Merge branch 'upcoming' into scriptCommands

This commit is contained in:
pkmnsnfrn 2024-09-12 05:39:24 -07:00
commit a0e914b749
747 changed files with 18813 additions and 8296 deletions

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@ -41,11 +41,16 @@ REVISION := 0
TEST ?= 0
ANALYZE ?= 0
UNUSED_ERROR ?= 0
DEBUG ?= 0
ifeq (check,$(MAKECMDGOALS))
TEST := 1
endif
ifeq (debug,$(MAKECMDGOALS))
DEBUG := 1
endif
CPP := $(PREFIX)cpp
ROM_NAME := pokeemerald.gba
@ -60,6 +65,7 @@ MAP = $(ROM:.gba=.map)
SYM = $(ROM:.gba=.sym)
TEST_OBJ_DIR_NAME := build/modern-test
DEBUG_OBJ_DIR_NAME := build/modern-debug
TESTELF = $(ROM:.gba=-test.elf)
HEADLESSELF = $(ROM:.gba=-test-headless.elf)
@ -86,7 +92,8 @@ TEST_BUILDDIR = $(OBJ_DIR)/$(TEST_SUBDIR)
ASFLAGS := -mcpu=arm7tdmi --defsym MODERN=1
CC1 = $(shell $(PATH_ARMCC) --print-prog-name=cc1) -quiet
override CFLAGS += -mthumb -mthumb-interwork -O2 -mabi=apcs-gnu -mtune=arm7tdmi -march=armv4t -fno-toplevel-reorder -Wno-pointer-to-int-cast -std=gnu17 -Werror -Wall -Wno-strict-aliasing -Wno-attribute-alias -Woverride-init
override CFLAGS += -mthumb -mthumb-interwork -mabi=apcs-gnu -mtune=arm7tdmi -march=armv4t -fno-toplevel-reorder -Wno-pointer-to-int-cast -std=gnu17 -Werror -Wall -Wno-strict-aliasing -Wno-attribute-alias -Woverride-init
ifeq ($(ANALYZE),1)
override CFLAGS += -fanalyzer
endif
@ -101,6 +108,12 @@ OBJ_DIR := $(OBJ_DIR_NAME)
LIBPATH := -L "$(dir $(shell $(PATH_ARMCC) -mthumb -print-file-name=libgcc.a))" -L "$(dir $(shell $(PATH_ARMCC) -mthumb -print-file-name=libnosys.a))" -L "$(dir $(shell $(PATH_ARMCC) -mthumb -print-file-name=libc.a))"
LIB := $(LIBPATH) -lc -lnosys -lgcc -L../../libagbsyscall -lagbsyscall
ifeq ($(DEBUG),1)
override CFLAGS += -Og -g
else
override CFLAGS += -O2
endif
ifeq ($(TESTELF),$(MAKECMDGOALS))
TEST := 1
endif
@ -108,6 +121,10 @@ endif
ifeq ($(TEST),1)
OBJ_DIR := $(TEST_OBJ_DIR_NAME)
endif
ifeq ($(DEBUG),1)
OBJ_DIR := $(DEBUG_OBJ_DIR_NAME)
endif
CPPFLAGS := -iquote include -iquote $(GFLIB_SUBDIR) -Wno-trigraphs -DMODERN=1 -DTESTING=$(TEST)
@ -146,7 +163,7 @@ MAKEFLAGS += --no-print-directory
# Secondary expansion is required for dependency variables in object rules.
.SECONDEXPANSION:
.PHONY: all rom clean compare tidy tools check-tools mostlyclean clean-tools clean-check-tools $(TOOLDIRS) $(CHECKTOOLDIRS) libagbsyscall agbcc modern tidymodern tidynonmodern check history
.PHONY: all rom clean compare tidy tools check-tools mostlyclean clean-tools clean-check-tools $(TOOLDIRS) $(CHECKTOOLDIRS) libagbsyscall agbcc modern tidymodern tidynonmodern check history debug
infoshell = $(foreach line, $(shell $1 | sed "s/ /__SPACE__/g"), $(info $(subst __SPACE__, ,$(line))))
@ -154,7 +171,7 @@ infoshell = $(foreach line, $(shell $1 | sed "s/ /__SPACE__/g"), $(info $(subst
# Disable dependency scanning for clean/tidy/tools
# Use a separate minimal makefile for speed
# Since we don't need to reload most of this makefile
ifeq (,$(filter-out all rom compare agbcc modern check libagbsyscall syms $(TESTELF),$(MAKECMDGOALS)))
ifeq (,$(filter-out all rom compare agbcc modern check libagbsyscall syms $(TESTELF) debug,$(MAKECMDGOALS)))
$(call infoshell, $(MAKE) -f make_tools.mk)
else
NODEP ?= 1
@ -246,7 +263,7 @@ clean-tools:
clean-check-tools:
@$(foreach tooldir,$(CHECKTOOLDIRS),$(MAKE) clean -C $(tooldir);)
mostlyclean: tidynonmodern tidymodern tidycheck
mostlyclean: tidynonmodern tidymodern tidycheck tidydebug
find sound -iname '*.bin' -exec rm {} +
rm -f $(MID_SUBDIR)/*.s
find . \( -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -o -iname '*.lz' -o -iname '*.rl' -o -iname '*.latfont' -o -iname '*.hwjpnfont' -o -iname '*.fwjpnfont' \) -exec rm {} +
@ -256,7 +273,7 @@ mostlyclean: tidynonmodern tidymodern tidycheck
rm -f $(AUTO_GEN_TARGETS)
@$(MAKE) clean -C libagbsyscall
tidy: tidymodern tidycheck
tidy: tidymodern tidycheck tidydebug
tidymodern:
rm -f $(ROM_NAME) $(ELF_NAME) $(MAP_NAME)
@ -266,6 +283,8 @@ tidycheck:
rm -f $(TESTELF) $(HEADLESSELF)
rm -rf $(TEST_OBJ_DIR_NAME)
tidydebug:
rm -rf $(DEBUG_OBJ_DIR_NAME)
include graphics_file_rules.mk
include map_data_rules.mk
@ -305,6 +324,11 @@ ifeq ($(DINFO),1)
override CFLAGS += -g
endif
ifeq ($(NOOPT),1)
override CFLAGS := $(filter-out -O1 -Og -O2,$(CFLAGS))
override CFLAGS += -O0
endif
# The dep rules have to be explicit or else missing files won't be reported.
# As a side effect, they're evaluated immediately instead of when the rule is invoked.
# It doesn't look like $(shell) can be deferred so there might not be a better way.
@ -443,6 +467,8 @@ agbcc:
modern: all
debug: all
LD_SCRIPT_TEST := ld_script_test.ld
$(OBJ_DIR)/ld_script_test.ld: $(LD_SCRIPT_TEST) $(LD_SCRIPT_DEPS)

