Fix MindBlown crash on MyBoy/No Cash (#6112)
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@ -7844,8 +7844,8 @@ static void SpriteCB_MindBlownBall(struct Sprite *sprite)
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sprite->data[3] = gBattleAnimArgs[2];
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sprite->data[4] = sprite->x << 4;
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sprite->data[5] = sprite->y << 4;
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sprite->data[6] = ((oldPosX - sprite->x) << 4) / (gBattleAnimArgs[0] << 1);
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sprite->data[7] = ((oldPosY - sprite->y) << 4) / (gBattleAnimArgs[0] << 1);
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sprite->data[6] = SAFE_DIV((oldPosX - sprite->x) << 4, gBattleAnimArgs[0] << 1);
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sprite->data[7] = SAFE_DIV((oldPosY - sprite->y) << 4, gBattleAnimArgs[0] << 1);
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sprite->callback = AnimMindBlownBallStep;
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}
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static void AnimMindBlownBallStep(struct Sprite *sprite)
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