Merge remote-tracking branch '_RHH_origin/master' into RHH/upcoming
# Conflicts: # include/constants/battle_script_commands.h # src/battle_script_commands.c
This commit is contained in:
commit
b2917fac5d
3
.github/pull_request_template.md
vendored
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.github/pull_request_template.md
vendored
@ -11,6 +11,9 @@
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||||
<!-- Format: "Fixes #2345, fixes #4523, fixes #2222." -->
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<!-- If it doesn't apply, feel free to remove this section. -->
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||||
|
||||
## Issue(s) that this PR introduces
|
||||
<!-- If your PR contains any unfinished features that are not considered merge-blocking, please list them here for clarity so no one can forget. -->
|
||||
|
||||
## **Discord contact info**
|
||||
<!--- formatted as name#numbers, e.g. Lunos#4026 -->
|
||||
<!--- Contributors must join https://discord.gg/6CzjAG6GZk -->
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@ -1551,6 +1551,12 @@
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.4byte \failInstr
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.endm
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.macro trydefog clear:req, failInstr:req
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callnative BS_TryDefog
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.byte \clear
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.4byte \failInstr
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.endm
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|
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@ various command changed to more readable macros
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.macro cancelmultiturnmoves battler:req
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various \battler, VARIOUS_CANCEL_MULTI_TURN_MOVES
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@ -1818,12 +1824,6 @@
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various \battler, VARIOUS_UPDATE_ABILITY_POPUP
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.endm
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.macro defogclear battler:req, clear:req, failInstr:req
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various \battler, VARIOUS_DEFOG
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.byte \clear
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.4byte \failInstr
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.endm
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.macro jumpiftargetally jumpInstr:req
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various BS_ATTACKER, VARIOUS_JUMP_IF_TARGET_ALLY
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.4byte \jumpInstr
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@ -1086,8 +1086,7 @@ BattleScript_EffectFling:
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attackcanceler
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jumpifcantfling BS_ATTACKER, BattleScript_FailedFromAtkString
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setlastuseditem BS_ATTACKER
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removeitem BS_ATTACKER
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accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
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accuracycheck BattleScript_FlingMissed, ACC_CURR_MOVE
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attackstring
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pause B_WAIT_TIME_SHORT
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printstring STRINGID_PKMNFLUNG
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@ -1096,6 +1095,7 @@ BattleScript_EffectFling:
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critcalc
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damagecalc
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adjustdamage
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removeitem BS_ATTACKER
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attackanimation
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waitanimation
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effectivenesssound
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@ -1171,6 +1171,12 @@ BattleScript_FlingWhiteHerb:
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swapattackerwithtarget
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goto BattleScript_FlingEnd
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BattleScript_FlingMissed:
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removeitem BS_ATTACKER
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attackstring
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ppreduce
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goto BattleScript_MoveMissedPause
