From b0d36b22ba6c508bdaad1cd578d450f4a8dd2516 Mon Sep 17 00:00:00 2001 From: Nephrite Date: Mon, 26 Feb 2024 15:12:34 +0900 Subject: [PATCH] Fixed test --- test/battle/ai_powerful_status.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/test/battle/ai_powerful_status.c b/test/battle/ai_powerful_status.c index b625b1126f..4a14c0bf80 100644 --- a/test/battle/ai_powerful_status.c +++ b/test/battle/ai_powerful_status.c @@ -22,7 +22,7 @@ AI_SINGLE_BATTLE_TEST("AI prefers to set up a powerful Status over fainting a ta AI_SINGLE_BATTLE_TEST("AI will try to do damage on target instead of setting up hazards if target has a way to remove them") { GIVEN { - ASSUME(MoveHasMoveEffectSelf(MOVE_RAPID_SPIN, MOVE_EFFECT_RAPID_SPIN) == TRUE); + ASSUME(MoveHasAdditionalEffectSelf(MOVE_RAPID_SPIN, MOVE_EFFECT_RAPID_SPIN) == TRUE); ASSUME(gMovesInfo[MOVE_STEALTH_ROCK].effect == EFFECT_STEALTH_ROCK); ASSUME(gMovesInfo[MOVE_TACKLE].power > 0); AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_POWERFUL_STATUS | AI_FLAG_OMNISCIENT);