Converts a bunch of defines to enums (#6071)
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@ -29,7 +29,7 @@ void BattleSetup_StartLatiBattle(void);
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void BattleSetup_StartLegendaryBattle(void);
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void StartGroudonKyogreBattle(void);
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void StartRegiBattle(void);
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u8 BattleSetup_GetTerrainId(void);
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enum BattleTerrain BattleSetup_GetTerrainId(void);
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u8 GetWildBattleTransition(void);
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u8 GetTrainerBattleTransition(void);
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u8 GetSpecialBattleTransition(s32 id);
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@ -49,7 +49,7 @@ void SetEReaderTrainerGfxId(void);
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u16 GetBattleFacilityTrainerGfxId(u16 trainerId);
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void PutNewBattleTowerRecord(struct EmeraldBattleTowerRecord *newRecordEm);
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u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
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u8 GetFrontierOpponentClass(u16 trainerId);
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enum TrainerClassID GetFrontierOpponentClass(u16 trainerId);
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void GetFrontierTrainerName(u8 *dst, u16 trainerId);
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void FillFrontierTrainerParty(u8 monsCount);
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void FillFrontierTrainersParties(u8 monsCount);
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@ -60,7 +60,7 @@ void CalcEmeraldBattleTowerChecksum(struct EmeraldBattleTowerRecord *record);
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void CalcRubyBattleTowerChecksum(struct RSBattleTowerRecord *record);
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u16 GetCurrentBattleTowerWinStreak(u8 lvlMode, u8 battleMode);
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u8 GetEreaderTrainerFrontSpriteId(void);
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u8 GetEreaderTrainerClassId(void);
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enum TrainerClassID GetEreaderTrainerClassId(void);
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void GetEreaderTrainerName(u8 *dst);
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void ValidateEReaderTrainer(void);
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void ClearEReaderTrainer(struct BattleTowerEReaderTrainer *ereaderTrainer);
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@ -425,31 +425,33 @@ enum BattleWeather
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#define MOVE_EFFECT_CONTINUE 0x8000
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// Battle terrain defines for gBattleTerrain.
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#define BATTLE_TERRAIN_GRASS 0
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#define BATTLE_TERRAIN_LONG_GRASS 1
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#define BATTLE_TERRAIN_SAND 2
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#define BATTLE_TERRAIN_UNDERWATER 3
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#define BATTLE_TERRAIN_WATER 4
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#define BATTLE_TERRAIN_POND 5
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#define BATTLE_TERRAIN_MOUNTAIN 6
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#define BATTLE_TERRAIN_CAVE 7
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#define BATTLE_TERRAIN_BUILDING 8
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#define BATTLE_TERRAIN_PLAIN 9
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// New battle terrains are used for Secret Power but not fully implemented.
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#define BATTLE_TERRAIN_SOARING 10
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#define BATTLE_TERRAIN_SKY_PILLAR 11
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#define BATTLE_TERRAIN_BURIAL_GROUND 12
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#define BATTLE_TERRAIN_PUDDLE 13
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#define BATTLE_TERRAIN_MARSH 14
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#define BATTLE_TERRAIN_SWAMP 15
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#define BATTLE_TERRAIN_SNOW 16
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#define BATTLE_TERRAIN_ICE 17
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#define BATTLE_TERRAIN_VOLCANO 18
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#define BATTLE_TERRAIN_DISTORTION_WORLD 19
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#define BATTLE_TERRAIN_SPACE 20
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#define BATTLE_TERRAIN_ULTRA_SPACE 21
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#define BATTLE_TERRAIN_COUNT 22
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enum BattleTerrain
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{
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BATTLE_TERRAIN_GRASS,
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BATTLE_TERRAIN_LONG_GRASS,
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BATTLE_TERRAIN_SAND,
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BATTLE_TERRAIN_UNDERWATER,
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BATTLE_TERRAIN_WATER,
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BATTLE_TERRAIN_POND,
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BATTLE_TERRAIN_MOUNTAIN,
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BATTLE_TERRAIN_CAVE,
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BATTLE_TERRAIN_BUILDING,
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BATTLE_TERRAIN_PLAIN,
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// New battle terrains are used for Secret Power but not fully implemented.
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BATTLE_TERRAIN_SOARING,
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BATTLE_TERRAIN_SKY_PILLAR,
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BATTLE_TERRAIN_BURIAL_GROUND,
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BATTLE_TERRAIN_PUDDLE,
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BATTLE_TERRAIN_MARSH,
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BATTLE_TERRAIN_SWAMP,
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BATTLE_TERRAIN_SNOW,
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BATTLE_TERRAIN_ICE,
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BATTLE_TERRAIN_VOLCANO,
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BATTLE_TERRAIN_DISTORTION_WORLD,
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BATTLE_TERRAIN_SPACE,
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BATTLE_TERRAIN_ULTRA_SPACE,
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BATTLE_TERRAIN_COUNT,
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};
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#define B_WAIT_TIME_LONG (B_WAIT_TIME_MULTIPLIER * 4)
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#define B_WAIT_TIME_MED (B_WAIT_TIME_MULTIPLIER * 3)
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@ -1,25 +1,31 @@
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#ifndef GUARD_CONSTANTS_MAP_TYPES_H
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#define GUARD_CONSTANTS_MAP_TYPES_H
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#define MAP_TYPE_NONE 0
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#define MAP_TYPE_TOWN 1
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#define MAP_TYPE_CITY 2
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#define MAP_TYPE_ROUTE 3
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#define MAP_TYPE_UNDERGROUND 4
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#define MAP_TYPE_UNDERWATER 5
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#define MAP_TYPE_OCEAN_ROUTE 6
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#define MAP_TYPE_UNKNOWN 7 // Not used by any map.
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#define MAP_TYPE_INDOOR 8
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#define MAP_TYPE_SECRET_BASE 9
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enum MapType
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{
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MAP_TYPE_NONE,
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MAP_TYPE_TOWN,
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MAP_TYPE_CITY,
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MAP_TYPE_ROUTE,
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MAP_TYPE_UNDERGROUND,
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MAP_TYPE_UNDERWATER,
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MAP_TYPE_OCEAN_ROUTE,
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MAP_TYPE_UNKNOWN, // Not used by any map.
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MAP_TYPE_INDOOR,
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MAP_TYPE_SECRET_BASE,
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};
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#define MAP_BATTLE_SCENE_NORMAL 0
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#define MAP_BATTLE_SCENE_GYM 1
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#define MAP_BATTLE_SCENE_MAGMA 2
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#define MAP_BATTLE_SCENE_AQUA 3
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#define MAP_BATTLE_SCENE_SIDNEY 4
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#define MAP_BATTLE_SCENE_PHOEBE 5
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#define MAP_BATTLE_SCENE_GLACIA 6
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#define MAP_BATTLE_SCENE_DRAKE 7
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#define MAP_BATTLE_SCENE_FRONTIER 8
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enum MapBattleScene
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{
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MAP_BATTLE_SCENE_NORMAL,
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MAP_BATTLE_SCENE_GYM,
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MAP_BATTLE_SCENE_MAGMA,
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MAP_BATTLE_SCENE_AQUA,
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MAP_BATTLE_SCENE_SIDNEY,
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MAP_BATTLE_SCENE_PHOEBE,
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MAP_BATTLE_SCENE_GLACIA,
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MAP_BATTLE_SCENE_DRAKE,
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MAP_BATTLE_SCENE_FRONTIER,
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};
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#endif // GUARD_CONSTANTS_MAP_TYPES_H
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@ -5,10 +5,13 @@
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#define TRADE_PARTNER 1
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// In-game Trade IDs
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#define INGAME_TRADE_SEEDOT 0
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#define INGAME_TRADE_PLUSLE 1
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#define INGAME_TRADE_HORSEA 2
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#define INGAME_TRADE_MEOWTH 3
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enum InGameTradeID
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{
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INGAME_TRADE_SEEDOT,
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INGAME_TRADE_PLUSLE,
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INGAME_TRADE_HORSEA,
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INGAME_TRADE_MEOWTH,
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};
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// Return values for CanTradeSelectedMon and CanSpinTradeMon
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#define CAN_TRADE_MON 0
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@ -285,73 +285,76 @@
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#define RS_FACILITY_CLASSES_COUNT 0x4D
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#define TRAINER_CLASS_PKMN_TRAINER_1 0x0 // Unused
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#define TRAINER_CLASS_PKMN_TRAINER_2 0x1 // Unused
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#define TRAINER_CLASS_HIKER 0x2
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#define TRAINER_CLASS_TEAM_AQUA 0x3
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#define TRAINER_CLASS_PKMN_BREEDER 0x4
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#define TRAINER_CLASS_COOLTRAINER 0x5
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#define TRAINER_CLASS_BIRD_KEEPER 0x6
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#define TRAINER_CLASS_COLLECTOR 0x7
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#define TRAINER_CLASS_SWIMMER_M 0x8
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#define TRAINER_CLASS_TEAM_MAGMA 0x9
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#define TRAINER_CLASS_EXPERT 0xa
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#define TRAINER_CLASS_AQUA_ADMIN 0xb
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#define TRAINER_CLASS_BLACK_BELT 0xc
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#define TRAINER_CLASS_AQUA_LEADER 0xd
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#define TRAINER_CLASS_HEX_MANIAC 0xe
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#define TRAINER_CLASS_AROMA_LADY 0xf
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#define TRAINER_CLASS_RUIN_MANIAC 0x10
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#define TRAINER_CLASS_INTERVIEWER 0x11
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#define TRAINER_CLASS_TUBER_F 0x12
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#define TRAINER_CLASS_TUBER_M 0x13
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#define TRAINER_CLASS_LADY 0x14
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#define TRAINER_CLASS_BEAUTY 0x15
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#define TRAINER_CLASS_RICH_BOY 0x16
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#define TRAINER_CLASS_POKEMANIAC 0x17
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#define TRAINER_CLASS_GUITARIST 0x18
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#define TRAINER_CLASS_KINDLER 0x19
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#define TRAINER_CLASS_CAMPER 0x1a
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#define TRAINER_CLASS_PICNICKER 0x1b
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#define TRAINER_CLASS_BUG_MANIAC 0x1c
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#define TRAINER_CLASS_PSYCHIC 0x1d
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#define TRAINER_CLASS_GENTLEMAN 0x1e
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#define TRAINER_CLASS_ELITE_FOUR 0x1f
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#define TRAINER_CLASS_LEADER 0x20
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#define TRAINER_CLASS_SCHOOL_KID 0x21
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#define TRAINER_CLASS_SR_AND_JR 0x22
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#define TRAINER_CLASS_WINSTRATE 0x23
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#define TRAINER_CLASS_POKEFAN 0x24
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#define TRAINER_CLASS_YOUNGSTER 0x25
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#define TRAINER_CLASS_CHAMPION 0x26
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#define TRAINER_CLASS_FISHERMAN 0x27
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#define TRAINER_CLASS_TRIATHLETE 0x28
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#define TRAINER_CLASS_DRAGON_TAMER 0x29
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#define TRAINER_CLASS_NINJA_BOY 0x2a
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#define TRAINER_CLASS_BATTLE_GIRL 0x2b
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#define TRAINER_CLASS_PARASOL_LADY 0x2c
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#define TRAINER_CLASS_SWIMMER_F 0x2d
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#define TRAINER_CLASS_TWINS 0x2e
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#define TRAINER_CLASS_SAILOR 0x2f
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#define TRAINER_CLASS_COOLTRAINER_2 0x30 // Used for only one trainer.
