Merge branch 'followers' into lighting
This commit is contained in:
commit
a515cb3c6b
14
README.md
14
README.md
@ -75,6 +75,20 @@ A: Configuration for the follower system is mostly in [event_objects.h](include/
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// Followers will emerge from the pokeball they are stored in,
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// instead of a normal pokeball
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#define OW_MON_POKEBALLS TRUE
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// New/old handling for followers during scripts;
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// TRUE: Script collisions hide follower, FLAG_SAFE_FOLLOWER_MOVEMENT on by default
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// (scripted player movement moves follower too!)
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// FALSE: Script collisions unhandled, FLAG_SAFE_FOLLOWER_MOVEMENT off by default
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#define OW_MON_SCRIPT_MOVEMENT TRUE
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// If set, the only pokemon allowed to follow you
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// will be those matching species, met location,
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// and/or met level;
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// These accept vars, too: VAR_TEMP_1, etc
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#define OW_MON_ALLOWED_SPECIES (0)
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#define OW_MON_ALLOWED_MET_LVL (0)
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#define OW_MON_ALLOWED_MET_LOC (0)
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```
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### `(lighting)` Q: How do I mark certain colors in a palette as light-blended?
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@ -1946,3 +1946,11 @@
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setvar VAR_0x8006, \item
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special CreateEnemyEventMon
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.endm
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@ hide any follower pokemon if present,
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@ putting them into their pokeball;
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@ by default waits for their movement to finish
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.macro hidefollower wait=1
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callfunc ScrFunc_hidefollower
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.2byte \wait
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.endm
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@ -376,6 +376,24 @@ EventScript_EndSurface::
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releaseall
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end
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EventScript_DigCommon:
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callfunc ScrFunc_IsFollowerFieldMoveUser
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.2byte VAR_0x8004
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setfieldeffectargument 3, VAR_0x8004 @ skip pose if true
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dofieldeffect FLDEFF_USE_DIG
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waitstate
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EventScript_DigSealedChamber:: @ fallthrough
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setflag FLAG_SAFE_FOLLOWER_MOVEMENT
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call_if_eq VAR_0x8004, TRUE, EventScript_FollowerFieldMove
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callnative DoBrailleDigEffect
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releaseall
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end
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@ Use Dig from party menu
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EventScript_UseDig::
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lockall
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goto EventScript_DigCommon
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Text_CantDive:
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.string "The sea is deep here. A POKéMON\n"
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.string "may be able to go underwater.$"
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@ -33,6 +33,7 @@ EventScript_PkmnCenterNurse_IllTakeYourPkmn2::
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return
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EventScript_PkmnCenterNurse_TakeAndHealPkmn::
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hidefollower 0
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applymovement VAR_0x800B, Movement_PkmnCenterNurse_Turn
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waitmovement 0
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dofieldeffect FLDEFF_POKECENTER_HEAL
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@ -8,11 +8,13 @@ Std_MsgboxNPC:
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return
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Std_MsgboxSign:
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setflag FLAG_SAFE_FOLLOWER_MOVEMENT
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lockall
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message NULL
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waitmessage
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waitbuttonpress
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releaseall
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clearflag FLAG_SAFE_FOLLOWER_MOVEMENT
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return
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Std_MsgboxDefault:
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@ -290,6 +290,33 @@
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// instead of a normal pokeball
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#define OW_MON_POKEBALLS TRUE
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// New/old handling for followers during scripts;
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// TRUE: Script collisions hide follower, FLAG_SAFE_FOLLOWER_MOVEMENT on by default
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// (scripted player movement moves follower too!)
