Master to upcoming merge

This commit is contained in:
AlexOn1ine 2025-09-27 22:42:53 +02:00
commit a4470cac2c
34 changed files with 830 additions and 95 deletions

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@ -381,7 +381,9 @@ BattleScript_MoveEffectSaltCure::
BattleScript_SaltCureExtraDamage::
playanimation BS_ATTACKER, B_ANIM_SALT_CURE_DAMAGE, NULL
waitanimation
call BattleScript_HurtTarget_NoString
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_HP_UPDATE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
printstring STRINGID_TARGETISHURTBYSALTCURE
waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_ATTACKER
@ -1371,14 +1373,17 @@ BattleScript_EffectFlowerShield::
attackcanceler
savetarget
selectfirstvalidtarget
BattleScript_FlowerShieldIsAnyGrass:
BattleScript_FlowerShieldIsAnyValidTarget:
jumpifvolatile BS_TARGET, VOLATILE_SEMI_INVULNERABLE, BattleScript_FlowerShieldCheckNextTarget
jumpiftype BS_TARGET, TYPE_GRASS, BattleScript_FlowerShieldLoopStart
jumpifnexttargetvalid BattleScript_FlowerShieldIsAnyGrass
BattleScript_FlowerShieldCheckNextTarget:
jumpifnexttargetvalid BattleScript_FlowerShieldIsAnyValidTarget
goto BattleScript_RestoreTargetButItFailed
BattleScript_FlowerShieldLoopStart:
selectfirstvalidtarget
BattleScript_FlowerShieldLoop:
movevaluescleanup
jumpifvolatile BS_TARGET, VOLATILE_SEMI_INVULNERABLE, BattleScript_FlowerShieldMoveTargetEnd
jumpiftype BS_TARGET, TYPE_GRASS, BattleScript_FlowerShieldLoop2
goto BattleScript_FlowerShieldMoveTargetEnd
BattleScript_FlowerShieldLoop2:
@ -1399,6 +1404,7 @@ BattleScript_FlowerShieldMoveTargetEnd:
moveendto MOVEEND_NEXT_TARGET
jumpifnexttargetvalid BattleScript_FlowerShieldLoop
restoretarget
moveendfrom MOVEEND_ITEM_EFFECTS_ATTACKER
end
BattleScript_EffectRototiller::
@ -1468,7 +1474,6 @@ BattleScript_EffectAfterYou::
goto BattleScript_MoveEnd
BattleScript_MoveEffectFlameBurst::
tryfaintmon BS_TARGET
printstring STRINGID_BURSTINGFLAMESHIT
waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_HP_UPDATE
@ -2897,7 +2902,6 @@ BattleScript_LeafGuardPreventsRest::
BattleScript_EffectOHKO::
attackcanceler
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
typecalc
jumpifmovehadnoeffect BattleScript_HitFromAtkAnimation
tryKO BattleScript_KOFail
@ -7854,15 +7858,15 @@ BattleScript_ItemHealHP_RemoveItemEnd2_Anim:
end2
BattleScript_BerryPPHealRet::
jumpifability BS_ATTACKER, ABILITY_RIPEN, BattleScript_BerryPPHeal_AbilityPopup
jumpifability BS_SCRIPTING, ABILITY_RIPEN, BattleScript_BerryPPHeal_AbilityPopup
goto BattleScript_BerryPPHeal_Anim
BattleScript_BerryPPHeal_AbilityPopup:
call BattleScript_AbilityPopUp
call BattleScript_AbilityPopUpScripting
BattleScript_BerryPPHeal_Anim:
playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT
printstring STRINGID_PKMNSITEMRESTOREDPP
waitmessage B_WAIT_TIME_LONG
removeitem BS_ATTACKER
removeitem BS_SCRIPTING
return
BattleScript_BerryPPHealEnd2::

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@ -19,7 +19,7 @@ If you've done this before and just need a quick lookup, here's what files you n
## The Graphics
### 1. Edit the sprites
We will start with a graphic that we want to use for our new trainer pic. Unlike with adding Pokémon, the trainer sprites aren't sorted in individual folders, but rather in one folder: [`graphics/trainers/front_pics`](./graphics/trainers/front_pics). **Trainers sprites cannot be more than 16 - this includes the color that will be transparent, which is the first slot of the palette.**
We will start with a graphic that we want to use for our new trainer pic. Unlike with adding Pokémon, the trainer sprites aren't sorted in individual folders, but rather in one folder: [`graphics/trainers/front_pics`](./graphics/trainers/front_pics). **Trainers sprites cannot have more than 16 colors - this includes the color that will be transparent, which is the first slot of the palette.**
### 2. Register the sprites
Sadly, just putting the image files into the graphics folder is not enough. To use the sprites we have to register them by linking the graphic files in [`src/data/graphics/trainers`](./data/graphics/trainers.h):

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@ -141,7 +141,6 @@ struct ProtectStruct
{
u32 protected:7; // 126 protect options
u32 noValidMoves:1;
u32 helpingHand:1;
u32 bounceMove:1;
u32 stealMove:1;
u32 nonVolatileStatusImmobility:1;
@ -162,13 +161,14 @@ struct ProtectStruct
u32 shellTrap:1;
u32 eatMirrorHerb:1;
u32 activateOpportunist:2; // 2 - to copy stats. 1 - stats copied (do not repeat). 0 - no stats to copy
u32 usedAllySwitch:1;
u16 usedAllySwitch:1;
// End of 32-bit bitfield
u16 helpingHand:3;
u16 lashOutAffected:1;
u16 assuranceDoubled:1;
u16 myceliumMight:1;
u16 laggingTail:1;
u16 padding:12;
u16 padding:9;
// End of 16-bit bitfield
u16 physicalDmg;
u16 specialDmg;
@ -1124,7 +1124,7 @@ extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gMultiUsePlayerCursor;
extern u8 gNumberOfMovesToChoose;
extern bool8 gHasFetchedBall;
extern u8 gLastUsedBall;
extern u16 gLastUsedBall;
extern u16 gLastThrownBall;
extern u16 gBallToDisplay;
extern bool8 gLastUsedBallMenuPresent;

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@ -44,7 +44,8 @@ s32 CalcCritChanceStage(u32 battlerAtk, u32 battlerDef, u32 move, bool32 recordA
s32 CalcCritChanceStageGen1(u32 battlerAtk, u32 battlerDef, u32 move, bool32 recordAbility, u32 abilityAtk, u32 abilityDef, enum ItemHoldEffect holdEffectAtk);
s32 GetCritHitOdds(s32 critChanceIndex);
u32 GetTotalAccuracy(u32 battlerAtk, u32 battlerDef, u32 move, u32 atkAbility, u32 defAbility, u32 atkHoldEffect, u32 defHoldEffect);
u8 GetBattlerTurnOrderNum(u8 battler);
bool32 HasBattlerActedThisTurn(u32 battler);
u32 GetBattlerTurnOrderNum(u32 battler);
bool32 NoAliveMonsForBattlerSide(u32 battler);
bool32 NoAliveMonsForPlayer(void);
bool32 NoAliveMonsForEitherParty(void);

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@ -156,14 +156,14 @@ enum MoveEndEffects
MOVEEND_ABILITY_BLOCK,
MOVEEND_SHEER_FORCE, // If move is Sheer Force affected, skip until Opportunist
MOVEEND_COLOR_CHANGE, // Color Change / Berserk / Anger Shell
MOVEEND_RED_CARD, // Red Card triggers before Eject Pack
MOVEEND_RED_CARD,
MOVEEND_EJECT_BUTTON,
MOVEEND_LIFEORB_SHELLBELL, // Shell Bell / Life Orb / Throat Spray
MOVEEND_LIFEORB_SHELLBELL,
MOVEEND_FORM_CHANGE,
MOVEEND_EMERGENCY_EXIT,
MOVEEND_EJECT_PACK,
MOVEEND_HIT_ESCAPE,
MOVEEND_OPPORTUNIST, // Occurs after other stat change items/abilities to try and copy the boosts
MOVEEND_OPPORTUNIST,
MOVEEND_MIRROR_HERB,
MOVEEND_PICKPOCKET,
MOVEEND_WHITE_HERB,

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@ -215,6 +215,8 @@ enum RandomTag
RNG_AI_REFRESH_TRICK_ROOM_ON_LAST_TURN,
RNG_AI_APPLY_TAILWIND_ON_LAST_TURN_OF_TRICK_ROOM,
RNG_WRAP,
RNG_BALLTHROW_CRITICAL,
RNG_BALLTHROW_SHAKE,
RNG_PRESENT,
RNG_MAGNITUDE,
};

