From a6dfbcb3939c2b50cd99152990d3e14277e18a8e Mon Sep 17 00:00:00 2001 From: RoamerX <20692776+RoamerX@users.noreply.github.com> Date: Tue, 2 Sep 2025 23:30:05 +0800 Subject: [PATCH] =?UTF-8?q?=E6=B1=89=E5=8C=96=E5=86=85=E5=AE=B9=E8=A1=A5?= =?UTF-8?q?=E5=85=85?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/battle_debug.c | 2 +- src/field_weather.c | 40 ++++++++++++++++++++-------------------- src/item_menu.c | 24 ++++++++++++------------ 3 files changed, 33 insertions(+), 33 deletions(-) diff --git a/src/battle_debug.c b/src/battle_debug.c index a76c015f2e..4f4f515a7a 100644 --- a/src/battle_debug.c +++ b/src/battle_debug.c @@ -2186,7 +2186,7 @@ static const u8 *const sHoldEffectNames[HOLD_EFFECT_COUNT] = [HOLD_EFFECT_LEFTOVERS] = COMPOUND_STRING("吃剩的东西"), [HOLD_EFFECT_DRAGON_SCALE] = COMPOUND_STRING("龙之鳞片"), [HOLD_EFFECT_LIGHT_BALL] = COMPOUND_STRING("电气球"), - [HOLD_EFFECT_TYPE_POWER] = COMPOUND_STRING("Type Power"), + [HOLD_EFFECT_TYPE_POWER] = COMPOUND_STRING("属性道具"), [HOLD_EFFECT_UPGRADE] = COMPOUND_STRING("升级数据"), [HOLD_EFFECT_SHELL_BELL] = COMPOUND_STRING("贝壳之铃"), [HOLD_EFFECT_LUCKY_PUNCH] = COMPOUND_STRING("吉利拳"), diff --git a/src/field_weather.c b/src/field_weather.c index 7355b78809..7ac9026459 100644 --- a/src/field_weather.c +++ b/src/field_weather.c @@ -1188,28 +1188,28 @@ bool32 IsWeatherAlphaBlend(void) } static const u8 sWeatherNames[WEATHER_COUNT][24] = { - [WEATHER_NONE] = _("NONE"), - [WEATHER_SUNNY_CLOUDS] = _("SUNNY CLOUDS"), - [WEATHER_SUNNY] = _("SUNNY"), - [WEATHER_RAIN] = _("RAIN"), - [WEATHER_SNOW] = _("SNOW"), - [WEATHER_RAIN_THUNDERSTORM] = _("RAIN THUNDERSTORM"), - [WEATHER_FOG_HORIZONTAL] = _("FOG HORIZONTAL"), - [WEATHER_VOLCANIC_ASH] = _("VOLCANIC ASH"), - [WEATHER_SANDSTORM] = _("SANDSTORM"), - [WEATHER_FOG_DIAGONAL] = _("FOG DIAGONAL"), - [WEATHER_UNDERWATER] = _("UNDERWATER"), - [WEATHER_SHADE] = _("SHADE"), - [WEATHER_DROUGHT] = _("DROUGHT"), - [WEATHER_DOWNPOUR] = _("DOWNPOUR"), - [WEATHER_UNDERWATER_BUBBLES] = _("UNDERWATER BUBBLES"), - [WEATHER_ABNORMAL] = _("ABNORMAL(NOT WORKING)"), - [WEATHER_ROUTE119_CYCLE] = _("ROUTE119 CYCLE"), - [WEATHER_ROUTE123_CYCLE] = _("ROUTE123 CYCLE"), - [WEATHER_FOG] = _("FOG"), + [WEATHER_NONE] = _("无"), + [WEATHER_SUNNY_CLOUDS] = _("晴天、云朵倒影"), + [WEATHER_SUNNY] = _("晴天"), + [WEATHER_RAIN] = _("下雨"), + [WEATHER_SNOW] = _("下雪"), + [WEATHER_RAIN_THUNDERSTORM] = _("雷雨"), + [WEATHER_FOG_HORIZONTAL] = _("横向雾"), + [WEATHER_VOLCANIC_ASH] = _("火山灰"), + [WEATHER_SANDSTORM] = _("沙暴"), + [WEATHER_FOG_DIAGONAL] = _("斜向雾"), + [WEATHER_UNDERWATER] = _("水下"), + [WEATHER_SHADE] = _("阴天"), + [WEATHER_DROUGHT] = _("干旱"), + [WEATHER_DOWNPOUR] = _("暴雨"), + [WEATHER_UNDERWATER_BUBBLES] = _("水下泡泡"), + [WEATHER_ABNORMAL] = _("异常天气(无效)"), + [WEATHER_ROUTE119_CYCLE] = _("119号道路天气循环"), + [WEATHER_ROUTE123_CYCLE] = _("123号道路天气循环"), + [WEATHER_FOG] = _("浓雾"), }; -static