Merge remote-tracking branch '_RHH_origin/master' into RHH/upcoming

# Conflicts:
#	include/constants/battle_script_commands.h
#	src/battle_script_commands.c
This commit is contained in:
Eduardo Quezada 2023-12-10 14:29:42 -03:00
commit b2917fac5d
11 changed files with 334 additions and 138 deletions

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@ -11,6 +11,9 @@
<!-- Format: "Fixes #2345, fixes #4523, fixes #2222." -->
<!-- If it doesn't apply, feel free to remove this section. -->
## Issue(s) that this PR introduces
<!-- If your PR contains any unfinished features that are not considered merge-blocking, please list them here for clarity so no one can forget. -->
## **Discord contact info**
<!--- formatted as name#numbers, e.g. Lunos#4026 -->
<!--- Contributors must join https://discord.gg/6CzjAG6GZk -->

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@ -1551,6 +1551,12 @@
.4byte \failInstr
.endm
.macro trydefog clear:req, failInstr:req
callnative BS_TryDefog
.byte \clear
.4byte \failInstr
.endm
@ various command changed to more readable macros
.macro cancelmultiturnmoves battler:req
various \battler, VARIOUS_CANCEL_MULTI_TURN_MOVES
@ -1818,12 +1824,6 @@
various \battler, VARIOUS_UPDATE_ABILITY_POPUP
.endm
.macro defogclear battler:req, clear:req, failInstr:req
various \battler, VARIOUS_DEFOG
.byte \clear
.4byte \failInstr
.endm
.macro jumpiftargetally jumpInstr:req
various BS_ATTACKER, VARIOUS_JUMP_IF_TARGET_ALLY
.4byte \jumpInstr

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@ -1086,8 +1086,7 @@ BattleScript_EffectFling:
attackcanceler
jumpifcantfling BS_ATTACKER, BattleScript_FailedFromAtkString
setlastuseditem BS_ATTACKER
removeitem BS_ATTACKER
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
accuracycheck BattleScript_FlingMissed, ACC_CURR_MOVE
attackstring
pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNFLUNG
@ -1096,6 +1095,7 @@ BattleScript_EffectFling:
critcalc
damagecalc
adjustdamage
removeitem BS_ATTACKER
attackanimation
waitanimation
effectivenesssound
@ -1171,6 +1171,12 @@ BattleScript_FlingWhiteHerb:
swapattackerwithtarget
goto BattleScript_FlingEnd
BattleScript_FlingMissed:
removeitem BS_ATTACKER
attackstring
ppreduce
goto BattleScript_MoveMissedPause
BattleScript_EffectShellSideArm:
shellsidearmcheck
setmoveeffect MOVE_EFFECT_POISON
@ -2150,7 +2156,7 @@ BattleScript_EffectDefog:
jumpifsubstituteblocks BattleScript_DefogIfCanClearHazards
jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_EVASION, MIN_STAT_STAGE, BattleScript_DefogWorks
