Added tests for Toxic Thread (#7244)
Co-authored-by: Hedara <hedara90@gmail.com>
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test/battle/move_effects_combined/toxic_thread.c
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108
test/battle/move_effects_combined/toxic_thread.c
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#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(GetMoveEffect(MOVE_TOXIC_THREAD) == EFFECT_TOXIC_THREAD);
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}
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SINGLE_BATTLE_TEST("Toxic Thread both reduces speed and inflicts Poison")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_TOXIC_THREAD); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC_THREAD, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
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STATUS_ICON(opponent, poison: TRUE);
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} THEN {
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EXPECT_EQ(opponent->statStages[STAT_SPEED], DEFAULT_STAT_STAGE - 1);
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}
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}
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SINGLE_BATTLE_TEST("Toxic Thread still inflicts Poison if speed can't go lower")
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{
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KNOWN_FAILING; // #7243
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GIVEN {
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ASSUME(GetMoveEffect(MOVE_SCARY_FACE) == EFFECT_SPEED_DOWN_2);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_SCARY_FACE); }
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TURN { MOVE(player, MOVE_SCARY_FACE); }
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TURN { MOVE(player, MOVE_SCARY_FACE); }
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TURN { MOVE(player, MOVE_TOXIC_THREAD); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SCARY_FACE, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SCARY_FACE, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SCARY_FACE, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC_THREAD, player);
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NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
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STATUS_ICON(opponent, poison: TRUE);
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} THEN {
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EXPECT_EQ(opponent->statStages[STAT_SPEED], DEFAULT_STAT_STAGE - 6);
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}
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}
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SINGLE_BATTLE_TEST("Toxic Thread still inflicts Poison if speed can't be lowered")
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{
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KNOWN_FAILING; // #7243
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_REGICE) { Ability(ABILITY_CLEAR_BODY); }
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} WHEN {
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TURN { MOVE(player, MOVE_TOXIC_THREAD); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC_THREAD, player);
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NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
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STATUS_ICON(opponent, poison: TRUE);
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} THEN {
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EXPECT_EQ(opponent->statStages[STAT_SPEED], DEFAULT_STAT_STAGE);
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}
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}
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SINGLE_BATTLE_TEST("Toxic Thread still lowers speed if the target can't be Poisoned")
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{
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GIVEN {
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ASSUME(gSpeciesInfo[SPECIES_BRONZOR].types[0] == TYPE_STEEL || gSpeciesInfo[SPECIES_BRONZOR].types[1] == TYPE_STEEL);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_BRONZOR);
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} WHEN {
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TURN { MOVE(player, MOVE_TOXIC_THREAD); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC_THREAD, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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NOT ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
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} THEN {
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EXPECT_EQ(opponent->statStages[STAT_SPEED], DEFAULT_STAT_STAGE - 1);
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}
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}
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SINGLE_BATTLE_TEST("Toxic Thread still lowers speed if the target is already Poisoned")
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{
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GIVEN {
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ASSUME(GetMoveEffect(MOVE_POISON_POWDER) == EFFECT_NON_VOLATILE_STATUS);
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ASSUME(GetMoveNonVolatileStatus(MOVE_POISON_POWDER) == MOVE_EFFECT_POISON);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_POISON_POWDER); }
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TURN { MOVE(player, MOVE_TOXIC_THREAD); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_POISON_POWDER, player);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
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STATUS_ICON(opponent, poison: TRUE);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC_THREAD, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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} THEN {
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EXPECT_EQ(opponent->statStages[STAT_SPEED], DEFAULT_STAT_STAGE - 1);
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}
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}
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