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// FALSE: Script collisions unhandled, FLAG_SAFE_FOLLOWER_MOVEMENT off by default
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#define OW_MON_SCRIPT_MOVEMENT TRUE
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// If set, the only pokemon allowed to follow you
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// will be those matching species, met location,
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// and/or met level;
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// These accept vars, too: VAR_TEMP_1, etc
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#define OW_MON_ALLOWED_SPECIES (0)
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#define OW_MON_ALLOWED_MET_LVL (0)
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#define OW_MON_ALLOWED_MET_LOC (0)
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// Examples:
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// Yellow Pikachu:
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// #define OW_MON_ALLOWED_SPECIES (SPECIES_PIKACHU)
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// #define OW_MON_ALLOWED_MET_LVL (0)
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// #define OW_MON_ALLOWED_MET_LOC (MAPSEC_PALLET_TOWN)
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// Hoenn Starter:
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// #define OW_MON_ALLOWED_SPECIES (0)
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// #define OW_MON_ALLOWED_MET_LVL (5)
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// #define OW_MON_ALLOWED_MET_LOC (MAPSEC_ROUTE_101)
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// Species set in VAR_XXXX:
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// #define OW_MON_ALLOWED_SPECIES (VAR_XXXX)
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// #define OW_MON_ALLOWED_MET_LVL (0)
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// #define OW_MON_ALLOWED_MET_LOC (0)
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#define SHADOW_SIZE_S 0
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#define SHADOW_SIZE_M 1
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#define SHADOW_SIZE_L 2
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@ -1643,7 +1643,9 @@
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#define FLAG_ENABLE_MULTI_CORRIDOR_DOOR (SPECIAL_FLAGS_START + 0x2)
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#define FLAG_SPECIAL_FLAG_UNUSED_0x4003 (SPECIAL_FLAGS_START + 0x3) // Unused Flag
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#define FLAG_STORING_ITEMS_IN_PYRAMID_BAG (SPECIAL_FLAGS_START + 0x4)
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#define FLAG_SAFE_FOLLOWER_MOVEMENT (SPECIAL_FLAGS_START + 0x5) // When set, applymovement does not put the follower inside a pokeball
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// When set, `applymovement` does not hide follower pokemon;
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// Also, scripted movements on the player will move follower(s), too
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#define FLAG_SAFE_FOLLOWER_MOVEMENT (SPECIAL_FLAGS_START + 0x5)
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// FLAG_SPECIAL_FLAG_0x4005 - 0x407F also exist and are unused
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#define SPECIAL_FLAGS_END (SPECIAL_FLAGS_START + 0x7F)
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#define NUM_SPECIAL_FLAGS (SPECIAL_FLAGS_END - SPECIAL_FLAGS_START + 1)
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@ -164,6 +164,7 @@ u8 GetWalkInPlaceFastMovementAction(u32);
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u8 GetWalkInPlaceNormalMovementAction(u32);
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u8 GetWalkInPlaceSlowMovementAction(u32);
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u8 GetCollisionAtCoords(struct ObjectEvent *, s16 x, s16 y, u32 dir);
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u32 GetObjectObjectCollidesWith(struct ObjectEvent *objectEvent, s16 x, s16 y, bool32 addCoords);
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void MoveCoords(u8 direction, s16 *x, s16 *y);
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bool8 ObjectEventIsHeldMovementActive(struct ObjectEvent *);
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u8 ObjectEventClearHeldMovementIfFinished(struct ObjectEvent *);
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@ -404,6 +404,7 @@ extern const u8 EventScript_FailSweetScent[];
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extern const u8 EventScript_UseFlash[];