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#define TRAINER_CLASS_MAGMA_ADMIN 0x31
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#define TRAINER_CLASS_RIVAL 0x32
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#define TRAINER_CLASS_BUG_CATCHER 0x33
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#define TRAINER_CLASS_PKMN_RANGER 0x34
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#define TRAINER_CLASS_MAGMA_LEADER 0x35
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#define TRAINER_CLASS_LASS 0x36
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#define TRAINER_CLASS_YOUNG_COUPLE 0x37
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#define TRAINER_CLASS_OLD_COUPLE 0x38
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#define TRAINER_CLASS_SIS_AND_BRO 0x39
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#define TRAINER_CLASS_SALON_MAIDEN 0x3a
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#define TRAINER_CLASS_DOME_ACE 0x3b
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#define TRAINER_CLASS_PALACE_MAVEN 0x3c
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#define TRAINER_CLASS_ARENA_TYCOON 0x3d
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#define TRAINER_CLASS_FACTORY_HEAD 0x3e
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#define TRAINER_CLASS_PIKE_QUEEN 0x3f
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#define TRAINER_CLASS_PYRAMID_KING 0x40
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#define TRAINER_CLASS_RS_PROTAG 0x41
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#define TRAINER_CLASS_COUNT 0x42
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enum TrainerClassID
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{
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TRAINER_CLASS_PKMN_TRAINER_1, // Unused
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TRAINER_CLASS_PKMN_TRAINER_2, // Unused
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TRAINER_CLASS_HIKER,
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TRAINER_CLASS_TEAM_AQUA,
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TRAINER_CLASS_PKMN_BREEDER,
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TRAINER_CLASS_COOLTRAINER,
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TRAINER_CLASS_BIRD_KEEPER,
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TRAINER_CLASS_COLLECTOR,
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TRAINER_CLASS_SWIMMER_M,
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TRAINER_CLASS_TEAM_MAGMA,
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TRAINER_CLASS_EXPERT,
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TRAINER_CLASS_AQUA_ADMIN,
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TRAINER_CLASS_BLACK_BELT,
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TRAINER_CLASS_AQUA_LEADER,
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TRAINER_CLASS_HEX_MANIAC,
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TRAINER_CLASS_AROMA_LADY,
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TRAINER_CLASS_RUIN_MANIAC,
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TRAINER_CLASS_INTERVIEWER,
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TRAINER_CLASS_TUBER_F,
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TRAINER_CLASS_TUBER_M,
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TRAINER_CLASS_LADY,
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TRAINER_CLASS_BEAUTY,
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TRAINER_CLASS_RICH_BOY,
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TRAINER_CLASS_POKEMANIAC,
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TRAINER_CLASS_GUITARIST,
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TRAINER_CLASS_KINDLER,
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TRAINER_CLASS_CAMPER,
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TRAINER_CLASS_PICNICKER,
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TRAINER_CLASS_BUG_MANIAC,
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TRAINER_CLASS_PSYCHIC,
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TRAINER_CLASS_GENTLEMAN,
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TRAINER_CLASS_ELITE_FOUR,
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TRAINER_CLASS_LEADER,
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TRAINER_CLASS_SCHOOL_KID,
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TRAINER_CLASS_SR_AND_JR,
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TRAINER_CLASS_WINSTRATE,
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TRAINER_CLASS_POKEFAN,
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TRAINER_CLASS_YOUNGSTER,
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TRAINER_CLASS_CHAMPION,
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TRAINER_CLASS_FISHERMAN,
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TRAINER_CLASS_TRIATHLETE,
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TRAINER_CLASS_DRAGON_TAMER,
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TRAINER_CLASS_NINJA_BOY,
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TRAINER_CLASS_BATTLE_GIRL,
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TRAINER_CLASS_PARASOL_LADY,
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TRAINER_CLASS_SWIMMER_F,
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TRAINER_CLASS_TWINS,
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TRAINER_CLASS_SAILOR,
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TRAINER_CLASS_COOLTRAINER_2, // Used for only one trainer.
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TRAINER_CLASS_MAGMA_ADMIN,
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TRAINER_CLASS_RIVAL,
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TRAINER_CLASS_BUG_CATCHER,
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TRAINER_CLASS_PKMN_RANGER,
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TRAINER_CLASS_MAGMA_LEADER,
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TRAINER_CLASS_LASS,
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TRAINER_CLASS_YOUNG_COUPLE,
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TRAINER_CLASS_OLD_COUPLE,
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TRAINER_CLASS_SIS_AND_BRO,
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TRAINER_CLASS_SALON_MAIDEN,
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TRAINER_CLASS_DOME_ACE,
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TRAINER_CLASS_PALACE_MAVEN,
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TRAINER_CLASS_ARENA_TYCOON,
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TRAINER_CLASS_FACTORY_HEAD,
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TRAINER_CLASS_PIKE_QUEEN,
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TRAINER_CLASS_PYRAMID_KING,
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TRAINER_CLASS_RS_PROTAG,
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TRAINER_CLASS_COUNT,
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};
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#define TRAINER_ENCOUNTER_MUSIC_MALE 0 // standard male encounter music
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#define TRAINER_ENCOUNTER_MUSIC_FEMALE 1 // standard female encounter music
