Merge commit '384b8f127e6a18aef0a3' into pret-merge
Conflicts: src/battle_anim_mons.c
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commit
a001e36f1c
@ -1434,21 +1434,21 @@ static u8 UNUSED GetSpritePalIdxByPosition(u8 position)
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// 2, 3 as some control variables
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void AnimSpriteOnMonPos(struct Sprite *sprite)
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{
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bool8 var;
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bool8 respectMonPicOffsets;
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if (!sprite->data[0])
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{
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if (!gBattleAnimArgs[3])
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var = TRUE;
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respectMonPicOffsets = TRUE;
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else
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var = FALSE;
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respectMonPicOffsets = FALSE;
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if (gBattleAnimArgs[2] == 0)
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InitSpritePosToAnimAttacker(sprite, var);
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InitSpritePosToAnimAttacker(sprite, respectMonPicOffsets);
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else if (gBattleAnimArgs[2] == 1)
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InitSpritePosToAnimTarget(sprite, var);
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InitSpritePosToAnimTarget(sprite, respectMonPicOffsets);
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else if (gBattleAnimArgs[2] == 2)
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InitSpritePosToAnimAttackerPartner(sprite, var);
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InitSpritePosToAnimAttackerPartner(sprite, respectMonPicOffsets);
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sprite->data[0]++;
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@ -1520,32 +1520,32 @@ static void AnimThrowProjectile_Step(struct Sprite *sprite)
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void AnimTravelDiagonally(struct Sprite *sprite)
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{
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bool8 r4;
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bool8 respectMonPicOffsets;
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u8 battlerId, coordType;
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if (!gBattleAnimArgs[6])
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{
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r4 = TRUE;
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respectMonPicOffsets = TRUE;
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coordType = BATTLER_COORD_Y_PIC_OFFSET;
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}
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else
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{
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r4 = FALSE;
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respectMonPicOffsets = FALSE;
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coordType = BATTLER_COORD_Y;
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}
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if (gBattleAnimArgs[5] == ANIM_ATTACKER)
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{
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InitSpritePosToAnimAttacker(sprite, r4);
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InitSpritePosToAnimAttacker(sprite, respectMonPicOffsets);
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battlerId = gBattleAnimAttacker;
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}
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else
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{
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InitSpritePosToAnimTarget(sprite, r4);
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InitSpritePosToAnimTarget(sprite, respectMonPicOffsets);
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battlerId = gBattleAnimTarget;
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}
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if (GetBattlerSide(gBattleAnimAttacker))
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gBattleAnimArgs[2] = -gBattleAnimArgs[2];
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InitSpritePosToAnimTarget(sprite, r4);
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InitSpritePosToAnimTarget(sprite, respectMonPicOffsets);
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sprite->data[0] = gBattleAnimArgs[4];
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sprite->data[2] = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
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sprite->data[4] = GetBattlerSpriteCoord(battlerId, coordType) + gBattleAnimArgs[3];
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@ -959,7 +959,7 @@ static void AnimHydroCannonCharge_Step(struct Sprite *sprite)
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// Flashing blue orbs move from the attacker to the target. Second stage of Hydro Cannon
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static void AnimHydroCannonBeam(struct Sprite *sprite)
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{
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bool8 animType;
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bool8 respectMonPicOffsets;
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u8 coordType;
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if (IsBattlerAlly(gBattleAnimAttacker, gBattleAnimTarget))
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{
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@ -968,14 +968,14 @@ static void AnimHydroCannonBeam(struct Sprite *sprite)
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gBattleAnimArgs[0] *= -1;
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}
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if ((gBattleAnimArgs[5] & 0xFF00) == 0)
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animType = TRUE;
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respectMonPicOffsets = TRUE;
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else
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animType = FALSE;
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respectMonPicOffsets = FALSE;
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if ((u8)gBattleAnimArgs[5] == 0)
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coordType = BATTLER_COORD_Y_PIC_OFFSET;
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else
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coordType = BATTLER_COORD_Y;
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InitSpritePosToAnimAttacker(sprite, animType);
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InitSpritePosToAnimAttacker(sprite, respectMonPicOffsets);
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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gBattleAnimArgs[2] = -gBattleAnimArgs[2];
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sprite->data[0] = gBattleAnimArgs[4];
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