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@ -1009,6 +1009,8 @@ struct ItemContext
u16 explicitPartyIndex:1;
u16 move;
u16 explicitMove:1;
struct TurnRNG rng;
u16 explicitRNG:1;
};
void OpenTurn(u32 sourceLine);

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@ -236,7 +236,7 @@ EWRAM_DATA u16 gBattleTurnCounter = 0;
EWRAM_DATA u8 gBattlerAbility = 0;
EWRAM_DATA struct QueuedStatBoost gQueuedStatBoosts[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA bool8 gHasFetchedBall = FALSE;
EWRAM_DATA u8 gLastUsedBall = 0;
EWRAM_DATA u16 gLastUsedBall = 0;
EWRAM_DATA u16 gLastThrownBall = 0;
EWRAM_DATA u16 gBallToDisplay = 0;
EWRAM_DATA bool8 gLastUsedBallMenuPresent = FALSE;
@ -3325,7 +3325,7 @@ const u8* FaintClearSetData(u32 battler)
gProtectStructs[battler].quash = FALSE;
gProtectStructs[battler].noValidMoves = FALSE;
gProtectStructs[battler].helpingHand = FALSE;
gProtectStructs[battler].helpingHand = 0;
gProtectStructs[battler].bounceMove = FALSE;
gProtectStructs[battler].stealMove = FALSE;
gProtectStructs[battler].nonVolatileStatusImmobility = FALSE;

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@ -803,7 +803,7 @@ const u8 *const gBattleStringsTable[STRINGID_COUNT] =
[STRINGID_TEAMGAINEDEXP] = COMPOUND_STRING("The rest of your team gained Exp. Points thanks to the Exp. Share!\p"),
[STRINGID_CURRENTMOVECANTSELECT] = COMPOUND_STRING("{B_BUFF1} cannot be used!\p"),
[STRINGID_TARGETISBEINGSALTCURED] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} is being salt cured!"),
[STRINGID_TARGETISHURTBYSALTCURE] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} is hurt by {B_BUFF1}!"),
[STRINGID_TARGETISHURTBYSALTCURE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} is hurt by {B_BUFF1}!"),
[STRINGID_TARGETCOVEREDINSTICKYCANDYSYRUP] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX} got covered in sticky candy syrup!"),
[STRINGID_SHARPSTEELFLOATS] = COMPOUND_STRING("Sharp-pointed pieces of steel started floating around {B_DEF_TEAM2} Pokémon!"),
[STRINGID_SHARPSTEELDMG] = COMPOUND_STRING("The sharp steel bit into {B_DEF_NAME_WITH_PREFIX2}!"),