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extern const u8 EventScript_UseCut[];
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extern const u8 EventScript_UseRockSmash[];
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extern const u8 EventScript_UseDig[];
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//player pc
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extern const u8 LittlerootTown_BrendansHouse_2F_EventScript_TurnOffPlayerPC[];
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@ -25,7 +25,8 @@ git push build --force-with-lease
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if [[ $retVal -eq 0 ]]; then
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commit_msg=$(git log -1 --pretty=%B)
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if [[ "$commit_msg" == "$temp_commit_msg" ]]; then
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git reset "$old_head" &>/dev/null
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# Keep i(N)tent to add
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git reset --mixed -N "$old_head" &>/dev/null
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fi
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fi
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set -x
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@ -87,7 +87,6 @@ void DoBrailleDigEffect(void)
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DrawWholeMapView();
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PlaySE(SE_BANG);
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FlagSet(FLAG_SYS_BRAILLE_DIG);
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UnlockPlayerFieldControls();
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}
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bool8 CheckRelicanthWailord(void)
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@ -362,7 +362,7 @@ static const bool8 sMovementTypeHasRange[NUM_MOVEMENT_TYPES] = {
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[MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = TRUE,
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};
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const u8 gInitialMovementTypeFacingDirections[] = {
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const u8 gInitialMovementTypeFacingDirections[NUM_MOVEMENT_TYPES] = {
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[MOVEMENT_TYPE_NONE] = DIR_SOUTH,
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[MOVEMENT_TYPE_LOOK_AROUND] = DIR_SOUTH,
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[MOVEMENT_TYPE_WANDER_AROUND] = DIR_SOUTH,
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@ -444,6 +444,7 @@ const u8 gInitialMovementTypeFacingDirections[] = {
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[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP] = DIR_NORTH,
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[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT] = DIR_WEST,
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[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT] = DIR_EAST,
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[MOVEMENT_TYPE_FOLLOW_PLAYER] = DIR_SOUTH,
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};
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#define OBJ_EVENT_PAL_TAG_BRENDAN 0x1100
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@ -1812,8 +1813,16 @@ u8 CreateVirtualObject(u8 graphicsId, u8 virtualObjId, s16 x, s16 y, u8 elevatio
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struct Pokemon *GetFirstLiveMon(void) { // Return address of first conscious party mon or NULL
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u32 i;
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for (i = 0; i < PARTY_SIZE; i++) {
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struct Pokemon *mon = &gPlayerParty[i];
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if ((OW_MON_ALLOWED_SPECIES && GetMonData(mon, MON_DATA_SPECIES_OR_EGG) != VarGet(OW_MON_ALLOWED_SPECIES))
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|| (OW_MON_ALLOWED_MET_LVL && GetMonData(mon, MON_DATA_MET_LEVEL) != VarGet(OW_MON_ALLOWED_MET_LVL))
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|| (OW_MON_ALLOWED_MET_LOC && GetMonData(mon, MON_DATA_MET_LOCATION) != VarGet(OW_MON_ALLOWED_MET_LOC))
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) {
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continue;
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}
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if (gPlayerParty[i].hp > 0 && !(gPlayerParty[i].box.isEgg || gPlayerParty[i].box.isBadEgg))
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return &gPlayerParty[i];
