remove predictedScore
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@ -360,7 +360,6 @@ struct AI_ThinkingStruct
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u8 movesetIndex;
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u16 moveConsidered;
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s32 score[MAX_MON_MOVES];
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s32 predictedScore[MAX_MON_MOVES][MAX_BATTLERS_COUNT];
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u32 funcResult;
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u32 aiFlags[MAX_BATTLERS_COUNT];
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u8 aiAction;
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@ -68,12 +68,6 @@ enum AIScore
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AI_THINKING_STRUCT->score[movesetIndex] = val; \
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} while (0) \
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#define SET_PREDICTED_SCORE(battler, movesetIndex, val) \
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do \
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{ \
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AI_THINKING_STRUCT->predictedScore[movesetIndex][battler] = val; \
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} while (0) \
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#define ADJUST_SCORE(val) \
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do \
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{ \
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@ -276,11 +276,11 @@ void BattleAI_SetupAIData(u8 defaultScoreMoves, u32 battler)
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for (moveIndex = 0; moveIndex < MAX_MON_MOVES; moveIndex++)
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{
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if (moveLimitationsTarget & (1u << moveIndex))
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SET_PREDICTED_SCORE(opposingBattler, moveIndex, 0);
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SET_SCORE(opposingBattler, moveIndex, 0);
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if (defaultScoreMovesTarget & 1)
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SET_PREDICTED_SCORE(opposingBattler, moveIndex, AI_SCORE_DEFAULT);
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SET_SCORE(opposingBattler, moveIndex, AI_SCORE_DEFAULT);
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else
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SET_PREDICTED_SCORE(opposingBattler, moveIndex, 0);
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SET_SCORE(opposingBattler, moveIndex, 0);
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defaultScoreMovesTarget >>= 1;
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}
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@ -532,12 +532,12 @@ u32 BattleAI_PredictMove(u32 battler, u32 opposingBattler)
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for (i = 0; i < MAX_MON_MOVES; i++)
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{
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gAiBattleData->finalScore[opposingBattler][battler][i] = AI_THINKING_STRUCT->predictedScore[i][opposingBattler];
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gAiBattleData->finalScore[opposingBattler][battler][i] = AI_THINKING_STRUCT->score[i];
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DebugPrintf("Final score: %d", gAiBattleData->finalScore[opposingBattler][battler][i]);
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}
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numOfBestMoves = 1;
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currentMoveArray[0] = AI_THINKING_STRUCT->predictedScore[0][opposingBattler];
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currentMoveArray[0] = AI_THINKING_STRUCT->score[0];
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consideredMoveArray[0] = 0;
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for (i = 1; i < MAX_MON_MOVES; i++)
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@ -545,15 +545,15 @@ u32 BattleAI_PredictMove(u32 battler, u32 opposingBattler)
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if (gBattleMons[opposingBattler].moves[i] != MOVE_NONE)
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{
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// In ruby, the order of these if statements is reversed.
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if (currentMoveArray[0] == AI_THINKING_STRUCT->predictedScore[i][opposingBattler])
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if (currentMoveArray[0] == AI_THINKING_STRUCT->score[i])
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{
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currentMoveArray[numOfBestMoves] = AI_THINKING_STRUCT->predictedScore[i][opposingBattler];
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currentMoveArray[numOfBestMoves] = AI_THINKING_STRUCT->score[i];
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consideredMoveArray[numOfBestMoves++] = i;
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}
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if (currentMoveArray[0] < AI_THINKING_STRUCT->predictedScore[i][opposingBattler])
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if (currentMoveArray[0] < AI_THINKING_STRUCT->score[i])
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{
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numOfBestMoves = 1;
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currentMoveArray[0] = AI_THINKING_STRUCT->predictedScore[i][opposingBattler];
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currentMoveArray[0] = AI_THINKING_STRUCT->score[i];
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consideredMoveArray[0] = i;
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}
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}
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@ -776,17 +776,17 @@ static inline void BattleAI_DoAIProcessing_PredictMove(struct AI_ThinkingStruct
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&& sBattleAiFuncTable[aiThink->aiLogicId] != NULL)
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{
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// Call AI function
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aiThink->predictedScore[aiThink->movesetIndex][opposingBattler] =
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aiThink->score[aiThink->movesetIndex] =
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sBattleAiFuncTable[aiThink->aiLogicId](opposingBattler,
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battler,
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aiThink->moveConsidered,
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aiThink->predictedScore[aiThink->movesetIndex][opposingBattler]);
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DebugPrintf("Current score: %d", aiThink->predictedScore[aiThink->movesetIndex][opposingBattler]);
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aiThink->score[aiThink->movesetIndex]);
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DebugPrintf("Current score: %d", aiThink->score[aiThink->movesetIndex]);
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}
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}
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else
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{
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aiThink->predictedScore[aiThink->movesetIndex][opposingBattler] = 0;
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aiThink->score[aiThink->movesetIndex] = 0;
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}
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aiThink->movesetIndex++;
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} while (aiThink->movesetIndex < MAX_MON_MOVES);
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