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BattleScript_EffectShellSideArm:
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shellsidearmcheck
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setmoveeffect MOVE_EFFECT_POISON
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@ -2150,7 +2156,7 @@ BattleScript_EffectDefog:
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jumpifsubstituteblocks BattleScript_DefogIfCanClearHazards
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jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_EVASION, MIN_STAT_STAGE, BattleScript_DefogWorks
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BattleScript_DefogIfCanClearHazards:
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defogclear BS_ATTACKER, FALSE, BattleScript_FailedFromAtkString
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trydefog FALSE, BattleScript_FailedFromAtkString
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BattleScript_DefogWorks:
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accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
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attackstring
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@ -2170,7 +2176,7 @@ BattleScript_DefogPrintString::
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waitmessage B_WAIT_TIME_LONG
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BattleScript_DefogTryHazards::
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copybyte gEffectBattler, gBattlerAttacker
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defogclear BS_ATTACKER, TRUE, NULL
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trydefog TRUE, NULL
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copybyte gBattlerAttacker, gEffectBattler
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goto BattleScript_MoveEnd
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BattleScript_DefogTryHazardsWithAnim:
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@ -4834,8 +4840,11 @@ BattleScript_EffectThief::
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goto BattleScript_EffectHit
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BattleScript_EffectHitPreventEscape:
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attackcanceler
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accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
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setmoveeffect MOVE_EFFECT_PREVENT_ESCAPE
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goto BattleScript_EffectHit
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seteffectprimary
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goto BattleScript_HitFromAtkString
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BattleScript_EffectMeanLook::
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attackcanceler
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@ -8028,10 +8037,11 @@ BattleScript_IllusionOff::
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return
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BattleScript_CottonDownActivates::
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setbyte sFIXED_ABILITY_POPUP, TRUE
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call BattleScript_AbilityPopUp
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showabilitypopup BS_TARGET
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pause B_WAIT_TIME_LONG
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destroyabilitypopup
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copybyte gEffectBattler, gBattlerTarget
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savetarget
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swapattackerwithtarget
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setbyte gBattlerTarget, 0
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BattleScript_CottonDownLoop:
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jumpiffainted BS_TARGET, TRUE, BattleScript_CottonDownLoopIncrement
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@ -8050,8 +8060,7 @@ BattleScript_CottonDownLoopIncrement:
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addbyte gBattlerTarget, 1
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jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_CottonDownLoop
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BattleScript_CottonDownReturn:
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restoretarget
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destroyabilitypopup
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swapattackerwithtarget
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return
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BattleScript_AnticipationActivates::
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@ -144,104 +144,103 @@
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#define VARIOUS_TRY_HIT_SWITCH_TARGET 52