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@ -2752,9 +2752,20 @@ static void Cmd_printselectionstringfromtable(void)
}
}
u8 GetBattlerTurnOrderNum(u8 battler)
bool32 HasBattlerActedThisTurn(u32 battler)
{
s32 i;
u32 i;
for (i = 0; i < gCurrentTurnActionNumber; i++)
{
if (gBattlerByTurnOrder[i] == battler)
return TRUE;
}
return FALSE;
}
u32 GetBattlerTurnOrderNum(u32 battler)
{
u32 i;
for (i = 0; i < gBattlersCount; i++)
{
if (gBattlerByTurnOrder[i] == battler)
@ -3039,8 +3050,8 @@ void SetMoveEffect(u32 battler, u32 effectBattler, bool32 primary, bool32 certai
{
gBattlescriptCurrInstr++;
}
else if (GetBattlerTurnOrderNum(gEffectBattler) > gCurrentTurnActionNumber
&& !(GetActiveGimmick(gEffectBattler) == GIMMICK_DYNAMAX))
else if (!HasBattlerActedThisTurn(gEffectBattler)
&& GetActiveGimmick(gEffectBattler) != GIMMICK_DYNAMAX)
{
gBattleMons[gEffectBattler].volatiles.flinched = TRUE;
gBattlescriptCurrInstr++;
@ -3373,7 +3384,7 @@ void SetMoveEffect(u32 battler, u32 effectBattler, bool32 primary, bool32 certai
}
break;
case MOVE_EFFECT_CORE_ENFORCER:
if (GetBattlerTurnOrderNum(gBattlerAttacker) > GetBattlerTurnOrderNum(gBattlerTarget)
if (HasBattlerActedThisTurn(gBattlerTarget)
&& !NoAliveMonsForEitherParty())
{
BattleScriptPush(gBattlescriptCurrInstr + 1);
@ -5651,6 +5662,7 @@ static bool32 HandleMoveEndMoveBlock(u32 moveEffect)
case EFFECT_KNOCK_OFF:
if (gBattleStruct->battlerState[gBattlerTarget].itemCanBeKnockedOff
&& gBattleMons[gBattlerTarget].item != ITEM_NONE
&& IsBattlerTurnDamaged(gBattlerTarget)
&& IsBattlerAlive(gBattlerAttacker))
{
u32 side = GetBattlerSide(gBattlerTarget);
@ -5826,7 +5838,9 @@ static bool32 HandleMoveEndMoveBlock(u32 moveEffect)
}
break;
case EFFECT_STONE_AXE:
if (!IsHazardOnSide(GetBattlerSide(gBattlerTarget), HAZARDS_STEALTH_ROCK) && IsBattlerAlive(gBattlerAttacker))
if (!IsHazardOnSide(GetBattlerSide(gBattlerTarget), HAZARDS_STEALTH_ROCK)
&& IsBattlerTurnDamaged(gBattlerTarget)
&& IsBattlerAlive(gBattlerAttacker))
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_POINTEDSTONESFLOAT;
BattleScriptPushCursor();
@ -5835,7 +5849,9 @@ static bool32 HandleMoveEndMoveBlock(u32 moveEffect)
}
break;
case EFFECT_CEASELESS_EDGE:
if (gSideTimers[GetBattlerSide(gBattlerTarget)].spikesAmount < 3 && IsBattlerAlive(gBattlerAttacker))
if (gSideTimers[GetBattlerSide(gBattlerTarget)].spikesAmount < 3
&& IsBattlerTurnDamaged(gBattlerTarget)
&& IsBattlerAlive(gBattlerAttacker))
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SPIKESSCATTERED;
BattleScriptPush(gBattlescriptCurrInstr + 1);
@ -9434,10 +9450,12 @@ static bool32 ChangeOrderTargetAfterAttacker(void)
u32 i;
u8 data[MAX_BATTLERS_COUNT];
u8 actionsData[MAX_BATTLERS_COUNT];
u32 attackerTurnOrderNum = GetBattlerTurnOrderNum(gBattlerAttacker);
u32 targetTurnOrderNum = GetBattlerTurnOrderNum(gBattlerTarget);
if (GetBattlerTurnOrderNum(gBattlerAttacker) > GetBattlerTurnOrderNum(gBattlerTarget))
if (attackerTurnOrderNum > targetTurnOrderNum)
return FALSE;
if (GetBattlerTurnOrderNum(gBattlerAttacker) + 1 == GetBattlerTurnOrderNum(gBattlerTarget))
if (attackerTurnOrderNum + 1 == targetTurnOrderNum)
return GetGenConfig(GEN_CONFIG_AFTER_YOU_TURN_ORDER) >= GEN_8;
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
@ -9445,14 +9463,14 @@ static bool32 ChangeOrderTargetAfterAttacker(void)
data[i] = gBattlerByTurnOrder[i];
actionsData[i] = gActionsByTurnOrder[i];
}
if (GetBattlerTurnOrderNum(gBattlerAttacker) == 0 && GetBattlerTurnOrderNum(gBattlerTarget) == 2)
if (attackerTurnOrderNum == 0 && targetTurnOrderNum == 2)
{
gBattlerByTurnOrder[1] = gBattlerTarget;
gActionsByTurnOrder[1] = actionsData[2];
gBattlerByTurnOrder[2] = data[1];
gActionsByTurnOrder[2] = actionsData[1];
}
else if (GetBattlerTurnOrderNum(gBattlerAttacker) == 0 && GetBattlerTurnOrderNum(gBattlerTarget) == 3)
else if (attackerTurnOrderNum == 0 && targetTurnOrderNum == 3)
{
gBattlerByTurnOrder[1] = gBattlerTarget;
gActionsByTurnOrder[1] = actionsData[3];
@ -9461,7 +9479,7 @@ static bool32 ChangeOrderTargetAfterAttacker(void)
gBattlerByTurnOrder[3] = data[2];
gActionsByTurnOrder[3] = actionsData[2];
}
else // Attacker == 1, Target == 3
else // attackerTurnOrderNum == 1, targetTurnOrderNum == 3
{
gBattlerByTurnOrder[2] = gBattlerTarget;
gActionsByTurnOrder[2] = actionsData[3];
@ -10738,6 +10756,11 @@ static void Cmd_setlightscreen(void)
gBattlescriptCurrInstr = cmd->nextInstr;
}
// for var lands
#define NO_HIT 0
#define CALC_ACC 1
#define SURE_HIT 2
// for var endured
#define NOT_ENDURED 0
#define FOCUS_SASHED 1
#define FOCUS_BANDED 2
@ -10746,7 +10769,6 @@ static void Cmd_tryKO(void)
{
CMD_ARGS(const u8 *failInstr);
bool32 lands = FALSE;
enum BattleMoveEffects effect = GetMoveEffect(gCurrentMove);
enum ItemHoldEffect holdEffect = GetBattlerHoldEffect(gBattlerTarget, TRUE);
u16 targetAbility = GetBattlerAbility(gBattlerTarget);
@ -10792,24 +10814,28 @@ static void Cmd_tryKO(void)
}
else
{
if (gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level
&& ((gBattleMons[gBattlerTarget].volatiles.lockOn
&& gDisableStructs[gBattlerTarget].battlerWithSureHit == gBattlerAttacker)
|| IsAbilityAndRecord(gBattlerAttacker, GetBattlerAbility(gBattlerAttacker), ABILITY_NO_GUARD)
|| IsAbilityAndRecord(gBattlerTarget, targetAbility, ABILITY_NO_GUARD)))
{
lands = TRUE;
}
else
u32 lands = NO_HIT;
if (gBattleMons[gBattlerTarget].level > gBattleMons[gBattlerAttacker].level)
lands = NO_HIT;
else if ((gBattleMons[gBattlerTarget].volatiles.lockOn && gDisableStructs[gBattlerTarget].battlerWithSureHit == gBattlerAttacker)
|| IsAbilityAndRecord(gBattlerAttacker, GetBattlerAbility(gBattlerAttacker), ABILITY_NO_GUARD)
|| IsAbilityAndRecord(gBattlerTarget, targetAbility, ABILITY_NO_GUARD))
lands = SURE_HIT;
else if (IsSemiInvulnerable(gBattlerTarget, CHECK_ALL))
lands = NO_HIT;
else if (!JumpIfMoveAffectedByProtect(gCurrentMove, gBattlerTarget, TRUE, cmd->failInstr))
lands = CALC_ACC;
if (lands == CALC_ACC)
{
u16 odds = GetMoveAccuracy(gCurrentMove) + (gBattleMons[gBattlerAttacker].level - gBattleMons[gBattlerTarget].level);
if (B_SHEER_COLD_ACC >= GEN_7 && effect == EFFECT_SHEER_COLD && !IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_ICE))
odds -= 10;
if (RandomPercentage(RNG_ACCURACY, odds) && gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level)
lands = TRUE;
lands = SURE_HIT;
}
if (lands)
if (lands == SURE_HIT)
{
if (gDisableStructs[gBattlerTarget].endured)
{
@ -10845,6 +10871,9 @@ static void Cmd_tryKO(void)
}
}
}
#undef NO_HIT
#undef CALC_ACC
#undef SURE_HIT
#undef NOT_ENDURED
#undef FOCUS_SASHED
#undef FOCUS_BANDED
@ -11276,7 +11305,7 @@ static void Cmd_trysetencore(void)
gDisableStructs[gBattlerTarget].encoredMove = gBattleMons[gBattlerTarget].moves[i];
gDisableStructs[gBattlerTarget].encoredMovePos = i;
// Encore always lasts 3 turns, but we need to account for a scenario where Encore changes the move during the same turn.
if (GetBattlerTurnOrderNum(gBattlerAttacker) > GetBattlerTurnOrderNum(gBattlerTarget))
if (HasBattlerActedThisTurn(gBattlerTarget))
gDisableStructs[gBattlerTarget].encoreTimer = 4;
else
gDisableStructs[gBattlerTarget].encoreTimer = 3;
@ -12489,7 +12518,7 @@ static void Cmd_settaunt(void)
if (B_TAUNT_TURNS >= GEN_5)
{
turns = 4;
if (GetBattlerTurnOrderNum(gBattlerTarget) > GetBattlerTurnOrderNum(gBattlerAttacker))
if (!HasBattlerActedThisTurn(gBattlerTarget))
turns--; // If the target hasn't yet moved this turn, Taunt lasts for only three turns (source: Bulbapedia)
}
else if (B_TAUNT_TURNS >= GEN_4)
@ -12518,10 +12547,9 @@ static void Cmd_trysethelpinghand(void)
if (IsDoubleBattle()
&& !(gAbsentBattlerFlags & (1u << gBattlerTarget))
&& !gProtectStructs[gBattlerAttacker].helpingHand
&& !gProtectStructs[gBattlerTarget].helpingHand)
&& !HasBattlerActedThisTurn(gBattlerTarget))
{
gProtectStructs[gBattlerTarget].helpingHand = TRUE;
gProtectStructs[gBattlerTarget].helpingHand++;
gBattlescriptCurrInstr = cmd->nextInstr;
}
else
@ -13652,7 +13680,11 @@ static void Cmd_handleballthrow(void)
{
odds = Sqrt(Sqrt(16711680 / odds));
odds = 1048560 / odds;
for (shakes = 0; shakes < maxShakes && Random() < odds; shakes++);
for (shakes = 0; shakes < maxShakes; shakes++)
{
if (RandomUniform(RNG_BALLTHROW_SHAKE, 0, MAX_u16) >= odds)
break;
}
}
BtlController_EmitBallThrowAnim(gBattlerAttacker, B_COMM_TO_CONTROLLER, shakes);
@ -14451,7 +14483,7 @@ static bool32 CriticalCapture(u32 odds)
odds = 255;
odds /= 6;
if ((Random() % 256) < odds)
if (RandomUniform(RNG_BALLTHROW_CRITICAL, 0, MAX_u8) < odds)
return TRUE;
return FALSE;
@ -14872,7 +14904,7 @@ void BS_ItemRestorePP(void)
void BS_TryRevertWeatherForm(void)
{
NATIVE_ARGS();
if (TryBattleFormChange(gBattlerTarget, FORM_CHANGE_BATTLE_WEATHER))
if (IsBattlerAlive(gBattlerTarget) && TryBattleFormChange(gBattlerTarget, FORM_CHANGE_BATTLE_WEATHER))
{
gBattleScripting.battler = gBattlerTarget;
BattleScriptPush(cmd->nextInstr);
@ -15082,7 +15114,7 @@ void BS_SetPledge(void)
else if ((gChosenActionByBattler[partner] == B_ACTION_USE_MOVE)
&& IsDoubleBattle()
&& IsBattlerAlive(partner)
&& GetBattlerTurnOrderNum(gBattlerAttacker) < GetBattlerTurnOrderNum(partner)
&& !HasBattlerActedThisTurn(partner)
&& !(gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE)
&& gCurrentMove != partnerMove
&& GetMoveEffect(partnerMove) == EFFECT_PLEDGE)
@ -15251,7 +15283,7 @@ void BS_TryUpperHand(void)
u32 abilityDef = GetBattlerAbility(gBattlerTarget);
u32 prio = GetChosenMovePriority(gBattlerTarget, abilityDef);
if (GetBattlerTurnOrderNum(gBattlerAttacker) > GetBattlerTurnOrderNum(gBattlerTarget)
if (HasBattlerActedThisTurn(gBattlerTarget)
|| gChosenMoveByBattler[gBattlerTarget] == MOVE_NONE
|| IsBattleMoveStatus(gChosenMoveByBattler[gBattlerTarget])
|| prio < 1
@ -15468,7 +15500,7 @@ void BS_TryQuash(void)
u32 i, j;
// It's true if foe is faster, has a bigger priority, or switches
if (GetBattlerTurnOrderNum(gBattlerAttacker) > GetBattlerTurnOrderNum(gBattlerTarget))
if (HasBattlerActedThisTurn(gBattlerTarget))
{
gBattlescriptCurrInstr = cmd->failInstr;
return;
@ -17071,7 +17103,7 @@ void BS_InvertStatStages(void)
void BS_TryElectrify(void)
{
NATIVE_ARGS(const u8 *failInstr);
if (GetBattlerTurnOrderNum(gBattlerAttacker) > GetBattlerTurnOrderNum(gBattlerTarget))
if (HasBattlerActedThisTurn(gBattlerTarget))
{
gBattlescriptCurrInstr = cmd->failInstr;
}