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@ -507,9 +507,9 @@
.byte \battler
.endm
.macro trainerslidein battler:req
.macro trainerslidein position:req
.byte 0x53
.byte \battler
.byte \position
.endm
.macro playse song:req
@ -1674,14 +1674,62 @@
callnative BS_FickleBeamDamageCalculation
.endm
@ various command changed to more readable macros
.macro cancelmultiturnmoves battler:req
various \battler, VARIOUS_CANCEL_MULTI_TURN_MOVES
.macro trytarshot failInstr:req
callnative BS_TryTarShot
.4byte \failInstr
.endm
.macro jumpifteainvulnerable battler:req, jumpInstr:req
callnative BS_TeatimeInvul
.byte \battler
.4byte \jumpInstr
.endm
.macro jumpifteanoberry failInstr:req
callnative BS_TeatimeTargets
.4byte \failInstr
.endm
.macro trywindriderpower battler:req, failInstr:req
callnative BS_TryWindRiderPower
.byte \battler
.4byte \failInstr
.endm
.macro activateweatherchangeabilities battler:req
callnative BS_ActivateWeatherChangeAbilities
.byte \battler
.endm
.macro activateterrainchangeabilities battler:req
callnative BS_ActivateTerrainChangeAbilities
.byte \battler
.endm
@ Stores Healing Wish effect.
.macro storehealingwish battler:req
various \battler, VARIOUS_STORE_HEALING_WISH
callnative BS_StoreHealingWish
.byte \battler
.endm
.macro hitswitchtargetfailed
callnative BS_HitSwitchTargetFailed
.endm
.macro tryrevivalblessing, failInstr:req
callnative BS_TryRevivalBlessing
.4byte \failInstr
.endm
.macro jumpifblockedbysoundproof battler:req, failInstr:req
callnative BS_JumpIfBlockedBySoundproof
.byte \battler
.4byte \failInstr
.endm
@ various command changed to more readable macros
.macro cancelmultiturnmoves battler:req
various \battler, VARIOUS_CANCEL_MULTI_TURN_MOVES
.endm
.macro setmagiccoattarget battler:req
@ -2210,11 +2258,6 @@
.4byte \failInstr
.endm
.macro trytarshot battler:req, failInstr:req
various \battler, VARIOUS_TRY_TAR_SHOT
.4byte \failInstr
.endm
.macro cantarshotwork battler:req, failInstr:req
various \battler, VARIOUS_CAN_TAR_SHOT_WORK
.4byte \failInstr
@ -2230,16 +2273,6 @@
.4byte \failInstr
.endm
.macro jumpifteanoberry jumpInstr:req
various BS_ATTACKER, VARIOUS_TEATIME_TARGETS
.4byte \jumpInstr
.endm
.macro jumpifteainvulnerable battler:req, jumpInstr:req
various \battler, VARIOUS_TEATIME_INVUL
.4byte \jumpInstr
.endm
.macro curecertainstatuses battler:req
various \battler, VARIOUS_CURE_CERTAIN_STATUSES
.endm
@ -2284,19 +2317,6 @@
.byte \stat
.endm
.macro trywindriderpower battler:req, failInstr:req
various \battler, VARIOUS_TRY_WIND_RIDER_POWER
.4byte \failInstr
.endm
.macro activateweatherchangeabilities battler:req
various \battler, VARIOUS_ACTIVATE_WEATHER_CHANGE_ABILITIES
.endm
.macro activateterrainchangeabilities battler:req
various \battler, VARIOUS_ACTIVATE_TERRAIN_CHANGE_ABILITIES
.endm
@ helpful macros
.macro setstatchanger stat:req, stages:req, down:req
setbyte sSTATCHANGER, \stat | \stages << 3 | \down << 7
@ -2491,15 +2511,6 @@
waitmessage B_WAIT_TIME_LONG
.endm
.macro hitswitchtargetfailed
various 0, VARIOUS_HIT_SWITCH_TARGET_FAILED
.endm
.macro tryrevivalblessing, jumpInstr:req
various 0, VARIOUS_TRY_REVIVAL_BLESSING
.4byte \jumpInstr
.endm
@ Will jump to script pointer if the specified battler has or has not fainted.
.macro jumpiffainted battler:req, value:req, ptr:req
getbattlerfainted \battler

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@ -2322,6 +2322,23 @@
callnative Script_ToggleFakeRtc
.endm
@ ============================ @
@ ITEM DESCRIPTION HEADER MACROS
@ Used with OW_SHOW_ITEM_DESCRIPTIONS config
.macro showitemdescription
callnative ScriptShowItemDescription
.byte 0
.endm
.macro showberrydescription
callnative ScriptShowItemDescription
.byte 1
.endm
.macro hideitemdescription
callnative ScriptHideItemDescription
.endm
@ Remove all of specified item from the player's bag
.macro removeallitem itemId:req
callnative RemoveAllItem
@ -2417,4 +2434,3 @@
setvar VAR_0x8005, \localId
specialvar \dest, Script_GetObjectFacingDirection
.endm

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@ -45,6 +45,7 @@ SUPER_ER = 2C
LV = 34
'=' = 35
';' = 36
V_D_ARROW = 38
'¿' = 51
'¡' = 52
PK = 53