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#define VARIOUS_TRY_AUTOTOMIZE 53
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#define VARIOUS_ABILITY_POPUP 54
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#define VARIOUS_DEFOG 55
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#define VARIOUS_JUMP_IF_TARGET_ALLY 56
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#define VARIOUS_TRY_SYNCHRONOISE 57
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#define VARIOUS_PSYCHO_SHIFT 58
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#define VARIOUS_CURE_STATUS 59
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#define VARIOUS_POWER_TRICK 60
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#define VARIOUS_AFTER_YOU 61
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#define VARIOUS_BESTOW 62
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#define VARIOUS_ARGUMENT_TO_MOVE_EFFECT 63
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#define VARIOUS_JUMP_IF_NOT_GROUNDED 64
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#define VARIOUS_HANDLE_TRAINER_SLIDE_MSG 65
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#define VARIOUS_TRY_TRAINER_SLIDE_MSG_FIRST_OFF 66
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#define VARIOUS_TRY_TRAINER_SLIDE_MSG_LAST_ON 67
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#define VARIOUS_SET_AURORA_VEIL 68
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#define VARIOUS_TRY_THIRD_TYPE 69
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#define VARIOUS_ACUPRESSURE 70
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#define VARIOUS_SET_POWDER 71
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#define VARIOUS_SPECTRAL_THIEF 72
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#define VARIOUS_GRAVITY_ON_AIRBORNE_MONS 73
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#define VARIOUS_CHECK_IF_GRASSY_TERRAIN_HEALS 74
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#define VARIOUS_JUMP_IF_ROAR_FAILS 75
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#define VARIOUS_TRY_INSTRUCT 76
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#define VARIOUS_JUMP_IF_NOT_BERRY 77
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#define VARIOUS_TRACE_ABILITY 78
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#define VARIOUS_UPDATE_NICK 79
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#define VARIOUS_TRY_ILLUSION_OFF 80
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#define VARIOUS_SET_SPRITEIGNORE0HP 81
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#define VARIOUS_HANDLE_FORM_CHANGE 82
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#define VARIOUS_GET_STAT_VALUE 83
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#define VARIOUS_JUMP_IF_FULL_HP 84
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#define VARIOUS_LOSE_TYPE 85
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#define VARIOUS_TRY_ACTIVATE_SOULHEART 86
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#define VARIOUS_TRY_ACTIVATE_RECEIVER 87
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#define VARIOUS_TRY_ACTIVATE_BEAST_BOOST 88
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#define VARIOUS_TRY_FRISK 89
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#define VARIOUS_JUMP_IF_SHIELDS_DOWN_PROTECTED 90
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#define VARIOUS_TRY_FAIRY_LOCK 91
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#define VARIOUS_JUMP_IF_NO_ALLY 92
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#define VARIOUS_POISON_TYPE_IMMUNITY 93
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#define VARIOUS_JUMP_IF_NO_HOLD_EFFECT 94
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#define VARIOUS_INFATUATE_WITH_BATTLER 95
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#define VARIOUS_SET_LAST_USED_ITEM 96
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#define VARIOUS_PARALYZE_TYPE_IMMUNITY 97
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#define VARIOUS_JUMP_IF_ABSENT 98
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#define VARIOUS_DESTROY_ABILITY_POPUP 99
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#define VARIOUS_TOTEM_BOOST 100
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#define VARIOUS_TRY_ACTIVATE_GRIM_NEIGH 101
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#define VARIOUS_MOVEEND_ITEM_EFFECTS 102
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#define VARIOUS_TERRAIN_SEED 103
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#define VARIOUS_MAKE_INVISIBLE 104
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#define VARIOUS_ROOM_SERVICE 105
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#define VARIOUS_EERIE_SPELL_PP_REDUCE 106
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#define VARIOUS_JUMP_IF_TEAM_HEALTHY 107