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@ -1005,7 +1005,7 @@ void TrainerBattleLoadArgsSecondTrainer(const u8 *data)
void SetMapVarsToTrainerA(void)
{
if (TRAINER_BATTLE_PARAM.objEventLocalIdA != 0)
if (TRAINER_BATTLE_PARAM.objEventLocalIdA != LOCALID_NONE)
{
gSpecialVar_LastTalked = TRAINER_BATTLE_PARAM.objEventLocalIdA;
gSelectedObjectEvent = GetObjectEventIdByLocalIdAndMap(TRAINER_BATTLE_PARAM.objEventLocalIdA, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);

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@ -2640,8 +2640,8 @@ static enum MoveCanceller CancellerMoveFailure(struct BattleContext *ctx)
battleScript = BattleScript_InsomniaProtects;
break;
case EFFECT_SUCKER_PUNCH:
if ((GetBattlerTurnOrderNum(ctx->battlerAtk) > GetBattlerTurnOrderNum(ctx->battlerDef))
|| (IsBattleMoveStatus(gBattleMons[ctx->battlerDef].moves[gBattleStruct->chosenMovePositions[ctx->battlerDef]]) && !gProtectStructs[ctx->battlerDef].noValidMoves))
if (HasBattlerActedThisTurn(ctx->battlerDef)
|| (IsBattleMoveStatus(gBattleMons[ctx->battlerDef].moves[gBattleStruct->chosenMovePositions[ctx->battlerDef]]) && !gProtectStructs[ctx->battlerDef].noValidMoves))
battleScript = BattleScript_ButItFailed;
break;
case EFFECT_SNORE:
@ -4686,14 +4686,15 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
break;
case ABILITY_BALL_FETCH:
if (gBattleMons[battler].item == ITEM_NONE
&& gBattleResults.catchAttempts[gLastUsedBall - ITEM_ULTRA_BALL] >= 1
&& gBattleResults.catchAttempts[ItemIdToBallId(gLastUsedBall)] >= 1
&& !gHasFetchedBall)
{
gLastUsedItem = gLastUsedBall;
gBattleScripting.battler = battler;
BtlController_EmitSetMonData(battler, B_COMM_TO_CONTROLLER, REQUEST_HELDITEM_BATTLE, 0, 2, &gLastUsedBall);
gBattleMons[battler].item = gLastUsedItem;
BtlController_EmitSetMonData(battler, B_COMM_TO_CONTROLLER, REQUEST_HELDITEM_BATTLE, 0, 2, &gLastUsedItem);
MarkBattlerForControllerExec(battler);
gHasFetchedBall = TRUE;
gLastUsedItem = gLastUsedBall;
BattleScriptExecute(BattleScript_BallFetch);
effect++;
}
@ -6408,6 +6409,7 @@ static u32 ItemRestorePp(u32 battler, u32 itemId, enum ItemCaseId caseID)
else
BattleScriptCall(BattleScript_BerryPPHealRet);
gBattleScripting.battler = battler;
BtlController_EmitSetMonData(battler, B_COMM_TO_CONTROLLER, i + REQUEST_PPMOVE1_BATTLE, 0, 1, &changedPP);
MarkBattlerForControllerExec(battler);
if (MOVE_IS_PERMANENT(battler, i))
@ -6760,6 +6762,21 @@ static u8 ItemEffectMoveEnd(u32 battler, enum ItemHoldEffect holdEffect)
case HOLD_EFFECT_BERSERK_GENE:
effect = ConsumeBerserkGene(battler, ITEMEFFECT_NONE);
break;
case HOLD_EFFECT_THROAT_SPRAY:
if (IsSoundMove(gCurrentMove)
&& !(gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE)
&& IsBattlerAlive(gBattlerAttacker)
&& IsAnyTargetAffected(gBattlerAttacker)
&& CompareStat(gBattlerAttacker, STAT_SPATK, MAX_STAT_STAGE, CMP_LESS_THAN)
&& !NoAliveMonsForEitherParty()) // Don't activate if battle will end
{
gLastUsedItem = gBattleMons[gBattlerAttacker].item;
gBattleScripting.battler = gBattlerAttacker;
SET_STATCHANGER(STAT_SPATK, 1, FALSE);
effect = ITEM_STATS_CHANGE;
BattleScriptCall(BattleScript_AttackerItemStatRaise);
}
break;
default:
break;
}
@ -7031,6 +7048,9 @@ u32 ItemBattleEffects(enum ItemCaseId caseID, u32 battler)
if (B_BERRIES_INSTANT >= GEN_4)
effect = ItemHealHp(battler, gLastUsedItem, caseID, TRUE);
break;
case HOLD_EFFECT_RESTORE_PP:
effect = ItemRestorePp(battler, gLastUsedItem, caseID);
break;
case HOLD_EFFECT_AIR_BALLOON:
effect = ITEM_EFFECT_OTHER;
gBattleScripting.battler = battler;
@ -7388,20 +7408,6 @@ u32 ItemBattleEffects(enum ItemCaseId caseID, u32 battler)
gLastUsedItem = atkItem;
}
break;
case HOLD_EFFECT_THROAT_SPRAY: // Does NOT need to be a damaging move
if (IsSoundMove(gCurrentMove)
&& IsBattlerAlive(gBattlerAttacker)
&& IsAnyTargetAffected(gBattlerAttacker)
&& CompareStat(gBattlerAttacker, STAT_SPATK, MAX_STAT_STAGE, CMP_LESS_THAN)
&& !NoAliveMonsForEitherParty()) // Don't activate if battle will end
{
gLastUsedItem = atkItem;
gBattleScripting.battler = gBattlerAttacker;
SET_STATCHANGER(STAT_SPATK, 1, FALSE);
effect = ITEM_STATS_CHANGE;
BattleScriptCall(BattleScript_AttackerItemStatRaise);
}
break;
default:
break;
}
@ -8487,12 +8493,12 @@ static inline u32 CalcMoveBasePower(struct DamageContext *ctx)
}
break;
case EFFECT_PAYBACK:
if (GetBattlerTurnOrderNum(battlerAtk) > GetBattlerTurnOrderNum(battlerDef)
if (HasBattlerActedThisTurn(battlerDef)
&& (B_PAYBACK_SWITCH_BOOST < GEN_5 || gDisableStructs[battlerDef].isFirstTurn != 2))
basePower *= 2;
break;
case EFFECT_BOLT_BEAK:
if (GetBattlerTurnOrderNum(battlerAtk) < GetBattlerTurnOrderNum(battlerDef)
if (!HasBattlerActedThisTurn(battlerDef)
|| gDisableStructs[battlerDef].isFirstTurn == 2)
basePower *= 2;
break;
@ -8647,8 +8653,9 @@ static inline u32 CalcMoveBasePowerAfterModifiers(struct DamageContext *ctx)
}
// various effects
if (gProtectStructs[battlerAtk].helpingHand)
for (u32 i = 0; i < gProtectStructs[battlerAtk].helpingHand; i++)
modifier = uq4_12_multiply(modifier, UQ_4_12(1.5));
if (gSpecialStatuses[battlerAtk].gemBoost)
modifier = uq4_12_multiply(modifier, uq4_12_add(UQ_4_12(1.0), PercentToUQ4_12(gSpecialStatuses[battlerAtk].gemParam)));
if (gBattleMons[battlerAtk].volatiles.charge && moveType == TYPE_ELECTRIC)
@ -12119,7 +12126,7 @@ u32 GetTotalAccuracy(u32 battlerAtk, u32 battlerDef, u32 move, u32 atkAbility, u
calc = (calc * (100 + atkParam)) / 100;
break;
case HOLD_EFFECT_ZOOM_LENS:
if (GetBattlerTurnOrderNum(battlerAtk) > GetBattlerTurnOrderNum(battlerDef))
if (HasBattlerActedThisTurn(battlerDef))
calc = (calc * (100 + atkParam)) / 100;
break;
}
@ -12352,7 +12359,7 @@ static u32 GetMeFirstMove(void)
if (IsBattleMoveStatus(move)
|| IsMoveMeFirstBanned(move)
|| GetBattlerTurnOrderNum(gBattlerAttacker) > GetBattlerTurnOrderNum(gBattlerTarget))
|| HasBattlerActedThisTurn(gBattlerTarget))
return MOVE_NONE;
return move;

View File

@ -36,10 +36,10 @@ void BreakStringAutomatic(u8 *src, u32 maxWidth, u32 screenLines, u8 fontId, enu
{
if (src[currIndex] == CHAR_PROMPT_CLEAR)
{
u8 replacedChar = src[currIndex + 1];
src[currIndex + 1] = EOS;
u8 replacedChar = src[currIndex];
src[currIndex] = EOS;
BreakSubStringAutomatic(currSrc, maxWidth, screenLines, fontId, toggleScrollPrompt);
src[currIndex + 1] = replacedChar;
src[currIndex] = replacedChar;
currSrc = &src[currIndex + 1];
}
currIndex++;