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@ -508,7 +508,7 @@ BattleScript_EffectAttackUpUserAlly_TryAlly:
BattleScript_EffectAttackUpUserAlly_End:
goto BattleScript_MoveEnd
BattleScript_EffectAttackUpUserAlly_TryAlly_:
jumpifability BS_ATTACKER_PARTNER, ABILITY_SOUNDPROOF, BattleScript_EffectAttackUpUserAlly_TryAllyBlocked
jumpifblockedbysoundproof BS_ATTACKER_PARTNER, BattleScript_EffectAttackUpUserAlly_TryAllyBlocked
setstatchanger STAT_ATK, 1, FALSE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_EffectAttackUpUserAlly_End
jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_EffectAttackUpUserAlly_AllyAnim
@ -902,7 +902,7 @@ BattleScript_EffectTarShot::
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_TryTarShot:
trytarshot BS_TARGET, BattleScript_MoveEnd
trytarshot BattleScript_MoveEnd
printstring STRINGID_PKMNBECAMEWEAKERTOFIRE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
@ -1757,6 +1757,8 @@ BattleScript_EffectInstruct::
tryinstruct BattleScript_ButItFailed
attackanimation
waitanimation
copybyte gBattlerAttacker, gBattlerTarget
copybyte gBattlerTarget, gEffectBattler
printstring STRINGID_USEDINSTRUCTEDMOVE
waitmessage B_WAIT_TIME_LONG
setbyte sB_ANIM_TURN, 0
@ -1836,7 +1838,7 @@ BattleScript_HitSwitchTargetForceRandomSwitchFailed:
goto BattleScript_MoveEnd
BattleScript_EffectToxicThread::
setstatchanger STAT_SPEED, 2, TRUE
setstatchanger STAT_SPEED, 1, TRUE
attackcanceler
jumpifsubstituteblocks BattleScript_FailedFromAtkString
jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_SPEED, MIN_STAT_STAGE, BattleScript_ToxicThreadWorks
@ -4279,7 +4281,7 @@ BattleScript_EffectPerishSong::
waitmessage B_WAIT_TIME_LONG
setbyte gBattlerTarget, 0
BattleScript_PerishSongLoop::
jumpifability BS_TARGET, ABILITY_SOUNDPROOF, BattleScript_PerishSongBlocked
jumpifblockedbysoundproof BS_TARGET, BattleScript_PerishSongBlocked
jumpifpranksterblocked BS_TARGET, BattleScript_PerishSongNotAffected
BattleScript_PerishSongLoopIncrement::
addbyte gBattlerTarget, 1
@ -5601,13 +5603,13 @@ BattleScript_LocalTrainerBattleWon::
BattleScript_LocalTwoTrainersDefeated::
printstring STRINGID_TWOENEMIESDEFEATED
BattleScript_LocalBattleWonLoseTexts::
trainerslidein BS_ATTACKER
trainerslidein BS_OPPONENT1
waitstate
printstring STRINGID_TRAINER1LOSETEXT
jumpifnotbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_LocalBattleWonReward
trainerslideout B_POSITION_OPPONENT_LEFT
trainerslideout BS_OPPONENT1
waitstate
trainerslidein BS_FAINTED
trainerslidein BS_OPPONENT2
waitstate
printstring STRINGID_TRAINER2LOSETEXT
BattleScript_LocalBattleWonReward::
@ -5659,15 +5661,15 @@ BattleScript_LocalBattleLostPrintTrainersWinText::
waitstate
returnopponentmon2toball BS_ATTACKER
waitstate
trainerslidein BS_ATTACKER
trainerslidein BS_OPPONENT1
waitstate
printstring STRINGID_TRAINER1WINTEXT
jumpifbattletype BATTLE_TYPE_TOWER_LINK_MULTI, BattleScript_LocalBattleLostDoTrainer2WinText
jumpifnotbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_LocalBattleLostEnd_
BattleScript_LocalBattleLostDoTrainer2WinText::
trainerslideout B_POSITION_OPPONENT_LEFT
trainerslideout BS_OPPONENT1
waitstate
trainerslidein BS_FAINTED
trainerslidein BS_OPPONENT2
waitstate
printstring STRINGID_TRAINER2WINTEXT
BattleScript_LocalBattleLostEnd_::
@ -5678,12 +5680,12 @@ BattleScript_FrontierLinkBattleLost::
waitstate
returnopponentmon2toball BS_ATTACKER
waitstate
trainerslidein BS_ATTACKER
trainerslidein BS_OPPONENT1
waitstate
printstring STRINGID_TRAINER1WINTEXT
trainerslideout B_POSITION_OPPONENT_LEFT
trainerslideout BS_OPPONENT1
waitstate
trainerslidein BS_FAINTED
trainerslidein BS_OPPONENT2
waitstate
printstring STRINGID_TRAINER2WINTEXT
jumpifbattletype BATTLE_TYPE_RECORDED, BattleScript_FrontierLinkBattleLostEnd
@ -5706,12 +5708,12 @@ BattleScript_TowerLinkBattleWon::
playtrainerdefeatbgm BS_ATTACKER
printstring STRINGID_BATTLEEND
waitmessage B_WAIT_TIME_LONG
trainerslidein BS_ATTACKER
trainerslidein BS_OPPONENT1
waitstate
printstring STRINGID_TRAINER1LOSETEXT
trainerslideout B_POSITION_OPPONENT_LEFT
trainerslideout BS_OPPONENT1
waitstate
trainerslidein BS_FAINTED
trainerslidein BS_OPPONENT2
waitstate
printstring STRINGID_TRAINER2LOSETEXT
jumpifbattletype BATTLE_TYPE_RECORDED, BattleScript_TowerLinkBattleWonEnd
@ -5728,13 +5730,13 @@ BattleScript_FrontierTrainerBattleWon::
BattleScript_FrontierTrainerBattleWon_TwoDefeated:
printstring STRINGID_TWOENEMIESDEFEATED
BattleScript_FrontierTrainerBattleWon_LoseTexts:
trainerslidein BS_ATTACKER
trainerslidein BS_OPPONENT1
waitstate
printstring STRINGID_TRAINER1LOSETEXT
jumpifnotbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_TryPickUpItems
trainerslideout B_POSITION_OPPONENT_LEFT
trainerslideout BS_OPPONENT1
waitstate
trainerslidein BS_FAINTED
trainerslidein BS_OPPONENT2
waitstate
printstring STRINGID_TRAINER2LOSETEXT
BattleScript_TryPickUpItems:

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@ -238,7 +238,7 @@ BattleScript_ActionWallyThrow:
waitmessage B_WAIT_TIME_LONG
returnatktoball
waitstate
trainerslidein BS_TARGET
trainerslidein BS_PLAYER1
waitstate
printstring STRINGID_YOUTHROWABALLNOWRIGHT
waitmessage B_WAIT_TIME_LONG
@ -246,10 +246,10 @@ BattleScript_ActionWallyThrow:
BattleScript_TrainerASlideMsgRet::
handletrainerslidemsg BS_SCRIPTING, 0
trainerslidein B_POSITION_OPPONENT_LEFT
trainerslidein BS_OPPONENT1
handletrainerslidemsg BS_SCRIPTING, 1
waitstate
trainerslideout B_POSITION_OPPONENT_LEFT
trainerslideout BS_OPPONENT1
waitstate
handletrainerslidemsg BS_SCRIPTING, 2
return
@ -260,10 +260,10 @@ BattleScript_TrainerASlideMsgEnd2::
BattleScript_TrainerBSlideMsgRet::
handletrainerslidemsg BS_SCRIPTING, 0
trainerslidein B_POSITION_OPPONENT_RIGHT
trainerslidein BS_OPPONENT2
handletrainerslidemsg BS_SCRIPTING, 1
waitstate
trainerslideout B_POSITION_OPPONENT_RIGHT
trainerslideout BS_OPPONENT2
waitstate
handletrainerslidemsg BS_SCRIPTING, 2
return

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@ -1104,7 +1104,6 @@ EventScript_VsSeekerChargingDone::
.include "data/text/contest_strings.inc"
.include "data/text/contest_link.inc"
.include "data/text/contest_painting.inc"
.include "data/text/trick_house_mechadolls.inc"
.include "data/scripts/tv.inc"
.include "data/text/tv.inc"
.include "data/scripts/interview.inc"

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@ -111,6 +111,7 @@ MtChimney_EventScript_LavaCookieLady::
msgbox MtChimney_Text_ThankYouDear, MSGBOX_DEFAULT
checkitemspace ITEM_LAVA_COOKIE
call_if_eq VAR_RESULT, TRUE, MtChimney_EventScript_RemoveMoney
.if OW_SHOW_ITEM_DESCRIPTIONS == OW_ITEM_DESCRIPTIONS_OFF
giveitem ITEM_LAVA_COOKIE
goto_if_eq VAR_RESULT, FALSE, MtChimney_EventScript_BagIsFull
hidemoneybox
@ -122,6 +123,19 @@ MtChimney_EventScript_BagIsFull::
hidemoneybox
release
end
.else
hidemoneybox
giveitem ITEM_LAVA_COOKIE
goto_if_eq VAR_RESULT, FALSE, MtChimney_EventScript_BagIsFull
release
end
MtChimney_EventScript_BagIsFull::
msgbox gText_TooBadBagIsFull, MSGBOX_DEFAULT
release
end
.endif @ OW_SHOW_ITEM_DESCRIPTIONS
MtChimney_EventScript_RemoveMoney::
removemoney 200

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@ -52,8 +52,13 @@ Route109_SeashoreHouse_EventScript_BuySodaPop::
msgbox Route109_SeashoreHouse_Text_HereYouGo, MSGBOX_DEFAULT
removemoney 300
updatemoneybox
.if OW_SHOW_ITEM_DESCRIPTIONS != OW_ITEM_DESCRIPTIONS_OFF
hidemoneybox
giveitem ITEM_SODA_POP
.else
giveitem ITEM_SODA_POP
hidemoneybox
.endif
release
end

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@ -176,6 +176,8 @@ BerryTree_EventScript_PickBerry::
special IncrementDailyPickedBerries
special ObjectEventInteractionRemoveBerryTree
message BerryTree_Text_PickedTheBerry
delay 10
showberrydescription
playfanfare MUS_OBTAIN_BERRY
waitmessage
waitfanfare
@ -183,6 +185,7 @@ BerryTree_EventScript_PickBerry::
message BerryTree_Text_PutAwayBerry
waitmessage
waitbuttonpress
hideitemdescription
release
end

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@ -1,4 +1,3 @@
.if DEBUG_OVERWORLD_MENU == TRUE
Debug_MessageEnd:
waitmessage
waitbuttonpress
@ -448,5 +447,3 @@ Debug_EventScript_EWRAMCounters::
Debug_EventScript_EWRAMCounters_Text::
.string "Follower Steps: {STR_VAR_1}.\n"
.string "Fishing Chain: {STR_VAR_2}.$"
.endif

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@ -2,6 +2,7 @@
.set AMOUNT, VAR_0x8001
Std_ObtainItem::
copyvar VAR_0x8006, ITEMID
additem ITEMID, AMOUNT
copyvar VAR_0x8007, VAR_RESULT
call EventScript_ObtainItemMessage
@ -58,8 +59,11 @@ EventScript_ObtainedItem::
EventScript_ObtainedItemMessage:
message gText_ObtainedTheItem
EventScript_ContinueObtainedItem:
delay 10
showitemdescription
waitfanfare
msgbox gText_PutItemInPocket, MSGBOX_DEFAULT
hideitemdescription
setvar VAR_RESULT, TRUE
return
@ -103,6 +107,7 @@ Std_FindItem::
lock
faceplayer
waitse
copyvar VAR_0x8006, ITEMID
copyvar VAR_0x8004, ITEMID
copyvar VAR_0x8005, AMOUNT
checkitemspace ITEMID, AMOUNT
@ -118,20 +123,25 @@ Std_FindItem::
EventScript_PickUpItem::
removeobject VAR_LAST_TALKED
additem VAR_0x8004, VAR_0x8005
copyvar VAR_0x8006 VAR_0x8004
specialvar VAR_RESULT, BufferTMHMMoveName
copyvar VAR_0x8008, VAR_RESULT
call_if_eq VAR_0x8008, TRUE, EventScript_FoundTMHM
call_if_eq VAR_0x8008, FALSE, EventScript_FoundItem
delay 10
showitemdescription
waitfanfare
waitmessage
bufferitemnameplural STR_VAR_2, VAR_0x8004, VAR_0x8005
pyramid_inchallenge
goto_if_eq VAR_RESULT, TRUE, EventScript_PutBattlePyramidItemInBag
msgbox gText_PutItemInPocket, MSGBOX_DEFAULT
hideitemdescription
return
EventScript_PutBattlePyramidItemInBag::
msgbox gText_PlayerPutItemInBag, MSGBOX_DEFAULT
hideitemdescription
return
EventScript_FoundTMHM::
@ -165,6 +175,7 @@ EventScript_NoRoomToPickUpItem::
EventScript_HiddenItemScript::
lockall
waitse
copyvar VAR_0x8006, VAR_0x8005
additem VAR_0x8005
copyvar VAR_0x8007, VAR_RESULT
bufferitemnameplural STR_VAR_2, VAR_0x8005, 1
@ -194,11 +205,14 @@ EventScript_FoundHiddenItem::
end
EventScript_PutHiddenItemInPocket::
delay 10
showitemdescription
waitmessage
waitfanfare
bufferitemnameplural STR_VAR_2, VAR_0x8004, 1
copyvar VAR_0x8004, VAR_0x8008
msgbox gText_PutItemInPocket, MSGBOX_DEFAULT
hideitemdescription
special TryPutTreasureInvestigatorsOnAir
special SetHiddenItemFlag
releaseall

