Cleaned up trailing spaces and spaces instead of tabs

This commit is contained in:
Eduardo Quezada 2022-09-16 14:42:11 -03:00
parent dc423ef7ff
commit b0bd5f9879

View File

@ -71,7 +71,7 @@ static const struct WildPokemon sWildFeebas = {20, 25, SPECIES_FEEBAS};
static const u16 sRoute119WaterTileData[] =
{
//yMin, yMax, numSpots in previous sections
//yMin, yMax, numSpots in previous sections
0, 45, 0,
46, 91, NUM_FISHING_SPOTS_1,
92, 139, NUM_FISHING_SPOTS_1 + NUM_FISHING_SPOTS_2,
@ -149,7 +149,7 @@ static bool8 CheckFeebas(void)
feebasSpots[i] = FeebasRandom() % NUM_FISHING_SPOTS;
if (feebasSpots[i] == 0)
feebasSpots[i] = NUM_FISHING_SPOTS;
// < 1 below is a pointless check, it will never be TRUE.
// >= 4 to skip fishing spots 1-3, because these are inaccessible
// spots at the top of the map, at (9,7), (7,13), and (15,16).
@ -184,8 +184,8 @@ static void FeebasSeedRng(u16 seed)
// LAND_WILD_COUNT
static u8 ChooseWildMonIndex_Land(void)
{
u8 wildMonIndex = 0;
bool8 swap = FALSE;
u8 wildMonIndex = 0;
bool8 swap = FALSE;
u8 rand = Random() % ENCOUNTER_CHANCE_LAND_MONS_TOTAL;
if (rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_0)
@ -216,17 +216,17 @@ static u8 ChooseWildMonIndex_Land(void)
if (LURE_STEP_COUNT != 0 && (Random() % 10 < 2))
swap = TRUE;
if (swap)
wildMonIndex = 11 - wildMonIndex;
if (swap)
wildMonIndex = 11 - wildMonIndex;
return wildMonIndex;
return wildMonIndex;
}
// ROCK_WILD_COUNT / WATER_WILD_COUNT
static u8 ChooseWildMonIndex_WaterRock(void)
{
u8 wildMonIndex = 0;
bool8 swap = FALSE;
u8 wildMonIndex = 0;
bool8 swap = FALSE;
u8 rand = Random() % ENCOUNTER_CHANCE_WATER_MONS_TOTAL;
if (rand < ENCOUNTER_CHANCE_WATER_MONS_SLOT_0)
@ -243,17 +243,17 @@ static u8 ChooseWildMonIndex_WaterRock(void)
if (LURE_STEP_COUNT != 0 && (Random() % 10 < 2))
swap = TRUE;
if (swap)
wildMonIndex = 4 - wildMonIndex;
if (swap)
wildMonIndex = 4 - wildMonIndex;
return wildMonIndex;
return wildMonIndex;
}
// FISH_WILD_COUNT
static u8 ChooseWildMonIndex_Fishing(u8 rod)
{
u8 wildMonIndex = 0;
bool8 swap = FALSE;
bool8 swap = FALSE;
u8 rand = Random() % max(max(ENCOUNTER_CHANCE_FISHING_MONS_OLD_ROD_TOTAL, ENCOUNTER_CHANCE_FISHING_MONS_GOOD_ROD_TOTAL),
ENCOUNTER_CHANCE_FISHING_MONS_SUPER_ROD_TOTAL);
@ -269,8 +269,8 @@ static u8 ChooseWildMonIndex_Fishing(u8 rod)
wildMonIndex = 1;
break;
if (swap)
wildMonIndex = 1 - wildMonIndex;
if (swap)
wildMonIndex = 1 - wildMonIndex;
case GOOD_ROD:
if (rand < ENCOUNTER_CHANCE_FISHING_MONS_GOOD_ROD_SLOT_2)
wildMonIndex = 2;
@ -279,8 +279,8 @@ static u8 ChooseWildMonIndex_Fishing(u8 rod)
if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_GOOD_ROD_SLOT_3 && rand < ENCOUNTER_CHANCE_FISHING_MONS_GOOD_ROD_SLOT_4)
wildMonIndex = 4;
if (swap)
wildMonIndex = 6 - wildMonIndex;
if (swap)
wildMonIndex = 6 - wildMonIndex;
break;
case SUPER_ROD:
if (rand < ENCOUNTER_CHANCE_FISHING_MONS_SUPER_ROD_SLOT_5)
@ -294,8 +294,8 @@ static u8 ChooseWildMonIndex_Fishing(u8 rod)
if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_SUPER_ROD_SLOT_8 && rand < ENCOUNTER_CHANCE_FISHING_MONS_SUPER_ROD_SLOT_9)
wildMonIndex = 9;
if (swap)
wildMonIndex = 14 - wildMonIndex;
if (swap)
wildMonIndex = 14 - wildMonIndex;
break;
}
return wildMonIndex;