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#define VARIOUS_TRY_HEAL_QUARTER_HP 108
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#define VARIOUS_REMOVE_TERRAIN 109
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#define VARIOUS_JUMP_IF_PRANKSTER_BLOCKED 110
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#define VARIOUS_TRY_TO_CLEAR_PRIMAL_WEATHER 111
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#define VARIOUS_GET_ROTOTILLER_TARGETS 112
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#define VARIOUS_JUMP_IF_NOT_ROTOTILLER_AFFECTED 113
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#define VARIOUS_TRY_ACTIVATE_BATTLE_BOND 114
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#define VARIOUS_CONSUME_BERRY 115
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#define VARIOUS_JUMP_IF_CANT_REVERT_TO_PRIMAL 116
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#define VARIOUS_JUMP_IF_SPECIES 117
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#define VARIOUS_UPDATE_ABILITY_POPUP 118
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#define VARIOUS_JUMP_IF_WEATHER_AFFECTED 119
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#define VARIOUS_JUMP_IF_LEAF_GUARD_PROTECTED 120
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#define VARIOUS_SET_ATTACKER_STICKY_WEB_USER 121
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#define VARIOUS_PHOTON_GEYSER_CHECK 122
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#define VARIOUS_SHELL_SIDE_ARM_CHECK 123
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#define VARIOUS_TRY_NO_RETREAT 124
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#define VARIOUS_TRY_TAR_SHOT 125
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#define VARIOUS_CAN_TAR_SHOT_WORK 126
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#define VARIOUS_CHECK_POLTERGEIST 127
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#define VARIOUS_CUT_1_3_HP_RAISE_STATS 128
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#define VARIOUS_TRY_END_NEUTRALIZING_GAS 129
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#define VARIOUS_JUMP_IF_UNDER_200 130
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#define VARIOUS_SET_SKY_DROP 131
|
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#define VARIOUS_CLEAR_SKY_DROP 132
|
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#define VARIOUS_SKY_DROP_YAWN 133
|
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#define VARIOUS_JUMP_IF_HOLD_EFFECT 134
|
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#define VARIOUS_CURE_CERTAIN_STATUSES 135
|
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#define VARIOUS_TRY_RESET_NEGATIVE_STAT_STAGES 136
|
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#define VARIOUS_JUMP_IF_LAST_USED_ITEM_BERRY 137
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#define VARIOUS_JUMP_IF_LAST_USED_ITEM_HOLD_EFFECT 138
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#define VARIOUS_SAVE_BATTLER_ITEM 139
|
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#define VARIOUS_RESTORE_BATTLER_ITEM 140
|
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#define VARIOUS_BATTLER_ITEM_TO_LAST_USED_ITEM 141
|
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#define VARIOUS_SET_BEAK_BLAST 142
|
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#define VARIOUS_SWAP_SIDE_STATUSES 143
|
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#define VARIOUS_SWAP_STATS 144
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#define VARIOUS_TEATIME_INVUL 145
|
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#define VARIOUS_TEATIME_TARGETS 146
|
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#define VARIOUS_TRY_WIND_RIDER_POWER 147
|
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#define VARIOUS_ACTIVATE_WEATHER_CHANGE_ABILITIES 148
|
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#define VARIOUS_ACTIVATE_TERRAIN_CHANGE_ABILITIES 149
|
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#define VARIOUS_STORE_HEALING_WISH 150
|
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#define VARIOUS_HIT_SWITCH_TARGET_FAILED 151
|
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#define VARIOUS_TRY_REVIVAL_BLESSING 152
|
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#define VARIOUS_JUMP_IF_TARGET_ALLY 55
|
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#define VARIOUS_TRY_SYNCHRONOISE 56
|
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#define VARIOUS_PSYCHO_SHIFT 57
|
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#define VARIOUS_CURE_STATUS 58
|
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#define VARIOUS_POWER_TRICK 59
|
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#define VARIOUS_AFTER_YOU 60
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#define VARIOUS_BESTOW 61