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@ -1,134 +0,0 @@
gTrickHouse_Mechadoll_Oddish::
.string "ODDISH$"
gTrickHouse_Mechadoll_Poochyena::
.string "POOCHYENA$"
gTrickHouse_Mechadoll_Taillow::
.string "TAILLOW$"
gTrickHouse_Mechadoll_Azurill::
.string "AZURILL$"
gTrickHouse_Mechadoll_Lotad::
.string "LOTAD$"
gTrickHouse_Mechadoll_Wingull::
.string "WINGULL$"
gTrickHouse_Mechadoll_Dustox::
.string "DUSTOX$"
gTrickHouse_Mechadoll_Zubat::
.string "ZUBAT$"
gTrickHouse_Mechadoll_Nincada::
.string "NINCADA$"
gTrickHouse_Mechadoll_Ralts::
.string "RALTS$"
gTrickHouse_Mechadoll_Zigzagoon::
.string "ZIGZAGOON$"
gTrickHouse_Mechadoll_Slakoth::
.string "SLAKOTH$"
gTrickHouse_Mechadoll_Poochyena2::
.string "POOCHYENA$"
gTrickHouse_Mechadoll_Shroomish::
.string "SHROOMISH$"
gTrickHouse_Mechadoll_Zigzagoon2::
.string "ZIGZAGOON$"
gTrickHouse_Mechadoll_Poochyena3::
.string "POOCHYENA$"
gTrickHouse_Mechadoll_Zubat2::
.string "ZUBAT$"
gTrickHouse_Mechadoll_Carvanha::
.string "CARVANHA$"
gTrickHouse_Mechadoll_BurnHeal::
.string "BURN HEAL$"
gTrickHouse_Mechadoll_HarborMail::
.string "HARBOR MAIL$"
gTrickHouse_Mechadoll_SamePrice::
.string "Same price$"
gTrickHouse_Mechadoll_60Yen::
.string "¥60$"
gTrickHouse_Mechadoll_55Yen::
.string "¥55$"
gTrickHouse_Mechadoll_Nothing::
.string "Nothing$"
gTrickHouse_Mechadoll_CostMore::
.string "They will cost more.$"
gTrickHouse_Mechadoll_CostLess::
.string "They will cost less.$"
gTrickHouse_Mechadoll_SamePrice2::
.string "Same price$"
gTrickHouse_Mechadoll_Male::
.string "Male$"
gTrickHouse_Mechadoll_Female::
.string "Female$"
gTrickHouse_Mechadoll_Neither::
.string "Neither$"
gTrickHouse_Mechadoll_ElderlyMen::
.string "Elderly men$"
gTrickHouse_Mechadoll_ElderlyLadies::
.string "Elderly ladies$"
gTrickHouse_Mechadoll_SameNumber::
.string "Same number$"
gTrickHouse_Mechadoll_None::
.string "None$"
gTrickHouse_Mechadoll_One::
.string "1$"
gTrickHouse_Mechadoll_Two::
.string "2$"
gTrickHouse_Mechadoll_Two2::
.string "2$"
gTrickHouse_Mechadoll_Three::
.string "3$"
gTrickHouse_Mechadoll_Four::
.string "4$"
gTrickHouse_Mechadoll_Six::
.string "6$"
gTrickHouse_Mechadoll_Seven::
.string "7$"
gTrickHouse_Mechadoll_Eight::
.string "8$"
gTrickHouse_Mechadoll_Six2::
.string "6$"
gTrickHouse_Mechadoll_Seven2::
.string "7$"
gTrickHouse_Mechadoll_Eight2::
.string "8$"

