From a6b24280afd8f5bf640b0c6fd7e07622f009d804 Mon Sep 17 00:00:00 2001 From: 12014 Date: Sun, 13 Apr 2025 02:39:37 +0900 Subject: [PATCH] Fix the Glitch Pause text in Contest --- data/text/contest_strings.inc | 144 +++++++++++++++++----------------- data/text/lottery_corner.inc | 2 +- 2 files changed, 73 insertions(+), 73 deletions(-) diff --git a/data/text/contest_strings.inc b/data/text/contest_strings.inc index 5ed17f215f..0e98833366 100644 --- a/data/text/contest_strings.inc +++ b/data/text/contest_strings.inc @@ -8,222 +8,222 @@ gText_MonAppealedWithMove:: .string "{STR_VAR_1}使用\n{STR_VAR_2}表演!$" gText_MonWasWatchingOthers:: - .string "{STR_VAR_1}正在看\n着别人。{0xFC 8}盔{0xFC 8}盔$" + .string "{STR_VAR_1}正在看\n着别人。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_AllOutOfAppealTime:: - .string "表演时间\n已经结束了!{0xFC 8}盔{0xFC 8}盔$" + .string "表演时间\n已经结束了!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" @ Appeal result texts gText_BecameMoreConsciousOfOtherMons:: - .string "其它宝可梦变得\n更警惕了。{0xFC 8}盔{0xFC 8}盔$" + .string "其它宝可梦变得\n更警惕了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonCantMakeAnAppealAfterThis:: - .string "{STR_VAR_1}在这之后\n不能再做动作了。{0xFC 8}盔{0xFC 8}盔$" + .string "{STR_VAR_1}在这之后\n不能再做动作了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_SettledDownJustLittleBit:: - .string "它只镇静了\n一小会儿。{0xFC 8}盔{0xFC 8}盔$" + .string "它只镇静了\n一小会儿。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_BecameObliviousToOtherMons:: - .string "它开始忽视\n其它宝可梦了。{0xFC 8}盔{0xFC 8}盔$" + .string "它开始忽视\n其它宝可梦了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_BecameLessAwareOfOtherMons:: - .string "其它宝可梦的\n关注度降低了。{0xFC 8}盔{0xFC 8}盔$" + .string "其它宝可梦的\n关注度降低了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_StoppedCaringAboutOtherMons:: - .string "它不再关注\n其他的宝可梦了。{0xFC 8}盔{0xFC 8}盔$" + .string "它不再关注\n其他的宝可梦了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_TriedToStartleOtherMons:: - .string "它试着去惊吓\n其它宝可梦。{0xFC 8}盔{0xFC 8}盔$" + .string "它试着去惊吓\n其它宝可梦。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_TriedToDazzleOthers:: - .string "它尝试让其它\n宝可梦眼花。{0xFC 8}盔{0xFC 8}盔$" + .string "它尝试让其它\n宝可梦眼花。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_JudgeLookedAwayFromMon:: - .string "裁判不再看\n {STR_VAR_1}了。{0xFC 8}盔{0xFC 8}盔$" + .string "裁判不再看\n {STR_VAR_1}了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_TriedToUnnerveNextMon:: - .string "它想让下一位\n宝可梦泄气。{0xFC 8}盔{0xFC 8}盔$" + .string "它想让下一位\n宝可梦泄气。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonBecameNervous:: - .string "{STR_VAR_1}变得\n紧张了。{0xFC 8}盔{0xFC 8}盔$" + .string "{STR_VAR_1}变得\n紧张了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_AppealTriedToUnnerveWaitingMons:: - .string "它让在等待的\n宝可梦胆怯了。{0xFC 8}盔{0xFC 8}盔$" + .string "它让在等待的\n宝可梦胆怯了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_TauntedMonsDoingWell:: - .string "它让其它宝可梦\n受到了惊吓。{0xFC 8}盔{0xFC 8}盔$" + .string "它让其它宝可梦\n受到了惊吓。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonRegainedItsForm:: - .string "{STR_VAR_1}恢复了。\n{0xFC 8}盔{0xFC 8}盔$" + .string "{STR_VAR_1}恢复了。\n{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_TriedToJamMonDoingWell:: - .string "它试图干扰宝可梦\n把动作做好。{0xFC 8}盔{0xFC 8}盔$" + .string "它试图干扰宝可梦\n把动作做好。