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#define VARIOUS_ARGUMENT_TO_MOVE_EFFECT 62
|
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#define VARIOUS_JUMP_IF_NOT_GROUNDED 63
|
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#define VARIOUS_HANDLE_TRAINER_SLIDE_MSG 64
|
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#define VARIOUS_TRY_TRAINER_SLIDE_MSG_FIRST_OFF 65
|
||||
#define VARIOUS_TRY_TRAINER_SLIDE_MSG_LAST_ON 66
|
||||
#define VARIOUS_SET_AURORA_VEIL 67
|
||||
#define VARIOUS_TRY_THIRD_TYPE 68
|
||||
#define VARIOUS_ACUPRESSURE 69
|
||||
#define VARIOUS_SET_POWDER 70
|
||||
#define VARIOUS_SPECTRAL_THIEF 71
|
||||
#define VARIOUS_GRAVITY_ON_AIRBORNE_MONS 72
|
||||
#define VARIOUS_CHECK_IF_GRASSY_TERRAIN_HEALS 73
|
||||
#define VARIOUS_JUMP_IF_ROAR_FAILS 74
|
||||
#define VARIOUS_TRY_INSTRUCT 75
|
||||
#define VARIOUS_JUMP_IF_NOT_BERRY 76
|
||||
#define VARIOUS_TRACE_ABILITY 77
|
||||
#define VARIOUS_UPDATE_NICK 78
|
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#define VARIOUS_TRY_ILLUSION_OFF 79
|
||||
#define VARIOUS_SET_SPRITEIGNORE0HP 80
|
||||
#define VARIOUS_HANDLE_FORM_CHANGE 81
|
||||
#define VARIOUS_GET_STAT_VALUE 82
|
||||
#define VARIOUS_JUMP_IF_FULL_HP 83
|
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#define VARIOUS_LOSE_TYPE 84
|
||||
#define VARIOUS_TRY_ACTIVATE_SOULHEART 85
|
||||
#define VARIOUS_TRY_ACTIVATE_RECEIVER 86
|
||||
#define VARIOUS_TRY_ACTIVATE_BEAST_BOOST 87
|
||||
#define VARIOUS_TRY_FRISK 88
|
||||
#define VARIOUS_JUMP_IF_SHIELDS_DOWN_PROTECTED 89
|
||||
#define VARIOUS_TRY_FAIRY_LOCK 90
|
||||
#define VARIOUS_JUMP_IF_NO_ALLY 91
|
||||
#define VARIOUS_POISON_TYPE_IMMUNITY 92
|
||||
#define VARIOUS_JUMP_IF_NO_HOLD_EFFECT 93
|
||||
#define VARIOUS_INFATUATE_WITH_BATTLER 94
|
||||
#define VARIOUS_SET_LAST_USED_ITEM 95
|
||||
#define VARIOUS_PARALYZE_TYPE_IMMUNITY 96
|
||||
#define VARIOUS_JUMP_IF_ABSENT 97
|
||||
#define VARIOUS_DESTROY_ABILITY_POPUP 98
|
||||
#define VARIOUS_TOTEM_BOOST 99
|
||||
#define VARIOUS_TRY_ACTIVATE_GRIM_NEIGH 100
|
||||
#define VARIOUS_MOVEEND_ITEM_EFFECTS 101
|
||||
#define VARIOUS_TERRAIN_SEED 102
|
||||
#define VARIOUS_MAKE_INVISIBLE 103
|
||||
#define VARIOUS_ROOM_SERVICE 104
|
||||
#define VARIOUS_EERIE_SPELL_PP_REDUCE 105
|
||||
#define VARIOUS_JUMP_IF_TEAM_HEALTHY 106
|
||||
#define VARIOUS_TRY_HEAL_QUARTER_HP 107
|
||||
#define VARIOUS_REMOVE_TERRAIN 108
|
||||
#define VARIOUS_JUMP_IF_PRANKSTER_BLOCKED 109
|
||||
#define VARIOUS_TRY_TO_CLEAR_PRIMAL_WEATHER 110
|
||||
#define VARIOUS_GET_ROTOTILLER_TARGETS 111
|
||||
#define VARIOUS_JUMP_IF_NOT_ROTOTILLER_AFFECTED 112
|
||||
#define VARIOUS_TRY_ACTIVATE_BATTLE_BOND 113
|
||||
#define VARIOUS_CONSUME_BERRY 114
|
||||
#define VARIOUS_JUMP_IF_CANT_REVERT_TO_PRIMAL 115
|
||||
#define VARIOUS_JUMP_IF_SPECIES 116
|
||||
#define VARIOUS_UPDATE_ABILITY_POPUP 117
|
||||
#define VARIOUS_JUMP_IF_WEATHER_AFFECTED 118
|
||||
#define VARIOUS_JUMP_IF_LEAF_GUARD_PROTECTED 119
|
||||
#define VARIOUS_SET_ATTACKER_STICKY_WEB_USER 120
|
||||
#define VARIOUS_PHOTON_GEYSER_CHECK 121
|
||||
#define VARIOUS_SHELL_SIDE_ARM_CHECK 122
|
||||
#define VARIOUS_TRY_NO_RETREAT 123
|
||||
#define VARIOUS_TRY_TAR_SHOT 124
|
||||
#define VARIOUS_CAN_TAR_SHOT_WORK 125
|
||||
#define VARIOUS_CHECK_POLTERGEIST 126
|
||||
#define VARIOUS_CUT_1_3_HP_RAISE_STATS 127
|
||||
#define VARIOUS_TRY_END_NEUTRALIZING_GAS 128
|
||||
#define VARIOUS_JUMP_IF_UNDER_200 129
|
||||
#define VARIOUS_SET_SKY_DROP 130
|
||||
#define VARIOUS_CLEAR_SKY_DROP 131
|
||||
#define VARIOUS_SKY_DROP_YAWN 132
|
||||
#define VARIOUS_JUMP_IF_HOLD_EFFECT 133
|
||||
#define VARIOUS_CURE_CERTAIN_STATUSES 134
|
||||
#define VARIOUS_TRY_RESET_NEGATIVE_STAT_STAGES 135
|
||||
#define VARIOUS_JUMP_IF_LAST_USED_ITEM_BERRY 136
|
||||
#define VARIOUS_JUMP_IF_LAST_USED_ITEM_HOLD_EFFECT 137
|
||||
#define VARIOUS_SAVE_BATTLER_ITEM 138
|
||||
#define VARIOUS_RESTORE_BATTLER_ITEM 139
|
||||
#define VARIOUS_BATTLER_ITEM_TO_LAST_USED_ITEM 140
|
||||
#define VARIOUS_SET_BEAK_BLAST 141
|
||||
#define VARIOUS_SWAP_SIDE_STATUSES 142
|
||||
#define VARIOUS_SWAP_STATS 143
|
||||
#define VARIOUS_TEATIME_INVUL 144
|
||||
#define VARIOUS_TEATIME_TARGETS 145
|
||||
#define VARIOUS_TRY_WIND_RIDER_POWER 146
|
||||
#define VARIOUS_ACTIVATE_WEATHER_CHANGE_ABILITIES 147
|
||||
#define VARIOUS_ACTIVATE_TERRAIN_CHANGE_ABILITIES 148
|
||||
#define VARIOUS_STORE_HEALING_WISH 149
|
||||
#define VARIOUS_HIT_SWITCH_TARGET_FAILED 150
|
||||
#define VARIOUS_TRY_REVIVAL_BLESSING 151
|
||||
|
||||
// Cmd_manipulatedamage
|
||||
#define DMG_CHANGE_SIGN 0
|
||||
|
||||
@ -2345,7 +2345,7 @@ static void Cmd_datahpupdate(void)
|
||||
// Note: While physicalDmg/specialDmg below are only distinguished between for Counter/Mirror Coat, they are
|
||||
// used in combination as general damage trackers for other purposes. specialDmg is additionally used
|
||||
// to help determine if a fire move should defrost the target.
