From a812c96187edd977da184bf93a8fc534035433d9 Mon Sep 17 00:00:00 2001 From: RoamerX <20692776+RoamerX@users.noreply.github.com> Date: Tue, 29 Apr 2025 14:04:21 +0800 Subject: [PATCH] =?UTF-8?q?=E4=B8=BB=E8=A6=81=E6=98=AF=E5=BC=80=E6=8B=93?= =?UTF-8?q?=E5=8C=BA=E7=9A=84=E6=96=87=E6=9C=AC=E9=87=8D=E8=AF=91+?= =?UTF-8?q?=E6=B6=A6=E8=89=B2?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 物品统一译为道具(重要物品、装饰物品等名称不变) --- data/event_scripts.s | 6 +++--- .../BattleFrontier_BattleArenaLobby/scripts.inc | 8 ++++---- .../BattleFrontier_BattleDomeLobby/scripts.inc | 2 +- .../BattleFrontier_BattleFactoryLobby/scripts.inc | 6 +++--- .../BattleFrontier_BattlePalaceLobby/scripts.inc | 10 +++++----- .../BattleFrontier_BattlePikeLobby/scripts.inc | 2 +- .../scripts.inc | 2 +- .../BattleFrontier_BattlePyramidLobby/scripts.inc | 6 +++--- .../BattleFrontier_BattleTowerLobby/scripts.inc | 2 +- data/maps/BattleFrontier_Lounge5/scripts.inc | 14 +++++++------- data/maps/BattleFrontier_Mart/scripts.inc | 2 +- data/maps/BattleFrontier_ReceptionGate/scripts.inc | 2 +- data/maps/BattleFrontier_ScottsHouse/scripts.inc | 2 +- data/maps/FortreeCity_Mart/scripts.inc | 2 +- .../maps/LilycoveCity_CoveLilyMotel_2F/scripts.inc | 2 +- .../LilycoveCity_DepartmentStore_2F/scripts.inc | 4 ++-- .../LilycoveCity_DepartmentStore_3F/scripts.inc | 2 +- data/maps/LilycoveCity_House3/scripts.inc | 2 +- data/maps/LittlerootTown/scripts.inc | 2 +- data/maps/MauvilleCity_Mart/scripts.inc | 4 ++-- data/maps/PetalburgCity_Gym/scripts.inc | 2 +- data/maps/PetalburgWoods/scripts.inc | 2 +- data/maps/Route110/scripts.inc | 6 +++--- data/maps/Route116/scripts.inc | 2 +- .../scripts.inc | 2 +- data/maps/RustboroCity_PokemonSchool/scripts.inc | 6 +++--- .../SlateportCity_PokemonCenter_1F/scripts.inc | 2 +- data/maps/SlateportCity_PokemonFanClub/scripts.inc | 2 +- data/maps/SootopolisCity_Mart/scripts.inc | 2 +- data/text/match_call.inc | 2 +- data/text/tv.inc | 2 +- src/battle_message.c | 8 ++++---- src/data/script_menu.h | 6 +++--- src/strings.c | 10 +++++----- 34 files changed, 68 insertions(+), 68 deletions(-) diff --git a/data/event_scripts.s b/data/event_scripts.s index bec7ec3fa9..85b224e481 100644 --- a/data/event_scripts.s +++ b/data/event_scripts.s @@ -879,7 +879,7 @@ Common_EventScript_PlayerHandedOverTheItem:: @ The below and surf.inc could be split into some text/notices.inc gText_PokemartSign:: - .string "“挑选一些便利的物品吧!”\n" + .string "“挑选一些便利的道具吧!”\n" .string "友好商店$" gText_PokemonCenterSign:: @@ -900,7 +900,7 @@ gText_SandstormIsVicious:: .string "走不过去。$" gText_SelectWithoutRegisteredItem:: - .string "包包里的物品可以\n" + .string "包包里的道具可以\n" .string "登录到SELECT上,方便使用。$" gText_PokemonTrainerSchoolEmail:: @@ -976,7 +976,7 @@ gText_ComeBackWithSecretPower:: .string "我们的成员之一会把它送给你,\n" .string "拿到之后就回来给我看看吧,\p" .string "我们会让你成为我们之中的一员,\n" - .string "还可以秘密卖给你些物品。$" + .string "还可以秘密卖给你些道具。$" gText_PokerusExplanation:: .string "交给我的宝可梦\n" diff --git a/data/maps/BattleFrontier_BattleArenaLobby/scripts.inc b/data/maps/BattleFrontier_BattleArenaLobby/scripts.inc index bf6b6cdeda..dd7d1836a2 100644 --- a/data/maps/BattleFrontier_BattleArenaLobby/scripts.inc +++ b/data/maps/BattleFrontier_BattleArenaLobby/scripts.inc @@ -356,7 +356,7 @@ BattleFrontier_BattleArenaLobby_EventScript_ExitRules:: end BattleFrontier_BattleArenaLobby_Text_WelcomeToBattleArena: - .string "在这里,训练家的战斗意志将\n受到考验!\p欢迎来到对战竞技场!\p我是你的三回合定胜负锦标赛的指导!$" + .string "在这里,训练家的战斗意志将\n受到考验!\p欢迎来到对战竞技场!\p我是你的三回合定胜负锦标赛的向导!$" BattleFrontier_BattleArenaLobby_Text_WishToTakeChallenge: .string "那么,你想要进行\n对战竞技场挑战吗?$" @@ -383,13 +383,13 @@ BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLv50: .string "亲爱的挑战者!\p你没有三只能参加比赛的\n宝可梦。\p要有参赛资格,你要带有三只不同\n种类的宝可梦。\p三只不同种类的宝可梦必须\n都在50级以下。\p他们还不能持有相同\n的道具。\p蛋{STR_VAR_1}是不行的。\p当你都准备好了,\n请再回来。$" BattleFrontier_BattleArenaLobby_Text_GuideYouToArena: - .string "我会为你做对战竞技场的指导。$" + .string "我会为你做对战竞技场的向导。$" BattleFrontier_BattleArenaLobby_Text_DidntSaveBeforeShuttingDown: .string "亲爱的挑战者!\p你在关机之前没有\n存档,是不是?\p很不幸,但那导致了你在本次挑战中\n失去比赛资格。\p当然,你随时可以开始\n一次新的挑战。$" BattleFrontier_BattleArenaLobby_Text_CongratsOnSevenWins: - .string "我们恭喜你一连串漂亮地战胜了\n七个训练家!$" + .string "我们恭喜你漂亮地一连战胜了\n七个训练家!$" BattleFrontier_BattleArenaLobby_Text_RecordAchievement: .string "你的成绩将被记录。