View File

@ -4478,7 +4478,7 @@ bool32 DoesMonMeetAdditionalConditions(struct Pokemon *mon, const struct Evoluti
{
// Gen 2
case IF_GENDER:
if (gender == GetMonGender(mon))
if (gender == params[i].arg1)
currentCondition = TRUE;
break;
case IF_MIN_FRIENDSHIP:

View File

@ -10081,7 +10081,7 @@ void UpdateSpeciesSpritePSS(struct BoxPokemon *boxMon)
DestroyBoxMonIconAtPosition(sCursorPosition);
CreateBoxMonIconAtPos(sCursorPosition);
if (sStorage->boxOption == OPTION_MOVE_ITEMS)
SetBoxMonIconObjMode(sCursorPosition, (GetBoxMonData(boxMon, MON_DATA_HELD_ITEM) == ITEM_NONE ? ST_OAM_OBJ_NORMAL : ST_OAM_OBJ_BLEND));
SetBoxMonIconObjMode(sCursorPosition, (GetBoxMonData(boxMon, MON_DATA_HELD_ITEM) == ITEM_NONE ? ST_OAM_OBJ_BLEND : ST_OAM_OBJ_NORMAL));
}
}
sJustOpenedBag = FALSE;

View File

@ -374,7 +374,7 @@ bool8 CheckForTrainersWantingBattle(void)
{
if (!gObjectEvents[i].active)
continue;
if (gObjectEvents[i].trainerType != TRAINER_TYPE_NORMAL && gObjectEvents[i].trainerType != TRAINER_TYPE_BURIED)
if (gObjectEvents[i].trainerType != TRAINER_TYPE_NORMAL && gObjectEvents[i].trainerType != TRAINER_TYPE_SEE_ALL_DIRECTIONS && gObjectEvents[i].trainerType != TRAINER_TYPE_BURIED)
continue;
trainerObjects[trainerObjectsCount++] = i;
}

View File

@ -1,7 +1,121 @@
#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("Ball Fetch causes the Pokémon to pick up the last failed Ball at the end of the turn");
TO_DO_BATTLE_TEST("Ball Fetch doesn't trigger if the Pokémon is already holding an item");
TO_DO_BATTLE_TEST("Ball Fetch only picks up the first failed ball, once per battle"); // Bestow can help test this
WILD_BATTLE_TEST("Ball Fetch causes the Pokémon to pick up the last failed Ball at the end of the turn")
{
u32 item = 0;
PARAMETRIZE { item = ITEM_POKE_BALL; }
PARAMETRIZE { item = ITEM_GREAT_BALL; }
PARAMETRIZE { item = ITEM_ULTRA_BALL; }
PARAMETRIZE { item = ITEM_STRANGE_BALL; }
PARAMETRIZE { item = ITEM_X_ACCURACY; }
GIVEN {
PLAYER(SPECIES_YAMPER) { Ability(ABILITY_BALL_FETCH); }
OPPONENT(SPECIES_METAGROSS);
} WHEN {
TURN { USE_ITEM(player, item, WITH_RNG(RNG_BALLTHROW_SHAKE, MAX_u16) );}
TURN {}
} SCENE {
if (item != ITEM_X_ACCURACY)
ABILITY_POPUP(player, ABILITY_BALL_FETCH);
else
NOT ABILITY_POPUP(player, ABILITY_BALL_FETCH);
} THEN {
if (item != ITEM_X_ACCURACY)
EXPECT_EQ(player->item, item);
else
EXPECT_EQ(player->item, ITEM_NONE);
}
}
WILD_BATTLE_TEST("Ball Fetch doesn't trigger if the Pokémon is already holding an item")
{
u32 item = 0;
PARAMETRIZE { item = ITEM_NONE; }
PARAMETRIZE { item = ITEM_NUGGET; }
GIVEN {
PLAYER(SPECIES_YAMPER) { Ability(ABILITY_BALL_FETCH); Item(item); }
OPPONENT(SPECIES_METAGROSS);
} WHEN {
TURN { USE_ITEM(player, ITEM_GREAT_BALL, WITH_RNG(RNG_BALLTHROW_SHAKE, MAX_u16)); }
} SCENE {
if (item == ITEM_NONE)
{
MESSAGE("You used Great Ball!");
ABILITY_POPUP(player, ABILITY_BALL_FETCH);
MESSAGE("Yamper found a Great Ball!");
}
else
{
NONE_OF
{
ABILITY_POPUP(player, ABILITY_BALL_FETCH);
MESSAGE("Yamper found a Great Ball!");
}
}
} THEN {
if (item == ITEM_NONE)
EXPECT_EQ(player->item, ITEM_GREAT_BALL);
else
EXPECT_EQ(player->item, item);
}
}
WILD_BATTLE_TEST("Ball Fetch only picks up the first failed ball, once per battle")
{
u32 item = 0;
u32 item2 = 0;
PARAMETRIZE { item = ITEM_GREAT_BALL; item2 = ITEM_X_ACCURACY; }
PARAMETRIZE { item = ITEM_GREAT_BALL; item2 = ITEM_ULTRA_BALL; }
PARAMETRIZE { item = ITEM_GREAT_BALL; item2 = ITEM_FAST_BALL; }
PARAMETRIZE { item = ITEM_GREAT_BALL; item2 = ITEM_STRANGE_BALL; }
GIVEN {
PLAYER(SPECIES_YAMPER) { Ability(ABILITY_BALL_FETCH); }
OPPONENT(SPECIES_METAGROSS);
} WHEN {
TURN { USE_ITEM(player, item, WITH_RNG(RNG_BALLTHROW_SHAKE, MAX_u16)); }
TURN { MOVE(player, MOVE_BESTOW); }
TURN { USE_ITEM(player, item2, WITH_RNG(RNG_BALLTHROW_SHAKE, MAX_u16)); }
} SCENE {
MESSAGE("You used Great Ball!");
ABILITY_POPUP(player, ABILITY_BALL_FETCH);
MESSAGE("Yamper found a Great Ball!");
MESSAGE("Yamper used Bestow!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_BESTOW, player);
MESSAGE("The wild Metagross received Great Ball from Yamper!");
NOT ABILITY_POPUP(player, ABILITY_BALL_FETCH);
} THEN {
EXPECT_EQ(player->item, ITEM_NONE);
}
}
SINGLE_BATTLE_TEST("Ball Fetch doesn't trigger in Trainer Battles")
{
u32 item = 0;
PARAMETRIZE { item = ITEM_POKE_BALL; }
PARAMETRIZE { item = ITEM_GREAT_BALL; }
PARAMETRIZE { item = ITEM_ULTRA_BALL; }
PARAMETRIZE { item = ITEM_STRANGE_BALL; }
PARAMETRIZE { item = ITEM_X_ACCURACY; }
GIVEN {
PLAYER(SPECIES_YAMPER) { Ability(ABILITY_BALL_FETCH); }
OPPONENT(SPECIES_METAGROSS);
} WHEN {
TURN { USE_ITEM(player, item, WITH_RNG(RNG_BALLTHROW_SHAKE, 0)); }
} SCENE {
NOT ABILITY_POPUP(player, ABILITY_BALL_FETCH);
} THEN {
EXPECT_EQ(player->item, ITEM_NONE);
}
}
TO_DO_BATTLE_TEST("Ball Fetch doesn't trigger in Max Raid Battles");

View File

@ -40,6 +40,7 @@ DOUBLE_BATTLE_TEST("Overcoat blocks damage from sandstorm")
DOUBLE_BATTLE_TEST("Overcoat blocks damage from hail")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_HAIL) == EFFECT_HAIL);
PLAYER(SPECIES_WYNAUT) { Speed(50); Ability(ABILITY_SNOW_CLOAK); }
PLAYER(SPECIES_SOLOSIS) { Speed(40); Ability(ABILITY_RUN_AWAY); }
OPPONENT(SPECIES_PINECO) { Speed(30); Ability(ABILITY_OVERCOAT); }

View File

@ -54,6 +54,7 @@ SINGLE_BATTLE_TEST("Slush Rush doesn't prevent non-Ice types from taking damage
GIVEN {
ASSUME(GetSpeciesType(SPECIES_WOBBUFFET, 0) != TYPE_ICE);
ASSUME(GetSpeciesType(SPECIES_WOBBUFFET, 1) != TYPE_ICE);
ASSUME(GetMoveEffect(MOVE_HAIL) == EFFECT_HAIL);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_CETITAN) { Ability(ABILITY_SLUSH_RUSH); }
} WHEN {