|
||||
if (IS_MOVE_PHYSICAL(gCurrentMove) && !(gHitMarker & HITMARKER_PASSIVE_DAMAGE) && gCurrentMove != MOVE_PAIN_SPLIT)
|
||||
if (IS_MOVE_PHYSICAL(gCurrentMove) && !(gHitMarker & HITMARKER_PASSIVE_DAMAGE) && gBattleMoves[gCurrentMove].effect != EFFECT_PAIN_SPLIT)
|
||||
{
|
||||
gProtectStructs[battler].physicalDmg = gHpDealt;
|
||||
gSpecialStatuses[battler].physicalDmg = gHpDealt;
|
||||
@ -2360,7 +2360,7 @@ static void Cmd_datahpupdate(void)
|
||||
gSpecialStatuses[battler].physicalBattlerId = gBattlerTarget;
|
||||
}
|
||||
}
|
||||
else if (!IS_MOVE_PHYSICAL(gCurrentMove) && !(gHitMarker & HITMARKER_PASSIVE_DAMAGE))
|
||||
else if (!IS_MOVE_PHYSICAL(gCurrentMove) && !(gHitMarker & HITMARKER_PASSIVE_DAMAGE) && gBattleMoves[gCurrentMove].effect != EFFECT_PAIN_SPLIT)
|
||||
{
|
||||
// Record special damage/attacker for Mirror Coat
|
||||
gProtectStructs[battler].specialDmg = gHpDealt;
|
||||
@ -5848,9 +5848,9 @@ static void Cmd_moveend(void)
|
||||
u8 battler = battlers[i];
|
||||
// Attacker is the damage-dealer, battler is mon to be switched out
|
||||
if (IsBattlerAlive(battler)
|
||||
&& gBattlerAttacker != battler
|
||||
&& GetBattlerHoldEffect(battler, TRUE) == HOLD_EFFECT_EJECT_BUTTON
|
||||
&& !DoesSubstituteBlockMove(gBattlerAttacker, battler, gCurrentMove)
|
||||
&& (gSpecialStatuses[battler].physicalDmg != 0 || gSpecialStatuses[battler].specialDmg != 0)
|
||||
&& TARGET_TURN_DAMAGED
|
||||
&& CountUsablePartyMons(battler) > 0) // Has mon to switch into
|
||||
{
|
||||
gBattleScripting.battler = battler;
|
||||
@ -8178,6 +8178,8 @@ static void RemoveAllTerrains(void)
|
||||
static bool32 TryDefogClear(u32 battlerAtk, bool32 clear)
|
||||
{
|
||||
s32 i;
|
||||
u8 saveBattler = gBattlerAttacker;
|
||||
|
||||
for (i = 0; i < 2; i++)
|
||||
{
|
||||
struct SideTimer *sideTimer = &gSideTimers[i];
|
||||
@ -8206,6 +8208,8 @@ static bool32 TryDefogClear(u32 battlerAtk, bool32 clear)
|
||||
}
|
||||
}
|
||||
|
||||
gBattlerAttacker = saveBattler;
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
@ -9571,25 +9575,6 @@ static void Cmd_various(void)
|
||||
UpdateAbilityPopup(battler);
|
||||
break;
|
||||
}
|
||||
case VARIOUS_DEFOG:
|
||||
{
|
||||
VARIOUS_ARGS(bool8 clear, const u8 *failInstr);
|
||||
if (cmd->clear) // Clear
|
||||
{
|
||||
if (TryDefogClear(gEffectBattler, TRUE))
|
||||
return;
|
||||
else
|
||||
gBattlescriptCurrInstr = cmd->nextInstr;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (TryDefogClear(battler, FALSE))
|
||||
gBattlescriptCurrInstr = cmd->nextInstr;
|
||||
else
|
||||
gBattlescriptCurrInstr = cmd->failInstr;
|
||||
}
|
||||
return;
|
||||
}
|
||||
case VARIOUS_JUMP_IF_TARGET_ALLY:
|
||||
{
|
||||
VARIOUS_ARGS(const u8 *jumpInstr);
|
||||
@ -16468,3 +16453,23 @@ void BS_TryCopycat(void)
|
||||
gBattlescriptCurrInstr = cmd->nextInstr;
|
||||
}
|
||||
}
|
||||
|
||||
void BS_TryDefog(void)
|
||||
{
|
||||
NATIVE_ARGS(u8 clear, const u8 *failInstr);
|
||||
|
||||
if (cmd->clear)
|
||||
{
|
||||
if (TryDefogClear(gEffectBattler, TRUE))
|
||||
return;
|
||||
else
|
||||
gBattlescriptCurrInstr = cmd->nextInstr;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (TryDefogClear(gBattlerAttacker, FALSE))
|
||||
gBattlescriptCurrInstr = cmd->nextInstr;
|
||||
else
|
||||
gBattlescriptCurrInstr = cmd->failInstr;
|
||||
}
|
||||
}
|
||||
|
||||
@ -5233,6 +5233,7 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
|
||||
break;
|
||||
case ABILITY_STAMINA:
|
||||
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
||||
&& gBattlerAttacker != gBattlerTarget
|
||||
&& TARGET_TURN_DAMAGED
|
||||
&& IsBattlerAlive(battler)
|
||||
&& CompareStat(battler, STAT_DEF, MAX_STAT_STAGE, CMP_LESS_THAN))
|
||||
|
||||
64
test/battle/ability/cotton_down.c
Normal file
64
test/battle/ability/cotton_down.c
Normal file
@ -0,0 +1,64 @@
|
||||
#include "global.h"
|
||||
#include "test/battle.h"
|
||||
|
||||
