More moves
Poison Fang, Knock Off, Thunder, Hurricane, Snore; also Thief, hit_and_escape moves, recharge moves, (but didn't remove effect)
This commit is contained in:
parent
2d0ec53cb6
commit
a1a62f431d
@ -100,7 +100,7 @@ gBattleScriptsForMoveEffects::
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.4byte BattleScript_EffectHit @ EFFECT_UNUSED_75
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.4byte BattleScript_EffectHit @ EFFECT_VITAL_THROW
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.4byte BattleScript_EffectSubstitute @ EFFECT_SUBSTITUTE
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.4byte BattleScript_EffectRecharge @ EFFECT_RECHARGE
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.4byte BattleScript_EffectHit @ EFFECT_RECHARGE
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.4byte BattleScript_EffectRage @ EFFECT_RAGE
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.4byte BattleScript_EffectMimic @ EFFECT_MIMIC
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.4byte BattleScript_EffectMetronome @ EFFECT_METRONOME
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@ -125,7 +125,7 @@ gBattleScriptsForMoveEffects::
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.4byte BattleScript_EffectHealBell @ EFFECT_HEAL_BELL
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.4byte BattleScript_EffectHit @ EFFECT_ALWAYS_CRIT
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.4byte BattleScript_EffectTripleKick @ EFFECT_TRIPLE_KICK
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.4byte BattleScript_EffectThief @ EFFECT_THIEF
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.4byte BattleScript_EffectHit @ EFFECT_THIEF
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.4byte BattleScript_EffectMeanLook @ EFFECT_MEAN_LOOK
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.4byte BattleScript_EffectNightmare @ EFFECT_NIGHTMARE
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.4byte BattleScript_EffectMinimize @ EFFECT_MINIMIZE
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@ -169,7 +169,7 @@ gBattleScriptsForMoveEffects::
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.4byte BattleScript_EffectFutureSight @ EFFECT_FUTURE_SIGHT
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.4byte BattleScript_EffectGust @ EFFECT_GUST
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.4byte BattleScript_EffectSolarBeam @ EFFECT_SOLAR_BEAM
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.4byte BattleScript_EffectThunder @ EFFECT_THUNDER
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.4byte BattleScript_EffectHit @ EFFECT_THUNDER
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.4byte BattleScript_EffectTeleport @ EFFECT_TELEPORT
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.4byte BattleScript_EffectBeatUp @ EFFECT_BEAT_UP
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.4byte BattleScript_EffectSemiInvulnerable @ EFFECT_SEMI_INVULNERABLE
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@ -205,7 +205,7 @@ gBattleScriptsForMoveEffects::
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.4byte BattleScript_EffectHit @ EFFECT_REVENGE
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.4byte BattleScript_EffectBrickBreak @ EFFECT_BRICK_BREAK
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.4byte BattleScript_EffectYawn @ EFFECT_YAWN
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.4byte BattleScript_EffectKnockOff @ EFFECT_KNOCK_OFF
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.4byte BattleScript_EffectHit @ EFFECT_KNOCK_OFF
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.4byte BattleScript_EffectEndeavor @ EFFECT_ENDEAVOR
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.4byte BattleScript_EffectHit @ EFFECT_ERUPTION
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.4byte BattleScript_EffectSkillSwap @ EFFECT_SKILL_SWAP
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@ -219,7 +219,7 @@ gBattleScriptsForMoveEffects::
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.4byte BattleScript_EffectTeeterDance @ EFFECT_TEETER_DANCE
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.4byte BattleScript_EffectHitEscape @ EFFECT_HIT_ESCAPE
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.4byte BattleScript_EffectMudSport @ EFFECT_MUD_SPORT
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.4byte BattleScript_EffectPoisonFang @ EFFECT_POISON_FANG
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.4byte BattleScript_EffectHit @ EFFECT_UNUSED_197
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.4byte BattleScript_EffectHit @ EFFECT_WEATHER_BALL
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.4byte BattleScript_EffectOverheat @ EFFECT_OVERHEAT
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.4byte BattleScript_EffectTickle @ EFFECT_TICKLE
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@ -291,7 +291,7 @@ gBattleScriptsForMoveEffects::
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.4byte BattleScript_EffectPsychicTerrain @ EFFECT_PSYCHIC_TERRAIN
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.4byte BattleScript_EffectAttackAccUp @ EFFECT_ATTACK_ACCURACY_UP
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.4byte BattleScript_EffectAttackSpAttackUp @ EFFECT_ATTACK_SPATK_UP
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.4byte BattleScript_EffectHurricane @ EFFECT_HURRICANE
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.4byte BattleScript_EffectHit @ EFFECT_HURRICANE
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.4byte BattleScript_EffectHit @ EFFECT_TWO_TYPED_MOVE
