Deprecate absent member from battlerState (#7091)
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@ -575,7 +575,6 @@ struct BattlerState
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u8 targetsDone[MAX_BATTLERS_COUNT];
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u32 commandingDondozo:1;
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u32 absent:1;
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u32 focusPunchBattlers:1;
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u32 multipleSwitchInBattlers:1;
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u32 alreadyStatusedMoveAttempt:1; // For example when using Thunder Wave on an already paralyzed Pokémon.
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@ -589,7 +588,7 @@ struct BattlerState
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u32 pursuitTarget:1;
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u32 stompingTantrumTimer:2;
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u32 canPickupItem:1;
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u32 padding:16;
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u32 padding:17;
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// End of Word
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};
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@ -3873,7 +3873,6 @@ static void TryDoEventsBeforeFirstTurn(void)
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gBattleStruct->monToSwitchIntoId[i] = PARTY_SIZE;
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gChosenActionByBattler[i] = B_ACTION_NONE;
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gChosenMoveByBattler[i] = MOVE_NONE;
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gBattleStruct->battlerState[i].absent = (gAbsentBattlerFlags & (1u << i) ? TRUE : FALSE);
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}
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TurnValuesCleanUp(FALSE);
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SpecialStatusesClear();
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@ -3983,7 +3982,6 @@ void BattleTurnPassed(void)
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{
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gChosenActionByBattler[i] = B_ACTION_NONE;
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gChosenMoveByBattler[i] = MOVE_NONE;
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gBattleStruct->battlerState[i].absent = (gAbsentBattlerFlags & (1u << i) ? TRUE : FALSE);
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gBattleStruct->monToSwitchIntoId[i] = PARTY_SIZE;
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gStatuses4[i] &= ~STATUS4_ELECTRIFIED;
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gBattleMons[i].status2 &= ~STATUS2_FLINCHED;
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@ -4162,10 +4160,10 @@ static void HandleTurnActionSelectionState(void)
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gBattleStruct->monToSwitchIntoId[battler] = PARTY_SIZE;
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if (gBattleTypeFlags & BATTLE_TYPE_MULTI
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|| (position & BIT_FLANK) == B_FLANK_LEFT
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|| gBattleStruct->battlerState[GetBattlerAtPosition(BATTLE_PARTNER(position))].absent
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|| gAbsentBattlerFlags & 1u << GetBattlerAtPosition(BATTLE_PARTNER(position))
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|| gBattleCommunication[GetBattlerAtPosition(BATTLE_PARTNER(position))] == STATE_WAIT_ACTION_CONFIRMED)
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{
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if (gBattleStruct->battlerState[battler].absent || gBattleStruct->battlerState[battler].commandingDondozo)
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if (gAbsentBattlerFlags & 1u << battler || gBattleStruct->battlerState[battler].commandingDondozo)
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{
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gChosenActionByBattler[battler] = B_ACTION_NOTHING_FAINTED;
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if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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@ -4553,7 +4551,7 @@ static void HandleTurnActionSelectionState(void)
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if (((gBattleTypeFlags & BATTLE_TYPE_MULTI) || !IsDoubleBattle())
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|| (position & BIT_FLANK) != B_FLANK_LEFT
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|| gBattleStruct->battlerState[GetBattlerAtPosition(BATTLE_PARTNER(position))].absent)
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|| gAbsentBattlerFlags & 1u << GetBattlerAtPosition(BATTLE_PARTNER(position)))
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{
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BtlController_EmitLinkStandbyMsg(battler, B_COMM_TO_CONTROLLER, LINK_STANDBY_MSG_STOP_BOUNCE, i);
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}
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@ -6730,7 +6730,6 @@ static void Cmd_moveend(void)
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}
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enum BattleMoveEffects originalEffect = GetMoveEffect(originallyUsedMove);
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if (!(gAbsentBattlerFlags & (1u << gBattlerAttacker))
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&& !gBattleStruct->battlerState[gBattlerAttacker].absent
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&& originalEffect != EFFECT_BATON_PASS && originalEffect != EFFECT_HEALING_WISH)
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{
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if (gHitMarker & HITMARKER_OBEYS)
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@ -6774,7 +6773,6 @@ static void Cmd_moveend(void)
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break;
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case MOVEEND_MIRROR_MOVE: // mirror move
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if (!(gAbsentBattlerFlags & (1u << gBattlerAttacker))
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&& !gBattleStruct->battlerState[gBattlerAttacker].absent
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&& !IsMoveMirrorMoveBanned(originallyUsedMove)
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&& gHitMarker & HITMARKER_OBEYS
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&& gBattlerAttacker != gBattlerTarget
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@ -370,7 +370,7 @@ void HandleAction_UseMove(void)
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u32 i, moveTarget;
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gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
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if (gBattleStruct->battlerState[gBattlerAttacker].absent
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if (gAbsentBattlerFlags & 1u << gBattlerAttacker
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|| gBattleStruct->battlerState[gBattlerAttacker].commandingDondozo
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|| !IsBattlerAlive(gBattlerAttacker))
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{
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