\n在我记录游戏时请稍等。$" @@ -431,7 +431,7 @@ BattleFrontier_BattleArenaLobby_Text_OrderOfMonsImportant: .string "在对战竞技场中,宝可梦的顺序\n十分重要。\p比如说,如果你的第一只宝可梦\n有某种弱点,\l那你就该安排让你的\l第二只宝可梦能非常有效地\l对付第一只。\p我认为这会是组成一支有效队伍的\n好方法。$" BattleFrontier_BattleArenaLobby_Text_RulesAreListed: - .string "三回合定胜负锦标赛的规则如下。$" + .string "上面列出了三回合定胜负锦标赛的规则。$" BattleFrontier_BattleArenaLobby_Text_ReadWhichHeading: .string "要读哪一部分的说明?$" diff --git a/data/maps/BattleFrontier_BattleDomeLobby/scripts.inc b/data/maps/BattleFrontier_BattleDomeLobby/scripts.inc index 8afd0b34dc..df51811cdb 100644 --- a/data/maps/BattleFrontier_BattleDomeLobby/scripts.inc +++ b/data/maps/BattleFrontier_BattleDomeLobby/scripts.inc @@ -550,7 +550,7 @@ BattleFrontier_BattleDomeLobby_Text_RecordLastMatch: .string "是否在开拓通行证上\n记录下最后一次\l对战巨蛋的比赛?$" BattleFrontier_BattleDomeLobby_Text_RulesAreListed: - .string "对战锦标赛比赛规则\n已经列出来了。$" + .string "上面列出了对战锦标赛的规则。$" BattleFrontier_BattleDomeLobby_Text_ReadWhichHeading: .string "要读哪一部分的说明?$" diff --git a/data/maps/BattleFrontier_BattleFactoryLobby/scripts.inc b/data/maps/BattleFrontier_BattleFactoryLobby/scripts.inc index cef8afbf8e..096c1990dd 100644 --- a/data/maps/BattleFrontier_BattleFactoryLobby/scripts.inc +++ b/data/maps/BattleFrontier_BattleFactoryLobby/scripts.inc @@ -326,7 +326,7 @@ BattleFrontier_BattleFactoryLobby_EventScript_ExitRules:: end BattleFrontier_BattleFactoryLobby_Text_WelcomeForSingleBattle: - .string "在这里,训练家的智慧将\n受到考验!\p欢迎来到对战工厂!\p我是你的单人交换式对战锦标赛\n的指导。$" + .string "在这里,训练家的智慧将\n受到考验!\p欢迎来到对战工厂!\p我是你的单人交换式对战锦标赛\n的向导。$" BattleFrontier_BattleFactoryLobby_Text_TakeSinglesChallenge: .string "你要进行单人交换式对战\n挑战吗?$" @@ -383,7 +383,7 @@ BattleFrontier_BattleFactoryLobby_Text_ReceivedPrizeItem: .string "{PLAYER}得到了奖品\n{STR_VAR_1}。$" BattleFrontier_BattleFactoryLobby_Text_WelcomeForDoubleBattle: - .string "在这里,训练家的智慧将\n受到考验!\p欢迎来到对战工厂!\p我是你的双人交换式对战锦标赛\n的指导。$" + .string "在这里,训练家的智慧将\n受到考验!\p欢迎来到对战工厂!\p我是你的双人交换式对战锦标赛\n的向导。$" BattleFrontier_BattleFactoryLobby_Text_TakeDoublesChallenge: .string "你要进行双人交换式对战锦标赛\n挑战吗?$" @@ -420,7 +420,7 @@ BattleFrontier_BattleFactoryLobby_Text_RentalMonsAreVaried: .string "例如,我很强大,但是我很容易感到\n无聊,于是我不停的\l交换并且战斗。\p不管怎么说,当我进入\n交换式对战活动中,我发现他们\l有很多不同的宝可梦租借。$" BattleFrontier_BattleFactoryLobby_Text_RulesAreListed: - .string "交换式对战的规则如下。$" + .string "上面列出了交换式对战的规则。$" BattleFrontier_BattleFactoryLobby_Text_ReadWhichHeading: .string "要读哪一部分的说明?$" diff --git a/data/maps/BattleFrontier_BattlePalaceLobby/scripts.inc b/data/maps/BattleFrontier_BattlePalaceLobby/scripts.inc index 3763c25317..3341573f37 100644 --- a/data/maps/BattleFrontier_BattlePalaceLobby/scripts.inc +++ b/data/maps/BattleFrontier_BattlePalaceLobby/scripts.inc @@ -378,7 +378,7 @@ BattleFrontier_BattlePalaceLobby_EventScript_ExitRules:: end BattleFrontier_BattlePalaceLobby_Text_WelcomeForSingleBattle: - .string "欢迎来到对战宫殿,\n这里是对训练家的\p心灵的测试,这里接受\p单人对战大厅\n的挑战。$" + .string "欢迎来到对战宫殿,\n这里是对训练家的心灵的测试,\p这里接受单人对战大厅\n的挑战。$" BattleFrontier_BattlePalaceLobby_Text_TakeSingleBattleChallenge: .string "你想要挑战\n单人对战大厅吗?$" @@ -393,10 +393,10 @@ BattleFrontier_BattlePalaceLobby_Text_WhichChallenge: .string "有两种对战大厅,\n50级和自由级,\l你要挑战哪一种?$" BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLv50: - .string "哎……\p你没带足三只能够\n参加挑战的宝可梦,\p要进行挑战,你必须\n带着三只不同种类的宝可梦,\p而且它们必须都在\n50级以下。\p而且,也不能让它们携带\n相同种类的物品。\p蛋{STR_VAR_1}也不能参加。\p准备好之后\n再回来吧。$" + .string "哎……\p你没带足三只能够\n参加挑战的宝可梦,\p要进行挑战,你必须\n带着三只不同种类的宝可梦,\p而且它们必须都在\n50级以下。\p而且,也不能让它们携带\n相同种类的道具。\p蛋{STR_VAR_1}也不能参加。\p准备好之后\n再回来吧。$" BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLvOpen: - .string "哎……\p你没带足三只能够\n参加挑战的宝可梦,\p要进行挑战,你必须\n带着三只不同种类的宝可梦。\p而且,也不能让它们携带\n相同种类的物品。\p蛋{STR_VAR_1}也不能参加。\p准备好之后\n再回来吧。$" + .string "哎……\p你没带足三只能够\n参加挑战的宝可梦,\p要进行挑战,你必须\n带着三只不同种类的宝可梦。\p而且,也不能让它们携带\n相同种类的道具。\p蛋{STR_VAR_1}也不能参加。\p准备好之后\n再回来吧。$" BattleFrontier_BattlePalaceLobby_Text_NowSelectThreeMons: .string "好的。现在,请选择\n要参加的三只宝可梦。$" @@ -449,7 +449,7 @@ BattleFrontier_BattlePalaceLobby_Text_WhatNatureFavorsChippingAway: .string "不知道一只喜欢削弱,\n然后慢慢消耗对手的宝可梦\l该算是什么性格,\p它要是乐天性格的话,\n我可真是惊了。\p但,呃,应该没可能吧。$" BattleFrontier_BattlePalaceLobby_Text_WelcomeForDoubleBattle: - .string "欢迎来到对战宫殿,\n这里是对训练家的心灵的测试,\p这里接受\p双打对战大厅\n的挑战。$" + .string "欢迎来到对战宫殿,\n这里是对训练家的心灵的测试,\p这里接受双打对战大厅\n的挑战。