From a7a89df80fd6174f875430dd4439f1e654598e94 Mon Sep 17 00:00:00 2001 From: Pawkkie Date: Sat, 8 Jun 2024 20:32:57 -0400 Subject: [PATCH] Review feedback --- test/battle/ability/clear_body.c | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/test/battle/ability/clear_body.c b/test/battle/ability/clear_body.c index c05a78c45b..16a419d8c4 100644 --- a/test/battle/ability/clear_body.c +++ b/test/battle/ability/clear_body.c @@ -45,7 +45,7 @@ SINGLE_BATTLE_TEST("Clear Body prevents stat stage reduction from moves") ASSUME(gMovesInfo[MOVE_CONFIDE].effect == EFFECT_SPECIAL_ATTACK_DOWN); ASSUME(gMovesInfo[MOVE_FAKE_TEARS].effect == EFFECT_SPECIAL_DEFENSE_DOWN_2); ASSUME(gMovesInfo[MOVE_SCARY_FACE].effect == EFFECT_SPEED_DOWN_2); - ASSUME(B_UPDATED_MOVE_DATA >= GEN_6); + ASSUME(B_UPDATED_MOVE_DATA >= GEN_6); // For Sweet Scent ASSUME(gMovesInfo[MOVE_SWEET_SCENT].effect == EFFECT_EVASION_DOWN_2); ASSUME(gMovesInfo[MOVE_SAND_ATTACK].effect == EFFECT_ACCURACY_DOWN); PLAYER(SPECIES_WOBBUFFET) @@ -90,7 +90,8 @@ SINGLE_BATTLE_TEST("Clear Body doesn't prevent stat stage reduction from moves u TURN { MOVE(opponent, MOVE_SUPERPOWER); } } SCENE { NONE_OF { - ABILITY_POPUP(opponent, ABILITY_CLEAR_BODY); MESSAGE("Foe Beldum's Clear Body prevents stat loss!"); + ABILITY_POPUP(opponent, ABILITY_CLEAR_BODY); + MESSAGE("Foe Beldum's Clear Body prevents stat loss!"); } } } @@ -129,7 +130,7 @@ SINGLE_BATTLE_TEST("Mold Breaker, Teravolt, and Turboblaze ignore Clear Body") ASSUME(gMovesInfo[MOVE_CONFIDE].effect == EFFECT_SPECIAL_ATTACK_DOWN); ASSUME(gMovesInfo[MOVE_FAKE_TEARS].effect == EFFECT_SPECIAL_DEFENSE_DOWN_2); ASSUME(gMovesInfo[MOVE_SCARY_FACE].effect == EFFECT_SPEED_DOWN_2); - ASSUME(B_UPDATED_MOVE_DATA >= GEN_6); + ASSUME(B_UPDATED_MOVE_DATA >= GEN_6); // For Sweet Scent ASSUME(gMovesInfo[MOVE_SWEET_SCENT].effect == EFFECT_EVASION_DOWN_2); ASSUME(gMovesInfo[MOVE_SAND_ATTACK].effect == EFFECT_ACCURACY_DOWN); PLAYER(SPECIES_WOBBUFFET) { Ability(ability); } @@ -138,7 +139,8 @@ SINGLE_BATTLE_TEST("Mold Breaker, Teravolt, and Turboblaze ignore Clear Body") TURN { MOVE(player, move); } } SCENE { NONE_OF { - ABILITY_POPUP(opponent, ABILITY_CLEAR_BODY); MESSAGE("Foe Beldum's Clear Body prevents stat loss!"); + ABILITY_POPUP(opponent, ABILITY_CLEAR_BODY); + MESSAGE("Foe Beldum's Clear Body prevents stat loss!"); } } }