View File

@ -249,7 +249,11 @@ AI_DOUBLE_BATTLE_TEST("AI can use all moves, 201-300")
case EFFECT_HEAL_BELL:
case EFFECT_SUNNY_DAY:
case EFFECT_RAIN_DANCE:
#if B_PREFERRED_ICE_WEATHER == B_ICE_WEATHER_SNOW
case EFFECT_SNOWSCAPE:
#else
case EFFECT_HAIL:
#endif
case EFFECT_ROLE_PLAY:
case EFFECT_REFRESH:

View File

@ -3,8 +3,9 @@
SINGLE_BATTLE_TEST("Aegislash reverts to Shield Form upon fainting")
{
KNOWN_FAILING;
GIVEN {
PLAYER(SPECIES_AEGISLASH_SHIELD) { HP(1); }
PLAYER(SPECIES_AEGISLASH_BLADE) { HP(1); }
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
@ -16,3 +17,26 @@ SINGLE_BATTLE_TEST("Aegislash reverts to Shield Form upon fainting")
EXPECT_EQ(GetMonData(&PLAYER_PARTY[0], MON_DATA_SPECIES), SPECIES_AEGISLASH_SHIELD);
}
}
DOUBLE_BATTLE_TEST("Causing a Forecast or Flower Gift Pokémon to faint should not cause a message") // issue 7795
{
u32 species;
PARAMETRIZE { species = SPECIES_CASTFORM; }
PARAMETRIZE { species = SPECIES_CHERRIM; }
GIVEN {
PLAYER(SPECIES_WYNAUT);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_VULPIX) { Ability(ABILITY_DROUGHT); }
OPPONENT(species) { HP(1); }
} WHEN {
TURN { MOVE(playerRight, MOVE_GYRO_BALL, target: opponentRight); }
} SCENE {
if (species == SPECIES_CASTFORM) {
MESSAGE("The opposing Castform fainted!");
NOT MESSAGE("The opposing Castform transformed!");
} else {
MESSAGE("The opposing Cherrim fainted!");
NOT MESSAGE("The opposing Cherrim transformed!");
}
}
}

View File

@ -838,7 +838,11 @@ SINGLE_BATTLE_TEST("Dynamax: Max Geyser sets up heavy rain")
}
}
#if B_PREFERRED_ICE_WEATHER == B_ICE_WEATHER_SNOW
SINGLE_BATTLE_TEST("Dynamax: Max Hailstorm sets up snow")
#else
SINGLE_BATTLE_TEST("Dynamax: Max Hailstorm sets up hail")
#endif
{
GIVEN {
ASSUME(MoveHasAdditionalEffect(MOVE_MAX_HAILSTORM, MOVE_EFFECT_HAIL));
@ -848,9 +852,15 @@ SINGLE_BATTLE_TEST("Dynamax: Max Hailstorm sets up hail")
TURN { MOVE(player, MOVE_POWDER_SNOW, gimmick: GIMMICK_DYNAMAX); MOVE(opponent, MOVE_CELEBRATE); }
} SCENE {
MESSAGE("Wobbuffet used Max Hailstorm!");
#if B_PREFERRED_ICE_WEATHER == B_ICE_WEATHER_SNOW
MESSAGE("It started to snow!");
MESSAGE("The opposing Wobbuffet used Celebrate!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SNOW_CONTINUES);
#else
MESSAGE("It started to hail!");
MESSAGE("The opposing Wobbuffet used Celebrate!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HAIL_CONTINUES);
#endif
}
}

View File

@ -0,0 +1,23 @@
#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gItemsInfo[ITEM_LEPPA_BERRY].holdEffect == HOLD_EFFECT_RESTORE_PP);
}
SINGLE_BATTLE_TEST("Restore PP berry activates immediately on switch in")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_LEPPA_BERRY); MovesWithPP({MOVE_SCRATCH, 0}, {MOVE_CELEBRATE, 20}); }
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(opponent, MOVE_POUND); MOVE(player, MOVE_CELEBRATE); }
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_POUND, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
} THEN {
EXPECT(player->item == ITEM_NONE);
}
}

View File

@ -88,3 +88,32 @@ SINGLE_BATTLE_TEST("Throat Spray does not activate if move fails")
}
}
}
SINGLE_BATTLE_TEST("Throat Spray does not activate if user flinches")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_THROAT_SPRAY); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_FAKE_OUT); MOVE(player, MOVE_HYPER_VOICE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_FAKE_OUT, opponent);
NONE_OF {
ANIMATION(ANIM_TYPE_MOVE, MOVE_HYPER_VOICE, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
}
}
}
SINGLE_BATTLE_TEST("Throat Spray is not blocked by Sheer Force")
{
GIVEN {
PLAYER(SPECIES_NIDOKING) { Ability(ABILITY_SHEER_FORCE); Item(ITEM_THROAT_SPRAY); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_BUG_BUZZ); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_BUG_BUZZ, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
}
}

View File

@ -78,3 +78,19 @@ SINGLE_BATTLE_TEST("Ceaseless Edge fails to set up hazards if user faints")
NOT MESSAGE("Spikes were scattered on the ground all around the opposing team!");
}
}
SINGLE_BATTLE_TEST("Ceaseless Edge does not set up hazards if target was not hit")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_PROTECT); MOVE(player, MOVE_CEASELESS_EDGE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_PROTECT, opponent);
NONE_OF {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CEASELESS_EDGE, player);
MESSAGE("Spikes were scattered on the ground all around the opposing team!");
}
}
}

View File

@ -36,7 +36,41 @@ DOUBLE_BATTLE_TEST("Flower Shield raises the defense of all Grass-type Pokémon"
}
}
TO_DO_BATTLE_TEST("Flower Shield fails if there's no Grass-type Pokémon on the field")
SINGLE_BATTLE_TEST("Flower Shield fails if there's no Grass-type Pokémon on the field")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_FLOWER_SHIELD); }
} SCENE {
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_FLOWER_SHIELD, player);
}
}
DOUBLE_BATTLE_TEST("Flower Shield doesn't affect Grass-type Pokémon that are in a semi-invulnerable position")
{
GIVEN {
PLAYER(SPECIES_BULBASAUR);
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_BULBASAUR);
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN {
MOVE(opponentLeft, MOVE_FLY, target: playerLeft);
MOVE(playerLeft, MOVE_FLOWER_SHIELD);
}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_FLY, opponentLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_FLOWER_SHIELD, playerLeft);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
NONE_OF {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
}
}
}
AI_DOUBLE_BATTLE_TEST("AI uses Flower Shield")
{

View File

@ -1,4 +1,125 @@
#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(GetMoveEffect(MOVE_HELPING_HAND) == EFFECT_HELPING_HAND);
}
SINGLE_BATTLE_TEST("Helping Hand fails in a Single Battle")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_HELPING_HAND); }
} SCENE {
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_HELPING_HAND, player);
MESSAGE("But it failed!");
}
}
DOUBLE_BATTLE_TEST("Helping Hand fails if ally already acted")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(playerLeft, MOVE_HELPING_HAND, target: playerRight); MOVE(playerRight, MOVE_HELPING_HAND, target: playerLeft); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_HELPING_HAND, playerLeft);
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_HELPING_HAND, playerRight);
}
}
DOUBLE_BATTLE_TEST("Helping Hand boosts the power of attacking moves by 50%", s16 damage)
{
bool32 useHelpingHand;
PARAMETRIZE { useHelpingHand = FALSE; }
PARAMETRIZE { useHelpingHand = TRUE; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
if (useHelpingHand)
TURN { MOVE(playerRight, MOVE_HELPING_HAND, target: playerLeft); MOVE(playerLeft, MOVE_SCRATCH, target: opponentLeft); }
else
TURN { MOVE(playerLeft, MOVE_SCRATCH, target: opponentLeft); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, playerLeft);
HP_BAR(opponentLeft, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
}
}
DOUBLE_BATTLE_TEST("Helping Hand still boosts moves used due to Instruct", s16 damage)
{
bool32 useHelpingHand;
PARAMETRIZE { useHelpingHand = FALSE; }
PARAMETRIZE { useHelpingHand = TRUE; }
GIVEN {
ASSUME(GetMoveEffect(MOVE_INSTRUCT) == EFFECT_INSTRUCT);
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
if (useHelpingHand)
{
TURN { MOVE(playerRight, MOVE_HELPING_HAND, target: playerLeft);
MOVE(playerLeft, MOVE_SCRATCH, target: opponentLeft);
MOVE(opponentLeft, MOVE_INSTRUCT, target: playerLeft); }
}
else
{
TURN { MOVE(playerLeft, MOVE_SCRATCH, target: opponentLeft);
MOVE(opponentLeft, MOVE_INSTRUCT, target: playerLeft); }
}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, playerLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_INSTRUCT, opponentLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, playerLeft);
HP_BAR(opponentLeft, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
}
}
DOUBLE_BATTLE_TEST("Helping Hand boosts the power of attacking moves by 125% if Instructed into using it again", s16 damage)
{
bool32 useHelpingHandTwice;
PARAMETRIZE { useHelpingHandTwice = FALSE; }
PARAMETRIZE { useHelpingHandTwice = TRUE; }
GIVEN {
ASSUME(GetMoveEffect(MOVE_INSTRUCT) == EFFECT_INSTRUCT);
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
if (useHelpingHandTwice)
TURN { MOVE(playerRight, MOVE_HELPING_HAND, target: playerLeft);
MOVE(opponentLeft, MOVE_INSTRUCT, target: playerRight);
MOVE(playerLeft, MOVE_SCRATCH, target: opponentLeft); }
else
TURN { MOVE(playerLeft, MOVE_SCRATCH, target: opponentLeft); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, playerLeft);
HP_BAR(opponentLeft, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.25), results[1].damage);
}
}
TO_DO_BATTLE_TEST("TODO: Write Helping Hand (Move Effect) test titles")