SINGLE_BATTLE_TEST("Cotton Down drops speed by one of opposing battler if hit by a damaging move")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_ELDEGOSS) { Ability(ABILITY_COTTON_DOWN); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_TACKLE); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
|
||||
ABILITY_POPUP(opponent, ABILITY_COTTON_DOWN);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
|
||||
MESSAGE("Wobbuffet's Speed fell!");
|
||||
} THEN {
|
||||
EXPECT_EQ(player->statStages[STAT_SPEED], DEFAULT_STAT_STAGE - 1);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Cotton Down drops speed by one for each multi hit")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_ELDEGOSS) { Ability(ABILITY_COTTON_DOWN); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_DOUBLE_KICK); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_DOUBLE_KICK, player);
|
||||
ABILITY_POPUP(opponent, ABILITY_COTTON_DOWN);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
|
||||
MESSAGE("Wobbuffet's Speed fell!");
|
||||
ABILITY_POPUP(opponent, ABILITY_COTTON_DOWN);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
|
||||
MESSAGE("Wobbuffet's Speed fell!");
|
||||
} THEN {
|
||||
EXPECT_EQ(player->statStages[STAT_SPEED], DEFAULT_STAT_STAGE - 2);
|
||||
}
|
||||
}
|
||||
|
||||
DOUBLE_BATTLE_TEST("Cotton Down drops speed by one of all other battlers on the field")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
PLAYER(SPECIES_WYNAUT);
|
||||
OPPONENT(SPECIES_ELDEGOSS) { Ability(ABILITY_COTTON_DOWN); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(playerLeft, MOVE_TACKLE, target: opponentLeft); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, playerLeft);
|
||||
ABILITY_POPUP(opponentLeft, ABILITY_COTTON_DOWN);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
|
||||
MESSAGE("Wobbuffet's Speed fell!");
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
|
||||
MESSAGE("Wynaut's Speed fell!");
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
|
||||
MESSAGE("Foe Wobbuffet's Speed fell!");
|
||||
} THEN {
|
||||
EXPECT_EQ(playerLeft->statStages[STAT_SPEED], DEFAULT_STAT_STAGE - 1);
|
||||
EXPECT_EQ(playerRight->statStages[STAT_SPEED], DEFAULT_STAT_STAGE - 1);
|
||||
EXPECT_EQ(opponentRight->statStages[STAT_SPEED], DEFAULT_STAT_STAGE - 1);
|
||||
}
|
||||
}
|
||||
@ -138,3 +138,40 @@ SINGLE_BATTLE_TEST("Defiant activates after Sticky Web lowers Speed")
|
||||
MESSAGE("Mankey's Attack sharply rose!");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
DOUBLE_BATTLE_TEST("Defiant is activated by Cotton Down for non-ally pokemon")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_MANKEY) { Ability(ABILITY_DEFIANT); }
|
||||
PLAYER(SPECIES_MANKEY) { Ability(ABILITY_DEFIANT); }
|
||||
OPPONENT(SPECIES_ELDEGOSS) { Ability(ABILITY_COTTON_DOWN); }
|
||||
OPPONENT(SPECIES_MANKEY) { Ability(ABILITY_DEFIANT); }
|
||||
} WHEN {
|
||||
TURN { MOVE(playerLeft, MOVE_TACKLE, target: opponentLeft); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, playerLeft);
|
||||
ABILITY_POPUP(opponentLeft, ABILITY_COTTON_DOWN);
|
||||
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
|
||||
MESSAGE("Mankey's Speed fell!");
|
||||
ABILITY_POPUP(playerLeft, ABILITY_DEFIANT);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
|
||||
MESSAGE("Mankey's Attack sharply rose!");
|
||||
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
|
||||
MESSAGE("Mankey's Speed fell!");
|
||||
ABILITY_POPUP(playerRight, ABILITY_DEFIANT);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
|
||||
MESSAGE("Mankey's Attack sharply rose!");
|
||||
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
|
||||
MESSAGE("Foe Mankey's Speed fell!");
|
||||
} THEN {
|
||||
EXPECT_EQ(playerLeft->statStages[STAT_SPEED], DEFAULT_STAT_STAGE - 1);
|
||||
EXPECT_EQ(playerRight->statStages[STAT_SPEED], DEFAULT_STAT_STAGE - 1);
|
||||