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@ -200,7 +200,7 @@ static inline const struct Trainer *GetTrainerStructFromId(u16 trainerId)
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return &gTrainers[difficulty][sanitizedTrainerId];
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}
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static inline const u8 GetTrainerClassFromId(u16 trainerId)
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static inline const enum TrainerClassID GetTrainerClassFromId(u16 trainerId)
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{
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u32 sanitizedTrainerId = SanitizeTrainerId(trainerId);
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enum DifficultyLevel difficulty = GetTrainerDifficultyLevel(sanitizedTrainerId);
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@ -13,7 +13,7 @@ void ScrollRankingHallRecordsWindow(void);
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void ClearRankingHallRecords(void);
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void SaveGameFrontier(void);
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u8 GetFrontierBrainTrainerPicIndex(void);
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u8 GetFrontierBrainTrainerClass(void);
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enum TrainerClassID GetFrontierBrainTrainerClass(void);
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void CopyFrontierBrainTrainerName(u8 *dst);
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bool8 IsFrontierBrainFemale(void);
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void SetFrontierBrainObjEventGfx_2(void);
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@ -1,6 +1,8 @@
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#ifndef GUARD_OVERWORLD_H
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#define GUARD_OVERWORLD_H
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#include "constants/map_types.h"
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#define LINK_KEY_CODE_NULL 0x00
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#define LINK_KEY_CODE_EMPTY 0x11
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#define LINK_KEY_CODE_DPAD_DOWN 0x12
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@ -116,16 +118,16 @@ void TryFadeOutOldMapMusic(void);
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bool8 BGMusicStopped(void);
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void Overworld_FadeOutMapMusic(void);
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void UpdateAmbientCry(s16 *state, u16 *delayCounter);
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u8 GetMapTypeByGroupAndId(s8 mapGroup, s8 mapNum);
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u8 GetMapTypeByWarpData(struct WarpData *warp);
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u8 GetCurrentMapType(void);
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u8 GetLastUsedWarpMapType(void);
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bool8 IsMapTypeOutdoors(u8 mapType);
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bool8 Overworld_MapTypeAllowsTeleportAndFly(u8 mapType);
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bool8 IsMapTypeIndoors(u8 mapType);
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enum MapType GetMapTypeByGroupAndId(s8 mapGroup, s8 mapNum);
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enum MapType GetMapTypeByWarpData(struct WarpData *warp);
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enum MapType GetCurrentMapType(void);
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enum MapType GetLastUsedWarpMapType(void);
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bool8 IsMapTypeOutdoors(enum MapType mapType);
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bool8 Overworld_MapTypeAllowsTeleportAndFly(enum MapType mapType);
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bool8 IsMapTypeIndoors(enum MapType mapType);
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u8 GetSavedWarpRegionMapSectionId(void);
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u8 GetCurrentRegionMapSectionId(void);
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u8 GetCurrentMapBattleScene(void);
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enum MapBattleScene GetCurrentMapBattleScene(void);
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void CleanupOverworldWindowsAndTilemaps(void);
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bool32 IsOverworldLinkActive(void);
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void CB1_Overworld(void);
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@ -1,11 +1,12 @@
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#ifndef GUARD_POKEMON_H
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#define GUARD_POKEMON_H
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#include "contest_effect.h"
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#include "sprite.h"
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#include "constants/items.h"
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#include "constants/region_map_sections.h"
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#include "constants/map_groups.h"
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#include "contest_effect.h"
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#include "constants/region_map_sections.h"
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#include "constants/trainers.h"
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#define GET_BASE_SPECIES_ID(speciesId) (GetFormSpeciesId(speciesId, 0))
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#define FORM_SPECIES_END (0xffff)
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@ -609,7 +610,7 @@ extern struct SpriteTemplate gMultiuseSpriteTemplate;
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extern u16 gFollowerSteps;
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extern const u8 gFacilityClassToPicIndex[];
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extern const u8 gFacilityClassToTrainerClass[];
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extern const enum TrainerClassID gFacilityClassToTrainerClass[];
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extern const struct SpeciesInfo gSpeciesInfo[];
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extern const u32 gExperienceTables[][MAX_LEVEL + 1];
|
||||
extern const u8 gPPUpGetMask[];
|
||||
@ -641,7 +642,7 @@ void CreateMonWithEVSpreadNatureOTID(struct Pokemon *mon, u16 species, u8 level,
|
||||
void ConvertPokemonToBattleTowerPokemon(struct Pokemon *mon, struct BattleTowerPokemon *dest);
|
||||
bool8 ShouldIgnoreDeoxysForm(u8 caseId, u8 battlerId);
|
||||
u16 GetUnionRoomTrainerPic(void);
|
||||
u16 GetUnionRoomTrainerClass(void);
|
||||
enum TrainerClassID GetUnionRoomTrainerClass(void);
|
||||
void CreateEnemyEventMon(void);
|
||||
void CalculateMonStats(struct Pokemon *mon);
|
||||
void BoxMonToMon(const struct BoxPokemon *src, struct Pokemon *dest);
|
||||
@ -694,7 +695,7 @@ u16 GetAbilityBySpecies(u16 species, u8 abilityNum);
|
||||
u16 GetMonAbility(struct Pokemon *mon);
|
||||
void CreateSecretBaseEnemyParty(struct SecretBase *secretBaseRecord);
|
||||
u8 GetSecretBaseTrainerPicIndex(void);
|
||||
u8 GetSecretBaseTrainerClass(void);
|
||||
