From b1de0a8484a72657c06686a32c03c2d296da879a Mon Sep 17 00:00:00 2001 From: hedara90 <90hedara@gmail.com> Date: Sun, 11 Jan 2026 15:23:07 +0100 Subject: [PATCH] Fix Hyper Beam animation (#8872) Co-authored-by: Hedara --- src/battle_anim_effects_1.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/battle_anim_effects_1.c b/src/battle_anim_effects_1.c index 4699f2008a..db537dc9ab 100644 --- a/src/battle_anim_effects_1.c +++ b/src/battle_anim_effects_1.c @@ -3424,7 +3424,7 @@ void AnimHyperBeamOrb(struct Sprite *sprite) u16 speed; u16 animNum = Random2(); - StartSpriteAnim(sprite, animNum % 8); + StartSpriteAnim(sprite, animNum % ARRAY_COUNT(gSolarBeamBigOrbAnimTable)); sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); if (!IsOnPlayerSide(gBattleAnimAttacker))