EXPECT_EQ(opponentRight->statStages[STAT_SPEED], DEFAULT_STAT_STAGE - 1);
|
||||
EXPECT_EQ(playerLeft->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 2);
|
||||
EXPECT_EQ(playerRight->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 2);
|
||||
}
|
||||
}
|
||||
|
||||
@ -87,3 +87,39 @@ DOUBLE_BATTLE_TEST("Stamina activates correctly for every battler with the abili
|
||||
EXPECT_EQ(opponentLeft->hp, opponentLeft->maxHP);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Stamina activates for every hit of a multi hit move")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_MUDBRAY) { Ability(ABILITY_STAMINA); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_DOUBLE_KICK); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_DOUBLE_KICK, player);
|
||||
HP_BAR(opponent);
|
||||
STAMINA_STAT_RAISE(opponent, "Foe Mudbray's Defense rose!");
|
||||
STAMINA_STAT_RAISE(opponent, "Foe Mudbray's Defense rose!");
|
||||
} THEN {
|
||||
EXPECT_EQ(opponent->statStages[STAT_DEF], DEFAULT_STAT_STAGE + 2);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Stamina is not activated by users own Substitute")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_MUDBRAY) { Ability(ABILITY_STAMINA); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_SUBSTITUTE); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_SUBSTITUTE, player);
|
||||
MESSAGE("Mudbray made a SUBSTITUTE!");
|
||||
NONE_OF {
|
||||
ABILITY_POPUP(player, ABILITY_STAMINA);
|
||||
MESSAGE("Mudbray's Defense rose!");
|
||||
}
|
||||
} THEN {
|
||||
EXPECT_EQ(player->statStages[STAT_DEF], DEFAULT_STAT_STAGE);
|
||||
}
|
||||
}
|
||||
|
||||
@ -187,3 +187,24 @@ SINGLE_BATTLE_TEST("Eject Button is activated before Emergency Exit")
|
||||
MESSAGE("Foe Golisopod is switched out with the Eject Button!");
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Eject Button is not triggered after High Jump Kick crash damage")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_EJECT_BUTTON); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN {
|
||||
MOVE(player, MOVE_PROTECT);
|
||||
MOVE(opponent, MOVE_HIGH_JUMP_KICK);
|
||||
}
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_PROTECT, player);
|
||||
MESSAGE("Foe Wobbuffet kept going and crashed!");
|
||||
NONE_OF {
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
|
||||
MESSAGE("Foe Wobbuffet is switched out with the Eject Button!");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -272,7 +272,7 @@ SINGLE_BATTLE_TEST("Fling - thrown berry's effect activates for the target even
|
||||
PARAMETRIZE { item = ITEM_SALAC_BERRY; effect = HOLD_EFFECT_SPEED_UP; statId = STAT_SPEED; }
|
||||
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) { Item(item); }
|
||||
PLAYER(SPECIES_WOBBUFFET) { Item(item); Attack(1); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Status1(status1); HP(399); MaxHP(400); MovesWithPP({MOVE_CELEBRATE, 35}); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_FLING); }
|
||||
@ -345,3 +345,24 @@ SINGLE_BATTLE_TEST("Fling - thrown berry's effect activates for the target even
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Fling deals damage based on items fling power")
|
||||
{
|
||||
s16 damage[2];
|
||||
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_CRUNCH].power == 80);
|
||||
ASSUME(gItems[ITEM_VENUSAURITE].flingPower == 80);
|
||||
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_VENUSAURITE); }
|
||||
OPPONENT(SPECIES_REGIROCK);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_CRUNCH); }
|
||||
TURN { MOVE(player, MOVE_FLING); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_CRUNCH, player);
|
||||
HP_BAR(opponent, captureDamage: &damage[0]);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_FLING, player);
|
||||
HP_BAR(opponent, captureDamage: &damage[1]);
|
||||
} THEN {
|
||||
EXPECT_EQ(damage[0], damage[1]);
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user