BattleScript_DefogIfCanClearHazards:
defogclear BS_ATTACKER, FALSE, BattleScript_FailedFromAtkString
trydefog FALSE, BattleScript_FailedFromAtkString
BattleScript_DefogWorks:
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
@ -2170,7 +2176,7 @@ BattleScript_DefogPrintString::
waitmessage B_WAIT_TIME_LONG
BattleScript_DefogTryHazards::
copybyte gEffectBattler, gBattlerAttacker
defogclear BS_ATTACKER, TRUE, NULL
trydefog TRUE, NULL
copybyte gBattlerAttacker, gEffectBattler
goto BattleScript_MoveEnd
BattleScript_DefogTryHazardsWithAnim:
@ -4834,8 +4840,11 @@ BattleScript_EffectThief::
goto BattleScript_EffectHit
BattleScript_EffectHitPreventEscape:
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
setmoveeffect MOVE_EFFECT_PREVENT_ESCAPE
goto BattleScript_EffectHit
seteffectprimary
goto BattleScript_HitFromAtkString
BattleScript_EffectMeanLook::
attackcanceler
@ -8028,10 +8037,11 @@ BattleScript_IllusionOff::
return
BattleScript_CottonDownActivates::
setbyte sFIXED_ABILITY_POPUP, TRUE
call BattleScript_AbilityPopUp
showabilitypopup BS_TARGET
pause B_WAIT_TIME_LONG
destroyabilitypopup
copybyte gEffectBattler, gBattlerTarget
savetarget
swapattackerwithtarget
setbyte gBattlerTarget, 0
BattleScript_CottonDownLoop:
jumpiffainted BS_TARGET, TRUE, BattleScript_CottonDownLoopIncrement
@ -8050,8 +8060,7 @@ BattleScript_CottonDownLoopIncrement:
addbyte gBattlerTarget, 1
jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_CottonDownLoop
BattleScript_CottonDownReturn:
restoretarget
destroyabilitypopup
swapattackerwithtarget
return
BattleScript_AnticipationActivates::

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@ -144,104 +144,103 @@
#define VARIOUS_TRY_HIT_SWITCH_TARGET 52
#define VARIOUS_TRY_AUTOTOMIZE 53
#define VARIOUS_ABILITY_POPUP 54
#define VARIOUS_DEFOG 55
#define VARIOUS_JUMP_IF_TARGET_ALLY 56
#define VARIOUS_TRY_SYNCHRONOISE 57
#define VARIOUS_PSYCHO_SHIFT 58
#define VARIOUS_CURE_STATUS 59
#define VARIOUS_POWER_TRICK 60
#define VARIOUS_AFTER_YOU 61
#define VARIOUS_BESTOW 62
#define VARIOUS_ARGUMENT_TO_MOVE_EFFECT 63
#define VARIOUS_JUMP_IF_NOT_GROUNDED 64
#define VARIOUS_HANDLE_TRAINER_SLIDE_MSG 65
#define VARIOUS_TRY_TRAINER_SLIDE_MSG_FIRST_OFF 66
#define VARIOUS_TRY_TRAINER_SLIDE_MSG_LAST_ON 67
#define VARIOUS_SET_AURORA_VEIL 68
#define VARIOUS_TRY_THIRD_TYPE 69
#define VARIOUS_ACUPRESSURE 70
#define VARIOUS_SET_POWDER 71
#define VARIOUS_SPECTRAL_THIEF 72
