diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s index c69129125a..c5a8bdd6b9 100644 --- a/data/battle_scripts_1.s +++ b/data/battle_scripts_1.s @@ -1564,6 +1564,7 @@ BattleScript_RototillerMoveTargetEnd: moveendto MOVEEND_NEXT_TARGET addbyte gBattlerTarget, 1 jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_RototillerLoop + restoretarget end BattleScript_RototillerCantRaiseMultipleStats: diff --git a/test/battle/move_effect/rototiller.c b/test/battle/move_effect/rototiller.c new file mode 100644 index 0000000000..32ae7da75f --- /dev/null +++ b/test/battle/move_effect/rototiller.c @@ -0,0 +1,98 @@ +#include "global.h" +#include "test/battle.h" + +ASSUMPTIONS +{ + ASSUME(gMovesInfo[MOVE_ROTOTILLER].effect == EFFECT_ROTOTILLER); +} + +DOUBLE_BATTLE_TEST("Rototiller boosts Attack and Special Attack of all Grass types on the field") +{ + GIVEN { + ASSUME(gSpeciesInfo[SPECIES_TANGELA].types[0] == TYPE_GRASS); + ASSUME(gSpeciesInfo[SPECIES_SNIVY].types[0] == TYPE_GRASS); + PLAYER(SPECIES_TANGELA); + PLAYER(SPECIES_WOBBUFFET); + OPPONENT(SPECIES_SNIVY); + OPPONENT(SPECIES_WOBBUFFET); + } WHEN { + TURN { MOVE(playerRight, MOVE_ROTOTILLER); MOVE(playerLeft, MOVE_CELEBRATE); MOVE(opponentLeft, MOVE_CELEBRATE); MOVE(opponentRight, MOVE_CELEBRATE); } + } SCENE { + ANIMATION(ANIM_TYPE_MOVE, MOVE_ROTOTILLER, playerRight); + NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight); + ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft); + ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft); + NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight); + } THEN { + EXPECT_EQ(playerLeft->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 1); + EXPECT_EQ(playerLeft->statStages[STAT_SPATK], DEFAULT_STAT_STAGE + 1); + EXPECT_EQ(opponentLeft->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 1); + EXPECT_EQ(opponentLeft->statStages[STAT_SPATK], DEFAULT_STAT_STAGE + 1); + EXPECT_EQ(playerRight->statStages[STAT_ATK], DEFAULT_STAT_STAGE); + EXPECT_EQ(playerRight->statStages[STAT_SPATK], DEFAULT_STAT_STAGE); + EXPECT_EQ(opponentRight->statStages[STAT_ATK], DEFAULT_STAT_STAGE); + EXPECT_EQ(opponentRight->statStages[STAT_SPATK], DEFAULT_STAT_STAGE); + } +} + +SINGLE_BATTLE_TEST("Rototiller fails if there are no valid targets") +{ + GIVEN { + ASSUME(gSpeciesInfo[SPECIES_WOBBUFFET].types[0] != TYPE_GRASS); + ASSUME(gSpeciesInfo[SPECIES_WOBBUFFET].types[1] != TYPE_GRASS); + PLAYER(SPECIES_WOBBUFFET); + OPPONENT(SPECIES_WOBBUFFET); + } WHEN { + TURN { MOVE(player, MOVE_ROTOTILLER); } + } SCENE { + NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_ROTOTILLER, player); + MESSAGE("Wobbuffet used Rototiller!"); + MESSAGE("But it failed!"); + } +} + +SINGLE_BATTLE_TEST("Rototiller doesn't affect pokemon that are semi-invulnerable") +{ + GIVEN { + ASSUME(gSpeciesInfo[SPECIES_TANGELA].types[0] == TYPE_GRASS); + ASSUME(gMovesInfo[MOVE_DIG].effect == EFFECT_SEMI_INVULNERABLE); + PLAYER(SPECIES_TANGELA); + OPPONENT(SPECIES_TANGELA); + } WHEN { + TURN { MOVE(opponent, MOVE_DIG); MOVE(player, MOVE_ROTOTILLER); } + } SCENE { + ANIMATION(ANIM_TYPE_MOVE, MOVE_DIG, opponent); + ANIMATION(ANIM_TYPE_MOVE, MOVE_ROTOTILLER, player); + ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); + MESSAGE("It won't have any effect on the opposing Tangela!"); + } THEN { + EXPECT_EQ(player->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 1); + EXPECT_EQ(player->statStages[STAT_SPATK], DEFAULT_STAT_STAGE + 1); + EXPECT_EQ(opponent->statStages[STAT_ATK], DEFAULT_STAT_STAGE); + EXPECT_EQ(opponent->statStages[STAT_SPATK], DEFAULT_STAT_STAGE); + } +} + +SINGLE_BATTLE_TEST("Rototiller fails if the only valid target is semi-invulnerable") +{ + GIVEN { + ASSUME(gSpeciesInfo[SPECIES_TANGELA].types[0] == TYPE_GRASS); + ASSUME(gSpeciesInfo[SPECIES_WOBBUFFET].types[0] != TYPE_GRASS); + ASSUME(gSpeciesInfo[SPECIES_WOBBUFFET].types[1] != TYPE_GRASS); + ASSUME(gMovesInfo[MOVE_DIG].effect == EFFECT_SEMI_INVULNERABLE); + PLAYER(SPECIES_WOBBUFFET); + OPPONENT(SPECIES_TANGELA); + } WHEN { + TURN { MOVE(opponent, MOVE_DIG); MOVE(player, MOVE_ROTOTILLER); } + } SCENE { + ANIMATION(ANIM_TYPE_MOVE, MOVE_DIG, opponent); + MESSAGE("Wobbuffet used Rototiller!"); + NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_ROTOTILLER, player); + MESSAGE("But it failed!"); + } THEN { + EXPECT_EQ(player->statStages[STAT_ATK], DEFAULT_STAT_STAGE); + EXPECT_EQ(player->statStages[STAT_SPATK], DEFAULT_STAT_STAGE); + EXPECT_EQ(opponent->statStages[STAT_ATK], DEFAULT_STAT_STAGE); + EXPECT_EQ(opponent->statStages[STAT_SPATK], DEFAULT_STAT_STAGE); + } +}