNT] = {
stext_DeclineChatFemale
} ;
ALIGNED ( 4 ) static const u8 sText_ChatDeclinedMale [ ] = _ ( " Oh, sorry!\n I just can't right this instant. \ lLet's chat another time. \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_ChatDeclinedFemale [ ] = _ ( " Oh, I'm sorry.\n I have too much to do right now. \ lLet's chat some other time. \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_ChatDeclinedMale [ ] = _ ( " 不好意思!\n 不能聊了。 \ l下次再说吧。 \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_ChatDeclinedFemale [ ] = _ ( " 不好意思。\n 现在我有事要做。 \ l下次再说吧。 \ p " ) ;
// Response from partner when they decline chat
static const u8 * const sChatDeclinedTexts [ GENDER_COUNT ] = {
@ -354,14 +354,14 @@ static const u8 *const sChatDeclinedTexts[GENDER_COUNT] = {
sText_ChatDeclinedFemale
} ;
ALIGNED ( 4 ) static const u8 sText_YoureToughMale [ ] = _ ( " Whoa!\n I can tell you're pretty tough! \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_UsedGoodMoveMale [ ] = _ ( " You used that move?\n That's good strategy! \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_BattleSurpriseMale [ ] = _ ( " Way to go!\n That was an eye-opener! \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_SwitchedMonsMale [ ] = _ ( " Oh! How could you use that\n POKéMON in that situation? \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_YoureToughFemale [ ] = _ ( " That POKéMON…\n It's been raised really well! \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_UsedGoodMoveFemale [ ] = _ ( " That's it!\n This is the right move now! \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_BattleSurpriseFemale [ ] = _ ( " That's awesome!\n You can battle that way? \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_SwitchedMonsFemale [ ] = _ ( " You have exquisite timing for\n switching POKéMON! \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_YoureToughMale [ ] = _ ( " 哇!\n 你太坚强了! \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_UsedGoodMoveMale [ ] = _ ( " 你用了那个技能?\n 真是好办法! \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_BattleSurpriseMale [ ] = _ ( " 就这么做!\n 真是令人大开眼界! \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_SwitchedMonsMale [ ] = _ ( " 你竟然可以在那种情况下\n 使用那只宝可梦? \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_YoureToughFemale [ ] = _ ( " 那个宝可梦…\n 培养的真好! \ p \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_UsedGoodMoveFemale [ ] = _ ( " 就是这样!\n 现在就是适当的技能! \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_BattleSurpriseFemale [ ] = _ ( " 太可怕了!\n 你竟然以这种方式战斗? \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_SwitchedMonsFemale [ ] = _ ( " 你真有\n 选择宝可梦的天赋! \ p " ) ;
static const u8 * const sBattleReactionTexts [ GENDER_COUNT ] [ 4 ] = {
{
@ -378,14 +378,14 @@ static const u8 *const sBattleReactionTexts[GENDER_COUNT][4] = {
}
} ;
ALIGNED ( 4 ) static const u8 sText_LearnedSomethingMale [ ] = _ ( " Oh, I see!\n This is educational! \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_ThatsFunnyMale [ ] = _ ( " Don't say anything funny anymore!\n I'm sore from laughing! \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_RandomChatMale1 [ ] = _ ( " O h?\n Something like that happened. \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_RandomChatMale2 [ ] = _ ( " Hmhm… What?\n So is this what you're saying? \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_LearnedSomethingFemale [ ] = _ ( " Is that right?