#define VARIOUS_GRAVITY_ON_AIRBORNE_MONS 73
#define VARIOUS_CHECK_IF_GRASSY_TERRAIN_HEALS 74
#define VARIOUS_JUMP_IF_ROAR_FAILS 75
#define VARIOUS_TRY_INSTRUCT 76
#define VARIOUS_JUMP_IF_NOT_BERRY 77
#define VARIOUS_TRACE_ABILITY 78
#define VARIOUS_UPDATE_NICK 79
#define VARIOUS_TRY_ILLUSION_OFF 80
#define VARIOUS_SET_SPRITEIGNORE0HP 81
#define VARIOUS_HANDLE_FORM_CHANGE 82
#define VARIOUS_GET_STAT_VALUE 83
#define VARIOUS_JUMP_IF_FULL_HP 84
#define VARIOUS_LOSE_TYPE 85
#define VARIOUS_TRY_ACTIVATE_SOULHEART 86
#define VARIOUS_TRY_ACTIVATE_RECEIVER 87
#define VARIOUS_TRY_ACTIVATE_BEAST_BOOST 88
#define VARIOUS_TRY_FRISK 89
#define VARIOUS_JUMP_IF_SHIELDS_DOWN_PROTECTED 90
#define VARIOUS_TRY_FAIRY_LOCK 91
#define VARIOUS_JUMP_IF_NO_ALLY 92
#define VARIOUS_POISON_TYPE_IMMUNITY 93
#define VARIOUS_JUMP_IF_NO_HOLD_EFFECT 94
#define VARIOUS_INFATUATE_WITH_BATTLER 95
#define VARIOUS_SET_LAST_USED_ITEM 96
#define VARIOUS_PARALYZE_TYPE_IMMUNITY 97
#define VARIOUS_JUMP_IF_ABSENT 98
#define VARIOUS_DESTROY_ABILITY_POPUP 99
#define VARIOUS_TOTEM_BOOST 100
#define VARIOUS_TRY_ACTIVATE_GRIM_NEIGH 101
#define VARIOUS_MOVEEND_ITEM_EFFECTS 102
#define VARIOUS_TERRAIN_SEED 103
#define VARIOUS_MAKE_INVISIBLE 104
#define VARIOUS_ROOM_SERVICE 105
#define VARIOUS_EERIE_SPELL_PP_REDUCE 106
#define VARIOUS_JUMP_IF_TEAM_HEALTHY 107
#define VARIOUS_TRY_HEAL_QUARTER_HP 108
#define VARIOUS_REMOVE_TERRAIN 109
#define VARIOUS_JUMP_IF_PRANKSTER_BLOCKED 110
#define VARIOUS_TRY_TO_CLEAR_PRIMAL_WEATHER 111
#define VARIOUS_GET_ROTOTILLER_TARGETS 112
#define VARIOUS_JUMP_IF_NOT_ROTOTILLER_AFFECTED 113
#define VARIOUS_TRY_ACTIVATE_BATTLE_BOND 114
#define VARIOUS_CONSUME_BERRY 115
#define VARIOUS_JUMP_IF_CANT_REVERT_TO_PRIMAL 116
#define VARIOUS_JUMP_IF_SPECIES 117
#define VARIOUS_UPDATE_ABILITY_POPUP 118
#define VARIOUS_JUMP_IF_WEATHER_AFFECTED 119
#define VARIOUS_JUMP_IF_LEAF_GUARD_PROTECTED 120
#define VARIOUS_SET_ATTACKER_STICKY_WEB_USER 121
#define VARIOUS_PHOTON_GEYSER_CHECK 122
#define VARIOUS_SHELL_SIDE_ARM_CHECK 123
#define VARIOUS_TRY_NO_RETREAT 124
#define VARIOUS_TRY_TAR_SHOT 125
#define VARIOUS_CAN_TAR_SHOT_WORK 126
#define VARIOUS_CHECK_POLTERGEIST 127
#define VARIOUS_CUT_1_3_HP_RAISE_STATS 128
#define VARIOUS_TRY_END_NEUTRALIZING_GAS 129
#define VARIOUS_JUMP_IF_UNDER_200 130
#define VARIOUS_SET_SKY_DROP 131
#define VARIOUS_CLEAR_SKY_DROP 132
#define VARIOUS_SKY_DROP_YAWN 133
#define VARIOUS_JUMP_IF_HOLD_EFFECT 134
#define VARIOUS_CURE_CERTAIN_STATUSES 135
#define VARIOUS_TRY_RESET_NEGATIVE_STAT_STAGES 136