$" BattleFrontier_BattlePalaceLobby_Text_TakeDoubleBattleChallenge: .string "你想要挑战\n双打对战大厅吗?$" @@ -467,7 +467,7 @@ BattleFrontier_BattlePalaceLobby_Text_LikeToRecordMatch: .string "你要在你的开拓通行证上\n记录下你在对战宫殿\l最近的比赛吗?$" BattleFrontier_BattlePalaceLobby_Text_RulesAreListed: - .string "上面写着对战大厅的规则。$" + .string "上面列出了对战大厅的规则。$" BattleFrontier_BattlePalaceLobby_Text_ReadWhichHeading: .string "要读哪一部分的说明?$" diff --git a/data/maps/BattleFrontier_BattlePikeLobby/scripts.inc b/data/maps/BattleFrontier_BattlePikeLobby/scripts.inc index 977ca9f346..4e1fda4fb0 100644 --- a/data/maps/BattleFrontier_BattlePikeLobby/scripts.inc +++ b/data/maps/BattleFrontier_BattlePikeLobby/scripts.inc @@ -341,7 +341,7 @@ BattleFrontier_BattlePikeLobby_Text_TrainersWhicheverPathIChoose: .string "这个怪异的地方是什么?\n我根本弄不明白!\p我已经进行挑战好多次了\n但无论我选哪个路线\l还是要遇到训练家。$" BattleFrontier_BattlePikeLobby_Text_RulesAreListed: - .string "选择式对战的规则如下。$" + .string "上面列出了选择式对战的规则。$" BattleFrontier_BattlePikeLobby_Text_ReadWhichHeading: .string "要读哪一部分的说明?$" diff --git a/data/maps/BattleFrontier_BattlePikeRoomNormal/scripts.inc b/data/maps/BattleFrontier_BattlePikeRoomNormal/scripts.inc index a4feab29e0..fd24375925 100644 --- a/data/maps/BattleFrontier_BattlePikeRoomNormal/scripts.inc +++ b/data/maps/BattleFrontier_BattlePikeRoomNormal/scripts.inc @@ -750,7 +750,7 @@ BattleFrontier_BattlePikeRoomNormal_Text_AllThereIsDisappear: .string "……仅此而已……\n快消失吧……$" BattleFrontier_BattlePikeRoomNormal_Text_LucyYouAgain: - .string "小蓟:……你又一次……\p…… …… ……\p……我践踏花朵,\n历经暴雨才抵达了我现在的位置……\p我对我再次输给同样的对手\n可没什么特殊兴致……\p…… …… ……\n好……我来吧……$" + .string "小蓟:……你又一次……\p…… …… ……\p……我脚踏花朵,\n历经暴雨才抵达了我现在的位置……\p我对我再次输给同样的对手\n可没什么特殊兴致……\p…… …… ……\n好……我来吧……$" BattleFrontier_BattlePikeRoomNormal_Text_NowComeOn: .string "那么!\n来吧!$" diff --git a/data/maps/BattleFrontier_BattlePyramidLobby/scripts.inc b/data/maps/BattleFrontier_BattlePyramidLobby/scripts.inc index ca70cdd179..2680edb93a 100644 --- a/data/maps/BattleFrontier_BattlePyramidLobby/scripts.inc +++ b/data/maps/BattleFrontier_BattlePyramidLobby/scripts.inc @@ -529,7 +529,7 @@ BattleFrontier_BattlePyramidLobby_EventScript_ExitRules:: end BattleFrontier_BattlePyramidLobby_Text_WelcomeToBattlePyramid: - .string "欢迎来到\n对战金字塔!\p在这里测试的是\p训练家的勇气!\n我是探索式对战的向导。$" + .string "欢迎来到\n对战金字塔!\p在这里测试的是\n训练家的勇气!\l我是探索式对战的向导。$" BattleFrontier_BattlePyramidLobby_Text_EmbarkOnChallenge: .string "你有开始挑战\n探索式对战的勇气吗?$" @@ -571,7 +571,7 @@ BattleFrontier_BattlePyramidLobby_Text_ExchangedBagForBattleBag: .string "{PLAYER}把包包换成了\n战斗包包。$" BattleFrontier_BattlePyramidLobby_Text_StepOnFloorPanel: - .string "每一层当你走到这样的\n地板上之后,就会把你\l传送到金字塔更高\p的楼层,祝你\n一路顺风!$" + .string "每一层当你走到这样的\n地板上之后,就会把你\l传送到金字塔更高的楼层,\p祝你一路顺风!$" BattleFrontier_BattlePyramidLobby_Text_DidntSaveBeforeQuittingTakeBag: .string "冒险者啊,有个大问题!\p上回退出挑战时\n你没有进行记录,\p因此,很抱歉,\n你的挑战被取消资格了。\p这是你寄放在我们\n这里的包包。\p{PLAYER}拿回了包包。$" @@ -708,7 +708,7 @@ BattleFrontier_BattlePyramidLobby_Text_GiveYouTheseBattlePoints: .string "年轻的冒险者啊!\n为了表彰你的勇气,\l我们授予你这些对战点数!$" BattleFrontier_BattlePyramidLobby_Text_RulesAreListed: - .string "上面写着探索式对战的规则。$" + .string "上面列出了探索式对战的规则。$" BattleFrontier_BattlePyramidLobby_Text_ReadWhichHeading: .string "要读哪一部分的说明?$" diff --git a/data/maps/BattleFrontier_BattleTowerLobby/scripts.inc b/data/maps/BattleFrontier_BattleTowerLobby/scripts.inc index b25ecff07e..bb7701af5a 100644 --- a/data/maps/BattleFrontier_BattleTowerLobby/scripts.inc +++ b/data/maps/BattleFrontier_BattleTowerLobby/scripts.inc @@ -1138,7 +1138,7 @@ BattleFrontier_Text_ObtainedXBattlePoints: .string "{PLAYER}获得{STR_VAR_1}点对战点数。$" BattleFrontier_BattleTowerLobby_Text_RulesAreListed: - .string "写着对战塔的规则。$" + .string "上面列出了对战塔的规则。$" BattleFrontier_BattleTowerLobby_Text_ReadWhichHeading: .string "要读哪一部分的说明?$" diff --git a/data/maps/BattleFrontier_Lounge5/scripts.inc b/data/maps/BattleFrontier_Lounge5/scripts.inc index 329c3f7050..4225ab67e2 100644 --- a/data/maps/BattleFrontier_Lounge5/scripts.inc +++ b/data/maps/BattleFrontier_Lounge5/scripts.inc @@ -48,34 +48,34 @@ BattleFrontier_Lounge5_Text_NatureGirlNoneShown:: .string "砰!\n咔嚓!$" BattleFrontier_Lounge5_Text_NatureGirlAttackHighAttackLow:: - .string "嗯嗯……\p它说它想去战斗!\n它说无论会受什么伤\l它都想去战斗!$" + .string "嗯嗯……\p它说它想去战斗!\n它说无论会受什么伤,\l它都想去战斗!$" BattleFrontier_Lounge5_Text_NatureGirlAttackHighDefenseLow:: .string "嗯嗯……\p它说它想去战斗!