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return &gPlayerParty[i];
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}
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return NULL;
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}
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@ -5344,6 +5353,7 @@ bool8 MovementType_FollowPlayer_Moving(struct ObjectEvent *objectEvent, struct S
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if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) {
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#endif
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objectEvent->singleMovementActive = 0;
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objectEvent->facingDirectionLocked = FALSE;
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if (sprite->sTypeFuncId) // restore nonzero state
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sprite->sTypeFuncId = 1;
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} else if (objectEvent->movementActionId < MOVEMENT_ACTION_EXIT_POKEBALL) {
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@ -5378,9 +5388,7 @@ bool8 FollowablePlayerMovement_Step(struct ObjectEvent *objectEvent, struct Spri
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s16 y;
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s16 targetX;
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s16 targetY;
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#ifdef MB_SIDEWAYS_STAIRS_RIGHT_SIDE
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u32 playerAction = gObjectEvents[gPlayerAvatar.objectEventId].movementActionId;
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#endif
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targetX = gObjectEvents[gPlayerAvatar.objectEventId].previousCoords.x;
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targetY = gObjectEvents[gPlayerAvatar.objectEventId].previousCoords.y;
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@ -5396,8 +5404,8 @@ bool8 FollowablePlayerMovement_Step(struct ObjectEvent *objectEvent, struct Spri
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if (objectEvent->invisible) {
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// Animate exiting pokeball
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// Player is jumping, but follower is invisible
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if (PlayerGetCopyableMovement() == COPY_MOVE_JUMP2) {
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// don't emerge if player is jumping or moving via script
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if (PlayerGetCopyableMovement() == COPY_MOVE_JUMP2 || ArePlayerFieldControlsLocked()) {
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sprite->sTypeFuncId = 0; // return to shadowing state
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return FALSE;
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}
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@ -5415,46 +5423,37 @@ bool8 FollowablePlayerMovement_Step(struct ObjectEvent *objectEvent, struct Spri
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// Follow player
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direction = GetDirectionToFace(x, y, targetX, targetY);
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// During a script, if player sidesteps or backsteps,
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// mirror player's direction instead
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if (ArePlayerFieldControlsLocked()
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&& gObjectEvents[gPlayerAvatar.objectEventId].facingDirection != gObjectEvents[gPlayerAvatar.objectEventId].movementDirection
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) {
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direction = gObjectEvents[gPlayerAvatar.objectEventId].movementDirection;
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objectEvent->facingDirectionLocked = TRUE;
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}
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MoveCoords(direction, &x, &y);
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#ifdef MB_SIDEWAYS_STAIRS_RIGHT_SIDE // https://github.com/ghoulslash/pokeemerald/tree/sideways_stairs
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GetCollisionAtCoords(objectEvent, x, y, direction); // Sets directionOverwrite for stairs
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if (GetLedgeJumpDirection(x, y, direction) != DIR_NONE) {
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#endif
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if (GetLedgeJumpDirection(x, y, direction) != DIR_NONE)