\n I didn't know that. \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_ThatsFunnyFemale [ ] = _ ( " Ahaha!\n What is that about? \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_RandomChatFemale1 [ ] = _ ( " Yes, that's exactly it!\n That's what I meant. \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_RandomChatFemale2 [ ] = _ ( " In other words…\n Yes! That's right! \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_LearnedSomethingMale [ ] = _ ( " 我知道了!\n 受教了! \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_ThatsFunnyMale [ ] = _ ( " 不要再说些搞笑的事了!\n 从笑声中我感到痛苦! \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_RandomChatMale1 [ ] = _ ( " O 哦?\n 那种事发生了。 \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_RandomChatMale2 [ ] = _ ( " 嗯…什么?\n 这就是你说的? \ p \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_LearnedSomethingFemale [ ] = _ ( " 那样好吗?\n 我不知道。 \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_ThatsFunnyFemale [ ] = _ ( " 哈哈!\n 关于什么? \ p \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_RandomChatFemale1 [ ] = _ ( " 就是那样!\n 我就是这个意思。 \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_RandomChatFemale2 [ ] = _ ( " 换言之…\n 是!就是那样! \ p " ) ;
static const u8 * const sChatReactionTexts [ GENDER_COUNT ] [ 4 ] = {
{
@ -402,10 +402,10 @@ static const u8 *const sChatReactionTexts[GENDER_COUNT][4] = {
}
} ;
ALIGNED ( 4 ) static const u8 sText_ShowedTrainerCardMale1 [ ] = _ ( " I'm just showing my TRAINER CARD\n as my way of greeting. \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_ShowedTrainerCardMale2 [ ] = _ ( " I hope I get to know you better! \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_ShowedTrainerCardFemale1 [ ] = _ ( " We're showing each other our\n TRAINER CARDS to get acquainted. \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_ShowedTrainerCardFemale2 [ ] = _ ( " Glad to meet you.\n Please don't be a stranger! \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_ShowedTrainerCardMale1 [ ] = _ ( " 展示训练师卡片\n 作为我的礼貌。 \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_ShowedTrainerCardMale2 [ ] = _ ( " 我希望我可以更好地认识你! \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_ShowedTrainerCardFemale1 [ ] = _ ( " 我们互相展示\n 训练师卡片以求互相认识。 \ p \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_ShowedTrainerCardFemale2 [ ] = _ ( " 很高兴见到你。\n 不要认生啊! \ p \ p " ) ;
static const u8 * const sTrainerCardReactionTexts [ GENDER_COUNT ] [ 2 ] = {
{
@ -418,10 +418,10 @@ static const u8 *const sTrainerCardReactionTexts[GENDER_COUNT][2] = {
}
} ;
ALIGNED ( 4 ) static const u8 sText_MaleTraded1 [ ] = _ ( " Yeahah!\n I really wanted this POKéMON! \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_MaleTraded2 [ ] = _ ( " Finally, a trade got me that\n POKéMON I'd wanted a long time. \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_FemaleTraded1 [ ] = _ ( " I'm trading POKéMON right now. \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_FemaleTraded2 [ ] = _ ( " I finally got that POKéMON I\n wanted in a trade! \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_MaleTraded1 [ ] = _ ( " 哈哈!\n 我确实很想要这只宝可梦! \ p \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_MaleTraded2 [ ] = _ ( " 最终,一场交换使得\n 宝可梦到手,圆了我 \n 长久的梦。 \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_FemaleTraded1 [ ] = _ ( " 我正在交换宝可梦。 \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_FemaleTraded2 [ ] = _ ( " 这只宝可梦是我在\n 一场交换中获得的! \ p \ p " ) ;