enum TrainerClassID GetSecretBaseTrainerClass(void);
|
||||
bool8 IsPlayerPartyAndPokemonStorageFull(void);
|
||||
bool8 IsPokemonStorageFull(void);
|
||||
const u8 *GetSpeciesName(u16 species);
|
||||
|
||||
@ -1,195 +1,201 @@
|
||||
#ifndef GUARD_POKEMON_ANIMATION_H
|
||||
#define GUARD_POKEMON_ANIMATION_H
|
||||
|
||||
u8 GetSpeciesBackAnimSet(u16 species);
|
||||
void LaunchAnimationTaskForFrontSprite(struct Sprite *sprite, u8 frontAnimId);
|
||||
void StartMonSummaryAnimation(struct Sprite *sprite, u8 frontAnimId);
|
||||
void LaunchAnimationTaskForBackSprite(struct Sprite *sprite, u8 backAnimSet);
|
||||
void SetSpriteCB_MonAnimDummy(struct Sprite *sprite);
|
||||
|
||||
// Pokémon back animation sets
|
||||
#define BACK_ANIM_NONE 0
|
||||
#define BACK_ANIM_H_VIBRATE 1
|
||||
#define BACK_ANIM_H_SLIDE 2
|
||||
#define BACK_ANIM_H_SPRING 3
|
||||
#define BACK_ANIM_H_SPRING_REPEATED 4
|
||||
#define BACK_ANIM_SHRINK_GROW 5
|
||||
#define BACK_ANIM_GROW 6
|
||||
#define BACK_ANIM_CIRCLE_COUNTERCLOCKWISE 7
|
||||
#define BACK_ANIM_H_SHAKE 8
|
||||
#define BACK_ANIM_V_SHAKE 9
|
||||
#define BACK_ANIM_V_SHAKE_H_SLIDE 10
|
||||
#define BACK_ANIM_V_STRETCH 11
|
||||
#define BACK_ANIM_H_STRETCH 12
|
||||
#define BACK_ANIM_GROW_STUTTER 13
|
||||
#define BACK_ANIM_V_SHAKE_LOW 14
|
||||
#define BACK_ANIM_TRIANGLE_DOWN 15
|
||||
#define BACK_ANIM_CONCAVE_ARC_LARGE 16
|
||||
#define BACK_ANIM_CONVEX_DOUBLE_ARC 17
|
||||
#define BACK_ANIM_CONCAVE_ARC_SMALL 18
|
||||
#define BACK_ANIM_DIP_RIGHT_SIDE 19
|
||||
#define BACK_ANIM_SHRINK_GROW_VIBRATE 20
|
||||
#define BACK_ANIM_JOLT_RIGHT 21
|
||||
#define BACK_ANIM_SHAKE_FLASH_YELLOW 22
|
||||
#define BACK_ANIM_SHAKE_GLOW_RED 23
|
||||
#define BACK_ANIM_SHAKE_GLOW_GREEN 24
|
||||
#define BACK_ANIM_SHAKE_GLOW_BLUE 25
|
||||
enum BackAnim
|
||||
{
|
||||
BACK_ANIM_NONE,
|
||||
BACK_ANIM_H_VIBRATE,
|
||||
BACK_ANIM_H_SLIDE,
|
||||
BACK_ANIM_H_SPRING,
|
||||
BACK_ANIM_H_SPRING_REPEATED,
|
||||
BACK_ANIM_SHRINK_GROW,
|
||||
BACK_ANIM_GROW,
|
||||
BACK_ANIM_CIRCLE_COUNTERCLOCKWISE,
|
||||
BACK_ANIM_H_SHAKE,
|
||||
BACK_ANIM_V_SHAKE,
|
||||
BACK_ANIM_V_SHAKE_H_SLIDE,
|
||||
BACK_ANIM_V_STRETCH,
|
||||
BACK_ANIM_H_STRETCH,
|
||||
BACK_ANIM_GROW_STUTTER,
|
||||
BACK_ANIM_V_SHAKE_LOW,
|
||||
BACK_ANIM_TRIANGLE_DOWN,
|
||||
BACK_ANIM_CONCAVE_ARC_LARGE,
|
||||
BACK_ANIM_CONVEX_DOUBLE_ARC,
|
||||
BACK_ANIM_CONCAVE_ARC_SMALL,
|
||||
BACK_ANIM_DIP_RIGHT_SIDE,
|
||||
BACK_ANIM_SHRINK_GROW_VIBRATE,
|
||||
BACK_ANIM_JOLT_RIGHT,
|
||||
BACK_ANIM_SHAKE_FLASH_YELLOW,
|
||||
BACK_ANIM_SHAKE_GLOW_RED,
|
||||
BACK_ANIM_SHAKE_GLOW_GREEN,
|
||||
BACK_ANIM_SHAKE_GLOW_BLUE,
|
||||
};
|
||||
|
||||
// Pokémon animation function ids (for front and back)
|
||||
// Each front anim uses 1, and each back anim uses a set of 3
|
||||
#define ANIM_V_SQUISH_AND_BOUNCE 0
|
||||
#define ANIM_CIRCULAR_STRETCH_TWICE 1
|
||||
#define ANIM_H_VIBRATE 2
|
||||
#define ANIM_H_SLIDE 3
|
||||
#define ANIM_V_SLIDE 4
|
||||
#define ANIM_BOUNCE_ROTATE_TO_SIDES 5
|
||||
#define ANIM_V_JUMPS_H_JUMPS 6
|
||||
#define ANIM_ROTATE_TO_SIDES 7
|
||||
#define ANIM_ROTATE_TO_SIDES_TWICE 8
|
||||
#define ANIM_GROW_VIBRATE 9
|
||||
#define ANIM_ZIGZAG_FAST 10
|
||||
#define ANIM_SWING_CONCAVE 11
|
||||
#define ANIM_SWING_CONCAVE_FAST 12
|
||||
#define ANIM_SWING_CONVEX 13
|
||||
#define ANIM_SWING_CONVEX_FAST 14
|
||||
#define ANIM_H_SHAKE 15
|
||||
#define ANIM_V_SHAKE 16
|
||||
#define ANIM_CIRCULAR_VIBRATE 17
|
||||
#define ANIM_TWIST 18
|
||||
#define ANIM_SHRINK_GROW 19
|
||||
#define ANIM_CIRCLE_C_CLOCKWISE 20
|
||||
#define ANIM_GLOW_BLACK 21
|
||||
#define ANIM_H_STRETCH 22
|
||||
#define ANIM_V_STRETCH 23
|
||||
#define ANIM_RISING_WOBBLE 24
|
||||
#define ANIM_V_SHAKE_TWICE 25
|
||||
#define ANIM_TIP_MOVE_FORWARD 26
|
||||
#define ANIM_H_PIVOT 27
|
||||
#define ANIM_V_SLIDE_WOBBLE 28
|
||||
#define ANIM_H_SLIDE_WOBBLE 29
|
||||
#define ANIM_V_JUMPS_BIG 30
|
||||
#define ANIM_SPIN_LONG 31
|
||||
#define ANIM_GLOW_ORANGE 32
|
||||
#define ANIM_GLOW_RED 33
|
||||
#define ANIM_GLOW_BLUE 34
|
||||
#define ANIM_GLOW_YELLOW 35
|
||||
#define ANIM_GLOW_PURPLE 36
|
||||
#define ANIM_BACK_AND_LUNGE 37
|
||||
#define ANIM_BACK_FLIP 38
|
||||
#define ANIM_FLICKER 39
|
||||
#define ANIM_BACK_FLIP_BIG 40
|
||||
#define ANIM_FRONT_FLIP 41
|
||||
#define ANIM_TUMBLING_FRONT_FLIP 42
|
||||
#define ANIM_FIGURE_8 43
|
||||
#define ANIM_FLASH_YELLOW 44
|
||||
#define ANIM_SWING_CONCAVE_FAST_SHORT 45
|
||||
#define ANIM_SWING_CONVEX_FAST_SHORT 46
|
||||
#define ANIM_ROTATE_UP_SLAM_DOWN 47
|
||||
#define ANIM_DEEP_V_SQUISH_AND_BOUNCE 48
|
||||
#define ANIM_H_JUMPS 49
|
||||
#define ANIM_H_JUMPS_V_STRETCH 50
|
||||
#define ANIM_ROTATE_TO_SIDES_FAST 51
|
||||
#define ANIM_ROTATE_UP_TO_SIDES 52
|
||||
#define ANIM_FLICKER_INCREASING 53
|
||||
#define ANIM_TIP_HOP_FORWARD 54
|
||||
#define ANIM_PIVOT_SHAKE 55
|
||||
#define ANIM_TIP_AND_SHAKE 56
|
||||
#define ANIM_VIBRATE_TO_CORNERS 57
|
||||
#define ANIM_GROW_IN_STAGES 58
|
||||
#define ANIM_V_SPRING 59
|
||||
#define ANIM_V_REPEATED_SPRING 60
|
||||
#define ANIM_SPRING_RISING 61
|
||||
#define ANIM_H_SPRING 62
|
||||
#define ANIM_H_REPEATED_SPRING_SLOW 63
|
||||
#define ANIM_H_SLIDE_SHRINK 64
|
||||
#define ANIM_LUNGE_GROW 65
|
||||
#define ANIM_CIRCLE_INTO_BG 66
|
||||
#define ANIM_RAPID_H_HOPS 67
|
||||
#define ANIM_FOUR_PETAL 68
|
||||
#define ANIM_V_SQUISH_AND_BOUNCE_SLOW 69
|
||||
#define ANIM_H_SLIDE_SLOW 70
|
||||
#define ANIM_V_SLIDE_SLOW 71
|
||||
#define ANIM_BOUNCE_ROTATE_TO_SIDES_SMALL 72
|
||||
#define ANIM_BOUNCE_ROTATE_TO_SIDES_SLOW 73
|
||||
#define ANIM_BOUNCE_ROTATE_TO_SIDES_SMALL_SLOW 74
|
||||
#define ANIM_ZIGZAG_SLOW 75
|
||||
#define ANIM_H_SHAKE_SLOW 76
|
||||
#define ANIM_V_SHAKE_SLOW 77
|
||||
#define ANIM_TWIST_TWICE 78
|
||||
#define ANIM_CIRCLE_C_CLOCKWISE_SLOW 79
|
||||
#define ANIM_V_SHAKE_TWICE_SLOW 80
|
||||
#define ANIM_V_SLIDE_WOBBLE_SMALL 81
|
||||
#define ANIM_V_JUMPS_SMALL 82
|
||||
#define ANIM_SPIN 83
|
||||
#define ANIM_TUMBLING_FRONT_FLIP_TWICE 84
|
||||
#define ANIM_DEEP_V_SQUISH_AND_BOUNCE_TWICE 85
|
||||
#define ANIM_H_JUMPS_V_STRETCH_TWICE 86
|
||||
#define ANIM_V_SHAKE_BACK 87
|
||||
#define ANIM_V_SHAKE_BACK_SLOW 88
|
||||
#define ANIM_V_SHAKE_H_SLIDE_SLOW 89
|
||||
#define ANIM_V_STRETCH_BOTH_ENDS_SLOW 90
|
||||
#define ANIM_H_STRETCH_FAR_SLOW 91
|
||||
#define ANIM_V_SHAKE_LOW_TWICE 92
|
||||
#define ANIM_H_SHAKE_FAST 93
|
||||
#define ANIM_H_SLIDE_FAST 94
|
||||
#define ANIM_H_VIBRATE_FAST 95
|
||||
#define ANIM_H_VIBRATE_FASTEST 96
|
||||
#define ANIM_V_SHAKE_BACK_FAST 97
|
||||
#define ANIM_V_SHAKE_LOW_TWICE_SLOW 98
|
||||
#define ANIM_V_SHAKE_LOW_TWICE_FAST 99
|
||||
#define ANIM_CIRCLE_C_CLOCKWISE_LONG 100
|
||||
#define ANIM_GROW_STUTTER_SLOW 101
|
||||
#define ANIM_V_SHAKE_H_SLIDE 102
|
||||
#define ANIM_V_SHAKE_H_SLIDE_FAST 103
|
||||
#define ANIM_TRIANGLE_DOWN_SLOW 104
|
||||
#define ANIM_TRIANGLE_DOWN 105
|
||||
#define ANIM_TRIANGLE_DOWN_TWICE 106
|
||||
#define ANIM_GROW 107
|
||||
#define ANIM_GROW_TWICE 108
|
||||
#define ANIM_H_SPRING_FAST 109
|
||||
#define ANIM_H_SPRING_SLOW 110
|
||||
#define ANIM_H_REPEATED_SPRING_FAST 111
|
||||
#define ANIM_H_REPEATED_SPRING 112
|
||||
#define ANIM_SHRINK_GROW_FAST 113
|
||||
#define ANIM_SHRINK_GROW_SLOW 114
|
||||
#define ANIM_V_STRETCH_BOTH_ENDS 115
|
||||
#define ANIM_V_STRETCH_BOTH_ENDS_TWICE 116
|
||||
#define ANIM_H_STRETCH_FAR_TWICE 117
|
||||
#define ANIM_H_STRETCH_FAR 118