\n但如果它受伤太重,\l它会更多照顾自己的!$" BattleFrontier_Lounge5_Text_NatureGirlAttackHighSupportLow:: - .string "嗯嗯……\p它说它想去战斗!\n但如果它受伤太重,\l它还是想避开战斗!$" + .string "嗯嗯……\p它说它想去战斗!\n但如果它受伤太重,\l它会避开战斗的!$" BattleFrontier_Lounge5_Text_NatureGirlDefenseHighAttackLow:: .string "嗯嗯……\p它说它会照顾自己更多一些!\n但如果它受伤太重,\l它还是会报复!$" BattleFrontier_Lounge5_Text_NatureGirlDefenseHighDefenseLow:: - .string "嗯嗯……\p它说它会照顾自己更多一些!\n它说不管受伤重不重\l它都会更多照顾自己!$" + .string "嗯嗯……\p它说它会照顾自己更多一些!\n它说就算受伤很重,\l它还是会更多照顾自己!$" BattleFrontier_Lounge5_Text_NatureGirlDefenseHighSupportLow:: - .string "嗯嗯……\p它说它会小心躲开战斗的!\n它说就算受伤很重\l它还是想避开战斗!$" + .string "嗯嗯……\p它说它会照顾自己更多一些!\n但如果它受伤太重,\l它会避开战斗的!$" BattleFrontier_Lounge5_Text_NatureGirlSupportHighAttackLow:: .string "嗯嗯……\p它说它会小心躲开战斗的!\n但如果它受伤太重,\l它还是会报复!$" BattleFrontier_Lounge5_Text_NatureGirlSupportHighDefenseLow:: - .string "嗯嗯……\p它说它会小心躲开战斗的!\n但如果它受伤太重,\l它会更多照顾自己的!$" + .string "嗯嗯……\p它说它会小心躲开战斗的!\n但如果它受伤太重,\l它会更多照顾自己!$" BattleFrontier_Lounge5_Text_NatureGirlSupportHighSupportLow:: - .string "嗯嗯……\p它说它会小心躲开战斗的!\n它说就算受伤很重\l它还是想避开战斗!$" + .string "嗯嗯……\p它说它会小心躲开战斗的!\n它说就算受伤很重,\l它还是想避开战斗!$" BattleFrontier_Lounge5_Text_NatureGirlEgg:: - .string "你在干什么傻事!蛋可在沉睡啊!\n我怎么跟它交谈呢!$" + .string "你在说什么傻话!蛋可在沉睡啊!\n我怎么跟它交谈呢!$" BattleFrontier_Lounge5_Text_LadyClaimsSheUnderstandsPokemon:: .string "好像魔法一样啊!\n那边那位小女孩说她能\l懂得宝可梦在说什么!$" diff --git a/data/maps/BattleFrontier_Mart/scripts.inc b/data/maps/BattleFrontier_Mart/scripts.inc index 35aa99ace8..46f53fc5c7 100644 --- a/data/maps/BattleFrontier_Mart/scripts.inc +++ b/data/maps/BattleFrontier_Mart/scripts.inc @@ -53,5 +53,5 @@ BattleFrontier_Mart_Text_ProteinMakeNiceGift: .string "亲爱的,你觉得这个怎么样?\n这应该是个不错的礼物吧?\p这是……攻击……增强……剂?\n听上去挺好吃的,不是吗?$" BattleFrontier_Mart_Text_FacilitiesDontAllowItems: - .string "对战开拓区里的\n比赛都不允许在战斗中\l使用物品,\p这条规定让原来就很困难的战斗\n难上加难!$" + .string "对战开拓区里的\n比赛都不允许在战斗中\l使用道具,\p这条规定让原来就很困难的战斗\n难上加难!$" diff --git a/data/maps/BattleFrontier_ReceptionGate/scripts.inc b/data/maps/BattleFrontier_ReceptionGate/scripts.inc index 3c10402fb7..95eb5aa258 100644 --- a/data/maps/BattleFrontier_ReceptionGate/scripts.inc +++ b/data/maps/BattleFrontier_ReceptionGate/scripts.inc @@ -377,7 +377,7 @@ BattleFrontier_ReceptionGate_Text_MonEntryInfo: .string "大部分宝可梦都可以参加\n所有设施里面的挑战,\p但蛋和某些特定的宝可梦\n不能参加。\p参加挑战的宝可梦数量\n根据挑战的不同而不同,\p但所有设施都不可以\n选择同样的两只\l或以上宝可梦参加。$" BattleFrontier_ReceptionGate_Text_HoldItemsInfo: - .string "参加对战开拓区的\n挑战时,每只宝可梦\l携带的物品都不能相同。\p参加之前请先确认\n每只参加的宝可梦\l都携带了不同的物品。$" + .string "参加对战开拓区的\n挑战时,每只宝可梦\l携带的道具都不能相同。\p参加之前请先确认\n每只参加的宝可梦\l都携带了不同的道具。$" BattleFrontier_ReceptionGate_Text_YourGuideToFrontierPass: .string "我负责向你介绍开拓通行证。$" diff --git a/data/maps/BattleFrontier_ScottsHouse/scripts.inc b/data/maps/BattleFrontier_ScottsHouse/scripts.inc index 7c68391feb..e7b8e0c69b 100644 --- a/data/maps/BattleFrontier_ScottsHouse/scripts.inc +++ b/data/maps/BattleFrontier_ScottsHouse/scripts.inc @@ -224,7 +224,7 @@ BattleFrontier_ScottsHouse_Text_ObtainedXBattlePoints: .string "{PLAYER}得到了\n{STR_VAR_1}对战点数。$" BattleFrontier_ScottsHouse_Text_ExplainBattlePoints: - .string "亚希达:你可以在开拓通行证上\n查看你对战点数的数量。\p你在对战开拓区\n获得的胜利越多,收集的\l对战点数就越多。\p这些对战点数你可以随便用,\n比如用来兑换物品。$" + .string "亚希达:你可以在开拓通行证上\n查看你对战点数的数量。\p你在对战开拓区\n获得的胜利越多,收集的\l对战点数就越多。\p这些对战点数你可以随便用,\n比如用来兑换道具。$" BattleFrontier_ScottsHouse_Text_ExpectingGreatThings: .string "期待你的精彩表现!$" diff --git a/data/maps/FortreeCity_Mart/scripts.inc b/data/maps/FortreeCity_Mart/scripts.inc index a7877b063b..cd720801f0 100644 --- a/data/maps/FortreeCity_Mart/scripts.inc +++ b/data/maps/FortreeCity_Mart/scripts.inc @@ -41,7 +41,7 @@ FortreeCity_Mart_Text_SuperRepelBetter: .string "白银喷雾持续时间长,\n效果也好,\p比普通除虫喷雾\n好用多了。$" FortreeCity_Mart_Text_StockUpOnItems: - .string "我总是比计划中\n多存一些物品,\p因为没人知道什么时候会发生灾难,\n提前准备总比事后后悔要好!$" + .string "我总是比计划中\n多存一些道具,\p因为没人知道什么时候会发生灾难,\n提前准备总比事后后悔要好!$" FortreeCity_Mart_Text_RareCandyMakesMonGrow: .string "神奇糖果可以使宝可梦\n立即提升一级。$" diff --git a/data/maps/LilycoveCity_CoveLilyMotel_2F/scripts.inc b/data/maps/LilycoveCity_CoveLilyMotel_2F/scripts.inc index b6d82fa1e9..bc3e4b0022 100644 --- a/data/maps/LilycoveCity_CoveLilyMotel_2F/scripts.inc +++ b/data/maps/LilycoveCity_CoveLilyMotel_2F/scripts.inc @@ -70,7 +70,7 @@ LilycoveCity_CoveLilyMotel_2F_Text_ShowMeCompletedDex: .string "我是游戏设计师。\p哦,是吗?\n你在收集宝可梦图鉴?