static const u8 * const sTradeReactionTexts [ GENDER_COUNT ] [ 4 ] = {
{
@ -434,37 +434,37 @@ static const u8 *const sTradeReactionTexts[GENDER_COUNT][4] = {
}
} ;
ALIGNED ( 4 ) static const u8 sText_XCheckedTradingBoard [ ] = _ ( " {STR_VAR_1} checked the\n TRADING BOARD. \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_RegisterMonAtTradingBoard [ ] = _ ( " Welcome to the TRADING BOARD.\ pYou may register your POKéMON \n and offer it up for a trade. \ pWould you like to register one of \n your POKéMON? " ) ;
ALIGNED ( 4 ) static const u8 sText_TradingBoardInfo [ ] = _ ( " This TRADING BOARD is used for \n "
" offering a POKéMON for a trade. \ p "
" All you need to do is register a \n "
" POKéMON for a trade. \ p "
" Another TRAINER may offer a party \n "
" POKéMON in return for the trade. \ p "
" We hope you will register POKéMON \n "
" and trade them with many, many \ l "
" other TRAINERS. \ p "
" Would you like to register one of\n your POKéMON? " ) ;
ALIGNED ( 4 ) static const u8 sText_ThankYouForRegistering [ ] = _ ( " We have registered your POKéMON for\n trade on the TRADING BOARD. \ pThank you for using this service! \ p " ) ; // unused
ALIGNED ( 4 ) static const u8 sText_NobodyHasRegistered [ ] = _ ( " Nobody has registered any POKéMON\n for trade on the TRADING BOARD. \ p \n " ) ; // unused
ALIGNED ( 4 ) static const u8 sText_ChooseRequestedMonType [ ] = _ ( " Please choose the type of POKéMON\n that you would like in the trade. \n " ) ;
ALIGNED ( 4 ) static const u8 sText_WhichMonWillYouOffer [ ] = _ ( " Which of your party POKéMON will\n you offer in trade? \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_RegistrationCanceled [ ] = _ ( " Registration has been canceled. \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_RegistrationCompleted [ ] = _ ( " Registration has been completed. \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_TradeCanceled [ ] = _ ( " The trade has been canceled. \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_CancelRegistrationOfMon [ ] = _ ( " Cancel the registration of your\n Lv. {STR_VAR_2} {STR_VAR_1}?" ) ;
ALIGNED ( 4 ) static const u8 sText_CancelRegistrationOfEgg [ ] = _ ( " Cancel the registration of your\n EGG ?" ) ;
ALIGNED ( 4 ) static const u8 sText_RegistrationCanceled2 [ ] = _ ( " The registration has been canceled. \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_TradeTrainersWillBeListed [ ] = _ ( " TRAINERS wishing to make a trade\n will be listed. " ) ; // unused
ALIGNED ( 4 ) static const u8 sText_ChooseTrainerToTradeWith2 [ ] = _ ( " Please choose the TRAINER with whom\n you would like to trade POKéMON. " ) ; // unused
ALIGNED ( 4 ) static const u8 sText_AskTrainerToMakeTrade [ ] = _ ( " Would you like to ask {STR_VAR_1} to\n make a trade? " ) ;
ALIGNED ( 4 ) static const u8 sText_AwaitingResponseFromTrainer2 [ ] = _ ( " Awaiting a response from\n the other TRAINER …" ) ; // unused
ALIGNED ( 4 ) static const u8 sText_NotRegisteredAMonForTrade [ ] = _ ( " You have not registered a POKéMON\n for trading. \ p " ) ; // unused