|
||||
#define ANIM_GROW_STUTTER_TWICE 119
|
||||
#define ANIM_GROW_STUTTER 120
|
||||
#define ANIM_CONCAVE_ARC_LARGE_SLOW 121
|
||||
#define ANIM_CONCAVE_ARC_LARGE 122
|
||||
#define ANIM_CONCAVE_ARC_LARGE_TWICE 123
|
||||
#define ANIM_CONVEX_DOUBLE_ARC_SLOW 124
|
||||
#define ANIM_CONVEX_DOUBLE_ARC 125
|
||||
#define ANIM_CONVEX_DOUBLE_ARC_TWICE 126
|
||||
#define ANIM_CONCAVE_ARC_SMALL_SLOW 127
|
||||
#define ANIM_CONCAVE_ARC_SMALL 128
|
||||
#define ANIM_CONCAVE_ARC_SMALL_TWICE 129
|
||||
#define ANIM_H_DIP 130
|
||||
#define ANIM_H_DIP_FAST 131
|
||||
#define ANIM_H_DIP_TWICE 132
|
||||
#define ANIM_SHRINK_GROW_VIBRATE_FAST 133
|
||||
#define ANIM_SHRINK_GROW_VIBRATE 134
|
||||
#define ANIM_SHRINK_GROW_VIBRATE_SLOW 135
|
||||
#define ANIM_JOLT_RIGHT_FAST 136
|
||||
#define ANIM_JOLT_RIGHT 137
|
||||
#define ANIM_JOLT_RIGHT_SLOW 138
|
||||
#define ANIM_SHAKE_FLASH_YELLOW_FAST 139
|
||||
#define ANIM_SHAKE_FLASH_YELLOW 140
|
||||
#define ANIM_SHAKE_FLASH_YELLOW_SLOW 141
|
||||
#define ANIM_SHAKE_GLOW_RED_FAST 142
|
||||
#define ANIM_SHAKE_GLOW_RED 143
|
||||
#define ANIM_SHAKE_GLOW_RED_SLOW 144
|
||||
#define ANIM_SHAKE_GLOW_GREEN_FAST 145
|
||||
#define ANIM_SHAKE_GLOW_GREEN 146
|
||||
#define ANIM_SHAKE_GLOW_GREEN_SLOW 147
|
||||
#define ANIM_SHAKE_GLOW_BLUE_FAST 148
|
||||
#define ANIM_SHAKE_GLOW_BLUE 149
|
||||
#define ANIM_SHAKE_GLOW_BLUE_SLOW 150
|
||||
#define ANIM_SHAKE_GLOW_BLACK_SLOW 151
|
||||
#define ANIM_SHAKE_GLOW_WHITE_SLOW 152
|
||||
#define ANIM_SHAKE_GLOW_PURPLE_SLOW 153
|
||||
enum AnimFunctionIDs
|
||||
{
|
||||
ANIM_V_SQUISH_AND_BOUNCE,
|
||||
ANIM_CIRCULAR_STRETCH_TWICE,
|
||||
ANIM_H_VIBRATE,
|
||||
ANIM_H_SLIDE,
|
||||
ANIM_V_SLIDE,
|
||||
ANIM_BOUNCE_ROTATE_TO_SIDES,
|
||||
ANIM_V_JUMPS_H_JUMPS,
|
||||
ANIM_ROTATE_TO_SIDES,
|
||||
ANIM_ROTATE_TO_SIDES_TWICE,
|
||||
ANIM_GROW_VIBRATE,
|
||||
ANIM_ZIGZAG_FAST,
|
||||
ANIM_SWING_CONCAVE,
|
||||
ANIM_SWING_CONCAVE_FAST,
|
||||
ANIM_SWING_CONVEX,
|
||||
ANIM_SWING_CONVEX_FAST,
|
||||
ANIM_H_SHAKE,
|
||||
ANIM_V_SHAKE,
|
||||
ANIM_CIRCULAR_VIBRATE,
|
||||
ANIM_TWIST,
|
||||
ANIM_SHRINK_GROW,
|
||||
ANIM_CIRCLE_C_CLOCKWISE,
|
||||
ANIM_GLOW_BLACK,
|
||||
ANIM_H_STRETCH,
|
||||
ANIM_V_STRETCH,
|
||||
ANIM_RISING_WOBBLE,
|
||||
ANIM_V_SHAKE_TWICE,
|
||||
ANIM_TIP_MOVE_FORWARD,
|
||||
ANIM_H_PIVOT,
|
||||
ANIM_V_SLIDE_WOBBLE,
|
||||
ANIM_H_SLIDE_WOBBLE,
|
||||
ANIM_V_JUMPS_BIG,
|
||||
ANIM_SPIN_LONG,
|
||||
ANIM_GLOW_ORANGE,
|
||||
ANIM_GLOW_RED,
|
||||
ANIM_GLOW_BLUE,
|
||||
ANIM_GLOW_YELLOW,
|
||||
ANIM_GLOW_PURPLE,
|
||||
ANIM_BACK_AND_LUNGE,
|
||||
ANIM_BACK_FLIP,
|
||||
ANIM_FLICKER,
|
||||
ANIM_BACK_FLIP_BIG,
|
||||
ANIM_FRONT_FLIP,
|
||||
ANIM_TUMBLING_FRONT_FLIP,
|
||||
ANIM_FIGURE_8,
|
||||
ANIM_FLASH_YELLOW,
|
||||
ANIM_SWING_CONCAVE_FAST_SHORT,
|
||||
ANIM_SWING_CONVEX_FAST_SHORT,
|
||||
ANIM_ROTATE_UP_SLAM_DOWN,
|
||||
ANIM_DEEP_V_SQUISH_AND_BOUNCE,
|
||||
ANIM_H_JUMPS,
|
||||
ANIM_H_JUMPS_V_STRETCH,
|
||||
ANIM_ROTATE_TO_SIDES_FAST,
|
||||
ANIM_ROTATE_UP_TO_SIDES,
|
||||
ANIM_FLICKER_INCREASING,
|
||||
ANIM_TIP_HOP_FORWARD,
|
||||
ANIM_PIVOT_SHAKE,
|
||||
ANIM_TIP_AND_SHAKE,
|
||||
ANIM_VIBRATE_TO_CORNERS,
|
||||
ANIM_GROW_IN_STAGES,
|
||||
ANIM_V_SPRING,
|
||||
ANIM_V_REPEATED_SPRING,
|
||||
ANIM_SPRING_RISING,
|
||||
ANIM_H_SPRING,
|
||||
ANIM_H_REPEATED_SPRING_SLOW,
|
||||
ANIM_H_SLIDE_SHRINK,
|
||||
ANIM_LUNGE_GROW,
|
||||
ANIM_CIRCLE_INTO_BG,
|
||||
ANIM_RAPID_H_HOPS,
|
||||
ANIM_FOUR_PETAL,
|
||||
ANIM_V_SQUISH_AND_BOUNCE_SLOW,
|
||||
ANIM_H_SLIDE_SLOW,
|
||||
ANIM_V_SLIDE_SLOW,
|
||||
ANIM_BOUNCE_ROTATE_TO_SIDES_SMALL,
|
||||
ANIM_BOUNCE_ROTATE_TO_SIDES_SLOW,
|
||||
ANIM_BOUNCE_ROTATE_TO_SIDES_SMALL_SLOW,
|
||||
ANIM_ZIGZAG_SLOW,
|
||||
ANIM_H_SHAKE_SLOW,
|
||||
ANIM_V_SHAKE_SLOW,
|
||||
ANIM_TWIST_TWICE,
|
||||
ANIM_CIRCLE_C_CLOCKWISE_SLOW,
|
||||
ANIM_V_SHAKE_TWICE_SLOW,
|
||||
ANIM_V_SLIDE_WOBBLE_SMALL,
|
||||
ANIM_V_JUMPS_SMALL,
|
||||
ANIM_SPIN,
|
||||
ANIM_TUMBLING_FRONT_FLIP_TWICE,
|
||||
ANIM_DEEP_V_SQUISH_AND_BOUNCE_TWICE,
|
||||
ANIM_H_JUMPS_V_STRETCH_TWICE,
|
||||
ANIM_V_SHAKE_BACK,
|
||||
ANIM_V_SHAKE_BACK_SLOW,
|
||||
ANIM_V_SHAKE_H_SLIDE_SLOW,
|
||||
ANIM_V_STRETCH_BOTH_ENDS_SLOW,
|
||||
ANIM_H_STRETCH_FAR_SLOW,
|
||||
ANIM_V_SHAKE_LOW_TWICE,
|
||||
ANIM_H_SHAKE_FAST,
|
||||
ANIM_H_SLIDE_FAST,
|
||||
ANIM_H_VIBRATE_FAST,
|
||||
ANIM_H_VIBRATE_FASTEST,
|
||||
ANIM_V_SHAKE_BACK_FAST,
|
||||
ANIM_V_SHAKE_LOW_TWICE_SLOW,
|
||||
ANIM_V_SHAKE_LOW_TWICE_FAST,
|
||||
ANIM_CIRCLE_C_CLOCKWISE_LONG,
|
||||
ANIM_GROW_STUTTER_SLOW,
|
||||
ANIM_V_SHAKE_H_SLIDE,
|
||||
ANIM_V_SHAKE_H_SLIDE_FAST,
|
||||
ANIM_TRIANGLE_DOWN_SLOW,
|
||||
ANIM_TRIANGLE_DOWN,
|
||||
ANIM_TRIANGLE_DOWN_TWICE,
|
||||
ANIM_GROW,
|
||||
ANIM_GROW_TWICE,
|
||||
ANIM_H_SPRING_FAST,
|
||||
ANIM_H_SPRING_SLOW,
|
||||
ANIM_H_REPEATED_SPRING_FAST,
|
||||
ANIM_H_REPEATED_SPRING,
|
||||
ANIM_SHRINK_GROW_FAST,
|
||||
ANIM_SHRINK_GROW_SLOW,
|
||||
ANIM_V_STRETCH_BOTH_ENDS,
|
||||
ANIM_V_STRETCH_BOTH_ENDS_TWICE,
|
||||
ANIM_H_STRETCH_FAR_TWICE,
|
||||
ANIM_H_STRETCH_FAR,
|
||||
ANIM_GROW_STUTTER_TWICE,
|
||||
ANIM_GROW_STUTTER,
|
||||
ANIM_CONCAVE_ARC_LARGE_SLOW,
|
||||
ANIM_CONCAVE_ARC_LARGE,
|
||||
ANIM_CONCAVE_ARC_LARGE_TWICE,
|
||||
ANIM_CONVEX_DOUBLE_ARC_SLOW,
|
||||
ANIM_CONVEX_DOUBLE_ARC,
|
||||
ANIM_CONVEX_DOUBLE_ARC_TWICE,
|
||||
ANIM_CONCAVE_ARC_SMALL_SLOW,
|
||||
ANIM_CONCAVE_ARC_SMALL,
|
||||
ANIM_CONCAVE_ARC_SMALL_TWICE,
|
||||
ANIM_H_DIP,
|
||||
ANIM_H_DIP_FAST,
|
||||
ANIM_H_DIP_TWICE,
|
||||
ANIM_SHRINK_GROW_VIBRATE_FAST,
|
||||
ANIM_SHRINK_GROW_VIBRATE,
|
||||
ANIM_SHRINK_GROW_VIBRATE_SLOW,
|
||||
ANIM_JOLT_RIGHT_FAST,
|
||||
ANIM_JOLT_RIGHT,
|
||||
ANIM_JOLT_RIGHT_SLOW,
|
||||
ANIM_SHAKE_FLASH_YELLOW_FAST,
|
||||
ANIM_SHAKE_FLASH_YELLOW,
|
||||
ANIM_SHAKE_FLASH_YELLOW_SLOW,
|
||||
ANIM_SHAKE_GLOW_RED_FAST,
|
||||
ANIM_SHAKE_GLOW_RED,
|
||||
ANIM_SHAKE_GLOW_RED_SLOW,
|
||||
ANIM_SHAKE_GLOW_GREEN_FAST,
|
||||
ANIM_SHAKE_GLOW_GREEN,
|
||||
ANIM_SHAKE_GLOW_GREEN_SLOW,
|
||||
ANIM_SHAKE_GLOW_BLUE_FAST,
|
||||
ANIM_SHAKE_GLOW_BLUE,
|
||||
ANIM_SHAKE_GLOW_BLUE_SLOW,
|
||||
ANIM_SHAKE_GLOW_BLACK_SLOW,
|
||||
ANIM_SHAKE_GLOW_WHITE_SLOW,
|
||||
ANIM_SHAKE_GLOW_PURPLE_SLOW,
|
||||
};
|
||||
|
||||
enum BackAnim GetSpeciesBackAnimSet(u16 species);
|
||||
void LaunchAnimationTaskForFrontSprite(struct Sprite *sprite, enum AnimFunctionIDs frontAnimId);
|
||||
void StartMonSummaryAnimation(struct Sprite *sprite, enum AnimFunctionIDs frontAnimId);
|
||||
void LaunchAnimationTaskForBackSprite(struct Sprite *sprite, enum BackAnim backAnimSet);
|
||||
void SetSpriteCB_MonAnimDummy(struct Sprite *sprite);
|
||||
|
||||
#endif // GUARD_POKEMON_ANIMATION_H
|
||||
|
||||
@ -45,7 +45,7 @@ extern u32 *gTrainerHillVBlankCounter;
|
||||
|
||||
void CallTrainerHillFunction(void);
|
||||
void ResetTrainerHillResults(void);
|
||||
u8 GetTrainerHillOpponentClass(u16 trainerId);
|
||||
enum TrainerClassID GetTrainerHillOpponentClass(u16 trainerId);
|
||||
void GetTrainerHillTrainerName(u8 *dst, u16 trainerId);
|
||||
u8 GetTrainerHillTrainerFrontSpriteId(u16 trainerId);
|
||||
void InitTrainerHillBattleStruct(void);
|
||||
|
||||
@ -21,7 +21,6 @@
|
||||
#include "text_window.h"
|
||||
#include "trig.h"
|
||||
#include "window.h"
|
||||
#include "constants/map_types.h"
|
||||
#include "constants/rgb.h"
|
||||
#include "constants/songs.h"
|
||||
#include "constants/trainers.h"
|
||||
@ -806,7 +805,7 @@ void DrawMainBattleBackground(void)
|
||||