\p完成它并不容易,\n但也别放弃。\p如果你完成了,\n就来给我看看吧。$" LilycoveCity_CoveLilyMotel_2F_Text_FilledPokedexGiveYouThis: - .string "哇!太棒了!\n真的太棒了!\p这个宝可梦图鉴完成了!\n你一定很喜欢宝可梦!\p我好感动!\p我给你一件展示出\n你的成绩的物品吧!$" + .string "哇!太棒了!\n真的太棒了!\p这个宝可梦图鉴完成了!\n你一定很喜欢宝可梦!\p我好感动!\p我给你一件能彰显出\n你的成绩的东西吧!$" LilycoveCity_CoveLilyMotel_2F_Text_ImTheProgrammer: .string "我?你在跟我说话?\n我是程序员,\p我想知道这儿的老虎机\n是怎么样的。$" diff --git a/data/maps/LilycoveCity_DepartmentStore_2F/scripts.inc b/data/maps/LilycoveCity_DepartmentStore_2F/scripts.inc index c1b8cfa195..806a371640 100644 --- a/data/maps/LilycoveCity_DepartmentStore_2F/scripts.inc +++ b/data/maps/LilycoveCity_DepartmentStore_2F/scripts.inc @@ -63,11 +63,11 @@ LilycoveCity_DepartmentStore_2F_Pokemart2: pokemartlistend LilycoveCity_DepartmentStore_2F_Text_LearnToUseItemsProperly: - .string "学会如何正确使用物品\n是最基本的能力。$" + .string "学会如何正确使用道具\n是最基本的能力。$" LilycoveCity_DepartmentStore_2F_Text_GoodGiftForHusband: .string "丈夫还在家里等着,\n给他买什么礼物好呢?$" LilycoveCity_DepartmentStore_2F_Text_StockUpOnItems: - .string "我很快就要出发去旅行了,\n得先备下些物品才是。$" + .string "我很快就要出发去旅行了,\n得先备下些道具才是。$" diff --git a/data/maps/LilycoveCity_DepartmentStore_3F/scripts.inc b/data/maps/LilycoveCity_DepartmentStore_3F/scripts.inc index 49ad757235..84e4d2f97e 100644 --- a/data/maps/LilycoveCity_DepartmentStore_3F/scripts.inc +++ b/data/maps/LilycoveCity_DepartmentStore_3F/scripts.inc @@ -55,7 +55,7 @@ LilycoveCity_DepartmentStore_3F_EventScript_Woman:: end LilycoveCity_DepartmentStore_3F_Text_ItemsBestForTougheningPokemon: - .string "要让宝可梦快速成长,\n最好使用物品。\p攻击增强剂能增加攻击,\n特攻增强剂则提升特攻。$" + .string "要让宝可梦快速成长,\n最好使用道具。\p攻击增强剂能增加攻击,\n特攻增强剂则提升特攻。$" LilycoveCity_DepartmentStore_3F_Text_WantMoreEndurance: .string "我想增强我的宝可梦的\n耐久,\p但我在考虑是用防御增强剂提升防御\n还是用特防增强剂提升特防。$" diff --git a/data/maps/LilycoveCity_House3/scripts.inc b/data/maps/LilycoveCity_House3/scripts.inc index 36d77359ae..5a64a38bc4 100644 --- a/data/maps/LilycoveCity_House3/scripts.inc +++ b/data/maps/LilycoveCity_House3/scripts.inc @@ -113,7 +113,7 @@ LilycoveCity_House3_Text_GoingToWinMultiBattles: .string "我们在进行多人战斗,\n我肯定会赢的。$" LilycoveCity_House3_Text_LikeMixingAtRecordCorner: - .string "我们喜欢在联机中心\n混合物品,\p但究竟是什么混合起来了?$" + .string "我们喜欢在联机中心\n混合东西,\p但究竟是什么混合起来了?$" LilycoveCity_House3_Text_MakePokeblocksWithBerryBlender: .string "我们要用树果混合器\n制作出超级宝可方块!$" diff --git a/data/maps/LittlerootTown/scripts.inc b/data/maps/LittlerootTown/scripts.inc index 1b622c05aa..f5c319d446 100644 --- a/data/maps/LittlerootTown/scripts.inc +++ b/data/maps/LittlerootTown/scripts.inc @@ -928,7 +928,7 @@ LittlerootTown_Text_ComeHomeIfAnythingHappens: .string "…… …… …… ……\n…… …… …… ……\p要是知道你有了\n自己的宝可梦……\l爸爸也一定会很高兴的。\p……但是,路上小心,无论发生了\n什么,家门永远为你敞开着。\p去吧,向着自己的目标努力吧,宝贝!$" LittlerootTown_Text_CanUsePCToStoreItems: - .string "打开电脑就可以存取\n物品和宝可梦了。\p科学的力量真伟大!$" + .string "打开电脑就可以存取\n道具和宝可梦了。\p科学的力量真伟大!$" LittlerootTown_Text_BirchSpendsDaysInLab: .string "小田卷博士整天\n就待在研究所里作研究,\l然后突然出门去野外调查……\p小田卷博士什么时候\n才能在家里待上几天呢?$" diff --git a/data/maps/MauvilleCity_Mart/scripts.inc b/data/maps/MauvilleCity_Mart/scripts.inc index aec98b4b72..517e6141f1 100644 --- a/data/maps/MauvilleCity_Mart/scripts.inc +++ b/data/maps/MauvilleCity_Mart/scripts.inc @@ -38,8 +38,8 @@ MauvilleCity_Mart_EventScript_Man:: end MauvilleCity_Mart_Text_ItemsToTemporarilyElevateStats: - .string "有些物品可以\n暂时提升宝可梦的能力,\p我所知道的可以在战斗中使用的\n有攻击强化和防御强化……\p我肯定还有其它\n这样的物品。$" + .string "有些道具可以\n暂时提升宝可梦的能力,\p我所知道的可以在战斗中使用的\n有攻击强化和防御强化……\p我肯定还有其它\n这样的道具。$" MauvilleCity_Mart_Text_DecisionsDetermineBattle: - .string "使用某种招式,\n或者改用物品……\p我想,是训练家的选择\n决定了战斗的走向。$" + .string "使用某种招式,\n或者改用道具……\p我想,是训练家的选择\n决定了战斗的走向。$" diff --git a/data/maps/PetalburgCity_Gym/scripts.inc b/data/maps/PetalburgCity_Gym/scripts.inc index 50fceae8ef..406964715b 100644 --- a/data/maps/PetalburgCity_Gym/scripts.inc +++ b/data/maps/PetalburgCity_Gym/scripts.inc @@ -1220,7 +1220,7 @@ PetalburgCity_Gym_Text_DadNoAmountOfTrainingIsEnough: .string "爸爸:{PLAYER},怎么样了?\p宝可梦的世界非常广大,\p我想,无论怎样的训练\n都不会足够。$" PetalburgCity_Gym_Text_GymGuideAdvice: - .string "嗨,怎么样,向冠军的目标\n冲刺的{PLAYER}?\p在这个道馆里,\n你打败房间里的训练家后,\l通向下一个房间的门就会开启。\p哇呀!这个房间的门\n已经打开了,别打我!\p橙华市道馆的训练家\n会使用各种各样的物品,\p左边的门通向\n速度房间,\p右边的门通向\n命中房间。\p房间的名称就写在门上,\n你要谨慎选择。\p选好房间之后……\n哎,好了,加油吧!$" + .string "嗨,怎么样,向冠军的目标\n冲刺的{PLAYER}?\p在这个道馆里,\n你打败房间里的训练家后,\l通向下一个房间的门就会开启。\p哇呀!