#define VARIOUS_JUMP_IF_LAST_USED_ITEM_BERRY 137
#define VARIOUS_JUMP_IF_LAST_USED_ITEM_HOLD_EFFECT 138
#define VARIOUS_SAVE_BATTLER_ITEM 139
#define VARIOUS_RESTORE_BATTLER_ITEM 140
#define VARIOUS_BATTLER_ITEM_TO_LAST_USED_ITEM 141
#define VARIOUS_SET_BEAK_BLAST 142
#define VARIOUS_SWAP_SIDE_STATUSES 143
#define VARIOUS_SWAP_STATS 144
#define VARIOUS_TEATIME_INVUL 145
#define VARIOUS_TEATIME_TARGETS 146
#define VARIOUS_TRY_WIND_RIDER_POWER 147
#define VARIOUS_ACTIVATE_WEATHER_CHANGE_ABILITIES 148
#define VARIOUS_ACTIVATE_TERRAIN_CHANGE_ABILITIES 149
#define VARIOUS_STORE_HEALING_WISH 150
#define VARIOUS_HIT_SWITCH_TARGET_FAILED 151
#define VARIOUS_TRY_REVIVAL_BLESSING 152
#define VARIOUS_JUMP_IF_TARGET_ALLY 55
#define VARIOUS_TRY_SYNCHRONOISE 56
#define VARIOUS_PSYCHO_SHIFT 57
#define VARIOUS_CURE_STATUS 58
#define VARIOUS_POWER_TRICK 59
#define VARIOUS_AFTER_YOU 60
#define VARIOUS_BESTOW 61
#define VARIOUS_ARGUMENT_TO_MOVE_EFFECT 62
#define VARIOUS_JUMP_IF_NOT_GROUNDED 63
#define VARIOUS_HANDLE_TRAINER_SLIDE_MSG 64
#define VARIOUS_TRY_TRAINER_SLIDE_MSG_FIRST_OFF 65
#define VARIOUS_TRY_TRAINER_SLIDE_MSG_LAST_ON 66
#define VARIOUS_SET_AURORA_VEIL 67
#define VARIOUS_TRY_THIRD_TYPE 68
#define VARIOUS_ACUPRESSURE 69
#define VARIOUS_SET_POWDER 70
#define VARIOUS_SPECTRAL_THIEF 71
#define VARIOUS_GRAVITY_ON_AIRBORNE_MONS 72
#define VARIOUS_CHECK_IF_GRASSY_TERRAIN_HEALS 73
#define VARIOUS_JUMP_IF_ROAR_FAILS 74
#define VARIOUS_TRY_INSTRUCT 75
#define VARIOUS_JUMP_IF_NOT_BERRY 76
#define VARIOUS_TRACE_ABILITY 77
#define VARIOUS_UPDATE_NICK 78
#define VARIOUS_TRY_ILLUSION_OFF 79
#define VARIOUS_SET_SPRITEIGNORE0HP 80
#define VARIOUS_HANDLE_FORM_CHANGE 81
#define VARIOUS_GET_STAT_VALUE 82
#define VARIOUS_JUMP_IF_FULL_HP 83
#define VARIOUS_LOSE_TYPE 84
#define VARIOUS_TRY_ACTIVATE_SOULHEART 85
#define VARIOUS_TRY_ACTIVATE_RECEIVER 86
#define VARIOUS_TRY_ACTIVATE_BEAST_BOOST 87
#define VARIOUS_TRY_FRISK 88
#define VARIOUS_JUMP_IF_SHIELDS_DOWN_PROTECTED 89
#define VARIOUS_TRY_FAIRY_LOCK 90
#define VARIOUS_JUMP_IF_NO_ALLY 91
#define VARIOUS_POISON_TYPE_IMMUNITY 92
#define VARIOUS_JUMP_IF_NO_HOLD_EFFECT 93
#define VARIOUS_INFATUATE_WITH_BATTLER 94
#define VARIOUS_SET_LAST_USED_ITEM 95
#define VARIOUS_PARALYZE_TYPE_IMMUNITY 96
#define VARIOUS_JUMP_IF_ABSENT 97
#define VARIOUS_DESTROY_ABILITY_POPUP 98
#define VARIOUS_TOTEM_BOOST 99
#define VARIOUS_TRY_ACTIVATE_GRIM_NEIGH 100
#define VARIOUS_MOVEEND_ITEM_EFFECTS 101
