From b30dad3e7aa4655ccb659cbbe3e909253d49be57 Mon Sep 17 00:00:00 2001 From: ghoulslash <41651341+ghoulslash@users.noreply.github.com> Date: Sat, 29 Apr 2023 21:56:23 -0400 Subject: [PATCH] Fix anger shell activating when fainted (#2945) Co-authored-by: ghoulslash --- src/battle_util.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/battle_util.c b/src/battle_util.c index b89b9976ee..bf332e64df 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -5767,6 +5767,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && !gProtectStructs[gBattlerAttacker].confusionSelfDmg && TARGET_TURN_DAMAGED + && IsBattlerAlive(gBattlerTarget) && (gBattleMons[gBattlerTarget].hp <= gBattleMons[gBattlerTarget].maxHP / 2) && !(TestSheerForceFlag(gBattlerAttacker, gCurrentMove))) {