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_StandoutMonHustledEvenMore:: - .string "表现出色的{STR_VAR_1}\n加快步伐甩开对手。{0xFC 8}盔{0xFC 8}盔$" + .string "表现出色的{STR_VAR_1}\n加快步伐甩开对手。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_LargelyUnnoticedMonWorkedHard:: - .string "不太受人注意的\n{STR_VAR_1}做得更加的努力。{0xFC 8}盔{0xFC 8}盔$" + .string "不太受人注意的\n{STR_VAR_1}做得更加的努力。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_WorkedAsMuchAsMonBefore:: - .string "它和之前的那些宝可梦\n一样的的努力。{0xFC 8}盔{0xFC 8}盔$" + .string "它和之前的那些宝可梦\n一样的的努力。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealDidNotGoWell:: - .string "{STR_VAR_1}的动作完成\n的不是很理想。{0xFC 8}盔{0xFC 8}盔$" + .string "{STR_VAR_1}的动作完成\n的不是很理想。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_WorkedAsMuchAsPrecedingMon:: - .string "和前面宝可梦的动作\n重复了。{0xFC 8}盔{0xFC 8}盔$" + .string "和前面宝可梦的动作\n重复了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealDidNotGoWell2:: - .string "{STR_VAR_1}的动作完成\n的不是很理想。{0xFC 8}盔{0xFC 8}盔$" + .string "{STR_VAR_1}的动作完成\n的不是很理想。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealDidNotGoWell3:: - .string "{STR_VAR_1}的动作完展\n的不是很理想。{0xFC 8}盔{0xFC 8}盔$" + .string "{STR_VAR_1}的动作完展\n的不是很理想。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealWentSlightlyWell:: - .string "{STR_VAR_1}的动作\n完成的还可以。{0xFC 8}盔{0xFC 8}盔$" + .string "{STR_VAR_1}的动作\n完成的还可以。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealWentPrettyWell:: - .string "{STR_VAR_1}的动作\n完成的非常好。{0xFC 8}盔{0xFC 8}盔$" + .string "{STR_VAR_1}的动作\n完成的非常好。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealWentExcellently:: - .string "{STR_VAR_1}的动作\n完成的太棒了。{0xFC 8}盔{0xFC 8}盔$" + .string "{STR_VAR_1}的动作\n完成的太棒了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealWasDud:: - .string "{STR_VAR_1}的动作\n没有作用。{0xFC 8}盔{0xFC 8}盔$" + .string "{STR_VAR_1}的动作\n没有作用。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealDidNotWorkVeryWell:: - .string "{STR_VAR_1}的动作\n不是很有用。{0xFC 8}盔{0xFC 8}盔$" + .string "{STR_VAR_1}的动作\n不是很有用。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealWentSlightlyWell2:: - .string "{STR_VAR_1}的动作\n完成的还可以。{0xFC 8}盔{0xFC 8}盔$" + .string "{STR_VAR_1}的动作\n完成的还可以。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealWentPrettyWell2:: - .string "{STR_VAR_1}的动作\n完成的非常好。{0xFC 8}盔{0xFC 8}盔$" + .string "{STR_VAR_1}的动作\n完成的非常好。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealWentVeryWell:: - .string "{STR_VAR_1}的动作\n完成的非常棒。{0xFC 8}盔{0xFC 8}盔$" + .string "{STR_VAR_1}的动作\n完成的非常棒。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealWentExcellently2:: - .string "{STR_VAR_1}的动作\n完成的太出色了。{0xFC 8}盔{0xFC 8}盔$" + .string "{STR_VAR_1}的动作\n完成的太出色了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_SameTypeAsOneBeforeGood:: - .string "和前面宝可梦的动作\n完成的一样出色!{0xFC 8}盔{0xFC 8}盔$" + .string "和前面宝可梦的动作\n完成的一样出色!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_NotSameTypeAsOneBeforeGood:: - .string "它和之前做相同\n动作的一样棒!{0xFC 8}盔{0xFC 8}盔$" + .string "它和之前做相同\n动作的一样棒!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_StoodOutMuchMoreThanMonBefore:: - .string "它比前面的宝可梦\n要出色多了。{0xFC 8}盔{0xFC 8}盔$" + .string "它比前面的宝可梦\n要出色多了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_DidntDoAsWellAsMonBefore:: - .string "它还没有之前的\n宝可梦表演的精彩。