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// InitJumpRegular will set the proper speed
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ObjectEventSetSingleMovement(objectEvent, sprite, GetJump2MovementAction(direction));
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} else if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_DASH)) {
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// Set follow speed according to player's speed
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if (playerAction >= MOVEMENT_ACTION_RUN_DOWN_SLOW && playerAction <= MOVEMENT_ACTION_RUN_RIGHT_SLOW)
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else if (playerAction >= MOVEMENT_ACTION_WALK_SLOW_DOWN && playerAction <= MOVEMENT_ACTION_WALK_SLOW_RIGHT) {
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if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_DASH)) // on sideways stairs
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objectEvent->movementActionId = GetWalkNormalMovementAction(direction);
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else
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objectEvent->movementActionId = GetWalkFastMovementAction(direction);
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} else if (PlayerGetCopyableMovement() == COPY_MOVE_JUMP2) {
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ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkSlowMovementAction(direction));
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} else {
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if (playerAction >= MOVEMENT_ACTION_WALK_SLOW_DOWN && playerAction <= MOVEMENT_ACTION_WALK_SLOW_RIGHT) {
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ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkSlowMovementAction(direction));
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} else {
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objectEvent->movementActionId = GetWalkNormalMovementAction(direction);
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if (OW_MON_BOBBING == TRUE)
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sprite->y2 = -1;
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}
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}
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sprite->sActionFuncId = 0;
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#else
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if (GetLedgeJumpDirection(x, y, direction) != DIR_NONE) {
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// InitJumpRegular will set the proper speed
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ObjectEventSetSingleMovement(objectEvent, sprite, GetJump2MovementAction(direction));
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} else if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_DASH)) {
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// Set follow speed according to player's speed
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ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkFastMovementAction(direction));
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} else if (PlayerGetCopyableMovement() == COPY_MOVE_JUMP2) {
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// If *player* jumps, make step take twice as long
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ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkSlowMovementAction(direction));
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} else if (gSprites[gPlayerAvatar.spriteId].data[4] == MOVE_SPEED_FAST_1) {
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objectEvent->movementActionId = GetWalkFastMovementAction(direction);
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} else {
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ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkNormalMovementAction(direction));
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objectEvent->movementActionId = GetWalkNormalMovementAction(direction);
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if (OW_MON_BOBBING == TRUE)
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sprite->y2 = -1;
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}
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#endif
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sprite->sActionFuncId = 0;
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objectEvent->singleMovementActive = 1;
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sprite->sTypeFuncId = 2;
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return TRUE;
