fix function names to match pret
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@ -664,7 +664,7 @@ static bool8 DexNavPickTile(u8 environment, u8 areaX, u8 areaY, bool8 smallScan)
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{
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if (currMapType == MAP_TYPE_UNDERGROUND)
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{ // inside (cave)
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if (IsZCoordMismatchAt(gObjectEvents[gPlayerAvatar.spriteId].currentElevation, topX, topY))
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if (IsElevationMismatchAt(gObjectEvents[gPlayerAvatar.spriteId].currentElevation, topX, topY))
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break; //occurs at same z coord
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scale = 440 - (smallScan * 200) - (GetPlayerDistance(topX, topY) / 2) - (2 * (topX + topY));
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@ -681,7 +681,7 @@ static bool8 DexNavPickTile(u8 environment, u8 areaX, u8 areaY, bool8 smallScan)
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if (MetatileBehavior_IsSurfableWaterOrUnderwater(tileBehaviour))
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{
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u8 scale = 320 - (smallScan * 200) - (GetPlayerDistance(topX, topY) / 2);
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if (IsZCoordMismatchAt(gObjectEvents[gPlayerAvatar.spriteId].currentElevation, topX, topY))
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if (IsElevationMismatchAt(gObjectEvents[gPlayerAvatar.spriteId].currentElevation, topX, topY))
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break;
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weight = (Random() % scale <= 1) && !MapGridIsImpassableAt(topX, topY);
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@ -1341,8 +1341,8 @@ static u16 DexNavGenerateHeldItem(u16 species, u8 searchLevel)
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{
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u16 randVal = Random() % 100;
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u8 searchLevelInfluence = searchLevel >> 1;
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u16 item1 = gBaseStats[species].item1;
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u16 item2 = gBaseStats[species].item2;
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u16 item1 = gBaseStats[species].itemCommon;
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u16 item2 = gBaseStats[species].itemRare;
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// if both are the same, 100% to hold
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if (item1 == item2)
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