{0xFC 8}盔{0xFC 8}盔$" + .string "它还没有之前的\n宝可梦表演的精彩。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsConditionRoseAboveUsual:: - .string "{STR_VAR_1}的状态\n渐入佳境。{0xFC 8}盔{0xFC 8}盔$" + .string "{STR_VAR_1}的状态\n渐入佳境。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsHotStatusMadeGreatAppeal:: - .string "{STR_VAR_1}的火热状态\n使得表演更加出色!{0xFC 8}盔{0xFC 8}盔$" + .string "{STR_VAR_1}的火热状态\n使得表演更加出色!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MovedUpInLineForNextAppeal:: - .string "为了接下来的表演,\n它走到了前方。{0xFC 8}盔{0xFC 8}盔$" + .string "为了接下来的表演,\n它走到了前方。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MovedBackInLineForNextAppeal:: - .string "它向后退了步\n等待下一轮表演。{0xFC 8}盔{0xFC 8}盔$" + .string "它向后退了步\n等待下一轮表演。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_ScrambledUpOrderForNextTurn:: - .string "下一轮的\n次序被打乱了。{0xFC 8}盔{0xFC 8}盔$" + .string "下一轮的\n次序被打乱了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_JudgeLookedAtMonExpectantly:: - .string "裁判非常专注地\n看着{STR_VAR_1}的表演。{0xFC 8}盔{0xFC 8}盔$" + .string "裁判非常专注地\n看着{STR_VAR_1}的表演。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_AppealComboWentOverWell:: - .string "这一套动作\n受到欢迎了。{0xFC 8}盔{0xFC 8}盔$" + .string "这一套动作\n受到欢迎了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_AppealComboWentOverVeryWell:: - .string "这一套动作\n很受欢迎。{0xFC 8}盔{0xFC 8}盔$" + .string "这一套动作\n很受欢迎。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_AppealComboWentOverExcellently:: - .string "这一套动作\n非常受欢迎了。{0xFC 8}盔{0xFC 8}盔$" + .string "这一套动作\n非常受欢迎了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonManagedToAvertGaze:: - .string "{STR_VAR_1}设法\n躲开了它的注视。{0xFC 8}盔{0xFC 8}盔$" + .string "{STR_VAR_1}设法\n躲开了它的注视。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonManagedToAvoidSeeingIt:: - .string "{STR_VAR_1}设法\n避免看到它。{0xFC 8}盔{0xFC 8}盔$" + .string "{STR_VAR_1}设法\n避免看到它。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonIsntFazedByThatSortOfThing:: - .string "{STR_VAR_1}并没有因为\n那些小插曲受影响。{0xFC 8}盔{0xFC 8}盔$" + .string "{STR_VAR_1}并没有因为\n那些小插曲受影响。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonBecameALittleDistracted:: - .string "{STR_VAR_1}变得有些\n分心了。{0xFC 8}盔{0xFC 8}盔$" + .string "{STR_VAR_1}变得有些\n分心了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_TriedToStartleOtherPokemon:: - .string "它尝试惊吓\n其它宝可梦。{0xFC 8}盔{0xFC 8}盔$" + .string "它尝试惊吓\n其它宝可梦。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonLookedDownOutOfDistraction:: - .string "{STR_VAR_1}低着头\n不知道在想什么。{0xFC 8}盔{0xFC 8}盔$" + .string "{STR_VAR_1}低着头\n不知道在想什么。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonTurnedBackOutOfDistraction:: - .string "{STR_VAR_1}转过身子\n不知道在想什么。{0xFC 8}盔{0xFC 8}盔$" + .string "{STR_VAR_1}转过身子\n不知道在想什么。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonCouldntHelpUtteringCry:: - .string "{STR_VAR_1}忍不住\n哭了出来。{0xFC 8}盔{0xFC 8}盔$" + .string "{STR_VAR_1}忍不住\n哭了出来。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonCouldntHelpLeapingUp:: - .string "{STR_VAR_1}不禁地\n跳了起来。{0xFC 8}盔{0xFC 8}盔$" + .string "{STR_VAR_1}不禁地\n跳了起来。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonTrippedOutOfDistraction:: - .string "{STR_VAR_1}因为漫不经心\n而被绊倒了。{0xFC 8}盔{0xFC 8}盔$" + .string "{STR_VAR_1}因为漫不经心\n而被绊倒了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonWasTooNervousToMove:: - .string "{STR_VAR_1}紧张得\n不得动弹了。