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@ -5979,13 +5978,17 @@ static bool8 IsMetatileDirectionallyImpassable(struct ObjectEvent *objectEvent,
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return FALSE;
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}
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static bool8 DoesObjectCollideWithObjectAt(struct ObjectEvent *objectEvent, s16 x, s16 y)
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{
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u32 GetObjectObjectCollidesWith(struct ObjectEvent *objectEvent, s16 x, s16 y, bool32 addCoords) {
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u8 i;
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struct ObjectEvent *curObject;
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if (objectEvent->localId == OBJ_EVENT_ID_FOLLOWER)
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return FALSE; // follower cannot collide with other objects, but they can collide with it
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return OBJECT_EVENTS_COUNT; // follower cannot collide with other objects, but they can collide with it
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if (addCoords) {
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x += objectEvent->currentCoords.x;
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y += objectEvent->currentCoords.y;
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}
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for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
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{
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@ -5995,11 +5998,16 @@ static bool8 DoesObjectCollideWithObjectAt(struct ObjectEvent *objectEvent, s16
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if ((curObject->currentCoords.x == x && curObject->currentCoords.y == y) || (curObject->previousCoords.x == x && curObject->previousCoords.y == y))
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{
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if (AreElevationsCompatible(objectEvent->currentElevation, curObject->currentElevation))
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return TRUE;
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return i;
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}
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}
|
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}
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return FALSE;
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return OBJECT_EVENTS_COUNT;
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}
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|
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static bool8 DoesObjectCollideWithObjectAt(struct ObjectEvent *objectEvent, s16 x, s16 y)
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{
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return (GetObjectObjectCollidesWith(objectEvent, x, y, FALSE) < OBJECT_EVENTS_COUNT);
|
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}
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bool8 IsBerryTreeSparkling(u8 localId, u8 mapNum, u8 mapGroup)
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@ -6128,6 +6136,16 @@ bool8 ObjectEventIsHeldMovementActive(struct ObjectEvent *objectEvent)
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return FALSE;
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}
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static const u8 sActionIdToCopyableMovement[] = {
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[MOVEMENT_ACTION_FACE_DOWN ... MOVEMENT_ACTION_FACE_RIGHT] = COPY_MOVE_FACE,
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[MOVEMENT_ACTION_WALK_SLOW_DOWN ... MOVEMENT_ACTION_WALK_NORMAL_RIGHT] = COPY_MOVE_WALK,
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[MOVEMENT_ACTION_JUMP_2_DOWN ... MOVEMENT_ACTION_JUMP_2_RIGHT] = COPY_MOVE_JUMP2,
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[MOVEMENT_ACTION_WALK_FAST_DOWN ... MOVEMENT_ACTION_WALK_FAST_RIGHT] = COPY_MOVE_WALK,
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[MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN ... MOVEMENT_ACTION_PLAYER_RUN_RIGHT] = COPY_MOVE_WALK,
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[MOVEMENT_ACTION_NONE] = COPY_MOVE_NONE,
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};
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bool8 ObjectEventSetHeldMovement(struct ObjectEvent *objectEvent, u8 movementActionId)
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{
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if (ObjectEventIsMovementOverridden(objectEvent))