{
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
|
||||
{
|
||||
u32 trainerClass = GetTrainerClassFromId(gTrainerBattleOpponent_A);
|
||||
enum TrainerClassID trainerClass = GetTrainerClassFromId(gTrainerBattleOpponent_A);
|
||||
if (trainerClass == TRAINER_CLASS_LEADER)
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainTiles_Building, (void *)(BG_CHAR_ADDR(2)));
|
||||
@ -1207,7 +1206,7 @@ void DrawBattleEntryBackground(void)
|
||||
{
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
|
||||
{
|
||||
u32 trainerClass = GetTrainerClassFromId(gTrainerBattleOpponent_A);
|
||||
enum TrainerClassID trainerClass = GetTrainerClassFromId(gTrainerBattleOpponent_A);
|
||||
if (trainerClass == TRAINER_CLASS_LEADER)
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void *)(BG_CHAR_ADDR(1)));
|
||||
@ -1272,7 +1271,7 @@ bool8 LoadChosenBattleElement(u8 caseId)
|
||||
{
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
|
||||
{
|
||||
u32 trainerClass = GetTrainerClassFromId(gTrainerBattleOpponent_A);
|
||||
enum TrainerClassID trainerClass = GetTrainerClassFromId(gTrainerBattleOpponent_A);
|
||||
if (trainerClass == TRAINER_CLASS_LEADER)
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainTiles_Building, (void *)(BG_CHAR_ADDR(2)));
|
||||
@ -1334,7 +1333,7 @@ bool8 LoadChosenBattleElement(u8 caseId)
|
||||
{
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
|
||||
{
|
||||
u32 trainerClass = GetTrainerClassFromId(gTrainerBattleOpponent_A);
|
||||
enum TrainerClassID trainerClass = GetTrainerClassFromId(gTrainerBattleOpponent_A);
|
||||
if (trainerClass == TRAINER_CLASS_LEADER)
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
|
||||
@ -1396,7 +1395,7 @@ bool8 LoadChosenBattleElement(u8 caseId)
|
||||
{
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
|
||||
{
|
||||
u32 trainerClass = GetTrainerClassFromId(gTrainerBattleOpponent_A);
|
||||
enum TrainerClassID trainerClass = GetTrainerClassFromId(gTrainerBattleOpponent_A);
|
||||
if (trainerClass == TRAINER_CLASS_LEADER)
|
||||
{
|
||||
LoadCompressedPalette(gBattleTerrainPalette_BuildingLeader, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
|
||||
@ -56,7 +56,6 @@
|
||||
#include "constants/hold_effects.h"
|
||||
#include "constants/items.h"
|
||||
#include "constants/item_effects.h"
|
||||
#include "constants/map_types.h"
|
||||
#include "constants/moves.h"
|
||||
#include "constants/party_menu.h"
|
||||
#include "constants/rgb.h"
|
||||
|
||||
@ -45,7 +45,6 @@
|
||||
#include "constants/game_stat.h"
|
||||
#include "constants/items.h"
|
||||
#include "constants/songs.h"
|
||||
#include "constants/map_types.h"
|
||||
#include "constants/trainers.h"
|
||||
#include "constants/trainer_hill.h"
|
||||
#include "constants/weather.h"
|
||||
@ -745,7 +744,7 @@ static void CB2_EndScriptedWildBattle(void)
|
||||
}
|
||||
}
|
||||
|
||||
u8 BattleSetup_GetTerrainId(void)
|
||||
enum BattleTerrain BattleSetup_GetTerrainId(void)
|
||||
{
|
||||
u16 tileBehavior;
|
||||
s16 x, y;
|
||||
@ -897,7 +896,7 @@ u8 GetTrainerBattleTransition(void)
|
||||
u8 enemyLevel;
|
||||
u8 playerLevel;
|
||||
u32 trainerId = SanitizeTrainerId(gTrainerBattleOpponent_A);
|
||||
u32 trainerClass = GetTrainerClassFromId(gTrainerBattleOpponent_A);
|
||||
enum TrainerClassID trainerClass = GetTrainerClassFromId(gTrainerBattleOpponent_A);
|
||||
|
||||
if (DoesTrainerHaveMugshot(trainerId))
|
||||
return B_TRANSITION_MUGSHOT;
|
||||
|
||||
@ -1352,9 +1352,9 @@ u8 GetFrontierTrainerFrontSpriteId(u16 trainerId)
|
||||
}
|
||||
}
|
||||
|
||||
u8 GetFrontierOpponentClass(u16 trainerId)
|
||||
enum TrainerClassID GetFrontierOpponentClass(u16 trainerId)
|
||||
{
|
||||
u8 trainerClass = 0;
|
||||
enum TrainerClassID trainerClass = 0;
|
||||
enum DifficultyLevel difficulty = GetBattlePartnerDifficultyLevel(trainerId);
|
||||
SetFacilityPtrsGetLevel();
|
||||
|
||||
@ -2847,7 +2847,7 @@ u8 GetEreaderTrainerFrontSpriteId(void)
|
||||
#endif //FREE_BATTLE_TOWER_E_READER
|
||||
}
|
||||
|
||||
u8 GetEreaderTrainerClassId(void)
|
||||
enum TrainerClassID GetEreaderTrainerClassId(void)
|
||||
{
|
||||
#if FREE_BATTLE_TOWER_E_READER == FALSE
|
||||
return gFacilityClassToTrainerClass[gSaveBlock2Ptr->frontier.ereaderTrainer.facilityClass];
|
||||
|
||||
@ -7,7 +7,6 @@
|
||||
#include "metatile_behavior.h"
|
||||
#include "overworld.h"
|
||||
#include "sound.h"
|
||||
#include "constants/map_types.h"
|
||||
#include "constants/songs.h"
|
||||
|
||||
// this file's functions
|
||||
|
||||
@ -84,7 +84,7 @@ const u8 gFacilityClassToPicIndex[] =
|
||||
[FACILITY_CLASS_RS_MAY] = TRAINER_PIC_RS_MAY,
|
||||
};
|
||||
|
||||
const u8 gFacilityClassToTrainerClass[] =
|
||||
const enum TrainerClassID gFacilityClassToTrainerClass[] =
|
||||
{
|
||||
[FACILITY_CLASS_HIKER] = TRAINER_CLASS_HIKER,
|
||||
[FACILITY_CLASS_AQUA_GRUNT_M] = TRAINER_CLASS_TEAM_AQUA,
|
||||
|
||||
@ -168,7 +168,7 @@ enum FlagsVarsDebugMenu
|
||||
DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_CATCHING,
|
||||
};
|
||||
|
||||
enum BattleType
|
||||
enum DebugBattleType
|
||||
{
|
||||
DEBUG_BATTLE_0_MENU_ITEM_WILD,
|
||||
DEBUG_BATTLE_0_MENU_ITEM_WILD_DOUBLE,
|
||||
@ -177,7 +177,7 @@ enum BattleType
|
||||
DEBUG_BATTLE_0_MENU_ITEM_MULTI,
|
||||
};
|
||||
|
||||
enum BattleAIFlags
|
||||
enum DebugBattleAIFlags
|
||||
{
|
||||
DEBUG_BATTLE_1_MENU_ITEM_AI_FLAG_00,
|
||||
DEBUG_BATTLE_1_MENU_ITEM_AI_FLAG_01,
|
||||
@ -200,7 +200,7 @@ enum BattleAIFlags
|
||||
DEBUG_BATTLE_1_MENU_ITEM_CONTINUE,
|
||||
};
|
||||
|
||||
enum BattleTerrain
|
||||
enum DebugBattleTerrain
|
||||
{
|
||||
DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_0,
|
||||
DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_1,
|
||||
@ -310,7 +310,7 @@ struct DebugBattleData
|
||||
{
|
||||
u8 submenu;
|
||||
u8 battleType;
|
||||
u8 battleTerrain;
|
||||
enum BattleTerrain battleTerrain;
|
||||
bool8 aiFlags[AI_FLAG_COUNT];
|
||||
};
|
||||
|
||||
|
||||
@ -49,7 +49,6 @@
|
||||
#include "text_window.h"
|
||||
#include "wild_encounter.h"
|
||||
#include "window.h"
|
||||
#include "constants/map_types.h"
|
||||
#include "constants/species.h"
|
||||
#include "constants/maps.h"
|
||||
#include "constants/field_effects.h"
|
||||
@ -613,7 +612,7 @@ static bool8 DexNavPickTile(u8 environment, u8 areaX, u8 areaY, bool8 smallScan)
|
||||
bool8 nextIter;
|
||||
u8 scale = 0;
|
||||
u8 weight = 0;
|
||||
u8 currMapType = GetCurrentMapType();
|
||||
enum MapType currMapType = GetCurrentMapType();
|
||||
u8 tileBehaviour;
|
||||
u8 tileBuffer = 2;
|
||||
u8 *xPos = AllocZeroed((botX - topX) * (botY - topY) * sizeof(u8));
|
||||
@ -725,7 +724,7 @@ static bool8 DexNavPickTile(u8 environment, u8 areaX, u8 areaY, bool8 smallScan)
|
||||
|
||||
static bool8 TryStartHiddenMonFieldEffect(u8 environment, u8 xSize, u8 ySize, bool8 smallScan)
|
||||
{
|
||||
u8 currMapType = GetCurrentMapType();
|
||||
enum MapType currMapType = GetCurrentMapType();
|
||||
u8 fldEffId = 0;
|
||||
|
||||
if (DexNavPickTile(environment, xSize, ySize, smallScan))
|
||||
|
||||
@ -44,7 +44,6 @@
|
||||
#include "constants/event_objects.h"
|
||||
#include "constants/field_effects.h"
|
||||
#include "constants/items.h"
|
||||
#include "constants/map_types.h"
|
||||
#include "constants/mauville_old_man.h"
|
||||
#include "constants/rgb.h"
|
||||
#include "constants/region_map_sections.h"
|
||||
|
||||
@ -35,7 +35,6 @@
|
||||
#include "constants/event_bg.h"