这个房间的门\n已经打开了,别打我!\p橙华市道馆的训练家\n会使用各种各样的道具,\p左边的门通向\n速度房间,\p右边的门通向\n命中房间。\p房间的名称就写在门上,\n你要谨慎选择。\p选好房间之后……\n哎,好了,加油吧!$" PetalburgCity_Gym_Text_GymGuidePostVictory: .string "哇!{PLAYER}!你甚至打败了\n自己的父亲!\p哇!\n多么令人吃惊的结局!$" diff --git a/data/maps/PetalburgWoods/scripts.inc b/data/maps/PetalburgWoods/scripts.inc index e17eecc759..a5c2753c73 100644 --- a/data/maps/PetalburgWoods/scripts.inc +++ b/data/maps/PetalburgWoods/scripts.inc @@ -397,7 +397,7 @@ PetalburgWoods_Text_TryUsingThisItem: .string "哦,真漂亮!\n那是卡那兹市道馆的徽章!\p你一定是个训练家,\n试试这个东西吧。$" PetalburgWoods_Text_MiracleSeedExplanation: - .string "这是奇迹种子,\n让宝可梦携带上的话,它的\l草属性招式就会变强。\p我想除了奇迹种子,还有\n其它的可以让宝可梦携带的\l方便的物品。$" + .string "这是奇迹种子,\n让宝可梦携带上的话,它的\l草属性招式就会变强。\p我想除了奇迹种子,还有\n其它的可以让宝可梦携带的\l方便的道具。$" PetalburgWoods_Text_TrainerTipsExperience: .string "训练家小技巧\p所有在战斗中出过场的宝可梦\n都会得到经验值。\p想培育弱小的宝可梦,\n就把它放到队伍列表的左侧。\p战斗开始时,先把它换下场。\n这样它不会受伤\l也能获得经验值了。$" diff --git a/data/maps/Route110/scripts.inc b/data/maps/Route110/scripts.inc index d1930637bb..3cc687ebee 100644 --- a/data/maps/Route110/scripts.inc +++ b/data/maps/Route110/scripts.inc @@ -765,7 +765,7 @@ Route110_Text_MayTakeThis: .string "小遥:{PLAYER}{KUN},你\n也在努力训练是吧?\p我想你应该得到些奖励!\n这是给你的!$" Route110_Text_MayExplainItemfinder: - .string "小遥:这是探宝器。\p试试,如果附近有看不见的\n物品,它就会响起来。\p好了,{PLAYER}{KUN},下次再见!\p虽然我这么说你可能会不以为然\n但我想下次见面前你得\l更努力训练才是。$" + .string "小遥:这是探宝器。\p试试,如果附近有看不见的\n道具,它就会响起来。\p好了,{PLAYER}{KUN},下次再见!\p虽然我这么说你可能会不以为然\n但我想下次见面前你得\l更努力训练才是。$" Route110_Text_BrendanLetsBattle: .string "小悠:嗨,{PLAYER},\n你到这儿来了。\l还顺利吗?\p你的宝可梦训练得如何?\n向我展示一下吧。$" @@ -777,7 +777,7 @@ Route110_Text_BrendanTakeThis: .string "小悠:{PLAYER},在我不注意时\n你已经变得这么强了……\p干得不错!\n来,这个给你。$" Route110_Text_BrendanExplainItemfinder: - .string "小悠:这是探宝器。\p用它可以寻找附近\n看不见的物品。\p如果它探测到什么,\n就会发出声响。\p好了,我去找\n新的宝可梦了。$" + .string "小悠:这是探宝器。\p用它可以寻找附近\n看不见的道具。\p如果它探测到什么,\n就会发出声响。\p好了,我去找\n新的宝可梦了。$" Route110_Text_RideBikeAtFullSpeed: .string "在自行车道上\n风驰电掣的感觉很好吧?$" @@ -849,7 +849,7 @@ Route110_Text_TrainerTipsPrlzSleep: .string "训练家小技巧\p敌人被麻痹或催眠后\n会变得束手无策。\p这类招式在战斗中很重要。$" Route110_Text_TrainerTipsRegisterItems: - .string "训练家小技巧\p包包里的物品可以\n按SELECT键来整理。$" + .string "训练家小技巧\p包包里的道具可以\n按SELECT键来整理。$" Route110_Text_TrickHouseSign: .string "“{RIGHT_ARROW}三步,{UP_ARROW}两步,\n进入奇妙的戏法屋。”$" diff --git a/data/maps/Route116/scripts.inc b/data/maps/Route116/scripts.inc index 12c7c3b144..a11ca44566 100644 --- a/data/maps/Route116/scripts.inc +++ b/data/maps/Route116/scripts.inc @@ -403,5 +403,5 @@ Route116_Text_TrainerTipsBToStopEvolution: .string "训练家小技巧\p如果你不希望宝可梦进化,\n则应在它试图进化时\l按下B键,\l受惊的宝可梦会停止进化。\p这叫做进化取消。$" Route116_Text_TrainerTipsBagHasPockets: - .string "训练家小技巧\p包包由数个口袋组成,\p得到的物品会\n自动放入合适的口袋中。\p每个训练家都应\n有一个自己的包包。$" + .string "训练家小技巧\p包包由数个口袋组成,\p得到的道具会\n自动放入合适的口袋中。\p每个训练家都应\n有一个自己的包包。$" diff --git a/data/maps/Route124_DivingTreasureHuntersHouse/scripts.inc b/data/maps/Route124_DivingTreasureHuntersHouse/scripts.inc index e93f29a27a..c913bc42a5 100644 --- a/data/maps/Route124_DivingTreasureHuntersHouse/scripts.inc +++ b/data/maps/Route124_DivingTreasureHuntersHouse/scripts.inc @@ -314,4 +314,4 @@ Route124_DivingTreasureHuntersHouse_Text_ComeBackIfYouChangeMind: .string "不?真遗憾。\n好吧,你改变主意的话再来。$" Route124_DivingTreasureHuntersHouse_Text_ShardTradeBoard: - .string "{CLEAR_TO 10}想要的物品{CLEAR_TO 124}交换物品\n{CLEAR_TO 15}红色碎片{CLEAR_TO 89}{LEFT_ARROW}{RIGHT_ARROW}{CLEAR_TO 123}炎之石{CLEAR_TO 200}\p{CLEAR_TO 10}想要的物品{CLEAR_TO 124}交换物品\n{CLEAR_TO 6}黄色碎片{CLEAR_TO 89}{LEFT_ARROW}{RIGHT_ARROW}{CLEAR_TO 115}雷之石{CLEAR_TO 200}\p{CLEAR_TO 10}想要的物品{CLEAR_TO 124}交换物品\n{CLEAR_TO 12}蓝色碎片{CLEAR_TO 89}{LEFT_ARROW}{RIGHT_ARROW}{CLEAR_TO 121}水之石{CLEAR_TO 200}\p{CLEAR_TO 10}想要的物品{CLEAR_TO 124}交换物品\n{CLEAR_TO 8}绿色碎片{CLEAR_TO 89}{LEFT_ARROW}{RIGHT_ARROW}{CLEAR_TO 123}叶之石$" + .string "{CLEAR_TO 10}想要的道具{CLEAR_TO 124}交换道具\n{CLEAR_TO 15}红色碎片{CLEAR_TO 89}{LEFT_ARROW}{RIGHT_ARROW}{CLEAR_TO 123}火之石{CLEAR_TO 200}\p{CLEAR_TO 10}想要的道具{CLEAR_TO 124}交换道具\n{CLEAR_TO 6}黄色碎片{CLEAR_TO 89}{LEFT_ARROW}{RIGHT_ARROW}{CLEAR_TO 115}雷之石{CLEAR_TO 200}\p{CLEAR_TO 10}想要的道具{CLEAR_TO 124}交换道具\n{CLEAR_TO 12}蓝色碎片{CLEAR_TO 89}{LEFT_ARROW}{RIGHT_ARROW}{CLEAR_TO 121}水之石{CLEAR_TO 200}\p{CLEAR_TO 10}想要的道具{CLEAR_TO 124}交换道具\n{CLEAR_TO 8}绿色碎片{CLEAR_TO 89}{LEFT_ARROW}{RIGHT_ARROW}{CLEAR_TO 123}叶之石$" diff --git a/data/maps/RustboroCity_PokemonSchool/scripts.inc b/data/maps/RustboroCity_PokemonSchool/scripts.inc index 1959c0d178..87460a3974 100644 --- a/data/maps/RustboroCity_PokemonSchool/scripts.inc +++ b/data/maps/RustboroCity_PokemonSchool/scripts.inc @@ -221,7 +221,7 @@ RustboroCity_PokemonSchool_Text_ExplainFreeze: .string "宝可梦被冰冻后,\n它完全无法反击,\p战斗后依然会保持冻结。