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@ -6138,6 +6156,16 @@ bool8 ObjectEventSetHeldMovement(struct ObjectEvent *objectEvent, u8 movementAct
|
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objectEvent->heldMovementActive = TRUE;
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objectEvent->heldMovementFinished = FALSE;
|
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gSprites[objectEvent->spriteId].sActionFuncId = 0;
|
||||
|
||||
// When player is moved via script, set copyable movement
|
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// for any followers via a lookup table
|
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if (ArePlayerFieldControlsLocked() &&
|
||||
objectEvent->isPlayer &&
|
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FlagGet(FLAG_SAFE_FOLLOWER_MOVEMENT))
|
||||
{
|
||||
objectEvent->extra.playerCopyableMovement = sActionIdToCopyableMovement[objectEvent->movementActionId];
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
@ -6160,6 +6188,15 @@ void ObjectEventClearHeldMovement(struct ObjectEvent *objectEvent)
|
||||
objectEvent->heldMovementFinished = FALSE;
|
||||
gSprites[objectEvent->spriteId].sTypeFuncId = 0;
|
||||
gSprites[objectEvent->spriteId].sActionFuncId = 0;
|
||||
|
||||
// When player is moved via script, set copyable movement
|
||||
// for any followers via a lookup table
|
||||
if (ArePlayerFieldControlsLocked() &&
|
||||
objectEvent->isPlayer &&
|
||||
FlagGet(FLAG_SAFE_FOLLOWER_MOVEMENT))
|
||||
{
|
||||
objectEvent->extra.playerCopyableMovement = sActionIdToCopyableMovement[objectEvent->movementActionId];
|
||||
}
|
||||
}
|
||||
|
||||
u8 ObjectEventCheckHeldMovementStatus(struct ObjectEvent *objectEvent)
|
||||
@ -9446,10 +9483,10 @@ static void DoTracksGroundEffect_SlitherTracks(struct ObjectEvent *objEvent, str
|
||||
// each byte in that row is for the next direction of the bike in the order
|
||||
// of down, up, left, right.
|
||||
static const u8 slitherTracks_Transitions[4][4] = {
|
||||
1, 2, 7, 8,
|
||||
1, 2, 6, 5,
|
||||
5, 8, 3, 4,
|
||||
6, 7, 3, 4,
|
||||
{1, 2, 7, 8},
|
||||
{1, 2, 6, 5},
|
||||
{5, 8, 3, 4},
|
||||
{6, 7, 3, 4},
|
||||
};
|
||||
|
||||
if (objEvent->currentCoords.x != objEvent->previousCoords.x || objEvent->currentCoords.y != objEvent->previousCoords.y)
|
||||
|
||||
@ -1,11 +1,13 @@
|
||||
#include "global.h"
|
||||
#include "braille_puzzles.h"
|
||||
#include "event_scripts.h"
|
||||
#include "field_effect.h"
|
||||
#include "field_player_avatar.h"
|
||||
#include "fldeff.h"
|
||||
#include "item_use.h"
|
||||
#include "overworld.h"
|
||||
#include "party_menu.h"
|
||||
#include "script.h"
|
||||
#include "sprite.h"
|
||||
#include "constants/field_effects.h"
|
||||
|
||||
@ -31,8 +33,8 @@ bool8 SetUpFieldMove_Dig(void)
|
||||
static void FieldCallback_Dig(void)
|
||||
{
|
||||
Overworld_ResetStateAfterDigEscRope();
|
||||
FieldEffectStart(FLDEFF_USE_DIG);
|
||||
gFieldEffectArguments[0] = GetCursorSelectionMonId();
|
||||
ScriptContext_SetupScript(EventScript_UseDig);
|
||||
}
|
||||
|
||||
bool8 FldEff_UseDig(void)
|
||||
@ -53,7 +55,8 @@ static void StartDigFieldEffect(void)
|
||||
FieldEffectActiveListRemove(FLDEFF_USE_DIG);
|
||||
if (ShouldDoBrailleDigEffect())
|
||||
{
|
||||
DoBrailleDigEffect();
|
||||
// EventScript_DigSealedChamber handles DoBrailleDigEffect call
|
||||
ScriptContext_Enable();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
51
src/scrcmd.c
51
src/scrcmd.c
@ -1006,6 +1006,20 @@ bool8 ScrCmd_fadeinbgm(struct ScriptContext *ctx)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
struct ObjectEvent * ScriptHideFollower(void) {
|
||||
struct ObjectEvent *obj = GetFollowerObject();
|
||||
|
||||
if (obj == NULL || obj->invisible)
|
||||
return NULL;
|
||||
|
||||
ClearObjectEventMovement(obj, &gSprites[obj->spriteId]);
|
||||
gSprites[obj->spriteId].animCmdIndex = 0; // Reset start frame of animation
|
||||
// Note: ScriptMovement_ returns TRUE on error
|
||||
if (ScriptMovement_StartObjectMovementScript(obj->localId, obj->mapGroup, obj->mapNum, EnterPokeballMovement))
|
||||
return NULL;
|
||||
return obj;
|
||||
}
|
||||
|
||||
bool8 ScrCmd_applymovement(struct ScriptContext *ctx)
|
||||
{
|
||||
u16 localId = VarGet(ScriptReadHalfword(ctx));
|
||||
@ -1019,17 +1033,11 @@ bool8 ScrCmd_applymovement(struct ScriptContext *ctx)
|
||||
}
|
||||
ScriptMovement_StartObjectMovementScript(localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, movementScript);
|
||||
sMovingNpcId = localId;
|
||||
objEvent = GetFollowerObject();
|
||||
// Force follower into pokeball
|
||||
if (localId != OBJ_EVENT_ID_FOLLOWER
|
||||
&& !FlagGet(FLAG_SAFE_FOLLOWER_MOVEMENT)
|
||||
&& (movementScript < Common_Movement_FollowerSafeStart || movementScript > Common_Movement_FollowerSafeEnd)