#define VARIOUS_TERRAIN_SEED 102
#define VARIOUS_MAKE_INVISIBLE 103
#define VARIOUS_ROOM_SERVICE 104
#define VARIOUS_EERIE_SPELL_PP_REDUCE 105
#define VARIOUS_JUMP_IF_TEAM_HEALTHY 106
#define VARIOUS_TRY_HEAL_QUARTER_HP 107
#define VARIOUS_REMOVE_TERRAIN 108
#define VARIOUS_JUMP_IF_PRANKSTER_BLOCKED 109
#define VARIOUS_TRY_TO_CLEAR_PRIMAL_WEATHER 110
#define VARIOUS_GET_ROTOTILLER_TARGETS 111
#define VARIOUS_JUMP_IF_NOT_ROTOTILLER_AFFECTED 112
#define VARIOUS_TRY_ACTIVATE_BATTLE_BOND 113
#define VARIOUS_CONSUME_BERRY 114
#define VARIOUS_JUMP_IF_CANT_REVERT_TO_PRIMAL 115
#define VARIOUS_JUMP_IF_SPECIES 116
#define VARIOUS_UPDATE_ABILITY_POPUP 117
#define VARIOUS_JUMP_IF_WEATHER_AFFECTED 118
#define VARIOUS_JUMP_IF_LEAF_GUARD_PROTECTED 119
#define VARIOUS_SET_ATTACKER_STICKY_WEB_USER 120
#define VARIOUS_PHOTON_GEYSER_CHECK 121
#define VARIOUS_SHELL_SIDE_ARM_CHECK 122
#define VARIOUS_TRY_NO_RETREAT 123
#define VARIOUS_TRY_TAR_SHOT 124
#define VARIOUS_CAN_TAR_SHOT_WORK 125
#define VARIOUS_CHECK_POLTERGEIST 126
#define VARIOUS_CUT_1_3_HP_RAISE_STATS 127
#define VARIOUS_TRY_END_NEUTRALIZING_GAS 128
#define VARIOUS_JUMP_IF_UNDER_200 129
#define VARIOUS_SET_SKY_DROP 130
#define VARIOUS_CLEAR_SKY_DROP 131
#define VARIOUS_SKY_DROP_YAWN 132
#define VARIOUS_JUMP_IF_HOLD_EFFECT 133
#define VARIOUS_CURE_CERTAIN_STATUSES 134
#define VARIOUS_TRY_RESET_NEGATIVE_STAT_STAGES 135
#define VARIOUS_JUMP_IF_LAST_USED_ITEM_BERRY 136
#define VARIOUS_JUMP_IF_LAST_USED_ITEM_HOLD_EFFECT 137
#define VARIOUS_SAVE_BATTLER_ITEM 138
#define VARIOUS_RESTORE_BATTLER_ITEM 139
#define VARIOUS_BATTLER_ITEM_TO_LAST_USED_ITEM 140
#define VARIOUS_SET_BEAK_BLAST 141
#define VARIOUS_SWAP_SIDE_STATUSES 142
#define VARIOUS_SWAP_STATS 143
#define VARIOUS_TEATIME_INVUL 144
#define VARIOUS_TEATIME_TARGETS 145
#define VARIOUS_TRY_WIND_RIDER_POWER 146
#define VARIOUS_ACTIVATE_WEATHER_CHANGE_ABILITIES 147
#define VARIOUS_ACTIVATE_TERRAIN_CHANGE_ABILITIES 148
#define VARIOUS_STORE_HEALING_WISH 149
#define VARIOUS_HIT_SWITCH_TARGET_FAILED 150
#define VARIOUS_TRY_REVIVAL_BLESSING 151
// Cmd_manipulatedamage
#define DMG_CHANGE_SIGN 0

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@ -2345,7 +2345,7 @@ static void Cmd_datahpupdate(void)
// Note: While physicalDmg/specialDmg below are only distinguished between for Counter/Mirror Coat, they are
// used in combination as general damage trackers for other purposes. specialDmg is additionally used
// to help determine if a fire move should defrost the target.