ALIGNED ( 4 ) static const u8 sText_DontHaveTypeTrainerWants [ ] = _ ( " You don't have a {STR_VAR_2}-type\n POKéMON that {STR_VAR_1} wants. \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_DontHaveEggTrainerWants [ ] = _ ( " You don't have an EGG that\n {STR_VAR_1} wants. \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_PlayerCantTradeForYourMon [ ] = _ ( " {STR_VAR_1} can't make a trade for\n your POKéMON right now. \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_CantTradeForPartnersMon [ ] = _ ( " You can't make a trade for\n {STR_VAR_1}'s POKéMON right now. \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_XCheckedTradingBoard [ ] = _ ( " {STR_VAR_1} 检查了\n 交换平台。 \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_RegisterMonAtTradingBoard [ ] = _ ( " 欢迎来到交换平台。\ p你需要登记宝可梦 \n 来进行交换。 \ p你现在需要登记 \n 你的精灵宝可梦吗? " ) ;
ALIGNED ( 4 ) static const u8 sText_TradingBoardInfo [ ] = _ ( " 交换平台是用来 \n "
" 提供宝可梦进行交换的。 \ p "
" 你所做的就是把 \n "
" 宝可梦进行登记。 \ p "
" 其他训练师可能会提供 \n "
" 你想要交换的宝可梦。 \ p "
" 我们希望你可以登记宝可梦 \n "
" 用来交换给 \ l "
" 更多更多其他训练师。 \ p "
" 你现在需要登记\n 你的宝可梦吗? " ) ;
ALIGNED ( 4 ) static const u8 sText_ThankYouForRegistering [ ] = _ ( " 我们已经登记了你的宝可梦\n 放在交换平台用来交换。 \ p感谢使用这项服务! \ p " ) ; // unused
ALIGNED ( 4 ) static const u8 sText_NobodyHasRegistered [ ] = _ ( " 没人登记宝可梦\n 在交换平台用来交换。 \ p \n " ) ; // unused
ALIGNED ( 4 ) static const u8 sText_ChooseRequestedMonType [ ] = _ ( " 请选择宝可梦属性\n 用于交换。 \n " ) ;
ALIGNED ( 4 ) static const u8 sText_WhichMonWillYouOffer [ ] = _ ( " 你将会拿什么宝可梦\n 用来交换呢? \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_RegistrationCanceled [ ] = _ ( " 登记取消。 \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_RegistrationCompleted [ ] = _ ( " 登记完成。 \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_TradeCanceled [ ] = _ ( " 交换被取消了。 \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_CancelRegistrationOfMon [ ] = _ ( " 取消登记你的\n 等级{STR_VAR_2}的 {STR_VAR_1}?" ) ;
ALIGNED ( 4 ) static const u8 sText_CancelRegistrationOfEgg [ ] = _ ( " 取消登记你的蛋? ?" ) ;
ALIGNED ( 4 ) static const u8 sText_RegistrationCanceled2 [ ] = _ ( " 登记取消。 \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_TradeTrainersWillBeListed [ ] = _ ( " 训练师想要进行的交换\n 会用表格列出来。 " ) ; // unused
ALIGNED ( 4 ) static const u8 sText_ChooseTrainerToTradeWith2 [ ] = _ ( " 请选择训练师\n 用来交换宝可梦。 " ) ; // unused
ALIGNED ( 4 ) static const u8 sText_AskTrainerToMakeTrade [ ] = _ ( " 你想要和{STR_VAR_1}\n 进行交换? " ) ;
ALIGNED ( 4 ) static const u8 sText_AwaitingResponseFromTrainer2 [ ] = _ ( " 等待训练师\n 的回复 …" ) ; // unused
ALIGNED ( 4 ) static const u8 sText_NotRegisteredAMonForTrade [ ] = _ ( " 还没有登记宝可梦\n 用于交换。 \ p \ p " ) ; // unused
ALIGNED ( 4 ) static const u8 sText_DontHaveTypeTrainerWants [ ] = _ ( " 你还没有 {STR_VAR_2}-type\n POKéMON that {STR_VAR_1} wants. \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_DontHaveEggTrainerWants [ ] = _ ( " 你还没有蛋是\n {STR_VAR_1}需要的。 \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_PlayerCantTradeForYourMon [ ] = _ ( " {STR_VAR_1} 还不能和你交换\n 你的宝可梦。 \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_CantTradeForPartnersMon [ ] = _ ( " 你还不能交换\n {STR_VAR_1}的宝可梦呢。 \ p " ) ;
// Unused
static const u8 * const sCantTradeMonTexts [ ] = {
@ -472,28 +472,28 @@ static const u8 *const sCantTradeMonTexts[] = {
sText_CantTradeForPartnersMon
} ;
ALIGNED ( 4 ) static const u8 sText_TradeOfferRejected [ ] = _ ( " Your trade offer was rejected. \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_EggTrade [ ] = _ ( " EGG TRADE " ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseJoinCancel [ ] = _ ( " {DPAD_UPDOWN} CHOOSE {A_BUTTON}JOIN {B_BUTTON}CANCEL " ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseTrainer [ ] = _ ( " Please choose a TRAINER. " ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseTrainerSingleBattle [ ] = _ ( " Please choose a TRAINER for\n a