|
||||
#include "constants/event_objects.h"
|
||||
#include "constants/field_poison.h"
|
||||
#include "constants/map_types.h"
|
||||
#include "constants/metatile_behaviors.h"
|
||||
#include "constants/songs.h"
|
||||
#include "constants/trainer_hill.h"
|
||||
|
||||
@ -36,7 +36,6 @@
|
||||
#include "constants/metatile_behaviors.h"
|
||||
#include "constants/rgb.h"
|
||||
#include "constants/songs.h"
|
||||
#include "constants/map_types.h"
|
||||
|
||||
#define subsprite_table(ptr) {.subsprites = ptr, .subspriteCount = (sizeof ptr) / (sizeof(struct Subsprite))}
|
||||
|
||||
|
||||
@ -86,7 +86,7 @@ static void FillPalBufferBlack(void)
|
||||
|
||||
void WarpFadeInScreen(void)
|
||||
{
|
||||
u8 previousMapType = GetLastUsedWarpMapType();
|
||||
enum MapType previousMapType = GetLastUsedWarpMapType();
|
||||
switch (GetMapPairFadeFromType(previousMapType, GetCurrentMapType()))
|
||||
{
|
||||
case 0:
|
||||
@ -113,7 +113,7 @@ void FadeInFromBlack(void)
|
||||
|
||||
void WarpFadeOutScreen(void)
|
||||
{
|
||||
u8 currentMapType = GetCurrentMapType();
|
||||
enum MapType currentMapType = GetCurrentMapType();
|
||||
switch (GetMapPairFadeToType(currentMapType, GetDestinationWarpMapHeader()->mapType))
|
||||
{
|
||||
case 0:
|
||||
|
||||
@ -59,7 +59,6 @@
|
||||
#include "constants/field_specials.h"
|
||||
#include "constants/items.h"
|
||||
#include "constants/heal_locations.h"
|
||||
#include "constants/map_types.h"
|
||||
#include "constants/mystery_gift.h"
|
||||
#include "constants/slot_machine.h"
|
||||
#include "constants/songs.h"
|
||||
|
||||
@ -14,7 +14,6 @@
|
||||
#include "sprite.h"
|
||||
#include "task.h"
|
||||
#include "constants/songs.h"
|
||||
#include "constants/map_types.h"
|
||||
|
||||
struct FlashStruct
|
||||
{
|
||||
@ -154,8 +153,8 @@ void CB2_DoChangeMap(void)
|
||||
static bool8 TryDoMapTransition(void)
|
||||
{
|
||||
u8 i;
|
||||
u8 fromType = GetLastUsedWarpMapType();
|
||||
u8 toType = GetCurrentMapType();
|
||||
enum MapType fromType = GetLastUsedWarpMapType();
|
||||
enum MapType toType = GetCurrentMapType();
|
||||
|
||||
for (i = 0; sTransitionTypes[i].fromType; i++)
|
||||
{
|
||||
|
||||
@ -16,7 +16,6 @@
|
||||
#include "constants/event_object_movement.h"
|
||||
#include "constants/event_objects.h"
|
||||
#include "constants/field_effects.h"
|
||||
#include "constants/map_types.h"
|
||||
#include "constants/songs.h"
|
||||
|
||||
static void Task_DoFieldMove_Init(u8 taskId);
|
||||
|
||||
@ -2459,7 +2459,7 @@ u8 GetFrontierBrainTrainerPicIndex(void)
|
||||
return GetTrainerPicFromId(gFrontierBrainInfo[facility].trainerId);
|
||||
}
|
||||
|
||||
u8 GetFrontierBrainTrainerClass(void)
|
||||
enum TrainerClassID GetFrontierBrainTrainerClass(void)
|
||||
{
|
||||
s32 facility;
|
||||
|
||||
|
||||
@ -44,7 +44,6 @@
|
||||
#include "constants/item_effects.h"
|
||||
#include "constants/items.h"
|
||||
#include "constants/songs.h"
|
||||
#include "constants/map_types.h"
|
||||
|
||||
static void SetUpItemUseCallback(u8);
|
||||
static void FieldCB_UseItemOnField(void);
|
||||
@ -1472,7 +1471,7 @@ static bool32 IsValidLocationForVsSeeker(void)
|
||||
{
|
||||
u16 mapGroup = gSaveBlock1Ptr->location.mapGroup;
|
||||
u16 mapNum = gSaveBlock1Ptr->location.mapNum;
|
||||
u16 mapType = gMapHeader.mapType;
|
||||
enum MapType mapType = gMapHeader.mapType;
|
||||
|
||||
typedef struct {
|
||||
u16 mapGroup;
|
||||
|
||||
@ -67,7 +67,6 @@
|
||||
#include "frontier_util.h"
|
||||
#include "constants/abilities.h"
|
||||
#include "constants/layouts.h"
|
||||
#include "constants/map_types.h"
|
||||
#include "constants/region_map_sections.h"
|
||||
#include "constants/songs.h"
|
||||
#include "constants/trainer_hill.h"
|
||||
@ -173,8 +172,8 @@ static void SetKeyInterceptCallback(u16 (*func)(u32));
|
||||
static void SetFieldVBlankCallback(void);
|
||||
static void FieldClearVBlankHBlankCallbacks(void);
|
||||
static void TransitionMapMusic(void);
|
||||
static u8 GetAdjustedInitialTransitionFlags(struct InitialPlayerAvatarState *, u16, u8);
|
||||
static u8 GetAdjustedInitialDirection(struct InitialPlayerAvatarState *, u8, u16, u8);
|
||||
static u8 GetAdjustedInitialTransitionFlags(struct InitialPlayerAvatarState *playerStruct, u16 metatileBehavior, enum MapType mapType);
|
||||
static u8 GetAdjustedInitialDirection(struct InitialPlayerAvatarState *playerStruct, u8 transitionFlags, u16 metatileBehavior, enum MapType mapType);
|
||||
static u16 GetCenterScreenMetatileBehavior(void);
|
||||
|
||||
static void *sUnusedOverworldCallback;
|
||||
@ -719,8 +718,8 @@ void SetLastHealLocationWarp(u8 healLocationId)
|
||||
|
||||
void UpdateEscapeWarp(s16 x, s16 y)
|
||||
{
|
||||
u8 currMapType = GetCurrentMapType();
|
||||
u8 destMapType = GetMapTypeByGroupAndId(sWarpDestination.mapGroup, sWarpDestination.mapNum);
|
||||
enum MapType currMapType = GetCurrentMapType();
|
||||
enum MapType destMapType = GetMapTypeByGroupAndId(sWarpDestination.mapGroup, sWarpDestination.mapNum);
|
||||
if (IsMapTypeOutdoors(currMapType) && IsMapTypeOutdoors(destMapType) != TRUE)
|
||||
SetEscapeWarp(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum, WARP_ID_NONE, x - MAP_OFFSET, y - MAP_OFFSET + 1);
|
||||
}
|
||||
@ -965,7 +964,7 @@ void StoreInitialPlayerAvatarState(void)
|
||||
static struct InitialPlayerAvatarState *GetInitialPlayerAvatarState(void)
|
||||
{
|
||||
struct InitialPlayerAvatarState playerStruct;
|
||||
u8 mapType = GetCurrentMapType();
|
||||
enum MapType mapType = GetCurrentMapType();
|
||||
u16 metatileBehavior = GetCenterScreenMetatileBehavior();
|
||||
u8 transitionFlags = GetAdjustedInitialTransitionFlags(&sInitialPlayerAvatarState, metatileBehavior, mapType);
|
||||
playerStruct.transitionFlags = transitionFlags;
|
||||
@ -974,7 +973,7 @@ static struct InitialPlayerAvatarState *GetInitialPlayerAvatarState(void)
|
||||
return &sInitialPlayerAvatarState;
|
||||
}
|
||||
|
||||
static u8 GetAdjustedInitialTransitionFlags(struct InitialPlayerAvatarState *playerStruct, u16 metatileBehavior, u8 mapType)
|
||||
static u8 GetAdjustedInitialTransitionFlags(struct InitialPlayerAvatarState *playerStruct, u16 metatileBehavior, enum MapType mapType)
|
||||
{
|
||||
if (mapType != MAP_TYPE_INDOOR && FlagGet(FLAG_SYS_CRUISE_MODE))
|
||||
return PLAYER_AVATAR_FLAG_ON_FOOT;
|
||||
@ -992,7 +991,7 @@ static u8 GetAdjustedInitialTransitionFlags(struct InitialPlayerAvatarState *pla
|
||||
return PLAYER_AVATAR_FLAG_ACRO_BIKE;
|
||||
}
|
||||
|
||||
static u8 GetAdjustedInitialDirection(struct InitialPlayerAvatarState *playerStruct, u8 transitionFlags, u16 metatileBehavior, u8 mapType)
|
||||
static u8 GetAdjustedInitialDirection(struct InitialPlayerAvatarState *playerStruct, u8 transitionFlags, u16 metatileBehavior, enum MapType mapType)
|
||||
{
|
||||
if (FlagGet(FLAG_SYS_CRUISE_MODE) && mapType == MAP_TYPE_OCEAN_ROUTE)
|
||||
return DIR_EAST;
|
||||
@ -1401,27 +1400,27 @@ static void ChooseAmbientCrySpecies(void)
|
||||
}
|
||||
}
|
||||
|
||||
u8 GetMapTypeByGroupAndId(s8 mapGroup, s8 mapNum)
|
||||
enum MapType GetMapTypeByGroupAndId(s8 mapGroup, s8 mapNum)
|
||||
{
|
||||
return Overworld_GetMapHeaderByGroupAndId(mapGroup, mapNum)->mapType;
|
||||
}
|
||||
|
||||
u8 GetMapTypeByWarpData(struct WarpData *warp)
|
||||
enum MapType GetMapTypeByWarpData(struct WarpData *warp)
|
||||
{
|
||||
return GetMapTypeByGroupAndId(warp->mapGroup, warp->mapNum);
|
||||
}
|
||||
|
||||