View File

@ -27,6 +27,16 @@ If you are not using competitive syntax parties, instead access the trainer data
# What AI Flags does pokeemerald-expansion have?
This section lists all of expansions AI Flags and briefly describes the effect they have on the AIs behaviour. In all cases, please check the corresponding function or surrounding code around their implementation for more details. Some of these functions are vanilla, some share a name with vanilla but have been modified to varying degrees, and some are completely new.
## Composite AI Flags
Expansion has two "composite" AI flags, `AI_FLAG_BASIC_TRAINER` and `AI_FLAG_SMART_TRAINER`. This means that these flags have no unique functionality themselves, and can instead be thought of as groups of other flags that are all enabled when this flag is enabled. The idea behind these flags is that if you don't care to manage the detailed behaviour of a particular trainer, you can use these as a baseline instead, and expansion will keep them updated for you.
`AI_FLAG_BASIC_TRAINER` is expansion's version of generic, normal AI behaviour. It includes `AI_FLAG_CHECK_BAD_MOVE` (don't use bad moves), `AI_FLAG_TRY_TO_FAINT` (faint the player where possible), and `AI_FLAG_CHECK_VIABILITY` (choose the most effective move to use in the current context). Trainers with this flag will still be smarter than they are in vanilla as there have been dramatic improvements made to move selection, but not incredibly so. Trainers with this flag should feel like normal trainers. In general we recommend these three flags be used in all cases, unless you specifically want a trainer who makes obvious mistakes in battle.
`AI_FLAG_SMART_TRAINER` is expansion's version of a "smart AI". It includes everything in `AI_FLAG_BASIC_TRAINER` along with `AI_FLAG_SMART_SWITCHING` (make smart decisions about when to switch), `AI_FLAG_SMART_MON_CHOICES` (make smart decisions about what mon to send in after a switch / KO), and `AI_FLAG_OMNISCIENT` (awareness of what moves, items, and abilities the player's mons have to better inform decisions). Expansion will keep this updated to represent the most objectively intelligent behaviour our flags are capable of producing.
Expansion has LOADS of flags, which will be covered in the rest of this guide. If you don't want to engage with detailed trainer AI tuning though, you can just use these two composite flags, and trust that expansion will keep their contents updated to always represent the most standard and the smartest behaviour we can.
## `AI_FLAG_CHECK_BAD_MOVE`
The AI will avoid using moves that are likely to fail in the current situation. This flag helps prevent the AI from making ineffective choices, such as using moves into immunities, into invulnerable states, or when the moves are otherwise hindered by abilities, terrain, or status conditions.
@ -42,8 +52,8 @@ This flag is divided into two components to calculate the best available move fo
This is different to `AI_FLAG_CHECK_BAD_MOVE` as it calculates how poor a move is and not whether it will fail or not.
## `AI_FLAG_SETUP_FIRST_TURN`
AI will prioritize using setup moves on the first turn. These include stat buffs, field effects, status moves, etc.
## `AI_FLAG_FORCE_SETUP_FIRST_TURN`
AI will prioritize using setup moves on the first turn at the expense of all else. These include stat buffs, field effects, status moves, etc. AI_FLAG_CHECK_VIABILITY will instead do this when the AI determines it makes sense.
This is just a flat increase without any consideration of whether it makes sense to use the move or not. For better move choice quality for those moves, `AI_FLAG_CHECK_VIABILITY` should be used.

View File

@ -4,9 +4,9 @@
To run all the tests use:
`make check -j`
To run specific tests, e.g. Spikes ones, use:
`make check TESTS='Spikes'`
`make check TESTS="Spikes"`
To build a ROM (pokemerald-test.elf) that can be opened in mgba to view specific tests, e.g. Spikes ones, use:
`make pokeemerald-test.elf TESTS='Spikes'`
`make pokeemerald-test.elf TESTS="Spikes"`
## How to Write Tests
Manually testing a battle mechanic often follows this pattern:
@ -54,7 +54,7 @@ The `ASSUMPTIONS` block documents that Stun Spore has `EFFECT_PARALYZE`.
If Stun Spore did not have that effect it would cause the tests in the file to be skipped. We write our tests like this so that hackers can change the effects of moves without causing tests to fail.
`SINGLE_BATTLE_TEST` defines the name of the test. Related tests should start with the same prefix, e.g. Stun Spore tests should start with "Stun Spore", this allows just the Stun Spore-related tests to be run with:
`make check TESTS='Stun Spore'`
`make check TESTS="Stun Spore"`
`GIVEN` initializes the parties, `PLAYER` and `OPPONENT` add a Pokémon to their respective parties. They can both accept a block which further customizes the Pokémon's stats, moves, item, ability, etc.