\n用解冻药为它解冻。$" RustboroCity_PokemonSchool_Text_StudentsWhoDontStudyGetQuickClaw: - .string "对于偷懒的学生,\n我就让他们尝尝我的先制之爪。\p你是不是个好学生,\n只要看看你怎么用这件物品\l就能知道。$" + .string "对于偷懒的学生,\n我就让他们尝尝我的先制之爪。\p你是不是个好学生,\n只要看看你怎么用这件道具\l就能知道。$" RustboroCity_PokemonSchool_Text_ExplainQuickClaw: .string "带着先制之爪的宝可梦\n偶尔会提高速度\l比对手先发动攻击。\p还有很多可以给宝可梦\n携带的东西,\p只是这一点就\n足够你学很久了!$" @@ -233,13 +233,13 @@ RustboroCity_PokemonSchool_Text_AlwaysWantedSeedot: .string "我一直想要一只橡实果,\n现在终于有了!$" RustboroCity_PokemonSchool_Text_PokemontCantUseManMadeItems: - .string "宝可梦可以带一些物品,\n但它们不会使用伤药或\l解毒药这样的人造物品。$" + .string "宝可梦可以带一些道具,\n但它们不会使用伤药或\l解毒药这样的人造道具。$" RustboroCity_PokemonSchool_Text_ConfusedPokemonAttacksItself: .string "你知道某些宝可梦的招式\n可以使对手宝可梦混乱吗?\p混乱的宝可梦有时\n会不知为何攻击自己。\p但一旦它退出战斗,\n它就会恢复正常。$" RustboroCity_PokemonSchool_Text_PokemonHealItselfWithBerry: - .string "带着树果的宝可梦\n能够自我治疗……\p许多物品都可以\n让宝可梦带上……\p唉,及时记下笔记\n太难了……$" + .string "带着树果的宝可梦\n能够自我治疗……\p许多道具都可以\n让宝可梦带上……\p唉,及时记下笔记\n太难了……$" RustboroCity_PokemonSchool_Text_StudentsNotes: .string "这是这个学生的笔记本……\p用精灵球\n可以捕捉宝可梦。\p一个训练家最多可以\n同时携带六只宝可梦。\p训练家就是捕捉宝可梦,\n并养育它们,与它们\l共同战斗的人。\p训练家的任务是\n打败在宝可梦道馆中\l等待着的强大训练家。$" diff --git a/data/maps/SlateportCity_PokemonCenter_1F/scripts.inc b/data/maps/SlateportCity_PokemonCenter_1F/scripts.inc index 457fe14d4c..b3622d5881 100644 --- a/data/maps/SlateportCity_PokemonCenter_1F/scripts.inc +++ b/data/maps/SlateportCity_PokemonCenter_1F/scripts.inc @@ -30,5 +30,5 @@ SlateportCity_PokemonCenter_1F_Text_RaiseDifferentTypesOfPokemon: .string "想要我指点一下怎么战斗吗?\p你应该用较平衡的方式\n培育多种宝可梦。\p仅仅培育一只强大的\n宝可梦并不够,\p如果它的属性被克制,\n战斗会处于相当被动的局面。$" SlateportCity_PokemonCenter_1F_Text_TradedMonWithFriend: - .string "我和朋友交换宝可梦。\p如果交换来的宝可梦带有物品,\n我会更加兴奋的!$" + .string "我和朋友交换宝可梦。\p如果交换来的宝可梦带有道具,\n我会更加兴奋的!$" diff --git a/data/maps/SlateportCity_PokemonFanClub/scripts.inc b/data/maps/SlateportCity_PokemonFanClub/scripts.inc index 31306bc712..50c9824ada 100644 --- a/data/maps/SlateportCity_PokemonFanClub/scripts.inc +++ b/data/maps/SlateportCity_PokemonFanClub/scripts.inc @@ -307,7 +307,7 @@ SlateportCity_PokemonFanClub_Text_PokemonDontLikeFainting: .string "如果宝可梦在战斗中昏厥,\n它会感到不满,\p慢慢开始不信任\n它的训练家。\p换句话说,它不会\n非常喜欢你。$" SlateportCity_PokemonFanClub_Text_MonEnjoyedProtein: - .string "宝可梦喜欢训练家对它们\n使用物品吗?\p我把攻击增强剂给我的宝可梦时\n它显得很高兴。$" + .string "宝可梦喜欢训练家对它们\n使用道具吗?\p我把攻击增强剂给我的宝可梦时\n它显得很高兴。$" SlateportCity_PokemonFanClub_Text_Skitty: .string "向尾喵:喵呀呀呀……$" diff --git a/data/maps/SootopolisCity_Mart/scripts.inc b/data/maps/SootopolisCity_Mart/scripts.inc index 7c4a39d356..fe0874eabb 100644 --- a/data/maps/SootopolisCity_Mart/scripts.inc +++ b/data/maps/SootopolisCity_Mart/scripts.inc @@ -59,7 +59,7 @@ SootopolisCity_Mart_Text_TooScaryOutside: .string "发……\n发生了什么?\p我很想知道,\n但我不敢出去。$" SootopolisCity_Mart_Text_FullRestoreItemOfDreams: - .string "知道全复药吗?\p它能完全恢复体力!\n清除所有异常状态!\p简直是梦一样的物品!$" + .string "知道全复药吗?\p它能完全恢复体力!\n清除所有异常状态!\p简直是梦一样的道具!$" SootopolisCity_Mart_Text_DidSomethingAwaken: .string "这种天气……\n有什么觉醒了吗?$" diff --git a/data/text/match_call.inc b/data/text/match_call.inc index 63fc0ed96c..eec6bd6ca9 100644 --- a/data/text/match_call.inc +++ b/data/text/match_call.inc @@ -371,7 +371,7 @@ MatchCall_PersonalizedText53:: .string "我是{STR_VAR_1}。\p如果你和宝可梦一起合作,\n那么在野外是很适合的。\p每个人都应该知道这一点\n并且和宝可梦更多的合作。\p那样就好了。\n我是这么认为的。\p我希望你走在正道上!\n稍后联系!$" MatchCall_PersonalizedText54:: - .string "嗨,我是{STR_VAR_1}。你要知道,\n训练家是时刻准备着的!\p{PLAYER}{KUN},你有足够的物品吗?\n你的宝可梦适合行动吗?\p让你身边的一切事情\n都保持在最佳状态,o\l是继续冒险的秘密。\p我去检查我自己的装备去了\n时刻准备着!$" + .string "嗨,我是{STR_VAR_1}。你要知道,\n训练家是时刻准备着的!\p{PLAYER}{KUN},你有足够的道具吗?\n你的宝可梦适合行动吗?\p让你身边的一切事情\n都保持在最佳状态,o\l是继续冒险的秘密。\p我去检查我自己的装备去了\n时刻准备着!$" MatchCall_PersonalizedText55:: .string "我是{STR_VAR_1}!\n我是{STR_VAR_1}!\p{STR_VAR_2}是一条非常繁忙的\n街道,所以\l我每天都能挑战各种训练家。\p今天,我赢了5次\n只败了3场!\p你的战绩呢?\n下次告诉我吧,好吗?$" diff --git a/data/text/tv.inc b/data/text/tv.inc index 2862856fb1..b5dbac8731 100644 --- a/data/text/tv.inc +++ b/data/text/tv.inc @@ -591,7 +591,7 @@ gTVSecretBaseVisitText03:: .string "哦,原来如此!