u8 GetCurrentMapType(void)
|
||||
enum MapType GetCurrentMapType(void)
|
||||
{
|
||||
return GetMapTypeByWarpData(&gSaveBlock1Ptr->location);
|
||||
}
|
||||
|
||||
u8 GetLastUsedWarpMapType(void)
|
||||
enum MapType GetLastUsedWarpMapType(void)
|
||||
{
|
||||
return GetMapTypeByWarpData(&gLastUsedWarp);
|
||||
}
|
||||
|
||||
bool8 IsMapTypeOutdoors(u8 mapType)
|
||||
bool8 IsMapTypeOutdoors(enum MapType mapType)
|
||||
{
|
||||
if (mapType == MAP_TYPE_ROUTE
|
||||
|| mapType == MAP_TYPE_TOWN
|
||||
@ -1433,7 +1432,7 @@ bool8 IsMapTypeOutdoors(u8 mapType)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool8 Overworld_MapTypeAllowsTeleportAndFly(u8 mapType)
|
||||
bool8 Overworld_MapTypeAllowsTeleportAndFly(enum MapType mapType)
|
||||
{
|
||||
if (mapType == MAP_TYPE_ROUTE
|
||||
|| mapType == MAP_TYPE_TOWN
|
||||
@ -1444,7 +1443,7 @@ bool8 Overworld_MapTypeAllowsTeleportAndFly(u8 mapType)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool8 IsMapTypeIndoors(u8 mapType)
|
||||
bool8 IsMapTypeIndoors(enum MapType mapType)
|
||||
{
|
||||
if (mapType == MAP_TYPE_INDOOR
|
||||
|| mapType == MAP_TYPE_SECRET_BASE)
|
||||
@ -1463,7 +1462,7 @@ u8 GetCurrentRegionMapSectionId(void)
|
||||
return Overworld_GetMapHeaderByGroupAndId(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum)->regionMapSectionId;
|
||||
}
|
||||
|
||||
u8 GetCurrentMapBattleScene(void)
|
||||
enum MapBattleScene GetCurrentMapBattleScene(void)
|
||||
{
|
||||
return Overworld_GetMapHeaderByGroupAndId(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum)->battleType;
|
||||
}
|
||||
|
||||
@ -1688,7 +1688,7 @@ u16 GetUnionRoomTrainerPic(void)
|
||||
return FacilityClassToPicIndex(gUnionRoomFacilityClasses[arrId]);
|
||||
}
|
||||
|
||||
u16 GetUnionRoomTrainerClass(void)
|
||||
enum TrainerClassID GetUnionRoomTrainerClass(void)
|
||||
{
|
||||
u8 linkId;
|
||||
u32 arrId;
|
||||
@ -3519,7 +3519,7 @@ u8 GetSecretBaseTrainerPicIndex(void)
|
||||
return gFacilityClassToPicIndex[facilityClass];
|
||||
}
|
||||
|
||||
u8 GetSecretBaseTrainerClass(void)
|
||||
enum TrainerClassID GetSecretBaseTrainerClass(void)
|
||||
{
|
||||
u8 facilityClass = sSecretBaseFacilityClasses[gBattleResources->secretBase->gender][gBattleResources->secretBase->trainerId[0] % NUM_SECRET_BASE_CLASSES];
|
||||
return gFacilityClassToTrainerClass[facilityClass];
|
||||
@ -5181,7 +5181,7 @@ void AdjustFriendship(struct Pokemon *mon, u8 event)
|
||||
{
|
||||
u8 friendshipLevel = 0;
|
||||
s16 friendship = GetMonData(mon, MON_DATA_FRIENDSHIP, 0);
|
||||
u32 opponentTrainerClass = GetTrainerClassFromId(gTrainerBattleOpponent_A);
|
||||
enum TrainerClassID opponentTrainerClass = GetTrainerClassFromId(gTrainerBattleOpponent_A);
|
||||
|
||||
if (friendship > 99)
|
||||
friendshipLevel++;
|
||||
@ -5745,7 +5745,7 @@ u16 GetBattleBGM(void)
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
|
||||
{
|
||||
u8 trainerClass;
|
||||
enum TrainerClassID trainerClass;
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
|
||||
trainerClass = GetFrontierOpponentClass(gTrainerBattleOpponent_A);
|
||||
|
||||
@ -468,7 +468,7 @@ static void SetPosForRotation(struct Sprite *sprite, u16 index, s16 amplitudeX,
|
||||
sprite->y2 = yAdder + amplitudeY;
|
||||
}
|
||||
|
||||
u8 GetSpeciesBackAnimSet(u16 species)
|
||||
enum BackAnim GetSpeciesBackAnimSet(u16 species)
|
||||
{
|
||||
if (gSpeciesInfo[species].backAnimId != BACK_ANIM_NONE)
|
||||
return gSpeciesInfo[species].backAnimId - 1;
|
||||
@ -527,7 +527,7 @@ static void Task_HandleMonAnimation(u8 taskId)
|
||||
}
|
||||
}
|
||||
|
||||
void LaunchAnimationTaskForFrontSprite(struct Sprite *sprite, u8 frontAnimId)
|
||||
void LaunchAnimationTaskForFrontSprite(struct Sprite *sprite, enum AnimFunctionIDs frontAnimId)
|
||||
{
|
||||
u8 taskId = CreateTask(Task_HandleMonAnimation, 128);
|
||||
gTasks[taskId].tPtrHi = (u32)(sprite) >> 16;
|
||||
@ -535,16 +535,17 @@ void LaunchAnimationTaskForFrontSprite(struct Sprite *sprite, u8 frontAnimId)
|
||||
gTasks[taskId].tAnimId = frontAnimId;
|
||||
}
|
||||
|
||||
void StartMonSummaryAnimation(struct Sprite *sprite, u8 frontAnimId)
|
||||
void StartMonSummaryAnimation(struct Sprite *sprite, enum AnimFunctionIDs frontAnimId)
|
||||
{
|
||||
// sDontFlip is expected to still be FALSE here, not explicitly cleared
|
||||
sIsSummaryAnim = TRUE;
|
||||
sprite->callback = sMonAnimFunctions[frontAnimId];
|
||||
}
|
||||
|
||||
void LaunchAnimationTaskForBackSprite(struct Sprite *sprite, u8 backAnimSet)
|
||||
void LaunchAnimationTaskForBackSprite(struct Sprite *sprite, enum BackAnim backAnimSet)
|
||||
{
|
||||
u8 nature, taskId, animId, battlerId;
|
||||
u8 nature, taskId, battlerId;
|
||||
enum AnimFunctionIDs animId;
|
||||
|
||||
taskId = CreateTask(Task_HandleMonAnimation, 128);
|
||||
gTasks[taskId].tPtrHi = (u32)(sprite) >> 16;
|
||||
|
||||
@ -922,7 +922,7 @@ static void LoadAndCreateEnemyShadowSpriteCustom(struct PokemonSpriteVisualizer
|
||||
}
|
||||
|
||||
//Battle background functions
|
||||
static void LoadBattleBg(u8 battleBgType, u8 battleTerrain)
|
||||
static void LoadBattleBg(u8 battleBgType, enum BattleTerrain battleTerrain)
|
||||
{
|
||||
switch (battleBgType)
|
||||
{
|
||||
|
||||
@ -410,7 +410,7 @@ void BufferMatchCallNameAndDesc(struct PokenavMatchCallEntry *matchCallEntry, u8
|
||||
{
|
||||
int index = GetTrainerIdxByRematchIdx(matchCallEntry->headerId);
|
||||
const struct Trainer *trainer = GetTrainerStructFromId(index);
|
||||
int class = trainer->trainerClass;
|
||||
enum TrainerClassID class = trainer->trainerClass;
|
||||
className = gTrainerClasses[class].name;
|
||||
trainerName = trainer->trainerName;
|
||||
}
|
||||
|
||||
@ -24,7 +24,6 @@
|
||||
#include "heal_location.h"
|
||||
#include "constants/field_specials.h"
|
||||
#include "constants/heal_locations.h"
|
||||
#include "constants/map_types.h"
|
||||
#include "constants/rgb.h"
|
||||
#include "constants/weather.h"
|
||||
|
||||
|
||||
@ -2939,7 +2939,7 @@ static void CloseBrailleWindow(void)
|
||||
bool8 ScrCmd_buffertrainerclassname(struct ScriptContext *ctx)
|
||||
{
|
||||
u8 stringVarIndex = ScriptReadByte(ctx);
|
||||
u16 trainerClassId = VarGet(ScriptReadHalfword(ctx));
|
||||
enum TrainerClassID trainerClassId = VarGet(ScriptReadHalfword(ctx));
|
||||
|
||||
Script_RequestEffects(SCREFF_V1);
|
||||
|
||||
@ -2950,7 +2950,7 @@ bool8 ScrCmd_buffertrainerclassname(struct ScriptContext *ctx)
|
||||
bool8 ScrCmd_buffertrainername(struct ScriptContext *ctx)
|
||||
{
|
||||
u8 stringVarIndex = ScriptReadByte(ctx);
|
||||
u16 trainerClassId = VarGet(ScriptReadHalfword(ctx));
|
||||
enum TrainerClassID trainerClassId = VarGet(ScriptReadHalfword(ctx));
|
||||
|
||||
Script_RequestEffects(SCREFF_V1);
|
||||
|
||||
|
||||
@ -39,7 +39,6 @@
|
||||
#include "constants/event_objects.h"
|
||||
#include "constants/field_specials.h"
|
||||
#include "constants/items.h"
|
||||
#include "constants/map_types.h"
|
||||
#include "constants/metatile_behaviors.h"
|
||||
#include "constants/metatile_labels.h"
|
||||
#include "constants/moves.h"
|
||||
|
||||
@ -309,7 +309,7 @@ static u8 GetFloorId(void)
|
||||
return gMapHeader.mapLayoutId - LAYOUT_TRAINER_HILL_1F;
|
||||
}
|
||||
|
||||
u8 GetTrainerHillOpponentClass(u16 trainerId)
|
||||
enum TrainerClassID GetTrainerHillOpponentClass(u16 trainerId)
|
||||
{
|
||||
u8 id = trainerId - 1;
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user