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.4byte BattleScript_EffectMeFirst @ EFFECT_ME_FIRST
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.4byte BattleScript_EffectSpeedUpHit @ EFFECT_SPEED_UP_HIT
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@ -329,7 +329,7 @@ gBattleScriptsForMoveEffects::
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.4byte BattleScript_EffectBestow @ EFFECT_BESTOW
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.4byte BattleScript_EffectRototiller @ EFFECT_ROTOTILLER
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.4byte BattleScript_EffectFlowerShield @ EFFECT_FLOWER_SHIELD
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.4byte BattleScript_EffectHitPreventEscape @ EFFECT_HIT_PREVENT_ESCAPE
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.4byte BattleScript_EffectHit @ EFFECT_HIT_PREVENT_ESCAPE
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.4byte BattleScript_EffectSpeedSwap @ EFFECT_SPEED_SWAP
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.4byte BattleScript_EffectDefenseUp2Hit @ EFFECT_DEFENSE_UP2_HIT
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.4byte BattleScript_EffectHit @ EFFECT_REVELATION_DANCE
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@ -4233,10 +4233,6 @@ BattleScript_GeomancyTrySpeed::
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BattleScript_GeomancyEnd::
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goto BattleScript_MoveEnd
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BattleScript_EffectConfuseHit::
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setmoveeffect MOVE_EFFECT_CONFUSION
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goto BattleScript_EffectHit
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BattleScript_EffectSubstitute::
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attackcanceler
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ppreduce
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@ -4263,12 +4259,6 @@ BattleScript_AlreadyHasSubstitute::
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waitmessage B_WAIT_TIME_LONG
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goto BattleScript_MoveEnd
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BattleScript_EffectRecharge::
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attackcanceler
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accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
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setmoveeffect MOVE_EFFECT_RECHARGE | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN
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goto BattleScript_HitFromAtkString
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BattleScript_MoveUsedMustRecharge::
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printstring STRINGID_PKMNMUSTRECHARGE
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waitmessage B_WAIT_TIME_LONG
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@ -4445,7 +4435,6 @@ BattleScript_DoSnore::
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attackstring
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ppreduce
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accuracycheck BattleScript_MoveMissedPause, ACC_CURR_MOVE
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setmoveeffect MOVE_EFFECT_FLINCH
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goto BattleScript_HitFromCritCalc
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BattleScript_EffectConversion2::
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@ -4591,14 +4580,6 @@ BS_TripleAxel:
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addbyte sTRIPLE_KICK_POWER, 20 @ triple axel gets +20 power
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goto BattleScript_HitFromAtkString
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BattleScript_EffectThief::
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setmoveeffect MOVE_EFFECT_STEAL_ITEM
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goto BattleScript_EffectHit
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BattleScript_EffectHitPreventEscape:
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setmoveeffect MOVE_EFFECT_PREVENT_ESCAPE
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goto BattleScript_EffectHit
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BattleScript_EffectMeanLook::
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attackcanceler
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attackstring
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@ -5156,14 +5137,6 @@ BattleScript_SolarBeamOnFirstTurn::
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ppreduce
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goto BattleScript_TwoTurnMovesSecondTurn
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BattleScript_EffectThunder:
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setmoveeffect MOVE_EFFECT_PARALYSIS
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goto BattleScript_EffectHit
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BattleScript_EffectHurricane:
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setmoveeffect MOVE_EFFECT_CONFUSION
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goto BattleScript_EffectHit
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BattleScript_EffectTeleport:
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.if B_TELEPORT_BEHAVIOR >= GEN_7
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jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_EffectBatonPass
