Merge branch 'followers' into followers-expanded-id
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commit
a6ef9c7577
14
README.md
14
README.md
@ -75,6 +75,20 @@ A: Configuration for the follower system is mostly in [event_objects.h](include/
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// Followers will emerge from the pokeball they are stored in,
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// instead of a normal pokeball
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#define OW_MON_POKEBALLS TRUE
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// New/old handling for followers during scripts;
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// TRUE: Script collisions hide follower, FLAG_SAFE_FOLLOWER_MOVEMENT on by default
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// (scripted player movement moves follower too!)
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// FALSE: Script collisions unhandled, FLAG_SAFE_FOLLOWER_MOVEMENT off by default
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#define OW_MON_SCRIPT_MOVEMENT TRUE
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// If set, the only pokemon allowed to follow you
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// will be those matching species, met location,
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// and/or met level;
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// These accept vars, too: VAR_TEMP_1, etc
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#define OW_MON_ALLOWED_SPECIES (0)
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#define OW_MON_ALLOWED_MET_LVL (0)
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#define OW_MON_ALLOWED_MET_LOC (0)
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```
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### `(lighting)` Q: How do I mark certain colors in a palette as light-blended?
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@ -8,11 +8,13 @@ Std_MsgboxNPC:
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return
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Std_MsgboxSign:
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setflag FLAG_SAFE_FOLLOWER_MOVEMENT
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lockall
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message NULL
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waitmessage
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waitbuttonpress
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releaseall
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clearflag FLAG_SAFE_FOLLOWER_MOVEMENT
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return
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Std_MsgboxDefault:
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@ -317,6 +317,27 @@
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// FALSE: Script collisions unhandled, FLAG_SAFE_FOLLOWER_MOVEMENT off by default
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#define OW_MON_SCRIPT_MOVEMENT TRUE
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// If set, the only pokemon allowed to follow you
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// will be those matching species, met location,
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// and/or met level;
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// These accept vars, too: VAR_TEMP_1, etc
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#define OW_MON_ALLOWED_SPECIES (0)
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#define OW_MON_ALLOWED_MET_LVL (0)
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#define OW_MON_ALLOWED_MET_LOC (0)
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// Examples:
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// Yellow Pikachu:
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// #define OW_MON_ALLOWED_SPECIES (SPECIES_PIKACHU)
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// #define OW_MON_ALLOWED_MET_LVL (0)
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// #define OW_MON_ALLOWED_MET_LOC (MAPSEC_PALLET_TOWN)
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// Hoenn Starter:
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// #define OW_MON_ALLOWED_SPECIES (0)
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// #define OW_MON_ALLOWED_MET_LVL (5)
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// #define OW_MON_ALLOWED_MET_LOC (MAPSEC_ROUTE_101)
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// Species set in VAR_XXXX:
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// #define OW_MON_ALLOWED_SPECIES (VAR_XXXX)
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// #define OW_MON_ALLOWED_MET_LVL (0)
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// #define OW_MON_ALLOWED_MET_LOC (0)
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#define SHADOW_SIZE_S 0
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#define SHADOW_SIZE_M 1
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#define SHADOW_SIZE_L 2
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@ -365,7 +365,7 @@ static const bool8 sMovementTypeHasRange[NUM_MOVEMENT_TYPES] = {
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[MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = TRUE,
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};
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const u8 gInitialMovementTypeFacingDirections[] = {
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const u8 gInitialMovementTypeFacingDirections[NUM_MOVEMENT_TYPES] = {
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[MOVEMENT_TYPE_NONE] = DIR_SOUTH,
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[MOVEMENT_TYPE_LOOK_AROUND] = DIR_SOUTH,
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[MOVEMENT_TYPE_WANDER_AROUND] = DIR_SOUTH,
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@ -447,6 +447,7 @@ const u8 gInitialMovementTypeFacingDirections[] = {
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[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP] = DIR_NORTH,
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[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT] = DIR_WEST,
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[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT] = DIR_EAST,
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[MOVEMENT_TYPE_FOLLOW_PLAYER] = DIR_SOUTH,