\n我清楚地看见了\p这里的{STR_VAR_2}\n多么有效!$" gTVSecretBaseVisitText04:: - .string "哦,原来如此!\n我清楚地看见了!\p这里故意没有摆放\n内饰物品!\p多么有效!$" + .string "哦,原来如此!\n我清楚地看见了!\p这里故意没有摆放\n装饰物品!\p多么有效!$" gTVSecretBaseVisitText05:: .string "哇呼!\p这里有一对{STR_VAR_2}\n和{STR_VAR_3}!\p相对于只有一个,\n这简直是梦幻的结合!$" diff --git a/src/battle_message.c b/src/battle_message.c index e4be1e7ec1..f8fb772f8e 100644 --- a/src/battle_message.c +++ b/src/battle_message.c @@ -237,7 +237,7 @@ const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] = [STRINGID_PKMNIMMOBILIZEDBYLOVE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX}\n因着迷了而无法使出招式!"), [STRINGID_PKMNBLOWNAWAY] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX}被吹走了!"), //unused [STRINGID_PKMNCHANGEDTYPE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX}\n变成了{B_BUFF1}属性!"), - [STRINGID_PKMNFLINCHED] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX}畏缩了,无法使出招式!"), + [STRINGID_PKMNFLINCHED] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX}畏缩了,\n无法使出招式!"), [STRINGID_PKMNREGAINEDHEALTH] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX}的\n体力回复了!"), [STRINGID_PKMNHPFULL] = COMPOUND_STRING("但是,{B_DEF_NAME_WITH_PREFIX}的\n体力是全满的!"), [STRINGID_PKMNRAISEDSPDEF] = COMPOUND_STRING("光墙使{B_ATK_TEAM2}的\n特殊抗性提高了!"), @@ -1490,10 +1490,10 @@ const u8 *const gRefereeStringsTable[] = [B_MSG_REF_JUDGE_MIND] = COMPOUND_STRING("裁判:判定准则其一,心!\n是否展现出斗志与勇气!\p"), [B_MSG_REF_JUDGE_SKILL] = COMPOUND_STRING("裁判:判定准则其二,技!\n是否准确地使用了招式!\p"), [B_MSG_REF_JUDGE_BODY] = COMPOUND_STRING("裁判:判定准则其三,体!\n是否保留了足够的体力!\p"), - [B_MSG_REF_PLAYER_WON] = COMPOUND_STRING("裁判:判定结果:{B_BUFF1}比{B_BUFF2}!胜者是{B_PLAYER_NAME}的{B_PLAYER_MON1_NAME}!\p"), - [B_MSG_REF_OPPONENT_WON] = COMPOUND_STRING("裁判:判定结果:{B_BUFF1}比{B_BUFF2}!胜者是{B_TRAINER1_NAME}的{B_OPPONENT_MON1_NAME}!\p"), + [B_MSG_REF_PLAYER_WON] = COMPOUND_STRING("裁判:判定结果:{B_BUFF1}比{B_BUFF2}!\n胜者是{B_PLAYER_NAME}的{B_PLAYER_MON1_NAME}!\p"), + [B_MSG_REF_OPPONENT_WON] = COMPOUND_STRING("裁判:判定结果:{B_BUFF1}比{B_BUFF2}!\n胜者是{B_TRAINER1_NAME}的{B_OPPONENT_MON1_NAME}!\p"), [B_MSG_REF_DRAW] = COMPOUND_STRING("裁判:判定结果:3比3!双方打成了平手!"), - [B_MSG_REF_COMMENCE_BATTLE] = COMPOUND_STRING("裁判:{B_PLAYER_MON1_NAME} VS {B_OPPONENT_MON1_NAME}!战斗开始!"), + [B_MSG_REF_COMMENCE_BATTLE] = COMPOUND_STRING("裁判:{B_PLAYER_MON1_NAME} VS {B_OPPONENT_MON1_NAME}!\n战斗开始!"), }; static const u8 sText_Trainer1Fled[] = _( "{PLAY_SE SE_FLEE}{B_TRAINER1_NAME_WITH_CLASS}逃走了!"); diff --git a/src/data/script_menu.h b/src/data/script_menu.h index 0a8c7b8e71..9c2b38fd62 100644 --- a/src/data/script_menu.h +++ b/src/data/script_menu.h @@ -649,9 +649,9 @@ static const struct MenuAction MultichoiceList_BattleTowerRules[] = static const struct MenuAction MultichoiceList_BattleDomeRules[] = { - {COMPOUND_STRING("对手")}, - {COMPOUND_STRING("对阵树")}, - {COMPOUND_STRING("同时倒地")}, + {COMPOUND_STRING("匹配对手")}, + {COMPOUND_STRING("比赛进程表")}, + {COMPOUND_STRING("同时被击倒")}, {gText_Exit}, }; diff --git a/src/strings.c b/src/strings.c index 15f21d2fab..bcf16be702 100644 --- a/src/strings.c +++ b/src/strings.c @@ -502,7 +502,7 @@ const u8 gText_PlayersPC[] = _("{PLAYER}的电脑"); const u8 gText_HallOfFame[] = _("登入名人堂"); const u8 gText_LogOff[] = _("注销"); const u8 gText_Opponent[] = _("对手"); -const u8 gText_Tourney_Tree[] = _("对阵树"); +const u8 gText_Tourney_Tree[] = _("比赛进程表"); const u8 gText_ReadyToStart[] = _("准备开始"); const u8 gText_Single2[] = _("单人"); const u8 gText_Double2[] = _("双人"); @@ -533,14 +533,14 @@ const u8 gText_JudgeMind[] = _("判定:心"); const u8 gText_JudgeSkill[] = _("判定:技"); const u8 gText_JudgeBody[] = _("判定:体"); const u8 gText_BasicRules[] = _("基本规则"); -const u8 gText_SwapPartners[] = _("交换:搭档"); +const u8 gText_SwapPartners[] = _("交换:对象"); const u8 gText_SwapNumber[] = _("交换:数量"); -const u8 gText_SwapNotes[] = _("交换:记录"); +const u8 gText_SwapNotes[] = _("交换:备注"); const u8 gText_BattleBasics[] = _("对战基础"); const u8 gText_PokemonNature[] = _("宝可梦性格"); const u8 gText_PokemonMoves[] = _("宝可梦招式"); -const u8 gText_Underpowered[] = _("失去战斗力"); -const u8 gText_WhenInDanger[] = _("在危险时"); +const u8 gText_Underpowered[] = _("难以发挥"); +const u8 gText_WhenInDanger[] = _("陷入危机时"); const u8 gText_BattlePokemon[] = _("对战宝可梦"); const u8 gText_BattleTrainers[] = _("对战训练家"); const u8 gText_GoOn[] = _("继续");