Fix typos (#5221)
Fix typos in move description of Decorate, Collision Course and Electro Drift
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@ -17470,7 +17470,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] =
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.name = COMPOUND_STRING("Decorate"),
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.description = COMPOUND_STRING(
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"The user sharply raises\n"
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"the target's Atk and Sp.Atk"),
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"the target's Atk and Sp.Atk."),
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.effect = EFFECT_DECORATE,
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.power = 0,
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.type = TYPE_FAIRY,
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@ -19739,7 +19739,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] =
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.name = HANDLE_EXPANDED_MOVE_NAME("ColisinCours", "Collision Course"),
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.description = COMPOUND_STRING(
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"Prehistoric explosion that's\n"
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"stronger if supereffective."),
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"stronger if super effective."),
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.effect = EFFECT_COLLISION_COURSE,
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.power = 100,
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.type = TYPE_FIGHTING,
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@ -19758,7 +19758,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] =
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.name = HANDLE_EXPANDED_MOVE_NAME("ElectroDrift", "Electro Drift"),
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.description = COMPOUND_STRING(
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"Futuristic electricity. It's\n"
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"stronger if supereffective."),
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"stronger if super effective."),
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.effect = EFFECT_COLLISION_COURSE,
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.power = 100,
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.type = TYPE_ELECTRIC,
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