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@ -5813,10 +5786,6 @@ BattleScript_PrintAbilityMadeIneffective::
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waitmessage B_WAIT_TIME_LONG
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goto BattleScript_MoveEnd
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BattleScript_EffectKnockOff::
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setmoveeffect MOVE_EFFECT_KNOCK_OFF
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goto BattleScript_EffectHit
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BattleScript_EffectEndeavor::
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attackcanceler
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attackstring
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@ -5978,10 +5947,6 @@ BattleScript_EffectWaterSport::
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waitmessage B_WAIT_TIME_LONG
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goto BattleScript_MoveEnd
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BattleScript_EffectPoisonFang::
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setmoveeffect MOVE_EFFECT_TOXIC
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goto BattleScript_EffectHit
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BattleScript_EffectOverheat::
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setmoveeffect MOVE_EFFECT_SP_ATK_TWO_DOWN | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN
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goto BattleScript_EffectHit
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@ -198,7 +198,7 @@
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#define EFFECT_TEETER_DANCE 194
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#define EFFECT_HIT_ESCAPE 195
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#define EFFECT_MUD_SPORT 196
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#define EFFECT_POISON_FANG 197
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#define EFFECT_UNUSED_197 197
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#define EFFECT_WEATHER_BALL 198
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#define EFFECT_OVERHEAT 199
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#define EFFECT_TICKLE 200
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@ -1952,8 +1952,6 @@ static s32 AI_CheckBadMove(u32 battlerAtk, u32 battlerDef, u32 move, s32 score)
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if (!AnyPartyMemberStatused(battlerAtk, gBattleMoves[move].soundMove) || PartnerHasSameMoveEffectWithoutTarget(BATTLE_PARTNER(battlerAtk), move, aiData->partnerMove))
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ADJUST_SCORE(-10);
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break;
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case EFFECT_HIT_PREVENT_ESCAPE:
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break;
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case EFFECT_ENDURE:
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if (gBattleMons[battlerAtk].hp == 1 || GetBattlerSecondaryDamage(battlerAtk)) //Don't use Endure if you'll die after using it
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ADJUST_SCORE(-10);
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@ -846,10 +846,6 @@ static bool32 AI_IsMoveEffectInPlus(u32 battlerAtk, u32 battlerDef, u32 move, s3
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switch (gBattleMoves[move].effect)
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{
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case EFFECT_POISON_FANG:
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if (AI_CanPoison(battlerAtk, battlerDef, abilityDef, move, MOVE_NONE))
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return TRUE;
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break;
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case EFFECT_HIT_ESCAPE:
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if (CountUsablePartyMons(battlerAtk) != 0 && ShouldPivot(battlerAtk, battlerDef, abilityDef, move, AI_THINKING_STRUCT->movesetIndex))
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return TRUE;
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@ -276,7 +276,6 @@ static const u16 sPoints_MoveEffect[NUM_BATTLE_MOVE_EFFECTS] =
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[EFFECT_TEETER_DANCE] = 6,
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// [EFFECT_BLAZE_KICK] = 1,
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[EFFECT_MUD_SPORT] = 4,
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[EFFECT_POISON_FANG] = 1,
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[EFFECT_WEATHER_BALL] = 1,
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[EFFECT_OVERHEAT] = 3,
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[EFFECT_TICKLE] = 1,
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@ -35,7 +35,7 @@ static const u16 sParalyzingMoves[] = {
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MOVE_COMBAT_TORQUE,
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};
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// MOVE_EFFECT_POISON (30% or more), EFFECT_POISON, EFFECT_POISON_FANG, EFFECT_TOXIC, EFFECT_TOXIC_THREAD
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// MOVE_EFFECT_POISON (30% or more), EFFECT_POISON, MOVE_EFFECT_TOXIC, EFFECT_TOXIC, EFFECT_TOXIC_THREAD
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static const u16 sPoisoningMoves[] = {
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MOVE_POISON_STING,