300
docs/mmbn_style_names.md Normal file
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@ -0,0 +1,300 @@
# Megaman Battle Network Style Names
Prior to 1.10, names in expansion that were too long for the game's UIs were truncated to fit using the naming conventions from the [Megaman Battle Network](<https://www.therockmanexezone.com/wiki/The_Rockman_EXE_Zone_Wiki>) series.
These were removed as part of https://github.com/rh-hideout/pokeemerald-expansion/pull/5240. They are stored here for users that may want to refer back to them or restore them.
# Table
Attribute | MMBN | Official
-- | -- | --
Item | PewtrCrnches | Pewter Crunchies
Item | RageCandyBar | Rage Candy Bar
Item | LumioseGlete | Lumiose Galette
Item | ShalourSable | Shalour Sable
Item | HealthFeather | Health Feather
Item | MuscleFeather | Muscle Feather
Item | ResistFeather | Resist Feather
Item | GeniusFeather | Genius Feather
Item | CleverFeather | Clever Feather
Item | SwiftFeather | Swift Feather
Item | AbilityCapsle | Ability Capsule
Item | AbilityPatch | Ability Patch
Item | AbilityPatches | Ability Patches
Item | Exp.Candy XS | Exp. Candy XS
Item | Exp.Candies XS | Exp. Candies XS
Item | Exp.Candy S | Exp. Candy S
Item | Exp.Candies S | Exp. Candies S
Item | Exp.Candy M | Exp. Candy M
Item | Exp.Candies M | Exp. Candies M
Item | Exp.Candy L | Exp. Candy L
Item | Exp.Candies L | Exp. Candies L
Item | Exp.Candy XL | Exp. Candy XL
Item | Exp.Candies XL | Exp. Candies XL
Item | DynamaxCandy | Dynamax Candy
Item | DynamaxCandies | Dynamax Candies
Item | MaxMushrooms | Max Mushrooms
Item | GoldBottlCap | Gold Bottle Cap
Item | PrettyFeather | Pretty Feather
Item | StrngeSouvnr | Strange Souvenir
Item | FosslzedBird | Fossilized Bird
Item | FosslzedFish | Fossilized Fish
Item | FosslzedFishes | Fossilized Fishes
Item | FosslzedDrke | Fossilized Drake
Item | FosslzedDino | Fossilized Dino
Item | SurprseMulch | Surprise Mulch
Item | YellwApricorn | Yellow Apricorn
Item | GreenApricorn | Green Apricorn
Item | WhiteApricorn | White Apricorn
Item | BlackApricorn | Black Apricorn
Item | WishingPiece | Wishing Piece
Item | GalaricaTwig | Galarica Twig
Item | GalaricaCuff | Galarica Cuff
Item | GalrcaWreath | Galarica Wreath
Item | GalrcaWreathes | Galarica Wreathes
Item | StrwbrySweet | Strawberry Sweet
Item | ElectrcMemory | Electric Memory
Item | ElectrcMemories | Electric Memories
Item | FightngMemory | Fighting Memory
Item | FightngMemories | Fighting Memories
Item | PsychicMemory | Psychic Memory
Item | PsychicMemories | Psychic Memories
Item | RustedSword | Rusted Sword
Item | RustedShield | Rusted Shield
Item | CharizarditeX | Charizardite X
Item | CharizarditeY | Charizardite Y
Item | U-Necrozium Z | Ultranecrozium Z
Item | DeepSeaScale | Deep Sea Scale
Item | DeepSeaTooth | Deep Sea Tooth
Item | Never-MeltIce | Never-Melt Ice
Item | WeaknssPolicy | Weakness Policy
Item | WeaknssPolicies | Weakness Policies
Item | SafetyGoggles | Safety Goggles
Item | AdrenalineOrb | Adrenaline Orb
Item | TerainExtendr | Terrain Extender
Item | ProtectvePads | Protective Pads
Item | Heavy-DtyBts | Heavy-Duty Boots
Item | BlundrPolicy | Blunder Policy
Item | BlundrPolicies | Blunder Policies
Item | UtltyUmbrlla | Utility Umbrella
Item | CatchngCharm | Catching Charm
Item | RotomCatalog | Rotom Catalog
Item | ReinsOfUnity | Reins of Unity
Item | Dowsing MCHN | Dowsing Machine
Item | AbilityShield | Ability Shield
Item | PunchingGlove | Punching Glove
Item | AuspciousArmr | Auspicious Armor
Item | BoosterEnergy | Booster Energy
Item | BoosterEnergies | Booster Energies
Item | BigBmbooShoot | Big Bamboo Shoot
Item | GimighoulCoin | Gimmighoul Coin
Item | Leader'sCrest | Leader's Crest
Item | MaliciousArmr | Malicious Armor
Item | ScrllOfDrknss | Scroll of Darkness
Item | ScrllsOfDrknss | Scrolls of Darkness
Item | ScrollOfWatrs | Scroll of Waters
Item | ScrollsOfWatrs | Scrolls of Waters
Item | TinyBmbooShot | Tiny Bamboo Shoot
Item | Bug TeraShard | Bug Tera Shard
Item | DarkTeraShard | Dark Tera Shard
Item | DragnTeraShrd | Dragon Tera Shard
Item | EltrcTeraShrd | Electric Tera Shard
Item | FairyTeraShrd | Fairy Tera Shard
Item | FghtngTerShrd | Fighting Tera Shard
Item | FireTeraShard | Fire Tera Shard
Item | FlyngTeraShrd | Flying Tera Shard
Item | GhostTeraShrd | Ghost Tera Shard
Item | GrassTeraShrd | Grass Tera Shard
Item | GrondTeraShrd | Ground Tera Shard
Item | Ice TeraShard | Ice Tera Shard
Item | NormlTeraShrd | Normal Tera Shard
Item | PoisnTeraShrd | Poison Tera Shard
Item | PschcTeraShrd | Psychic Tera Shard
Item | RockTeraShard | Rock Tera Shard
Item | SteelTeraShrd | Steel Tera Shard
Item | WaterTeraShrd | Water Tera Shard
Item | AdamantCrystl | Adamant Crystal
Item | LustrousGlobe | Lustrous Globe
Item | BlackAugurite | Black Augurite
Item | UnrmkblTeacup | Unremarkable Teacup
Item | MstrpceTeacup | Masterpiece Teacup
Item | CornrstneMask | Cornerstone Mask
Item | WellsprngMask | Wellspring Mask
Item | HrthflameMask | Hearthflame Mask
Item | FrshStrtMochi | Fresh Start Mochi
Item | GlmmringCharm | Glimmering Charm
Item | StllrTeraShrd | Stellar Tera Shard
Item | JublifeMuffin | Jubilife Muffin
Item | AuxPowerguard | Aux Powerguard
Item | ChoiceDumplng | Choice Dumpling
Item | 2xSpicedRadsh | Twice-Spiced Radish
Move | ThunderPunch | Thunder Punch
Move | PoisonPowder | Poison Powder
Move | ThunderShock | Thunder Shock
Move | SelfDestruct | Self-Destruct
Move | HighJumpKick | High Jump Kick
Move | DynamicPunch | Dynamic Punch
Move | DragonBreath | Dragon Breath
Move | ExtremeSpeed | Extreme Speed
Move | AncientPower | Ancient Power
Move | SmellngSalts | Smelling Salts
Move | FeatherDance | Feather Dance
Move | GrassWhistle | Grass Whistle
Move | PhantomForce | Phantom Force
Move | TrickOrTreat | Trick-or-Treat
Move | ParabolcChrg | Parabolic Charge
Move | Forest'sCurs | Forest's Curse