{0xFC 8}盔{0xFC 8}盔$" + .string "{STR_VAR_1}紧张得\n不得动弹了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_ButItMessedUp2:: - .string "但是它陷入了困境。{0xFC 8}盔{0xFC 8}盔$" + .string "但是它陷入了困境。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_ButItFailedToMakeTargetNervous:: - .string "它想让对手紧张\n但失败了。{0xFC 8}盔{0xFC 8}盔$" + .string "它想让对手紧张\n但失败了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_ButItFailedToMakeAnyoneNervous:: - .string "没有让任何\n一个宝可梦紧张。{0xFC 8}盔{0xFC 8}盔$" + .string "没有让任何\n一个宝可梦紧张。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_ButItWasIgnored:: - .string "它被无视了…{0xFC 8}盔{0xFC 8}盔$" + .string "它被无视了…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_CouldntImproveItsCondition:: - .string "它还不能改善\n自己的状态…{0xFC 8}盔{0xFC 8}盔$" + .string "它还不能改善\n自己的状态…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_BadConditionResultedInWeakAppeal:: - .string "它糟糕的状态\n使得动作都是有气无力的了。{0xFC 8}盔{0xFC 8}盔$" + .string "它糟糕的状态\n使得动作都是有气无力的了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonWasUnaffected:: - .string "{STR_VAR_1}没有\n受到影响。{0xFC 8}盔{0xFC 8}盔$" + .string "{STR_VAR_1}没有\n受到影响。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_RepeatedAppeal:: - .string "{STR_VAR_1}做了重复的动作,\n真让人失望。{0xFC 8}盔{0xFC 8}盔$" + .string "{STR_VAR_1}做了重复的动作,\n真让人失望。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsXWentOverGreat:: - .string "{STR_VAR_1}的{STR_VAR_3}表演\n做得相当出色。{0xFC 8}盔{0xFC 8}盔$" + .string "{STR_VAR_1}的{STR_VAR_3}表演\n做得相当出色。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsXDidntGoOverWell:: - .string "{STR_VAR_1}的{STR_VAR_3}表演\n没有受到青睐…{0xFC 8}盔{0xFC 8}盔$" + .string "{STR_VAR_1}的{STR_VAR_3}表演\n没有受到青睐…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsXGotTheCrowdGoing:: - .string "{STR_VAR_1}的{STR_VAR_3}表演\n让围观人群散去了。{0xFC 8}盔{0xFC 8}盔$" + .string "{STR_VAR_1}的{STR_VAR_3}表演\n让围观人群散去了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonCantAppealNextTurn:: - .string "{STR_VAR_1}下一轮\n不能行动了…{0xFC 8}盔{0xFC 8}盔$" + .string "{STR_VAR_1}下一轮\n不能行动了…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_AttractedCrowdsAttention:: - .string "它吸引了\n观众的注意。{0xFC 8}盔{0xFC 8}盔$" + .string "它吸引了\n观众的注意。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_CrowdContinuesToWatchMon:: - .string "人们还在关注\n着{STR_VAR_3}。{0xFC 8}盔{0xFC 8}盔$" + .string "人们还在关注\n着{STR_VAR_3}。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsMoveIsIgnored:: - .string "{STR_VAR_1}的\n{STR_VAR_2}被忽视了。{0xFC 8}盔{0xFC 8}盔$" + .string "{STR_VAR_1}的\n{STR_VAR_2}被忽视了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_Contest_Shyness:: .string "害羞$" diff --git a/data/text/lottery_corner.inc b/data/text/lottery_corner.inc index ef81db53d7..f0cb58233a 100644 --- a/data/text/lottery_corner.inc +++ b/data/text/lottery_corner.inc @@ -8,7 +8,7 @@ LilycoveCity_DepartmentStore_1F_Text_PleaseVisitAgain:: .string "欢迎下次再来。$" LilycoveCity_DepartmentStore_1F_Text_PleasePickTicket:: - .string "请在此抽一张彩票。\n…{0xFC 8}盔{0xFC 8}盔…{0xFC 8}盔{0xFC 8}盔…{0xFC 8}盔{0xFC 8}盔$" + .string "请在此抽一张彩票。\n…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" LilycoveCity_DepartmentStore_1F_Text_TicketNumberIsXPleaseWait:: .string "彩票的号码是{STR_VAR_1},\p我需要对照一下你的\n宝可梦的ID,请稍候。$"