if (IS_MOVE_PHYSICAL(gCurrentMove) && !(gHitMarker & HITMARKER_PASSIVE_DAMAGE) && gCurrentMove != MOVE_PAIN_SPLIT)
if (IS_MOVE_PHYSICAL(gCurrentMove) && !(gHitMarker & HITMARKER_PASSIVE_DAMAGE) && gBattleMoves[gCurrentMove].effect != EFFECT_PAIN_SPLIT)
{
gProtectStructs[battler].physicalDmg = gHpDealt;
gSpecialStatuses[battler].physicalDmg = gHpDealt;
@ -2360,7 +2360,7 @@ static void Cmd_datahpupdate(void)
gSpecialStatuses[battler].physicalBattlerId = gBattlerTarget;
}
}
else if (!IS_MOVE_PHYSICAL(gCurrentMove) && !(gHitMarker & HITMARKER_PASSIVE_DAMAGE))
else if (!IS_MOVE_PHYSICAL(gCurrentMove) && !(gHitMarker & HITMARKER_PASSIVE_DAMAGE) && gBattleMoves[gCurrentMove].effect != EFFECT_PAIN_SPLIT)
{
// Record special damage/attacker for Mirror Coat
gProtectStructs[battler].specialDmg = gHpDealt;
@ -5848,9 +5848,9 @@ static void Cmd_moveend(void)
u8 battler = battlers[i];
// Attacker is the damage-dealer, battler is mon to be switched out
if (IsBattlerAlive(battler)
&& gBattlerAttacker != battler
&& GetBattlerHoldEffect(battler, TRUE) == HOLD_EFFECT_EJECT_BUTTON
&& !DoesSubstituteBlockMove(gBattlerAttacker, battler, gCurrentMove)
&& (gSpecialStatuses[battler].physicalDmg != 0 || gSpecialStatuses[battler].specialDmg != 0)
&& TARGET_TURN_DAMAGED
&& CountUsablePartyMons(battler) > 0) // Has mon to switch into
{
gBattleScripting.battler = battler;
@ -8178,6 +8178,8 @@ static void RemoveAllTerrains(void)
static bool32 TryDefogClear(u32 battlerAtk, bool32 clear)
{
s32 i;
u8 saveBattler = gBattlerAttacker;
for (i = 0; i < 2; i++)
{
struct SideTimer *sideTimer = &gSideTimers[i];
@ -8206,6 +8208,8 @@ static bool32 TryDefogClear(u32 battlerAtk, bool32 clear)
}
}
gBattlerAttacker = saveBattler;
return FALSE;
}
@ -9571,25 +9575,6 @@ static void Cmd_various(void)
UpdateAbilityPopup(battler);
break;
}
case VARIOUS_DEFOG:
{
VARIOUS_ARGS(bool8 clear, const u8 *failInstr);
if (cmd->clear) // Clear
{
if (TryDefogClear(gEffectBattler, TRUE))
return;
else
gBattlescriptCurrInstr = cmd->nextInstr;
}
else
{
if (TryDefogClear(battler, FALSE))
gBattlescriptCurrInstr = cmd->nextInstr;
else
gBattlescriptCurrInstr = cmd->failInstr;
}
return;
}
case VARIOUS_JUMP_IF_TARGET_ALLY:
{
VARIOUS_ARGS(const u8 *jumpInstr);
@ -16468,3 +16453,23 @@ void BS_TryCopycat(void)
gBattlescriptCurrInstr = cmd->nextInstr;
}
}
void BS_TryDefog(void)
{
NATIVE_ARGS(u8 clear, const u8 *failInstr);
if (cmd->clear)
{
if (TryDefogClear(gEffectBattler, TRUE))
return;
else
gBattlescriptCurrInstr = cmd->nextInstr;
}
else
{
if (TryDefogClear(gBattlerAttacker, FALSE))
gBattlescriptCurrInstr = cmd->nextInstr;
else
gBattlescriptCurrInstr = cmd->failInstr;
}
}

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@ -5233,6 +5233,7 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
break;
case ABILITY_STAMINA:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattlerAttacker != gBattlerTarget
&& TARGET_TURN_DAMAGED
&& IsBattlerAlive(battler)
&& CompareStat(battler, STAT_DEF, MAX_STAT_STAGE, CMP_LESS_THAN))

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@ -0,0 +1,64 @@
#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Cotton Down drops speed by one of opposing battler if hit by a damaging move")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_ELDEGOSS) { Ability(ABILITY_COTTON_DOWN); }