Move | PetalBlizzrd | Petal Blizzard
Move | DisrmngVoice | Disarming Voice
Move | DrainingKiss | Draining Kiss
Move | CraftyShield | Crafty Shield
Move | FlowerShield | Flower Shield
Move | GrssyTerrain | Grassy Terrain
Move | MistyTerrain | Misty Terrain
Move | King'sShield | King's Shield
Move | DiamondStorm | Diamond Storm
Move | SteamErption | Steam Eruption
Move | HyprspceHole | Hyperspace Hole
Move | WatrShuriken | Water Shuriken
Move | MysticalFire | Mystical Fire
Move | AromaticMist | Aromatic Mist
Move | EerieImpulse | Eerie Impulse
Move | MagneticFlux | Magnetic Flux
Move | ElctrcTrrain | Electric Terrain
Move | DazzlngGleam | Dazzling Gleam
Move | BabyDollEyes | Baby-Doll Eyes
Move | PowerUpPunch | Power-Up Punch
Move | OblivionWing | Oblivion Wing
Move | ThousndArrws | Thousand Arrows
Move | ThousndWaves | Thousand Waves
Move | LightOfRuin | Light Of Ruin
Move | PrcipceBldes | Precipice Blades
Move | DragonAscent | Dragon Ascent
Move | HyprspceFury | Hyperspace Fury
Move | FrstImpressn | First Impression
Move | BanefulBunkr | Baneful Bunker
Move | SpiritShackl | Spirit Shackle
Move | DarkstLariat | Darkest Lariat
Move | SparklngAria | Sparkling Aria
Move | FloralHealng | Floral Healing
Move | HighHorsepwr | High Horsepower
Move | PsychcTrrain | Psychic Terrain
Move | RvlationDnce | Revelation Dance
Move | CoreEnforcer | Core Enforcer
Move | ClngngScales | Clanging Scales
Move | DragonHammer | Dragon Hammer
Move | PsychicFangs | Psychic Fangs
Move | StmpngTantrm | Stomping Tantrum
Move | PrsmaticLasr | Prismatic Laser
Move | SpectrlThief | Spectral Thief
Move | SnsteelStrke | Sunsteel Strike
Move | MoongestBeam | Moongeist Beam
Move | Natur'sMadns | Nature's Madness
Move | PhotonGeyser | Photon Geyser
Move | SplishySplsh | Splishy Splash
Move | BouncyBubble | Bouncy Bubble
Move | SparklySwirl | Sparkly Swirl
Move | VeeveeVolley | Veevee Volley
Move | DublIronBash | Double Iron Bash
Move | DynamxCannon | Dynamax Cannon
Move | FishiousRend | Fishious Rend
Move | ClngrousSoul | Clangorous Soul
Move | BehemthBlade | Behemoth Blade
Move | BehemothBash | Behemoth Bash
Move | BreakngSwipe | Breaking Swipe
Move | StrangeSteam | Strange Steam
Move | FalsSurrendr | False Surrender
Move | MeteorAssalt | Meteor Assault
Move | ExpandngForc | Expanding Force
Move | ShellSideArm | Shell Side Arm
Move | MstyExplsion | Misty Explosion
Move | RisngVoltage | Rising Voltage
Move | TerrainPulse | Terrain Pulse
Move | SkitterSmack | Skitter Smack
Move | BrningJelosy | Burning Jealousy
Move | CorrosiveGas | Corrosive Gas
Move | DualWingbeat | Dual Wingbeat
Move | ScorchngSnds | Scorching Sands
Move | JungleHealng | Jungle Healing
Move | SurgngStrkes | Surging Strikes
Move | DragonEnergy | Dragon Energy
Move | FreezngGlare | Freezing Glare
Move | ThnderusKick | Thunderous Kick
Move | GlacialLance | Glacial Lance
Move | AstrlBarrage | Astral Barrage
Move | PsyshieldBsh | Psyshield Bash
Move | SprngtdeStrm | Springtide Storm
Move | MystcalPower | Mystical Power
Move | MountainGale | Mountain Gale
Move | VictoryDance | Victory Dance
Move | HeadlongRush | Headlong Rush
Move | BitterMalice | Bitter Malice
Move | TripleArrows | Triple Arrows
Move | InfrnlParade | Infernal Parade
Move | CeaslessEdge | Ceaseless Edge
Move | BlekwndStorm | Bleakwind Storm
Move | WildbltStorm | Wildbolt Storm
Move | SndsearStorm | Sandsear Storm
Move | LunarBlessng | Lunar Blessing
Move | LastRespects | Last Respects
Move | SpicyExtract | Spicy Extract
Move | PoplatinBomb | Population Bomb
Move | RevivlBlesng | Revival Blessing
Move | KowtowCleave | Kowtow Cleave
Move | ColisinCours | Collision Course
Move | ElectroDrift | Electro Drift
Move | ChilReceptin | Chilly Reception
Move | ChillingWatr | Chilling Water
Move | GigatonHammr | Gigaton Hammer
Move | BlazngTorque | Blazing Torque
Move | WickedTorque | Wicked Torque
Move | NoxiusTorque | Noxious Torque
Move | CombatTorque | Combat Torque
Move | MagiclTorque | Magical Torque
Move | MatchaGotcha | Matcha Gotcha
Move | TeraStarstrm | Tera Starstorm
Move | BurnngBulwrk | Burning Bulwark
Move | MightyCleave | Mighty Cleave
Move | TachyonCuttr | Tachyon Cutter
Move | AllurngVoice | Alluring Voice
Move | SuprcellSlam | Supercell Slam
Move | PsychicNoise | Psychic Noise
Move | MalignntChan | Malignant Chain
Species | Dudunsprce | Dudunsparce
Species | Corvisquir | Corvisquire
Species | Corviknigh | Corviknight
Species | Barraskewd | Barraskewda
Species | Centiskorc | Centiskorch
Species | Polteageis | Polteageist
Species | Stonjourne | Stonjourner
Species | Meowscarad | Meowscarada
Species | Sqawkabily | Squawkabilly
Species | Kilowatrel | Kilowattrel
Species | Brmblghast | Brambleghast
Species | ScreamTail | Scream Tail
Species | BruteBonet | Brute Bonnet
Species | FluttrMane | Flutter Mane
Species | SlithrWing | Slither Wing
Species | SndyShocks | Sandy Shocks
Species | IronTreads | Iron Treads
Species | IronBundle | Iron Bundle
Species | IronJuguls | Iron Jugulis
Species | IronThorns | Iron Thorns
Species | RoarngMoon | Roaring Moon
Species | IronVliant | Iron Valiant
Species | WalkngWake | Walking Wake
Species | IronLeaves | Iron Leaves
Species | Ptchageist | Poltchageist
Species | Fezndipiti | Fezandipiti
Species | GouginFire | Gouging Fire
Species | RagingBolt | Raging Bolt
Species | IronBouldr | Iron Boulder
Species | Crabminabl | Crabominable
Species | Blacephaln | Blacephalon
Species | Bsculegion | Basculegion
Species | Flechinder | Fletchinder
Type | Fight | Fighting
Type | Electr | Electric
Type | Psychc | Psychic
Type | Stellr | Stellar

View File

@ -53,6 +53,7 @@
#define CHAR_EQUALS 0x35
#define CHAR_SEMICOLON 0x36
#define CHAR_BARD_WORD_DELIMIT 0x37 // Empty space to separate words in Bard's song
#define CHAR_V_D_ARROW 0x38
#define CHAR_INV_QUESTION_MARK 0x51
#define CHAR_INV_EXCL_MARK 0x52
#define CHAR_PK 0x53

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