SINGLE BATTLE. " ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseTrainerDoubleBattle [ ] = _ ( " Please choose a TRAINER for\n a DOUBLE BATTLE. " ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseLeaderMultiBattle [ ] = _ ( " Please choose the LEADER\n for a MULTI BATTLE. " ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseTrainerToTradeWith [ ] = _ ( " Please choose the TRAINER to\n trade with. " ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseTrainerToShareWonderCards [ ] = _ ( " Please choose the TRAINER who is\n sharing WONDER CARDS. " ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseTrainerToShareWonderNews [ ] = _ ( " Please choose the TRAINER who is\n sharing WONDER NEWS. " ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseLeaderPokemonJump [ ] = _ ( " Jump with mini POKéMON!\n Please choose the LEADER. " ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseLeaderBerryCrush [ ] = _ ( " BERRY CRUSH!\n Please choose the LEADER. " ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseLeaderBerryPicking [ ] = _ ( " DODRIO BERRY-PICKING!\n Please choose the LEADER. " ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseLeaderBerryBlender [ ] = _ ( " BERRY BLENDER!\n Please choose the LEADER. " ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseLeaderRecordCorner [ ] = _ ( " RECORD CORNER!\n Please choose the LEADER. " ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseLeaderCoolContest [ ] = _ ( " COOLNESS CONTEST!\n Please choose the LEADER. " ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseLeaderBeautyContest [ ] = _ ( " BEAUTY CONTEST!\n Please choose the LEADER. " ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseLeaderCuteContest [ ] = _ ( " CUTENESS CONTEST!\n Please choose the LEADER. " ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseLeaderSmartContest [ ] = _ ( " SMARTNESS CONTEST!\n Please choose the LEADER. " ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseLeaderToughContest [ ] = _ ( " TOUGHNESS CONTEST!\n Please choose the LEADER. " ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseLeaderBattleTowerLv50 [ ] = _ ( " BATTLE TOWER LEVEL 50!\n Please choose the LEADER. " ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseLeaderBattleTowerOpenLv [ ] = _ ( " BATTLE TOWER OPEN LEVEL!\n Please choose the LEADER. " ) ;
ALIGNED ( 4 ) static const u8 sText_TradeOfferRejected [ ] = _ ( " 你的交换请求被拒绝。 \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_EggTrade [ ] = _ ( " 蛋的交换 " ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseJoinCancel [ ] = _ ( " {DPAD_UPDOWN} 选择{A_BUTTON}加入{B_BUTTON}取消 " ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseTrainer [ ] = _ ( " 请选择一名训练师。 " ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseTrainerSingleBattle [ ] = _ ( " 请选择一名训练师来进行\n 单打对战。 " ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseTrainerDoubleBattle [ ] = _ ( " 请选择一名训练师来进行\n 双打对战。 " ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseLeaderMultiBattle [ ] = _ ( " 请选择队长\n 进行多人对战。 " ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseTrainerToTradeWith [ ] = _ ( " 请选择训练师来进行\n 交换。 " ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseTrainerToShareWonderCards [ ] = _ ( " 请选择一名训练师\n 可以共享奇异卡片。 " ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseTrainerToShareWonderNews [ ] = _ ( " 请选择一名训练师\n 可以共享奇异新闻。 " ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseLeaderPokemonJump [ ] = _ ( " 和宝可梦一起跳!