const u8 sDebugText_WeatherNotDefined[] = _("NOT DEFINED!!!"); +static const u8 sDebugText_WeatherNotDefined[] = _("未定义!!!"); const u8 *GetWeatherName(u32 weatherId) { if (sWeatherNames[weatherId][0] != 0) diff --git a/src/item_menu.c b/src/item_menu.c index 6ca2083cab..30c11f39fe 100755 --- a/src/item_menu.c +++ b/src/item_menu.c @@ -288,7 +288,7 @@ static const struct ListMenuTemplate sItemListMenu = .cursorKind = CURSOR_BLACK_ARROW }; -static const u8 sText_NothingToSort[] = _("There's nothing to sort!"); +static const u8 sText_NothingToSort[] = _("没有需要排序的道具!"); static const struct MenuAction sItemMenuActions[] = { [ACTION_USE] = {gMenuText_Use, {ItemMenu_UseOutOfBattle}}, [ACTION_TOSS] = {gMenuText_Toss, {ItemMenu_Toss}}, @@ -304,10 +304,10 @@ static const struct MenuAction sItemMenuActions[] = { [ACTION_SHOW] = {COMPOUND_STRING("展示"), {ItemMenu_Show}}, [ACTION_GIVE_FAVOR_LADY] = {gMenuText_Give2, {ItemMenu_GiveFavorLady}}, [ACTION_CONFIRM_QUIZ_LADY] = {gMenuText_Confirm, {ItemMenu_ConfirmQuizLady}}, - [ACTION_BY_NAME] = {COMPOUND_STRING("Name"), {ItemMenu_SortByName}}, - [ACTION_BY_TYPE] = {COMPOUND_STRING("Type"), {ItemMenu_SortByType}}, - [ACTION_BY_AMOUNT] = {COMPOUND_STRING("Amount"), {ItemMenu_SortByAmount}}, - [ACTION_BY_INDEX] = {COMPOUND_STRING("Index"), {ItemMenu_SortByIndex}}, + [ACTION_BY_NAME] = {COMPOUND_STRING("名称"), {ItemMenu_SortByName}}, + [ACTION_BY_TYPE] = {COMPOUND_STRING("类型"), {ItemMenu_SortByType}}, + [ACTION_BY_AMOUNT] = {COMPOUND_STRING("数量"), {ItemMenu_SortByAmount}}, + [ACTION_BY_INDEX] = {COMPOUND_STRING("编号"), {ItemMenu_SortByIndex}}, [ACTION_DUMMY] = {gText_EmptyString2, {NULL}} }; @@ -1289,7 +1289,7 @@ static void Task_BagMenu_HandleInput(u8 taskId) { if ((gBagMenu->numItemStacks[gBagPosition.pocket] - 1) <= 1) //can't sort with 0 or 1 item in bag { - static const u8 sText_NothingToSort[] = _("There's nothing to sort!"); + static const u8 sText_NothingToSort[] = _("没有需要排序的道具!"); PlaySE(SE_FAILURE); DisplayItemMessage(taskId, 1, sText_NothingToSort, HandleErrorMessage); break; @@ -2694,14 +2694,14 @@ static void PrintTMHMMoveData(u16 itemId) } } -static const u8 sText_SortItemsHow[] = _("Sort items how?"); -static const u8 sText_ItemsSorted[] = _("Items sorted by {STR_VAR_1}!"); +static const u8 sText_SortItemsHow[] = _("要按什么顺序排列?"); +static const u8 sText_ItemsSorted[] = _("按{STR_VAR_1}整理了持有物!"); static const u8 *const sSortTypeStrings[] = { - [SORT_ALPHABETICALLY] = COMPOUND_STRING("name"), - [SORT_BY_TYPE] = COMPOUND_STRING("type"), - [SORT_BY_AMOUNT] = COMPOUND_STRING("amount"), - [SORT_BY_INDEX] = COMPOUND_STRING("index") + [SORT_ALPHABETICALLY] = COMPOUND_STRING("名称"), + [SORT_BY_TYPE] = COMPOUND_STRING("类型"), + [SORT_BY_AMOUNT] = COMPOUND_STRING("数量"), + [SORT_BY_INDEX] = COMPOUND_STRING("编号") }; static const u8 sBagMenuSortItems[] =