review comments

This commit is contained in:
AlexOn1ine 2025-02-11 12:06:16 +01:00
parent 4babfd003e
commit b4f17c7506
5 changed files with 12 additions and 7 deletions

View File

@ -5909,6 +5909,7 @@ BattleScript_WonderRoomEnds::
BattleScript_MagicRoomEnds::
printstring STRINGID_MAGICROOMENDS
waitmessage B_WAIT_TIME_LONG
tryhealingitem
end2
BattleScript_GrassyTerrainEnds::
@ -7396,6 +7397,7 @@ BattleScript_YawnEnd:
BattleScript_EmbargoEndTurn::
printstring STRINGID_EMBARGOENDS
waitmessage B_WAIT_TIME_LONG
tryhealingitem
end2
BattleScript_TelekinesisEndTurn::

View File

@ -102,7 +102,7 @@ struct DisableStruct
u8 embargoTimer;
u8 magnetRiseTimer;
u8 telekinesisTimer;
u8 healBlockTimer;
u16 healBlockTimer;
u8 laserFocusTimer;
u16 throatChopTimer;
u8 wrapTurns;

View File

@ -581,6 +581,9 @@ enum MoveEffects
#define HANDLE_TYPE_PRIMAL_REVERSION 1
#define HANDLE_TYPE_ULTRA_BURST 2
// Constants for Torment
#define PERMANENT_TORMENT 0xF
// Constants for B_VAR_STARTING_STATUS
// Timer value controlled by B_VAR_STARTING_STATUS_TIMER
enum StartingStatus

View File

@ -168,12 +168,13 @@ static void HandleEndTurnWeather(u32 battler, u32 *effect)
static void HandleEndTurnWeatherDamage(u32 battler, u32 *effect)
{
u32 ability = GetBattlerAbility(battler);
u32 currBattleWeather = 0xFF;
u32 currBattleWeather = GetCurrentBattleWeather();
if (currBattleWeather == 0xFF)
{
// If there is no weather on the field, no need to check other battlers so go to next state
gBattleStruct->turnEffectsBattlerId = 0;
gBattleStruct->endTurnEventsCounter++; // If there is no weather on the field, no need to check other battlers so go to next state
gBattleStruct->endTurnEventsCounter++;
return;
}
@ -182,7 +183,6 @@ static void HandleEndTurnWeatherDamage(u32 battler, u32 *effect)
if (!IsBattlerAlive(battler) || !HasWeatherEffect())
return;
currBattleWeather = GetCurrentBattleWeather();
switch (currBattleWeather)
{

View File

@ -48,7 +48,7 @@ SINGLE_BATTLE_TEST("Emergency Exit switches out when going below 50% max-HP but
}
}
SINGLE_BATTLE_TEST("Emergency Exit activ out when taking taking residual damage and falling under 50% max-hp damage - Burn")
SINGLE_BATTLE_TEST("Emergency Exit activates when taking residual damage and falling under 50% max-hp - Burn")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
@ -62,7 +62,7 @@ SINGLE_BATTLE_TEST("Emergency Exit activ out when taking taking residual damage
}
}
SINGLE_BATTLE_TEST("Emergency Exit activ out when taking taking residual damage and falling under 50% max-hp damage - Weather")
SINGLE_BATTLE_TEST("Emergency Exit activates when taking residual damage and falling under 50% max-hp - Weather")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
@ -76,7 +76,7 @@ SINGLE_BATTLE_TEST("Emergency Exit activ out when taking taking residual damage
}
}
SINGLE_BATTLE_TEST("Emergency Exit activ out when taking taking residual damage and falling under 50% max-hp damage - Salt Cure")
SINGLE_BATTLE_TEST("Emergency Exit activates when taking residual damage and falling under 50% max-hp - Salt Cure")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);