\n 请选择队长。 " ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseLeaderBerryCrush [ ] = _ ( " 混合树果!\n 请选择队长。 " ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseLeaderBerryPicking [ ] = _ ( " 嘟嘟利摘树果!\n 请选择队长。 " ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseLeaderBerryBlender [ ] = _ ( " 树果混合机!\n 请选择队长。 " ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseLeaderRecordCorner [ ] = _ ( " 联机中心!\n 请选择队长。 " ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseLeaderCoolContest [ ] = _ ( " 帅气组!\n 请选择队长。 " ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseLeaderBeautyContest [ ] = _ ( " 美丽组!\n 请选择队长。 " ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseLeaderCuteContest [ ] = _ ( " 可爱组!\n 请选择队长。 " ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseLeaderSmartContest [ ] = _ ( " 聪明组!\n 请选择队长。 " ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseLeaderToughContest [ ] = _ ( " 强壮组!\n 请选择队长。 " ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseLeaderBattleTowerLv50 [ ] = _ ( " 等级50对战塔! \n 请选择队长。 " ) ;
ALIGNED ( 4 ) static const u8 sText_ChooseLeaderBattleTowerOpenLv [ ] = _ ( " 对战塔!\n 请选择队长。 " ) ;
static const u8 * const sChooseTrainerTexts [ NUM_LINK_GROUP_TYPES ] =
{
@ -521,53 +521,53 @@ static const u8 *const sChooseTrainerTexts[NUM_LINK_GROUP_TYPES] =
[ LINK_GROUP_BATTLE_TOWER_OPEN ] = sText_ChooseLeaderBattleTowerOpenLv
} ;
ALIGNED ( 4 ) static const u8 sText_SearchingForWirelessSystemWait [ ] = _ ( " Searching for a WIRELESS\n COMMUNICATION SYSTEM. Wait... " ) ;
ALIGNED ( 4 ) static const u8 sText_MustHaveTwoMonsForDoubleBattle [ ] = _ ( " For a DOUBLE BATTLE, you must have\n at least two POKéMON. \ p " ) ; // Unused
ALIGNED ( 4 ) static const u8 sText_AwaitingPlayersResponse [ ] = _ ( " Awaiting {STR_VAR_1}'s response …" ) ;
ALIGNED ( 4 ) static const u8 sText_PlayerHasBeenAskedToRegisterYouPleaseWait [ ] = _ ( " {STR_VAR_1} has been asked to register\n you as a member. Please wait. " ) ;
ALIGNED ( 4 ) static const u8 sText_AwaitingResponseFromWirelessSystem [ ] = _ ( " Awaiting a response from the\n WIRELESS COMMUNICATION SYSTEM. " ) ;
ALIGNED ( 4 ) static const u8 sText_PleaseWaitForOtherTrainersToGather [ ] = _ ( " Please wait for other TRAINERS to\n gather and get ready. " ) ; // Unused
ALIGNED ( 4 ) static const u8 sText_NoCardsSharedRightNow [ ] = _ ( " No CARDS appear to be shared \n right now. " ) ;
ALIGNED ( 4 ) static const u8 sText_NoNewsSharedRightNow [ ] = _ ( " No NEWS appears to be shared\n right now. " ) ;
ALIGNED ( 4 ) static const u8 sText_SearchingForWirelessSystemWait [ ] = _ ( " 搜索一个无线通讯系统。\n 等待… " ) ;
ALIGNED ( 4 ) static const u8 sText_MustHaveTwoMonsForDoubleBattle [ ] = _ ( " 参加双打对战,你至少要有\n 两只宝可梦。 \ p " ) ; // Unused
ALIGNED ( 4 ) static const u8 sText_AwaitingPlayersResponse [ ] = _ ( " 等待{STR_VAR_1}的回复 …" ) ;
ALIGNED ( 4 ) static const u8 sText_PlayerHasBeenAskedToRegisterYouPleaseWait [ ] = _ ( " {STR_VAR_1} 想要登记你\n 为成员。请稍后。 " ) ;
ALIGNED ( 4 ) static const u8 sText_AwaitingResponseFromWirelessSystem [ ] = _ ( " 等待\n 从无线通讯系统来的回复。 " ) ;
ALIGNED ( 4 ) static const u8 sText_PleaseWaitForOtherTrainersToGather [ ] = _ ( " 请等待其他训练师\n 加入并准备完毕。 " ) ; // Unused
ALIGNED ( 4 ) static const u8 sText_NoCardsSharedRightNow [ ] = _ ( " 好像没有卡片\n 正在共享。 " ) ;
ALIGNED ( 4 ) static const u8 sText_NoNewsSharedRightNow [ ] = _ ( " 好像没有新闻\n 正在共享。 " ) ;
static const u8 * const sNoWonderSharedTexts [ ] = {
sText_NoCardsSharedRightNow ,