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//MOVE_TWINEEDLE,
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@ -1131,12 +1131,14 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_DYNAMAX] =
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.type = TYPE_NORMAL,
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.accuracy = 90,
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.pp = 5,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.split = SPLIT_SPECIAL,
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.zMoveEffect = Z_EFFECT_NONE,
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.ignoresKingsRock = B_UPDATED_MOVE_FLAGS < GEN_3,
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ADDITIONAL_EFFECTS(
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PRIMARY_EFFECT_SELF(MOVE_EFFECT_RECHARGE),
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),
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},
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[MOVE_PECK] =
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@ -1561,13 +1563,15 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_DYNAMAX] =
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.type = TYPE_ELECTRIC,
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.accuracy = 70,
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.pp = 10,
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.secondaryEffectChance = 30,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.split = SPLIT_SPECIAL,
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.zMoveEffect = Z_EFFECT_NONE,
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.sheerForceBoost = TRUE,
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.damagesAirborne = TRUE,
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ADDITIONAL_EFFECTS(
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SECONDARY_EFFECT(MOVE_EFFECT_PARALYSIS, 30)
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),
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},
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[MOVE_ROCK_THROW] =
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@ -3041,7 +3045,6 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_DYNAMAX] =
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.effect = EFFECT_THIEF,
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.type = TYPE_DARK,
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.accuracy = 100,
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.secondaryEffectChance = 100,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.split = SPLIT_PHYSICAL,
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@ -3052,6 +3055,9 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_DYNAMAX] =
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.metronomeBanned = TRUE,
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.copycatBanned = TRUE,
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.assistBanned = TRUE,
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ADDITIONAL_EFFECTS(
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PRIMARY_EFFECT(MOVE_EFFECT_STEAL_ITEM)
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),
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},
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[MOVE_SPIDER_WEB] =
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@ -3137,7 +3143,6 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_DYNAMAX] =
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.type = TYPE_NORMAL,
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.accuracy = 100,
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.pp = 15,
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.secondaryEffectChance = 30,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.split = SPLIT_SPECIAL,
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@ -3146,6 +3151,9 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_DYNAMAX] =
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.sheerForceBoost = TRUE,
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.soundMove = TRUE,
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.metronomeBanned = B_UPDATED_MOVE_FLAGS >= GEN_5,
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ADDITIONAL_EFFECTS(
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SECONDARY_EFFECT(MOVE_EFFECT_FLINCH, 30)
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),
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},
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[MOVE_CURSE] =
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@ -5121,12 +5129,14 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_DYNAMAX] =
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.type = TYPE_DARK,
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.accuracy = 100,
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.pp = 20,
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.secondaryEffectChance = 100,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.split = SPLIT_PHYSICAL,
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.zMoveEffect = Z_EFFECT_NONE,
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.makesContact = TRUE,
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ADDITIONAL_EFFECTS(
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PRIMARY_EFFECT(MOVE_EFFECT_KNOCK_OFF)
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),
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},
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[MOVE_ENDEAVOR] =