View File

@ -1,4 +1,188 @@
#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Lash Out (Move Effect) test titles")
SINGLE_BATTLE_TEST("Lash Out damage is boosted if the user's stats are dropped the turn it is used")
{
s16 damage[2];
u32 move = MOVE_NONE;
PARAMETRIZE { move = MOVE_TACKLE; }
PARAMETRIZE { move = MOVE_GROWL; }
PARAMETRIZE { move = MOVE_LEER; }
PARAMETRIZE { move = MOVE_STRING_SHOT; }
PARAMETRIZE { move = MOVE_CONFIDE; }
PARAMETRIZE { move = MOVE_SAND_ATTACK; }
PARAMETRIZE { move = MOVE_SWEET_SCENT; }
PARAMETRIZE { move = MOVE_CHARM; }
PARAMETRIZE { move = MOVE_SCREECH; }
PARAMETRIZE { move = MOVE_SCARY_FACE; }
PARAMETRIZE { move = MOVE_CAPTIVATE; }
PARAMETRIZE { move = MOVE_EERIE_IMPULSE; }
PARAMETRIZE { move = MOVE_FAKE_TEARS; }
PARAMETRIZE { move = MOVE_NOBLE_ROAR; }
PARAMETRIZE { move = MOVE_LUNGE; }
PARAMETRIZE { move = MOVE_FIRE_LASH; }
PARAMETRIZE { move = MOVE_BULLDOZE; }
PARAMETRIZE { move = MOVE_MYSTICAL_FIRE; }
PARAMETRIZE { move = MOVE_BUG_BUZZ; }
GIVEN {
PLAYER(SPECIES_GRIMMSNARL) { Gender(MON_MALE); Speed(1); Moves(MOVE_LASH_OUT); }
OPPONENT(SPECIES_GOLEM) { Gender(MON_FEMALE); Speed(2); Moves(move, MOVE_CELEBRATE); }
} WHEN {
TURN { MOVE(player, MOVE_LASH_OUT); MOVE(opponent, MOVE_CELEBRATE); }
TURN { MOVE(player, MOVE_LASH_OUT); MOVE(opponent, move); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_LASH_OUT, player);
HP_BAR(opponent, captureDamage: &damage[0]);
ANIMATION(ANIM_TYPE_MOVE, move, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_LASH_OUT, player);
HP_BAR(opponent, captureDamage: &damage[1]);
} THEN {
if (move == MOVE_TACKLE || move == MOVE_CHARM)
EXPECT_EQ(damage[0], damage[1]);
else if (move == MOVE_GROWL || move == MOVE_LUNGE || move == MOVE_NOBLE_ROAR)
EXPECT_MUL_EQ(damage[0], UQ_4_12(1.33), damage[1]);
else
EXPECT_MUL_EQ(damage[0], UQ_4_12(2.00), damage[1]);
}
}
SINGLE_BATTLE_TEST("Lash Out damage is only boosted on the turn that Intimidate switches in")
{
s16 damage[3] = {0};
u32 move = MOVE_NONE;
PARAMETRIZE { move = MOVE_LASH_OUT; }
PARAMETRIZE { move = MOVE_SPLASH; }
GIVEN {
PLAYER(SPECIES_GRIMMSNARL) { Moves(move, MOVE_CELEBRATE, MOVE_LASH_OUT); }
OPPONENT(SPECIES_INCINEROAR) { Ability(ABILITY_BLAZE); Moves(MOVE_CELEBRATE); }
OPPONENT(SPECIES_INCINEROAR) { Ability(ABILITY_INTIMIDATE); Moves(MOVE_CELEBRATE); }
} WHEN {
TURN { MOVE(player, MOVE_LASH_OUT); MOVE(opponent, MOVE_CELEBRATE); }
TURN { MOVE(player, move); SWITCH(opponent, 1); }
TURN { MOVE(player, MOVE_LASH_OUT); MOVE(opponent, MOVE_CELEBRATE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_LASH_OUT, player);
HP_BAR(opponent, captureDamage: &damage[0]);
ANIMATION(ANIM_TYPE_MOVE, move, player);
if (move == MOVE_LASH_OUT)
HP_BAR(opponent, captureDamage: &damage[1]);
ANIMATION(ANIM_TYPE_MOVE, MOVE_LASH_OUT, player);
HP_BAR(opponent, captureDamage: &damage[2]);
} THEN {
EXPECT_EQ(damage[0], damage[2]);
EXPECT_MUL_EQ(damage[0], (move == MOVE_LASH_OUT ? UQ_4_12(1.33) : UQ_4_12(0.00)), damage[1]);
}
}
SINGLE_BATTLE_TEST("Lash Out damage is boosted on turn 1 by switch in abilities")
{
s16 damage[2] = {0};
u32 species = SPECIES_NONE, ability = ABILITY_NONE;
PARAMETRIZE { species = SPECIES_INCINEROAR, ability = ABILITY_BLAZE; }
PARAMETRIZE { species = SPECIES_INCINEROAR, ability = ABILITY_INTIMIDATE; }
PARAMETRIZE { species = SPECIES_HYDRAPPLE, ability = ABILITY_REGENERATOR; }
PARAMETRIZE { species = SPECIES_HYDRAPPLE, ability = ABILITY_SUPERSWEET_SYRUP; }
GIVEN {
PLAYER(SPECIES_GRIMMSNARL) { Moves(MOVE_LASH_OUT); }
OPPONENT(species) { Ability(ability); }
} WHEN {
TURN { MOVE(player, MOVE_LASH_OUT); }
TURN { MOVE(player, MOVE_LASH_OUT); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_LASH_OUT, player);
HP_BAR(opponent, captureDamage: &damage[0]);
ANIMATION(ANIM_TYPE_MOVE, MOVE_LASH_OUT, player);
HP_BAR(opponent, captureDamage: &damage[1]);
} THEN {
if (ability == ABILITY_INTIMIDATE)
EXPECT_MUL_EQ(damage[0], UQ_4_12(1.33) , damage[1]);
else if (ability == ABILITY_SUPERSWEET_SYRUP)
EXPECT_MUL_EQ(damage[0], UQ_4_12(2.00) , damage[1]);
else
EXPECT_EQ(damage[0], damage[1]);
}
}
DOUBLE_BATTLE_TEST("Lash Out damage is boosted by Cotton Down activation in doubles")
{
s16 damage[2] = {0};
u32 ability = ABILITY_NONE;
PARAMETRIZE { ability = ABILITY_REGENERATOR; }
PARAMETRIZE { ability = ABILITY_COTTON_DOWN; }
GIVEN {
PLAYER(SPECIES_GRIMMSNARL) { Speed(1); Moves(MOVE_LASH_OUT); }
PLAYER(SPECIES_RATTATA) { Speed(2); Moves(MOVE_TACKLE, MOVE_CELEBRATE); }
OPPONENT(SPECIES_ELDEGOSS) { Speed(3); Ability(ability); }
OPPONENT(SPECIES_GOLEM) { Speed(4); }
} WHEN {
TURN { MOVE(playerLeft, MOVE_LASH_OUT, target:opponentRight); MOVE(playerRight, MOVE_TACKLE, target:opponentLeft); }
TURN { MOVE(playerLeft, MOVE_LASH_OUT, target:opponentRight); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, playerRight);
ANIMATION(ANIM_TYPE_MOVE, MOVE_LASH_OUT, playerLeft);
HP_BAR(opponentRight, captureDamage: &damage[0]);
ANIMATION(ANIM_TYPE_MOVE, MOVE_LASH_OUT, playerLeft);
HP_BAR(opponentRight, captureDamage: &damage[1]);
} THEN {
if (ability == ABILITY_COTTON_DOWN)
EXPECT_MUL_EQ(damage[0], UQ_4_12(2.00) , damage[1]);
else
EXPECT_EQ(damage[0], damage[1]);
}
}
DOUBLE_BATTLE_TEST("Lash Out damage is not boosted by Treasure of Ruin ability activation in doubles")
{
s16 damage[2] = {0};
u32 species = SPECIES_NONE, ability = ABILITY_NONE;
PARAMETRIZE { species = SPECIES_KANGASKHAN, ability = ABILITY_INNER_FOCUS; }
PARAMETRIZE { species = SPECIES_HYDRAPPLE, ability = ABILITY_SUPERSWEET_SYRUP; }
PARAMETRIZE { species = SPECIES_WO_CHIEN, ability = ABILITY_TABLETS_OF_RUIN; }
PARAMETRIZE { species = SPECIES_CHIEN_PAO, ability = ABILITY_SWORD_OF_RUIN; }
PARAMETRIZE { species = SPECIES_TING_LU, ability = ABILITY_VESSEL_OF_RUIN; }
PARAMETRIZE { species = SPECIES_CHI_YU, ability = ABILITY_BEADS_OF_RUIN; }
GIVEN {
PLAYER(SPECIES_GRIMMSNARL) { Moves(MOVE_LASH_OUT); }
PLAYER(SPECIES_RATTATA);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_GOLEM);
OPPONENT(species) { Ability(ability); }
} WHEN {
TURN { MOVE(playerLeft, MOVE_LASH_OUT, target:opponentRight); }
TURN { MOVE(playerLeft, MOVE_LASH_OUT, target:opponentRight); SWITCH(opponentLeft, 2); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_LASH_OUT, playerLeft);
HP_BAR(opponentRight, captureDamage: &damage[0]);
ANIMATION(ANIM_TYPE_MOVE, MOVE_LASH_OUT, playerLeft);
HP_BAR(opponentRight, captureDamage: &damage[1]);
} THEN {
if (ability == ABILITY_SUPERSWEET_SYRUP)
EXPECT_MUL_EQ(damage[0], UQ_4_12(2.00) , damage[1]);
else if (ability == ABILITY_TABLETS_OF_RUIN)
EXPECT_MUL_EQ(damage[0], UQ_4_12(0.75) , damage[1]);
else if (ability == ABILITY_SWORD_OF_RUIN)
EXPECT_MUL_EQ(damage[0], UQ_4_12(1.33) , damage[1]);
else
EXPECT_EQ(damage[0], damage[1]);
}
}