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};
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#define OBJ_EVENT_PAL_TAG_BRENDAN 0x1100
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@ -1925,8 +1926,16 @@ u8 CreateVirtualObject(u16 graphicsId, u8 virtualObjId, s16 x, s16 y, u8 elevati
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struct Pokemon *GetFirstLiveMon(void) { // Return address of first conscious party mon or NULL
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u32 i;
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for (i = 0; i < PARTY_SIZE; i++) {
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struct Pokemon *mon = &gPlayerParty[i];
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if ((OW_MON_ALLOWED_SPECIES && GetMonData(mon, MON_DATA_SPECIES_OR_EGG) != VarGet(OW_MON_ALLOWED_SPECIES))
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|| (OW_MON_ALLOWED_MET_LVL && GetMonData(mon, MON_DATA_MET_LEVEL) != VarGet(OW_MON_ALLOWED_MET_LVL))
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|| (OW_MON_ALLOWED_MET_LOC && GetMonData(mon, MON_DATA_MET_LOCATION) != VarGet(OW_MON_ALLOWED_MET_LOC))
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) {
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continue;
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}
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if (gPlayerParty[i].hp > 0 && !(gPlayerParty[i].box.isEgg || gPlayerParty[i].box.isBadEgg))
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return &gPlayerParty[i];
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return &gPlayerParty[i];
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}
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return NULL;
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}
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@ -5307,6 +5316,7 @@ bool8 MovementType_FollowPlayer_Moving(struct ObjectEvent *objectEvent, struct S
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if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) {
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#endif
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objectEvent->singleMovementActive = FALSE;
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objectEvent->facingDirectionLocked = FALSE;
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if (sprite->sTypeFuncId) // restore nonzero state
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sprite->sTypeFuncId = 1;
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} else if (objectEvent->movementActionId < MOVEMENT_ACTION_EXIT_POKEBALL) {
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@ -5384,6 +5394,15 @@ bool8 FollowablePlayerMovement_Step(struct ObjectEvent *objectEvent, struct Spri
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// Follow player
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direction = GetDirectionToFace(x, y, targetX, targetY);
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// During a script, if player sidesteps or backsteps,
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// mirror player's direction instead
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if (ArePlayerFieldControlsLocked()
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&& gObjectEvents[gPlayerAvatar.objectEventId].facingDirection != gObjectEvents[gPlayerAvatar.objectEventId].movementDirection
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) {
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direction = gObjectEvents[gPlayerAvatar.objectEventId].movementDirection;
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objectEvent->facingDirectionLocked = TRUE;
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}
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MoveCoords(direction, &x, &y);
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#ifdef MB_SIDEWAYS_STAIRS_RIGHT_SIDE // https://github.com/ghoulslash/pokeemerald/tree/sideways_stairs
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GetCollisionAtCoords(objectEvent, x, y, direction); // Sets directionOverwrite for stairs
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@ -9447,10 +9466,10 @@ static void DoTracksGroundEffect_SlitherTracks(struct ObjectEvent *objEvent, str
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// each byte in that row is for the next direction of the bike in the order
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// of down, up, left, right.
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static const u8 slitherTracks_Transitions[4][4] = {
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1, 2, 7, 8,
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1, 2, 6, 5,
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5, 8, 3, 4,
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6, 7, 3, 4,
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{1, 2, 7, 8},
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{1, 2, 6, 5},
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{5, 8, 3, 4},
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{6, 7, 3, 4},
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};
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if (objEvent->currentCoords.x != objEvent->previousCoords.x || objEvent->currentCoords.y != objEvent->previousCoords.y)
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@ -1248,8 +1248,11 @@ bool8 ScrCmd_lockall(struct ScriptContext *ctx)
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}
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else
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{
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struct ObjectEvent *followerObj = GetFollowerObject();
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FreezeObjects_WaitForPlayer();
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SetupNativeScript(ctx, IsFreezePlayerFinished);
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if (FlagGet(FLAG_SAFE_FOLLOWER_MOVEMENT) && followerObj) // Unfreeze follower object (conditionally)
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UnfreezeObjectEvent(followerObj);
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return TRUE;
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}
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}
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