} WHEN {
TURN { MOVE(player, MOVE_TACKLE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
ABILITY_POPUP(opponent, ABILITY_COTTON_DOWN);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Wobbuffet's Speed fell!");
} THEN {
EXPECT_EQ(player->statStages[STAT_SPEED], DEFAULT_STAT_STAGE - 1);
}
}
SINGLE_BATTLE_TEST("Cotton Down drops speed by one for each multi hit")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_ELDEGOSS) { Ability(ABILITY_COTTON_DOWN); }
} WHEN {
TURN { MOVE(player, MOVE_DOUBLE_KICK); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_DOUBLE_KICK, player);
ABILITY_POPUP(opponent, ABILITY_COTTON_DOWN);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Wobbuffet's Speed fell!");
ABILITY_POPUP(opponent, ABILITY_COTTON_DOWN);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Wobbuffet's Speed fell!");
} THEN {
EXPECT_EQ(player->statStages[STAT_SPEED], DEFAULT_STAT_STAGE - 2);
}
}
DOUBLE_BATTLE_TEST("Cotton Down drops speed by one of all other battlers on the field")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_ELDEGOSS) { Ability(ABILITY_COTTON_DOWN); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(playerLeft, MOVE_TACKLE, target: opponentLeft); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, playerLeft);
ABILITY_POPUP(opponentLeft, ABILITY_COTTON_DOWN);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
MESSAGE("Wobbuffet's Speed fell!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
MESSAGE("Wynaut's Speed fell!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
MESSAGE("Foe Wobbuffet's Speed fell!");
} THEN {
EXPECT_EQ(playerLeft->statStages[STAT_SPEED], DEFAULT_STAT_STAGE - 1);
EXPECT_EQ(playerRight->statStages[STAT_SPEED], DEFAULT_STAT_STAGE - 1);
EXPECT_EQ(opponentRight->statStages[STAT_SPEED], DEFAULT_STAT_STAGE - 1);
}
}

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@ -138,3 +138,40 @@ SINGLE_BATTLE_TEST("Defiant activates after Sticky Web lowers Speed")
MESSAGE("Mankey's Attack sharply rose!");
}
}
DOUBLE_BATTLE_TEST("Defiant is activated by Cotton Down for non-ally pokemon")
{
GIVEN {
PLAYER(SPECIES_MANKEY) { Ability(ABILITY_DEFIANT); }
PLAYER(SPECIES_MANKEY) { Ability(ABILITY_DEFIANT); }
OPPONENT(SPECIES_ELDEGOSS) { Ability(ABILITY_COTTON_DOWN); }
OPPONENT(SPECIES_MANKEY) { Ability(ABILITY_DEFIANT); }
} WHEN {
TURN { MOVE(playerLeft, MOVE_TACKLE, target: opponentLeft); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, playerLeft);
ABILITY_POPUP(opponentLeft, ABILITY_COTTON_DOWN);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
MESSAGE("Mankey's Speed fell!");
ABILITY_POPUP(playerLeft, ABILITY_DEFIANT);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
MESSAGE("Mankey's Attack sharply rose!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
MESSAGE("Mankey's Speed fell!");
ABILITY_POPUP(playerRight, ABILITY_DEFIANT);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
MESSAGE("Mankey's Attack sharply rose!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
MESSAGE("Foe Mankey's Speed fell!");
} THEN {
EXPECT_EQ(playerLeft->statStages[STAT_SPEED], DEFAULT_STAT_STAGE - 1);
EXPECT_EQ(playerRight->statStages[STAT_SPEED], DEFAULT_STAT_STAGE - 1);
EXPECT_EQ(opponentRight->statStages[STAT_SPEED], DEFAULT_STAT_STAGE - 1);