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@ -21,6 +21,18 @@ SINGLE_BATTLE_TEST("OHKO moves can hit semi-invulnerable mons when the user has
}
}
SINGLE_BATTLE_TEST("OHKO moves can not hit semi-invulnerable")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_FLY); MOVE(player, MOVE_FISSURE); }
} SCENE {
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_FISSURE, player);
}
}
SINGLE_BATTLE_TEST("OHKO moves can can be endured by Focus Sash")
{
GIVEN {
@ -48,7 +60,29 @@ SINGLE_BATTLE_TEST("OHKO moves can can be endured by Sturdy")
}
}
SINGLE_BATTLE_TEST("OHKO moves always fails if the target has a higher level than the user")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Level(1); }
OPPONENT(SPECIES_WOBBUFFET) { Level(2); }
} WHEN {
TURN { MOVE(player, MOVE_FISSURE); }
} SCENE {
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_FISSURE, player);
}
}
SINGLE_BATTLE_TEST("OHKO moves fail if target protects")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_PROTECT); MOVE(player, MOVE_FISSURE); }
} SCENE {
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_FISSURE, player);
}
}
TO_DO_BATTLE_TEST("OHKO moves faints the target, skipping regular damage calculations")
TO_DO_BATTLE_TEST("OHKO moves always fails if the target has a higher level than the user")
TO_DO_BATTLE_TEST("OHKO moves's accuracy increases by 1% for every level the user has over the target")
TO_DO_BATTLE_TEST("OHKO moves's ignores non-stage accuracy modifiers") // Gravity, Wide Lens, Compound Eyes

View File

@ -51,3 +51,22 @@ SINGLE_BATTLE_TEST("Sucker Punch doesn't hit targets that has already moved")
}
}
}
DOUBLE_BATTLE_TEST("Sucker Punch fails if the target has attempted to act even if previously successful")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_INSTRUCT) == EFFECT_INSTRUCT);
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponentLeft, MOVE_SCRATCH, target: playerLeft); MOVE(playerLeft, MOVE_SUCKER_PUNCH, target: opponentLeft); MOVE(playerRight, MOVE_INSTRUCT, target: playerLeft); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SUCKER_PUNCH, playerLeft);
HP_BAR(opponentLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, opponentLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_INSTRUCT, playerRight);
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_SUCKER_PUNCH, playerLeft);
}
}

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@ -132,3 +132,25 @@ AI_SINGLE_BATTLE_TEST("AI won't use Upper Hand unless it has seen a priority mov
TURN { MOVE(player, move); EXPECT_MOVE(opponent, move == MOVE_QUICK_ATTACK ? MOVE_UPPER_HAND : MOVE_KARATE_CHOP); }
}
}
DOUBLE_BATTLE_TEST("Upper Hand fails if the target has attempted to act even if previously successful")
{
GIVEN {
ASSUME(GetMoveCategory(MOVE_EXTREME_SPEED) == DAMAGE_CATEGORY_PHYSICAL);
ASSUME(GetMovePriority(MOVE_EXTREME_SPEED) == 2);
ASSUME(GetMoveEffect(MOVE_INSTRUCT) == EFFECT_INSTRUCT);
PLAYER(SPECIES_MIENSHAO);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponentLeft, MOVE_EXTREME_SPEED, target: playerLeft); MOVE(playerLeft, MOVE_UPPER_HAND, target: opponentLeft); MOVE(playerRight, MOVE_INSTRUCT, target: playerLeft); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_UPPER_HAND, playerLeft);
HP_BAR(opponentLeft);
MESSAGE("The opposing Wobbuffet flinched and couldn't move!");
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_EXTREME_SPEED, opponentLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_INSTRUCT, playerRight);
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_UPPER_HAND, playerLeft);
}
}

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@ -22,3 +22,35 @@ DOUBLE_BATTLE_TEST("Flame Burst Substitute")
NOT MESSAGE("The substitute took damage for the opposing Wynaut!");
}
}
DOUBLE_BATTLE_TEST("Flame Burst doesn't crash, opponent to player")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { HP(1); }
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_WYNAUT);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponentRight, MOVE_FLAME_BURST, target: playerLeft); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_FLAME_BURST, opponentRight);
HP_BAR(playerRight);
MESSAGE("Wobbuffet fainted!");
}
}
DOUBLE_BATTLE_TEST("Flame Burst doesn't crash, player to opponent")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET)
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_WYNAUT) { HP(1); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(playerLeft, MOVE_FLAME_BURST, target: opponentLeft); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_FLAME_BURST, playerLeft);
HP_BAR(opponentRight);
MESSAGE("The opposing Wynaut fainted!");
}
}

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@ -132,3 +132,19 @@ SINGLE_BATTLE_TEST("If Salt Cure faints the target, messages will be applied in
MESSAGE("The opposing Wobbuffet fainted!");
}
}
DOUBLE_BATTLE_TEST("Salt Cure works in double battles")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(playerLeft, MOVE_SALT_CURE, target: opponentLeft); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SALT_CURE, playerLeft);
HP_BAR(opponentLeft);
HP_BAR(opponentLeft);
}
}

View File

@ -2560,6 +2560,9 @@ void UseItem(u32 sourceLine, struct BattlePokemon *battler, struct ItemContext c
{
i = 0;
}
if (ctx.explicitRNG)
DATA.battleRecordTurns[DATA.turns][battlerId].rng = ctx.rng;
PushBattlerAction(sourceLine, battlerId, RECORDED_ACTION_TYPE, B_ACTION_USE_ITEM);
PushBattlerAction(sourceLine, battlerId, RECORDED_ITEM_ID, (ctx.itemId >> 8) & 0xFF);
PushBattlerAction(sourceLine, battlerId, RECORDED_ITEM_ID, ctx.itemId & 0xFF);