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@ -5512,12 +5522,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_DYNAMAX] =
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[MOVE_POISON_FANG] =
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{
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#if B_UPDATED_MOVE_DATA >= GEN_6
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.secondaryEffectChance = 50,
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#else
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.secondaryEffectChance = 30,
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#endif
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.effect = EFFECT_POISON_FANG,
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.effect = EFFECT_HIT,
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.power = 50,
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.type = TYPE_POISON,
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.accuracy = 100,
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@ -5529,6 +5534,9 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_DYNAMAX] =
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.makesContact = TRUE,
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.sheerForceBoost = TRUE,
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.bitingMove = TRUE,
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ADDITIONAL_EFFECTS(
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SECONDARY_EFFECT(MOVE_EFFECT_TOXIC, B_UPDATED_MOVE_DATA >= GEN_6 ? 50 : 30)
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),
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},
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[MOVE_CRUSH_CLAW] =
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@ -5554,11 +5562,13 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_DYNAMAX] =
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.type = TYPE_FIRE,
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.accuracy = 90,
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.pp = 5,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.split = SPLIT_SPECIAL,
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.zMoveEffect = Z_EFFECT_NONE,
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ADDITIONAL_EFFECTS(
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PRIMARY_EFFECT_SELF(MOVE_EFFECT_RECHARGE),
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),
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},
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[MOVE_HYDRO_CANNON] =
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@ -5568,11 +5578,13 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_DYNAMAX] =
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.type = TYPE_WATER,
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.accuracy = 90,
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.pp = 5,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.split = SPLIT_SPECIAL,
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.zMoveEffect = Z_EFFECT_NONE,
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ADDITIONAL_EFFECTS(
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PRIMARY_EFFECT_SELF(MOVE_EFFECT_RECHARGE),
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),
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},
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[MOVE_METEOR_MASH] =
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@ -6096,11 +6108,13 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_DYNAMAX] =
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.type = TYPE_GRASS,
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.accuracy = 90,
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.pp = 5,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.split = SPLIT_SPECIAL,
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.zMoveEffect = Z_EFFECT_NONE,
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ADDITIONAL_EFFECTS(
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PRIMARY_EFFECT_SELF(MOVE_EFFECT_RECHARGE),
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),
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},
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[MOVE_BULK_UP] =
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@ -6198,7 +6212,6 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_DYNAMAX] =
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.effect = EFFECT_THIEF,
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.type = TYPE_NORMAL,
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.accuracy = 100,
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.secondaryEffectChance = 100,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.split = SPLIT_PHYSICAL,
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@ -6207,6 +6220,9 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_DYNAMAX] =
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.metronomeBanned = TRUE,
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.copycatBanned = TRUE,
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.assistBanned = TRUE,
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ADDITIONAL_EFFECTS(
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PRIMARY_EFFECT(MOVE_EFFECT_STEAL_ITEM)
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),
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},
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[MOVE_VOLT_TACKLE] =
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@ -7457,12 +7473,14 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_DYNAMAX] =