|
||||
&& (objEvent = GetFollowerObject())
|
||||
&& !objEvent->invisible)
|
||||
if (localId != OBJ_EVENT_ID_FOLLOWER &&
|
||||
!FlagGet(FLAG_SAFE_FOLLOWER_MOVEMENT)
|
||||
&& (movementScript < Common_Movement_FollowerSafeStart || movementScript > Common_Movement_FollowerSafeEnd))
|
||||
{
|
||||
ClearObjectEventMovement(objEvent, &gSprites[objEvent->spriteId]);
|
||||
gSprites[objEvent->spriteId].animCmdIndex = 0; // Reset start frame of animation
|
||||
ScriptMovement_StartObjectMovementScript(OBJ_EVENT_ID_FOLLOWER, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, EnterPokeballMovement);
|
||||
ScriptHideFollower();
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
@ -1249,8 +1257,11 @@ bool8 ScrCmd_lockall(struct ScriptContext *ctx)
|
||||
}
|
||||
else
|
||||
{
|
||||
struct ObjectEvent *followerObj = GetFollowerObject();
|
||||
FreezeObjects_WaitForPlayer();
|
||||
SetupNativeScript(ctx, IsFreezePlayerFinished);
|
||||
if (FlagGet(FLAG_SAFE_FOLLOWER_MOVEMENT) && followerObj) // Unfreeze follower object (conditionally)
|
||||
UnfreezeObjectEvent(followerObj);
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
@ -2378,3 +2389,23 @@ bool8 ScrCmd_warpwhitefade(struct ScriptContext *ctx)
|
||||
ResetInitialPlayerAvatarState();
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
bool8 ScrFunc_hidefollower(struct ScriptContext *ctx) {
|
||||
bool16 wait = VarGet(ScriptReadHalfword(ctx));
|
||||
struct ObjectEvent *obj;
|
||||
|
||||
if ((obj = ScriptHideFollower()) != NULL && wait) {
|
||||
sMovingNpcId = obj->localId;
|
||||
sMovingNpcMapGroup = obj->mapGroup;
|
||||
sMovingNpcMapNum = obj->mapNum;
|
||||
SetupNativeScript(ctx, WaitForMovementFinish);
|
||||
}
|
||||
|
||||
// Just in case, prevent `applymovement`
|
||||
// from hiding the follower again
|
||||
if (obj)
|
||||
FlagSet(FLAG_SAFE_FOLLOWER_MOVEMENT);
|
||||
|
||||
// execute next script command with no delay
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
@ -4,6 +4,7 @@
|
||||
#include "mystery_gift.h"
|
||||
#include "util.h"
|
||||
#include "constants/event_objects.h"
|
||||
#include "constants/flags.h"
|
||||
#include "constants/map_scripts.h"
|
||||
|
||||
#define RAM_SCRIPT_MAGIC 51
|
||||
@ -243,6 +244,8 @@ void ScriptContext_SetupScript(const u8 *ptr)
|
||||
InitScriptContext(&sGlobalScriptContext, gScriptCmdTable, gScriptCmdTableEnd);
|
||||
SetupBytecodeScript(&sGlobalScriptContext, ptr);
|
||||
LockPlayerFieldControls();
|
||||
if (OW_MON_SCRIPT_MOVEMENT)
|
||||
FlagSet(FLAG_SAFE_FOLLOWER_MOVEMENT);
|
||||
sGlobalScriptContextStatus = CONTEXT_RUNNING;
|
||||
}
|
||||
|
||||
|
||||
@ -1,6 +1,7 @@
|
||||
#include "global.h"
|
||||
#include "script_movement.h"
|
||||
#include "event_object_movement.h"
|
||||
#include "event_scripts.h"
|
||||
#include "task.h"
|
||||
#include "util.h"
|
||||
#include "constants/event_objects.h"
|
||||
@ -205,13 +206,34 @@ static void ScriptMovement_MoveObjects(u8 taskId)
|
||||
}
|
||||
}
|
||||
|
||||
// from event_object_movement
|
||||
#define sTypeFuncId data[1]
|
||||
#define sTimer data[5]
|
||||
|
||||
static void ScriptMovement_TakeStep(u8 taskId, u8 moveScrId, u8 objEventId, const u8 *movementScript)
|
||||
{
|
||||
u8 nextMoveActionId;
|
||||
struct ObjectEvent *obj = &gObjectEvents[objEventId];
|
||||
|
||||
if (ObjectEventIsHeldMovementActive(&gObjectEvents[objEventId])
|
||||
&& !ObjectEventClearHeldMovementIfFinished(&gObjectEvents[objEventId]))
|
||||
if (ObjectEventIsHeldMovementActive(obj) &&
|
||||
!ObjectEventClearHeldMovementIfFinished(obj))
|
||||
{
|
||||
// If, while undergoing scripted movement,
|
||||
// a non-player object collides with an active follower pokemon,
|
||||
// put that follower into a pokeball
|
||||
// (sTimer helps limit this expensive check to once per step)
|
||||
if (OW_MON_SCRIPT_MOVEMENT &&
|
||||
gSprites[obj->spriteId].sTimer == 1 &&
|
||||
(objEventId = GetObjectObjectCollidesWith(obj, 0, 0, TRUE)) < OBJECT_EVENTS_COUNT &&
|
||||
// switch `obj` to follower
|
||||
((obj = &gObjectEvents[objEventId])->movementType == MOVEMENT_TYPE_FOLLOW_PLAYER) &&
|
||||
gSprites[obj->spriteId].sTypeFuncId != 0)
|
||||
{
|
||||
ClearObjectEventMovement(obj, &gSprites[obj->spriteId]);
|
||||
ScriptMovement_StartObjectMovementScript(obj->localId, obj->mapNum, obj->mapGroup, EnterPokeballMovement);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
nextMoveActionId = *movementScript;
|
||||
if (nextMoveActionId == MOVEMENT_ACTION_STEP_END)
|
||||
@ -229,3 +251,5 @@ static void ScriptMovement_TakeStep(u8 taskId, u8 moveScrId, u8 objEventId, cons
|
||||
}
|
||||
}
|
||||
|
||||
#undef sTypeFuncId
|
||||
#undef sTimer
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user