sText_NoNewsSharedRightNow
} ;
ALIGNED ( 4 ) static const u8 sText_Battle [ ] = _ ( " BATTLE " ) ;
ALIGNED ( 4 ) static const u8 sText_Chat2 [ ] = _ ( " CHAT " ) ;
ALIGNED ( 4 ) static const u8 sText_Greetings [ ] = _ ( " GREETINGS " ) ;
ALIGNED ( 4 ) static const u8 sText_Exit [ ] = _ ( " EXIT " ) ;
ALIGNED ( 4 ) static const u8 sText_Exit2 [ ] = _ ( " EXIT " ) ;
ALIGNED ( 4 ) static const u8 sText_Info [ ] = _ ( " INFO " ) ;
ALIGNED ( 4 ) static const u8 sText_NameWantedOfferLv [ ] = _ ( " NAME{CLEAR_TO 60}WANTED{CLEAR_TO 110}OFFER{CLEAR_TO 198}LV. " ) ;
ALIGNED ( 4 ) static const u8 sText_SingleBattle [ ] = _ ( " SINGLE BATTLE " ) ;
ALIGNED ( 4 ) static const u8 sText_DoubleBattle [ ] = _ ( " DOUBLE BATTLE " ) ;
ALIGNED ( 4 ) static const u8 sText_MultiBattle [ ] = _ ( " MULTI BATTLE " ) ;
ALIGNED ( 4 ) static const u8 sText_PokemonTrades [ ] = _ ( " POKéMON TRADES " ) ;
ALIGNED ( 4 ) static const u8 sText_Chat [ ] = _ ( " CHAT " ) ;
ALIGNED ( 4 ) static const u8 sText_Cards [ ] = _ ( " CARDS " ) ;
ALIGNED ( 4 ) static const u8 sText_WonderCards [ ] = _ ( " WONDER CARDS " ) ;
ALIGNED ( 4 ) static const u8 sText_WonderNews [ ] = _ ( " WONDER NEWS " ) ;
ALIGNED ( 4 ) static const u8 sText_PokemonJump [ ] = _ ( " POKéMON JUMP " ) ;
ALIGNED ( 4 ) static const u8 sText_BerryCrush [ ] = _ ( " BERRY CRUSH " ) ;
ALIGNED ( 4 ) static const u8 sText_BerryPicking [ ] = _ ( " BERRY-PICKING " ) ;
ALIGNED ( 4 ) static const u8 sText_Search [ ] = _ ( " SEARCH " ) ;
ALIGNED ( 4 ) static const u8 sText_BerryBlender [ ] = _ ( " BERRY BLENDER " ) ;
ALIGNED ( 4 ) static const u8 sText_RecordCorner [ ] = _ ( " RECORD CORNER " ) ;
ALIGNED ( 4 ) static const u8 sText_CoolContest [ ] = _ ( " COOL CONTEST " ) ;
ALIGNED ( 4 ) static const u8 sText_BeautyContest [ ] = _ ( " BEAUTY CONTEST " ) ;
ALIGNED ( 4 ) static const u8 sText_CuteContest [ ] = _ ( " CUTE CONTEST " ) ;
ALIGNED ( 4 ) static const u8 sText_SmartContest [ ] = _ ( " SMART CONTEST " ) ;
ALIGNED ( 4 ) static const u8 sText_ToughContest [ ] = _ ( " TOUGH CONTEST " ) ;
ALIGNED ( 4 ) static const u8 sText_BattleTowerLv50 [ ] = _ ( " BATTLE TOWER LV. 50 " ) ;
ALIGNED ( 4 ) static const u8 sText_BattleTowerOpenLv [ ] = _ ( " BATTLE TOWER OPEN LEVEL " ) ;
ALIGNED ( 4 ) static const u8 sText_ItsNormalCard [ ] = _ ( " It's a NORMAL CARD. " ) ;
ALIGNED ( 4 ) static const u8 sText_ItsBronzeCard [ ] = _ ( " It's a BRONZE CARD! " ) ;
ALIGNED ( 4 ) static const u8 sText_ItsCopperCard [ ] = _ ( " It's a COPPER CARD! " ) ;
ALIGNED ( 4 ) static const u8 sText_ItsSilverCard [ ] = _ ( " It's a SILVER CARD! " ) ;
ALIGNED ( 4 ) static const u8 sText_ItsGoldCard [ ] = _ ( " It's a GOLD CARD! " ) ;
ALIGNED ( 4 ) static const u8 sText_Battle [ ] = _ ( " 宝可梦对战 " ) ;
ALIGNED ( 4 ) static const u8 sText_Chat2 [ ] = _ ( " 聊天 " ) ;
ALIGNED ( 4 ) static const u8 sText_Greetings [ ] = _ ( " 问候 " ) ;
ALIGNED ( 4 ) static const u8 sText_Exit [ ] = _ ( " 退出 " ) ;
ALIGNED ( 4 ) static const u8 sText_Exit2 [ ] = _ ( " 退出 " ) ;
ALIGNED ( 4 ) static const u8 sText_Info [ ] = _ ( " 说明 " ) ;
ALIGNED ( 4 ) static const u8 sText_NameWantedOfferLv [ ] = _ ( " 名字{CLEAR_TO 60}需求{CLEAR_TO 110}提供{CLEAR_TO 198}等级 " ) ;
ALIGNED ( 4 ) static const u8 sText_SingleBattle [ ] = _ ( " 单打对战 " ) ;
ALIGNED ( 4 ) static const u8 sText_DoubleBattle [ ] = _ ( " 双打对战 " ) ;
ALIGNED ( 4 ) static const u8 sText_MultiBattle [ ] = _ ( " 多人对战 " ) ;
ALIGNED ( 4 ) static const u8 sText_PokemonTrades [ ] = _ ( " 宝可梦交换 " ) ;