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.type = TYPE_NORMAL,
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.accuracy = 90,
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.pp = 5,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.split = SPLIT_PHYSICAL,
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.zMoveEffect = Z_EFFECT_NONE,
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.makesContact = TRUE,
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ADDITIONAL_EFFECTS(
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PRIMARY_EFFECT_SELF(MOVE_EFFECT_RECHARGE),
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),
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},
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[MOVE_NASTY_PLOT] =
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@ -7561,7 +7579,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_DYNAMAX] =
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ADDITIONAL_EFFECTS(
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SECONDARY_EFFECT(MOVE_EFFECT_PARALYSIS, 10),
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SECONDARY_EFFECT(MOVE_EFFECT_FLINCH, 10)
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)
|
||||
),
|
||||
},
|
||||
|
||||
[MOVE_ICE_FANG] =
|
||||
@ -7841,12 +7859,14 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_DYNAMAX] =
|
||||
.type = TYPE_ROCK,
|
||||
.accuracy = 90,
|
||||
.pp = 5,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
.zMoveEffect = Z_EFFECT_NONE,
|
||||
.ballisticMove = TRUE,
|
||||
ADDITIONAL_EFFECTS(
|
||||
PRIMARY_EFFECT_SELF(MOVE_EFFECT_RECHARGE),
|
||||
),
|
||||
},
|
||||
|
||||
[MOVE_CROSS_POISON] =
|
||||
@ -8187,11 +8207,13 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_DYNAMAX] =
|
||||
.type = TYPE_DRAGON,
|
||||
.accuracy = 90,
|
||||
.pp = 5,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.split = SPLIT_SPECIAL,
|
||||
.zMoveEffect = Z_EFFECT_NONE,
|
||||
ADDITIONAL_EFFECTS(
|
||||
PRIMARY_EFFECT_SELF(MOVE_EFFECT_RECHARGE),
|
||||
),
|
||||
},
|
||||
|
||||
[MOVE_SPACIAL_REND] =
|
||||
@ -9595,7 +9617,6 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_DYNAMAX] =
|
||||
.type = TYPE_FLYING,
|
||||
.accuracy = 70,
|
||||
.pp = 10,
|
||||
.secondaryEffectChance = 30,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.split = SPLIT_SPECIAL,
|
||||
@ -9603,6 +9624,9 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_DYNAMAX] =
|
||||
.sheerForceBoost = TRUE,
|
||||
.windMove = TRUE,
|
||||
.damagesAirborne = TRUE,
|
||||
ADDITIONAL_EFFECTS(
|
||||
SECONDARY_EFFECT(MOVE_EFFECT_CONFUSION, 30)
|
||||
),
|
||||
},
|
||||
|
||||
[MOVE_HEAD_CHARGE] =
|
||||
@ -10859,12 +10883,14 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_DYNAMAX] =
|
||||
.type = TYPE_GROUND,
|
||||
.accuracy = 100,
|
||||
.pp = 10,
|
||||
.secondaryEffectChance = 100,
|
||||
.target = MOVE_TARGET_BOTH,
|
||||
.priority = 0,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
.zMoveEffect = Z_EFFECT_NONE,
|
||||
.metronomeBanned = TRUE,
|
||||
ADDITIONAL_EFFECTS(
|
||||
PRIMARY_EFFECT(MOVE_EFFECT_PREVENT_ESCAPE)
|
||||
),
|
||||
},
|
||||
|
||||
[MOVE_LANDS_WRATH] =
|
||||
@ -11023,12 +11049,14 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_DYNAMAX] =
|
||||
.type = TYPE_GHOST,
|
||||
.accuracy = 100,
|
||||
.pp = 10,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
.zMoveEffect = Z_EFFECT_NONE,
|
||||
.sheerForceBoost = TRUE,
|
||||
ADDITIONAL_EFFECTS(
|
||||
SECONDARY_EFFECT(MOVE_EFFECT_PREVENT_ESCAPE, 100)
|
||||
),
|
||||
},
|
||||
|
||||
[MOVE_DARKEST_LARIAT] =
|
||||
@ -11269,13 +11297,15 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_DYNAMAX] =
|
||||
.type = TYPE_STEEL,
|
||||
.accuracy = 100,
|
||||
.pp = 20,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
.zMoveEffect = Z_EFFECT_NONE,
|
||||
.makesContact = TRUE,
|
||||
.sheerForceBoost = TRUE,
|
||||
ADDITIONAL_EFFECTS(
|
||||
SECONDARY_EFFECT(MOVE_EFFECT_PREVENT_ESCAPE, 100)
|
||||
),
|
||||
},
|
||||
|
||||
[MOVE_PSYCHIC_TERRAIN] =
|
||||
@ -11673,11 +11703,13 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_DYNAMAX] =
|
||||
.type = TYPE_PSYCHIC,
|
||||
.accuracy = 100,
|
||||
.pp = 10,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.split = SPLIT_SPECIAL,
|
||||
.zMoveEffect = Z_EFFECT_NONE,
|
||||
ADDITIONAL_EFFECTS(
|
||||
PRIMARY_EFFECT_SELF(MOVE_EFFECT_RECHARGE),
|
||||
),
|
||||
},
|
||||
|
||||
[MOVE_SPECTRAL_THIEF] =
|
||||
@ -11762,7 +11794,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_DYNAMAX] =
|
||||
.makesContact = TRUE,
|
||||
ADDITIONAL_EFFECTS(
|
||||
SECONDARY_EFFECT(MOVE_EFFECT_FLINCH, 30)
|
||||
)
|
||||
),
|
||||
},
|
||||
|
||||
[MOVE_NATURES_MADNESS] =
|
||||
@ -12701,13 +12733,15 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_DYNAMAX] =
|
||||
.type = TYPE_FIGHTING,
|
||||
.accuracy = 100,
|
||||
.pp = 5,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
.zMoveEffect = Z_EFFECT_NONE,
|
||||
.metronomeBanned = TRUE,
|
||||
.instructBanned = TRUE,
|
||||
ADDITIONAL_EFFECTS(
|
||||
PRIMARY_EFFECT_SELF(MOVE_EFFECT_RECHARGE),
|
||||
),
|
||||
},
|
||||
|
||||
[MOVE_ETERNABEAM] =
|
||||
@ -12717,12 +12751,14 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_DYNAMAX] =
|
||||
.type = TYPE_DRAGON,
|
||||
.accuracy = 90,
|
||||
.pp = 5,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.split = SPLIT_SPECIAL,
|
||||
.zMoveEffect = Z_EFFECT_NONE,
|
||||
.metronomeBanned = TRUE,
|
||||
ADDITIONAL_EFFECTS(
|
||||
PRIMARY_EFFECT_SELF(MOVE_EFFECT_RECHARGE),
|
||||
),
|
||||
},
|
||||
|
||||
[MOVE_STEEL_BEAM] =
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user