Reverts wrongly done gem fix and renames struggle effect (#6806)
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@ -5229,7 +5229,7 @@ BattleScript_EffectSnatch::
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waitmessage B_WAIT_TIME_LONG
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goto BattleScript_MoveEnd
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BattleScript_EffectRecoilHP25::
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BattleScript_EffectStruggle::
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jumpifnotmove MOVE_STRUGGLE, BattleScript_EffectHit
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incrementgamestat GAME_STAT_USED_STRUGGLE
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goto BattleScript_EffectHit
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@ -816,7 +816,7 @@ extern const u8 BattleScript_MoveEffectEerieSpell[];
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extern const u8 BattleScript_EffectJungleHealing[];
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extern const u8 BattleScript_EffectCoaching[];
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extern const u8 BattleScript_EffectDecorate[];
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extern const u8 BattleScript_EffectRecoilHP25[];
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extern const u8 BattleScript_EffectStruggle[];
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extern const u8 BattleScript_EffectStuffCheeks[];
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extern const u8 BattleScript_MoveEffectLightScreen[];
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extern const u8 BattleScript_MoveEffectReflect[];
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@ -292,7 +292,7 @@ enum {
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EFFECT_DYNAMAX_DOUBLE_DMG,
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EFFECT_DECORATE,
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EFFECT_SNIPE_SHOT,
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EFFECT_RECOIL_HP_25,
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EFFECT_STRUGGLE,
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EFFECT_STUFF_CHEEKS,
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EFFECT_GRAV_APPLE,
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EFFECT_HYPERSPACE_FURY,
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@ -6074,10 +6074,12 @@ void SetTypeBeforeUsingMove(u32 move, u32 battler)
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gBattleStruct->dynamicMoveType = TYPE_ELECTRIC | F_DYNAMIC_TYPE_SET;
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// Check if a gem should activate.
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u32 effect = GetMoveEffect(move);
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if (holdEffect == HOLD_EFFECT_GEMS
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&& GetBattleMoveType(move) == ItemId_GetSecondaryId(heldItem)
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&& GetMoveEffect(move) != EFFECT_PLEDGE
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&& GetMovePower(move) > 1)
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&& effect != EFFECT_PLEDGE
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&& effect != EFFECT_OHKO
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&& effect != EFFECT_STRUGGLE)
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{
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gSpecialStatuses[battler].gemParam = GetBattlerHoldEffectParam(battler);
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gSpecialStatuses[battler].gemBoost = TRUE;
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@ -2201,8 +2201,7 @@ static void Cmd_adjustdamage(void)
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if (gSpecialStatuses[gBattlerAttacker].gemBoost
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&& !(gBattleStruct->moveResultFlags[gBattlerTarget] & MOVE_RESULT_NO_EFFECT)
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&& !(gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE)
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&& gBattleMons[gBattlerAttacker].item
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&& gCurrentMove != MOVE_STRUGGLE)
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&& gBattleMons[gBattlerAttacker].item)
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{
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_GemActivates;
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@ -1876,9 +1876,9 @@ const struct BattleMoveEffect gBattleMoveEffects[NUM_BATTLE_MOVE_EFFECTS] =
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.battleTvScore = 0, // TODO: Assign points
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},
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[EFFECT_RECOIL_HP_25] =
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[EFFECT_STRUGGLE] =
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{
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.battleScript = BattleScript_EffectRecoilHP25,
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.battleScript = BattleScript_EffectStruggle,
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.battleTvScore = 0, // TODO: Assign points
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},
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@ -4333,7 +4333,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
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"Used only if all PP are gone.\n"
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"Also hurts the user a little."),
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#if B_UPDATED_MOVE_DATA >= GEN_4
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.effect = EFFECT_RECOIL_HP_25,
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.effect = EFFECT_STRUGGLE,
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.accuracy = 0,
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.mirrorMoveBanned = TRUE,
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.additionalEffects = ADDITIONAL_EFFECTS({
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@ -87,19 +87,3 @@ SINGLE_BATTLE_TEST("Gem is consumed if the move type is changed")
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FEINT_ATTACK, player);
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}
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}
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SINGLE_BATTLE_TEST("Gem is not consumed if a no type damage move is used") //ie. Counter, Psywave, Super Fang. All these moves have 1 base power.
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{
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ASSUME(GetMovePower(MOVE_PSYWAVE) == 1);
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_PSYCHIC_GEM); };
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_PSYWAVE); }
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} SCENE {
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NONE_OF {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("The Psychic Gem strengthened Wobbuffet's power!");
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}
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}
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}
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