ALIGNED ( 4 ) static const u8 sText_Chat [ ] = _ ( " 聊天 " ) ;
ALIGNED ( 4 ) static const u8 sText_Cards [ ] = _ ( " 卡片 " ) ;
ALIGNED ( 4 ) static const u8 sText_WonderCards [ ] = _ ( " 奇异卡片 " ) ;
ALIGNED ( 4 ) static const u8 sText_WonderNews [ ] = _ ( " 奇异新闻 " ) ;
ALIGNED ( 4 ) static const u8 sText_PokemonJump [ ] = _ ( " 宝可梦跳跃 " ) ;
ALIGNED ( 4 ) static const u8 sText_BerryCrush [ ] = _ ( " 树果混合 " ) ;
ALIGNED ( 4 ) static const u8 sText_BerryPicking [ ] = _ ( " 摘树果 " ) ;
ALIGNED ( 4 ) static const u8 sText_Search [ ] = _ ( " 搜索 " ) ;
ALIGNED ( 4 ) static const u8 sText_BerryBlender [ ] = _ ( " 树果混合机 " ) ;
ALIGNED ( 4 ) static const u8 sText_RecordCorner [ ] = _ ( " 联机中心 " ) ;
ALIGNED ( 4 ) static const u8 sText_CoolContest [ ] = _ ( " 帅气组 " ) ;
ALIGNED ( 4 ) static const u8 sText_BeautyContest [ ] = _ ( " 美丽组 " ) ;
ALIGNED ( 4 ) static const u8 sText_CuteContest [ ] = _ ( " 可爱组 " ) ;
ALIGNED ( 4 ) static const u8 sText_SmartContest [ ] = _ ( " 聪明组 " ) ;
ALIGNED ( 4 ) static const u8 sText_ToughContest [ ] = _ ( " 强壮组 " ) ;
ALIGNED ( 4 ) static const u8 sText_BattleTowerLv50 [ ] = _ ( " 等级50对战塔 " ) ;
ALIGNED ( 4 ) static const u8 sText_BattleTowerOpenLv [ ] = _ ( " 对战塔 " ) ;
ALIGNED ( 4 ) static const u8 sText_ItsNormalCard [ ] = _ ( " 这是普通卡。 " ) ;
ALIGNED ( 4 ) static const u8 sText_ItsBronzeCard [ ] = _ ( " 这是蓝钴卡! " ) ;
ALIGNED ( 4 ) static const u8 sText_ItsCopperCard [ ] = _ ( " 这是青铜卡! " ) ;
ALIGNED ( 4 ) static const u8 sText_ItsSilverCard [ ] = _ ( " 这是白银卡 " ) ;
ALIGNED ( 4 ) static const u8 sText_ItsGoldCard [ ] = _ ( " 这是黄金卡! " ) ;
static const u8 * const sCardColorTexts [ ] = {
sText_ItsNormalCard ,
@ -577,17 +577,17 @@ static const u8 *const sCardColorTexts[] = {
sText_ItsGoldCard
} ;
ALIGNED ( 4 ) static const u8 sText_TrainerCardInfoPage1 [ ] = _ ( " This is {DYNAMIC 0} {DYNAMIC 1}'s\n TRAINER CARD… \ l{DYNAMIC 2} \ pPOKéDEX: {DYNAMIC 3} \n TIME: {DYNAMIC 4}:{DYNAMIC 5}\ p " ) ;
ALIGNED ( 4 ) static const u8 sText_TrainerCardInfoPage2 [ ] = _ ( " BATTLES: WINS: {DYNAMIC 0} LOSSES: {DYNAMIC 2}\n TRADES: {DYNAMIC 3}\ p“{DYNAMIC 4} {DYNAMIC 5} \n {DYNAMIC 6} {DYNAMIC 7}” \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_GladToMeetYouMale [ ] = _ ( " {DYNAMIC 1}: Glad to have met you! {PAUSE 60}" ) ;
ALIGNED ( 4 ) static const u8 sText_GladToMeetYouFemale [ ] = _ ( " {DYNAMIC 1}: Glad to meet you! {PAUSE 60}" ) ;
ALIGNED ( 4 ) static const u8 sText_TrainerCardInfoPage1 [ ] = _ ( " 这是{DYNAMIC 0} {DYNAMIC 1}'s\n 训练师卡片… \ l{DYNAMIC 2} \ p图鉴: {DYNAMIC 3} \n 时间: {DYNAMIC 4}:{DYNAMIC 5}\ p " ) ;
ALIGNED ( 4 ) static const u8 sText_TrainerCardInfoPage2 [ ] = _ ( " 对战:胜:{DYNAMIC 0} 负:{DYNAMIC 2}\n 交换次数: {DYNAMIC 3}\ p“{DYNAMIC 4} {DYNAMIC 5} \n {DYNAMIC 6} {DYNAMIC 7}” \ p " ) ;
ALIGNED ( 4 ) static const u8 sText_GladToMeetYouMale [ ] = _ ( " {DYNAMIC 1}: 很高兴认识了你! {PAUSE 60}" ) ;
ALIGNED ( 4 ) static const u8 sText_GladToMeetYouFemale [ ] = _ ( " {DYNAMIC 1}: 很高兴认识你! {PAUSE 60}" ) ;
static const u8 * const sGladToMeetYouTexts [ GENDER_COUNT ] = {
sText_GladToMeetYouMale ,
sText_GladToMeetYouFemale
} ;
ALIGNED ( 4 ) static const u8 sText_FinishedCheckingPlayersTrainerCard [ ] = _ ( " Finished checking {DYNAMIC 1}'s\n TRAINER CARD. {PAUSE 60}" ) ;
ALIGNED ( 4 ) static const u8 sText_FinishedCheckingPlayersTrainerCard [ ] = _ ( " {DYNAMIC 1}的训练师卡片\n 确认完毕。 {PAUSE 60}" ) ;
static const u8 * const sLinkGroupActivityNameTexts [ ] = {
[ ACTIVITY_NONE ] = sText_EmptyString ,