From a94b96a02f2b74840a63c82a0cb44787950565b4 Mon Sep 17 00:00:00 2001 From: hedara90 <90hedara@gmail.com> Date: Sat, 8 Mar 2025 09:54:25 +0100 Subject: [PATCH] B_FAST_INTRO_PKMN_TEXT fix (#6395) Co-authored-by: Hedara --- src/battle_main.c | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-) diff --git a/src/battle_main.c b/src/battle_main.c index 03c58f8bf4..3ccbcd6873 100644 --- a/src/battle_main.c +++ b/src/battle_main.c @@ -3513,16 +3513,9 @@ static void DoBattleIntro(void) } if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) - { gBattleStruct->introState++; - } else // Skip party summary since it is a wild battle. - { - if (B_FAST_INTRO_PKMN_TEXT == TRUE) - gBattleStruct->introState = BATTLE_INTRO_STATE_INTRO_TEXT; // Don't wait for sprite, print message at the same time. - else - gBattleStruct->introState++; // Wait for sprite to load. - } + gBattleStruct->introState = BATTLE_INTRO_STATE_INTRO_TEXT; break; case BATTLE_INTRO_STATE_DRAW_PARTY_SUMMARY: if (!gBattleControllerExecFlags)