EXPECT_EQ(playerLeft->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 2);
EXPECT_EQ(playerRight->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 2);
}
}

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@ -87,3 +87,39 @@ DOUBLE_BATTLE_TEST("Stamina activates correctly for every battler with the abili
EXPECT_EQ(opponentLeft->hp, opponentLeft->maxHP);
}
}
SINGLE_BATTLE_TEST("Stamina activates for every hit of a multi hit move")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_MUDBRAY) { Ability(ABILITY_STAMINA); }
} WHEN {
TURN { MOVE(player, MOVE_DOUBLE_KICK); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_DOUBLE_KICK, player);
HP_BAR(opponent);
STAMINA_STAT_RAISE(opponent, "Foe Mudbray's Defense rose!");
STAMINA_STAT_RAISE(opponent, "Foe Mudbray's Defense rose!");
} THEN {
EXPECT_EQ(opponent->statStages[STAT_DEF], DEFAULT_STAT_STAGE + 2);
}
}
SINGLE_BATTLE_TEST("Stamina is not activated by users own Substitute")
{
GIVEN {
PLAYER(SPECIES_MUDBRAY) { Ability(ABILITY_STAMINA); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SUBSTITUTE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SUBSTITUTE, player);
MESSAGE("Mudbray made a SUBSTITUTE!");
NONE_OF {
ABILITY_POPUP(player, ABILITY_STAMINA);
MESSAGE("Mudbray's Defense rose!");
}
} THEN {
EXPECT_EQ(player->statStages[STAT_DEF], DEFAULT_STAT_STAGE);
}
}

View File

@ -187,3 +187,24 @@ SINGLE_BATTLE_TEST("Eject Button is activated before Emergency Exit")
MESSAGE("Foe Golisopod is switched out with the Eject Button!");
}
}
SINGLE_BATTLE_TEST("Eject Button is not triggered after High Jump Kick crash damage")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_EJECT_BUTTON); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN {
MOVE(player, MOVE_PROTECT);
MOVE(opponent, MOVE_HIGH_JUMP_KICK);
}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_PROTECT, player);
MESSAGE("Foe Wobbuffet kept going and crashed!");
NONE_OF {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
MESSAGE("Foe Wobbuffet is switched out with the Eject Button!");
}
}
}

View File

@ -272,7 +272,7 @@ SINGLE_BATTLE_TEST("Fling - thrown berry's effect activates for the target even
PARAMETRIZE { item = ITEM_SALAC_BERRY; effect = HOLD_EFFECT_SPEED_UP; statId = STAT_SPEED; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(item); }
PLAYER(SPECIES_WOBBUFFET) { Item(item); Attack(1); }
OPPONENT(SPECIES_WOBBUFFET) { Status1(status1); HP(399); MaxHP(400); MovesWithPP({MOVE_CELEBRATE, 35}); }
} WHEN {
TURN { MOVE(player, MOVE_FLING); }
@ -345,3 +345,24 @@ SINGLE_BATTLE_TEST("Fling - thrown berry's effect activates for the target even
}
}
SINGLE_BATTLE_TEST("Fling deals damage based on items fling power")
{
s16 damage[2];
GIVEN {
ASSUME(gBattleMoves[MOVE_CRUNCH].power == 80);
ASSUME(gItems[ITEM_VENUSAURITE].flingPower == 80);
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_VENUSAURITE); }
OPPONENT(SPECIES_REGIROCK);
} WHEN {
TURN { MOVE(player, MOVE_CRUNCH); }
TURN { MOVE(player, MOVE_FLING); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CRUNCH, player);
HP_BAR(opponent, captureDamage: &damage[0]);
ANIMATION(ANIM_TYPE_MOVE, MOVE_FLING, player);
HP_BAR(opponent, captureDamage: &damage[1]);
} THEN {
EXPECT_EQ(damage[0], damage[1]);
}
}